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#51. Posted:
Status: Offline
Joined: Jun 06, 201014Year Member
Posts: 499
Reputation Power: 25
Status: Offline
Joined: Jun 06, 201014Year Member
Posts: 499
Reputation Power: 25
Interesting find Kiwi. But I'm hoping MW3 will not be modded much.
- 0useful
- 0not useful
#52. Posted:
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 91
Reputation Power: 3
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 91
Reputation Power: 3
how is this got to do with mw3 >.<
Im confused!
Im confused!
- 0useful
- 0not useful
#53. Posted:
Status: Offline
Joined: Aug 07, 201113Year Member
Posts: 289
Reputation Power: 13
Status: Offline
Joined: Aug 07, 201113Year Member
Posts: 289
Reputation Power: 13
Wow. Great discovery.
Would be great if everything was to work as you say.
- M4043.
Would be great if everything was to work as you say.
- M4043.
- 0useful
- 0not useful
#54. Posted:
Status: Offline
Joined: Dec 30, 201013Year Member
Posts: 56
Reputation Power: 7
Status: Offline
Joined: Dec 30, 201013Year Member
Posts: 56
Reputation Power: 7
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and
Just some progress, MW3 wont stand a chance =]
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and
[DebugOutput] game found: Modern Warfare 2 (0x3a167a10)
[DebugOutput] Reach_Init()
[DebugOutput] IW4 MP 1.0 build xenon Sep 25 2009
[DebugOutput] begin $init
[DebugOutput] ----- Initializing Renderer ----
[DebugOutput] Getting Direct3D 9 interface...
[DebugOutput] Creating Direct3D device...
[DebugOutput] Initializing render targets...
[DebugOutput] Initializing dynamic buffers...
[DebugOutput] Initializing particle cloud buffer...
[DebugOutput] Creating Direct3D queries...
[DebugOutput] end $init 454 ms
[DebugOutput] Adding channel: error
[DebugOutput] Adding channel: gamenotify
[DebugOutput] Adding channel: boldgame
[DebugOutput] Adding channel: subtitle
[DebugOutput] Adding channel: obituary
[DebugOutput] Adding channel: logfile_only
[DebugOutput] Adding channel: console_only
[DebugOutput] Adding channel: gfx
[DebugOutput] Adding channel: sound
[DebugOutput] Adding channel: files
[DebugOutput] Adding channel: devgui
[DebugOutput] Adding channel: profile
[DebugOutput] Adding channel: ui
[DebugOutput] Adding channel: client
[DebugOutput] Adding channel: server
[DebugOutput] Adding channel: system
[DebugOutput] Adding channel: playerweap
[DebugOutput] Adding channel: ai
[DebugOutput] Adding channel: anim
[DebugOutput] Adding channel: physics
[DebugOutput] Adding channel: fx
[DebugOutput] Adding channel: leaderboards
[DebugOutput] Adding channel: parserscript
[DebugOutput] Adding channel: script
[DebugOutput] Adding channel: network
[DebugOutput] No channels added or hidden
[DebugOutput] Adding channel: error
[DebugOutput] Adding channel: error
[DebugOutput] No channels added or hidden
[DebugOutput] Adding channel: gamenotify
[DebugOutput] Adding channel: obituary
[DebugOutput] No channels added or hidden
[DebugOutput] Adding channel: boldgame
[DebugOutput] No channels added or hidden
[DebugOutput] Adding channel: subtitle
[DebugOutput] No channels added or hidden
[DebugOutput] Loading fastfile code_post_gfx_mp
[DebugOutput] Loading fastfile patch_mp
[DebugOutput] Loading patch_mp.ff from disc, not from the update drive
[DebugOutput] Loading fastfile ui_mp
[DebugOutput] Loading fastfile common_mp
[DebugOutput] execing default_mp.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing default_mp_gamesettings.cfg from fastfile
[DebugOutput] execing language.cfg from fastfile
[DebugOutput] execing default_mp.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing default_mp_gamesettings.cfg from fastfile
[DebugOutput] execing language.cfg from fastfile
[DebugOutput] execing default_mp.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing default_mp_gamesettings.cfg from fastfile
[DebugOutput] execing language.cfg from fastfile
[DebugOutput] execing default_mp.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing default_mp_gamesettings.cfg from fastfile
[DebugOutput] execing language.cfg from fastfile
[DebugOutput] Opening IP socket: localhost:1000
[DebugOutput] Opening IP socket: localhost:1013
[DebugOutput] Opening IP socket: localhost:1001
[DebugOutput] execing ragdoll.cfg from fastfile
[DebugOutput] ----- Client Initialization -----
[DebugOutput] ----- Client Initialization Complete -----
[DebugOutput] ----- Client Initialization -----
[DebugOutput] ----- Client Initialization Complete -----
[DebugOutput] ----- Client Initialization -----
[DebugOutput] ----- Client Initialization Complete -----
[DebugOutput] ----- Client Initialization -----
[DebugOutput] ----- Client Initialization Complete -----
[DebugOutput]
----- R_Init -----
[DebugOutput] Setting initial state...
[DebugOutput] execing default_720p.cfg from fastfile
[DebugOutput]
------- sound system initialization -------
[DebugOutput] ------- sound system successfully initialized -------
[DebugOutput] GamerProfile - Updating for controller #0 without saving.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] GamerProfile - Updating for controller #1 without saving.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] GamerProfile - Updating for controller #2 without saving.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] GamerProfile - Updating for controller #3 without saving.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] --- Common Initialization Complete ---
[DebugOutput] Waited 540 msec for asset 'ui_mp/menus.txt' of type 'menufile'.
[DebugOutput] Huffman Took 7 Milliseconds
[DebugOutput] Calling Party_StopParty() for partyId 0
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Clearing migration data
[DebugOutput] Clearing migration data
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Not uploading stats: stats not fetched (cont 1)
[DebugOutput] Not uploading stats: stats not fetched (cont 2)
[DebugOutput] Not uploading stats: stats not fetched (cont 3)
[DebugOutput] Calling Party_StopParty() for partyId 1
[DebugOutput] Clearing migration data
[DebugOutput] Clearing migration data
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Not uploading stats: stats not fetched (cont 1)
[DebugOutput] Not uploading stats: stats not fetched (cont 2)
[DebugOutput] Not uploading stats: stats not fetched (cont 3)
[DebugOutput] GamerProfile - Updating vars for controller #0.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing default_systemlink.cfg from fastfile
[DebugOutput] execing default_720p.cfg from fastfile
[DebugOutput] execing dvar_defaults.cfg from fastfile
[DebugOutput] Party_ClosePartyUI (1): @XBOXLIVE_MUSTLOGIN
[DebugOutput] Calling Party_StopParty() for partyId 1
[DebugOutput] Clearing migration data
[DebugOutput] Clearing migration data
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Not uploading stats: stats not fetched (cont 1)
[DebugOutput] Not uploading stats: stats not fetched (cont 2)
[DebugOutput] Not uploading stats: stats not fetched (cont 3)
[DebugOutput] Calling Party_StopParty() for partyId 1
[DebugOutput] Clearing migration data
[DebugOutput] Clearing migration data
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Not uploading stats: stats not fetched (cont 1)
[DebugOutput] Not uploading stats: stats not fetched (cont 2)
[DebugOutput] Not uploading stats: stats not fetched (cont 3)
[DebugOutput] GamerProfile - Updating vars for controller #0.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing default_splitscreen.cfg from fastfile
[DebugOutput] mapping controller 0 to localClientNum 0
[DebugOutput] Controller 0 is not signed in; clearing stats
[DebugOutput] execing mp/stats_init.cfg from fastfile
[DebugOutput] GamerProfile - Updating vars for controller #0.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 9; resetting'
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] execing dvar_defaults.cfg from fastfile
[DebugOutput] Updating partystate due to console command
[DebugOutput] Loading fastfile mp_derail_load
[DebugOutput] ^3Ignoring asset '2d' of type techset, between fastfiles code_post_gfx_mp and mp_derail_load
[DebugOutput] CL_Disconnect called for local client 0
[DebugOutput] ------ Server Initialization ------
[DebugOutput] Server: mp_derail
[DebugOutput] ----- R_Init -----
[DebugOutput] Unloaded fastfile ui_mp
[DebugOutput] Loading fastfile mp_derail
[DebugOutput] Setting party state to in-game
[DebugOutput] Waited 2511 msec for asset 'maps/mp/mp_derail.d3dbsp' of type 'col_map_mp'.
[DebugOutput] ------- Game Initialization -------
[DebugOutput] gamename: IW4
[DebugOutput] gamedate: Sep 25 2009
[DebugOutput] ^3WARNING: Couldn't open logfile: games_mp.log
[DebugOutput] Waited 117 msec for asset 'common_scripts/_destructible_types_anim_light_fluo_single.gsc' of type 'rawfile'.
[DebugOutput] -----------------------------------
[DebugOutput] -----------------------------------
[DebugOutput] Going from CS_FREE to CS_CONNECTED for (num 0 guid "Player1")
[DebugOutput] Player 'Guest 1' logged out of Xbox Live
[DebugOutput] Removing player at slot 0 (xuid is 0) for this reason:
[DebugOutput] Received packet 0 of stats data from clientNum 0
[DebugOutput] Received packet 1 of stats data from clientNum 0
[DebugOutput] Received packet 2 of stats data from clientNum 0
[DebugOutput] Received packet 3 of stats data from clientNum 0
[DebugOutput] Received packet 4 of stats data from clientNum 0
[DebugOutput] Received packet 5 of stats data from clientNum 0
[DebugOutput] Received packet 6 of stats data from clientNum 0
[DebugOutput] ^60onfig string match, 89honfig string coverage.
[DebugOutput] Setting state to CA_LOADING in CL_DownloadsComplete
[DebugOutput] If we had per-gametype skill independent of playlist, we would be setting the game mode to gametype 'war'
[DebugOutput] Setting state to CA_LOADING in CL_InitCGame
[DebugOutput] CL_InitCGame: 0.39 seconds
[DebugOutput] Hiding channel: gamenotify
[DebugOutput] Hiding channel: obituary
[DebugOutput] Adding channel: gamenotify
[DebugOutput] Adding channel: obituary
[DebugOutput] Hiding channel: boldgame
[DebugOutput] Adding channel: boldgame
[DebugOutput] Hiding channel: subtitle
[DebugOutput] Adding channel: subtitle
[DebugOutput] No channels added or hidden
[DebugOutput] Unloaded fastfile mp_derail_load
[DebugOutput] Playing smoke grenades at time 500
Just some progress, MW3 wont stand a chance =]
- 0useful
- 0not useful
#55. Posted:
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 2,067
Reputation Power: 90
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 2,067
Reputation Power: 90
KIWIDOGGIE wrote [ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
and
[DebugOutput] game found: Modern Warfare 2 (0x3a167a10)
[DebugOutput] Reach_Init()
[DebugOutput] IW4 MP 1.0 build xenon Sep 25 2009
[DebugOutput] begin $init
[DebugOutput] ----- Initializing Renderer ----
[DebugOutput] Getting Direct3D 9 interface...
[DebugOutput] Creating Direct3D device...
[DebugOutput] Initializing render targets...
[DebugOutput] Initializing dynamic buffers...
[DebugOutput] Initializing particle cloud buffer...
[DebugOutput] Creating Direct3D queries...
[DebugOutput] end $init 454 ms
[DebugOutput] Adding channel: error
[DebugOutput] Adding channel: gamenotify
[DebugOutput] Adding channel: boldgame
[DebugOutput] Adding channel: subtitle
[DebugOutput] Adding channel: obituary
[DebugOutput] Adding channel: logfile_only
[DebugOutput] Adding channel: console_only
[DebugOutput] Adding channel: gfx
[DebugOutput] Adding channel: sound
[DebugOutput] Adding channel: files
[DebugOutput] Adding channel: devgui
[DebugOutput] Adding channel: profile
[DebugOutput] Adding channel: ui
[DebugOutput] Adding channel: client
[DebugOutput] Adding channel: server
[DebugOutput] Adding channel: system
[DebugOutput] Adding channel: playerweap
[DebugOutput] Adding channel: ai
[DebugOutput] Adding channel: anim
[DebugOutput] Adding channel: physics
[DebugOutput] Adding channel: fx
[DebugOutput] Adding channel: leaderboards
[DebugOutput] Adding channel: parserscript
[DebugOutput] Adding channel: script
[DebugOutput] Adding channel: network
[DebugOutput] No channels added or hidden
[DebugOutput] Adding channel: error
[DebugOutput] Adding channel: error
[DebugOutput] No channels added or hidden
[DebugOutput] Adding channel: gamenotify
[DebugOutput] Adding channel: obituary
[DebugOutput] No channels added or hidden
[DebugOutput] Adding channel: boldgame
[DebugOutput] No channels added or hidden
[DebugOutput] Adding channel: subtitle
[DebugOutput] No channels added or hidden
[DebugOutput] Loading fastfile code_post_gfx_mp
[DebugOutput] Loading fastfile patch_mp
[DebugOutput] Loading patch_mp.ff from disc, not from the update drive
[DebugOutput] Loading fastfile ui_mp
[DebugOutput] Loading fastfile common_mp
[DebugOutput] execing default_mp.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing default_mp_gamesettings.cfg from fastfile
[DebugOutput] execing language.cfg from fastfile
[DebugOutput] execing default_mp.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing default_mp_gamesettings.cfg from fastfile
[DebugOutput] execing language.cfg from fastfile
[DebugOutput] execing default_mp.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing default_mp_gamesettings.cfg from fastfile
[DebugOutput] execing language.cfg from fastfile
[DebugOutput] execing default_mp.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing default_mp_gamesettings.cfg from fastfile
[DebugOutput] execing language.cfg from fastfile
[DebugOutput] Opening IP socket: localhost:1000
[DebugOutput] Opening IP socket: localhost:1013
[DebugOutput] Opening IP socket: localhost:1001
[DebugOutput] execing ragdoll.cfg from fastfile
[DebugOutput] ----- Client Initialization -----
[DebugOutput] ----- Client Initialization Complete -----
[DebugOutput] ----- Client Initialization -----
[DebugOutput] ----- Client Initialization Complete -----
[DebugOutput] ----- Client Initialization -----
[DebugOutput] ----- Client Initialization Complete -----
[DebugOutput] ----- Client Initialization -----
[DebugOutput] ----- Client Initialization Complete -----
[DebugOutput]
----- R_Init -----
[DebugOutput] Setting initial state...
[DebugOutput] execing default_720p.cfg from fastfile
[DebugOutput]
------- sound system initialization -------
[DebugOutput] ------- sound system successfully initialized -------
[DebugOutput] GamerProfile - Updating for controller #0 without saving.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] GamerProfile - Updating for controller #1 without saving.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] GamerProfile - Updating for controller #2 without saving.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] GamerProfile - Updating for controller #3 without saving.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] --- Common Initialization Complete ---
[DebugOutput] Waited 540 msec for asset 'ui_mp/menus.txt' of type 'menufile'.
[DebugOutput] Huffman Took 7 Milliseconds
[DebugOutput] Calling Party_StopParty() for partyId 0
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Clearing migration data
[DebugOutput] Clearing migration data
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Not uploading stats: stats not fetched (cont 1)
[DebugOutput] Not uploading stats: stats not fetched (cont 2)
[DebugOutput] Not uploading stats: stats not fetched (cont 3)
[DebugOutput] Calling Party_StopParty() for partyId 1
[DebugOutput] Clearing migration data
[DebugOutput] Clearing migration data
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Not uploading stats: stats not fetched (cont 1)
[DebugOutput] Not uploading stats: stats not fetched (cont 2)
[DebugOutput] Not uploading stats: stats not fetched (cont 3)
[DebugOutput] GamerProfile - Updating vars for controller #0.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing default_systemlink.cfg from fastfile
[DebugOutput] execing default_720p.cfg from fastfile
[DebugOutput] execing dvar_defaults.cfg from fastfile
[DebugOutput] Party_ClosePartyUI (1): @XBOXLIVE_MUSTLOGIN
[DebugOutput] Calling Party_StopParty() for partyId 1
[DebugOutput] Clearing migration data
[DebugOutput] Clearing migration data
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Not uploading stats: stats not fetched (cont 1)
[DebugOutput] Not uploading stats: stats not fetched (cont 2)
[DebugOutput] Not uploading stats: stats not fetched (cont 3)
[DebugOutput] Calling Party_StopParty() for partyId 1
[DebugOutput] Clearing migration data
[DebugOutput] Clearing migration data
[DebugOutput] Not uploading stats: stats not fetched (cont 0)
[DebugOutput] Not uploading stats: stats not fetched (cont 1)
[DebugOutput] Not uploading stats: stats not fetched (cont 2)
[DebugOutput] Not uploading stats: stats not fetched (cont 3)
[DebugOutput] GamerProfile - Updating vars for controller #0.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] execing default_splitscreen.cfg from fastfile
[DebugOutput] mapping controller 0 to localClientNum 0
[DebugOutput] Controller 0 is not signed in; clearing stats
[DebugOutput] execing mp/stats_init.cfg from fastfile
[DebugOutput] GamerProfile - Updating vars for controller #0.
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 0; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 1; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 2; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 3; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 4; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 5; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 6; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 7; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 8; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'
[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 9; resetting'
[DebugOutput] execing buttons_default.cfg from fastfile
[DebugOutput] execing thumbstick_default.cfg from fastfile
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] Not writing stats: not signed in (cont 0)
[DebugOutput] execing dvar_defaults.cfg from fastfile
[DebugOutput] Updating partystate due to console command
[DebugOutput] Loading fastfile mp_derail_load
[DebugOutput] ^3Ignoring asset '2d' of type techset, between fastfiles code_post_gfx_mp and mp_derail_load
[DebugOutput] CL_Disconnect called for local client 0
[DebugOutput] ------ Server Initialization ------
[DebugOutput] Server: mp_derail
[DebugOutput] ----- R_Init -----
[DebugOutput] Unloaded fastfile ui_mp
[DebugOutput] Loading fastfile mp_derail
[DebugOutput] Setting party state to in-game
[DebugOutput] Waited 2511 msec for asset 'maps/mp/mp_derail.d3dbsp' of type 'col_map_mp'.
[DebugOutput] ------- Game Initialization -------
[DebugOutput] gamename: IW4
[DebugOutput] gamedate: Sep 25 2009
[DebugOutput] ^3WARNING: Couldn't open logfile: games_mp.log
[DebugOutput] Waited 117 msec for asset 'common_scripts/_destructible_types_anim_light_fluo_single.gsc' of type 'rawfile'.
[DebugOutput] -----------------------------------
[DebugOutput] -----------------------------------
[DebugOutput] Going from CS_FREE to CS_CONNECTED for (num 0 guid "Player1")
[DebugOutput] Player 'Guest 1' logged out of Xbox Live
[DebugOutput] Removing player at slot 0 (xuid is 0) for this reason:
[DebugOutput] Received packet 0 of stats data from clientNum 0
[DebugOutput] Received packet 1 of stats data from clientNum 0
[DebugOutput] Received packet 2 of stats data from clientNum 0
[DebugOutput] Received packet 3 of stats data from clientNum 0
[DebugOutput] Received packet 4 of stats data from clientNum 0
[DebugOutput] Received packet 5 of stats data from clientNum 0
[DebugOutput] Received packet 6 of stats data from clientNum 0
[DebugOutput] ^60onfig string match, 89honfig string coverage.
[DebugOutput] Setting state to CA_LOADING in CL_DownloadsComplete
[DebugOutput] If we had per-gametype skill independent of playlist, we would be setting the game mode to gametype 'war'
[DebugOutput] Setting state to CA_LOADING in CL_InitCGame
[DebugOutput] CL_InitCGame: 0.39 seconds
[DebugOutput] Hiding channel: gamenotify
[DebugOutput] Hiding channel: obituary
[DebugOutput] Adding channel: gamenotify
[DebugOutput] Adding channel: obituary
[DebugOutput] Hiding channel: boldgame
[DebugOutput] Adding channel: boldgame
[DebugOutput] Hiding channel: subtitle
[DebugOutput] Adding channel: subtitle
[DebugOutput] No channels added or hidden
[DebugOutput] Unloaded fastfile mp_derail_load
[DebugOutput] Playing smoke grenades at time 500
Just some progress, MW3 wont stand a chance =]
I don't like you. Why do you want to ruin games!!! Go hack Runescape for all I care! I want to play this game legit and not have to deal with aimbots and radar on and wall hacks!
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#56. Posted:
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Joined: May 18, 201113Year Member
Posts: 9,522
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Status: Offline
Joined: May 18, 201113Year Member
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Reputation Power: 423
Woo pretty good infomation you have there
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#57. Posted:
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Joined: Dec 30, 201013Year Member
Posts: 56
Reputation Power: 7
While working with the engine I broke something.
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Also thanks to a good buddy of mine TheFallen93 from XeDev he got me some really good stuff that allows me to easily launch mods from a button config.
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Also thanks to a good buddy of mine TheFallen93 from XeDev he got me some really good stuff that allows me to easily launch mods from a button config.
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#58. Posted:
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Joined: Jul 26, 201113Year Member
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Joined: Jul 26, 201113Year Member
Posts: 3,258
Reputation Power: 158
Very nice post keep it up!
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#59. Posted:
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Joined: Feb 12, 201113Year Member
Posts: 5,720
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Status: Offline
Joined: Feb 12, 201113Year Member
Posts: 5,720
Reputation Power: 2882
How are you rated awesome and 40 posts???
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#60. Posted:
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Joined: Oct 22, 201014Year Member
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Status: Offline
Joined: Oct 22, 201014Year Member
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pretty cool bro . 8)
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