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#51. Posted:
FonduePot
  • Powerhouse
Status: Offline
Joined: Jun 06, 201014Year Member
Posts: 499
Reputation Power: 25
Status: Offline
Joined: Jun 06, 201014Year Member
Posts: 499
Reputation Power: 25
Interesting find Kiwi. But I'm hoping MW3 will not be modded much.
#52. Posted:
ii_Stream
  • Junior Member
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 91
Reputation Power: 3
Status: Offline
Joined: Oct 09, 201014Year Member
Posts: 91
Reputation Power: 3
how is this got to do with mw3 >.<
Im confused!
#53. Posted:
Sayi
  • Resident Elite
Status: Offline
Joined: Aug 07, 201113Year Member
Posts: 289
Reputation Power: 13
Status: Offline
Joined: Aug 07, 201113Year Member
Posts: 289
Reputation Power: 13
Wow. Great discovery.

Would be great if everything was to work as you say.

- M4043.
#54. Posted:
KIWIDOGGIE
  • Junior Member
Status: Offline
Joined: Dec 30, 201013Year Member
Posts: 56
Reputation Power: 7
Status: Offline
Joined: Dec 30, 201013Year Member
Posts: 56
Reputation Power: 7
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and

[DebugOutput] game found: Modern Warfare 2 (0x3a167a10)
[DebugOutput] Reach_Init()

[DebugOutput] IW4 MP 1.0 build xenon Sep 25 2009

[DebugOutput] begin $init

[DebugOutput] ----- Initializing Renderer ----

[DebugOutput] Getting Direct3D 9 interface...

[DebugOutput] Creating Direct3D device...


[DebugOutput] Initializing render targets...


[DebugOutput] Initializing dynamic buffers...

[DebugOutput] Initializing particle cloud buffer...

[DebugOutput] Creating Direct3D queries...




[DebugOutput] end $init 454 ms

[DebugOutput] Adding channel: error

[DebugOutput] Adding channel: gamenotify

[DebugOutput] Adding channel: boldgame

[DebugOutput] Adding channel: subtitle

[DebugOutput] Adding channel: obituary

[DebugOutput] Adding channel: logfile_only

[DebugOutput] Adding channel: console_only

[DebugOutput] Adding channel: gfx

[DebugOutput] Adding channel: sound

[DebugOutput] Adding channel: files

[DebugOutput] Adding channel: devgui

[DebugOutput] Adding channel: profile

[DebugOutput] Adding channel: ui

[DebugOutput] Adding channel: client

[DebugOutput] Adding channel: server

[DebugOutput] Adding channel: system

[DebugOutput] Adding channel: playerweap

[DebugOutput] Adding channel: ai

[DebugOutput] Adding channel: anim

[DebugOutput] Adding channel: physics

[DebugOutput] Adding channel: fx

[DebugOutput] Adding channel: leaderboards

[DebugOutput] Adding channel: parserscript

[DebugOutput] Adding channel: script

[DebugOutput] Adding channel: network

[DebugOutput] No channels added or hidden

[DebugOutput] Adding channel: error

[DebugOutput] Adding channel: error

[DebugOutput] No channels added or hidden

[DebugOutput] Adding channel: gamenotify

[DebugOutput] Adding channel: obituary

[DebugOutput] No channels added or hidden

[DebugOutput] Adding channel: boldgame

[DebugOutput] No channels added or hidden

[DebugOutput] Adding channel: subtitle

[DebugOutput] No channels added or hidden


[DebugOutput] Loading fastfile code_post_gfx_mp

[DebugOutput] Loading fastfile patch_mp

[DebugOutput] Loading patch_mp.ff from disc, not from the update drive

[DebugOutput] Loading fastfile ui_mp

[DebugOutput] Loading fastfile common_mp

[DebugOutput] execing default_mp.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing default_mp_gamesettings.cfg from fastfile

[DebugOutput] execing language.cfg from fastfile

[DebugOutput] execing default_mp.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing default_mp_gamesettings.cfg from fastfile

[DebugOutput] execing language.cfg from fastfile

[DebugOutput] execing default_mp.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing default_mp_gamesettings.cfg from fastfile

[DebugOutput] execing language.cfg from fastfile

[DebugOutput] execing default_mp.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing default_mp_gamesettings.cfg from fastfile

[DebugOutput] execing language.cfg from fastfile

[DebugOutput] Opening IP socket: localhost:1000

[DebugOutput] Opening IP socket: localhost:1013

[DebugOutput] Opening IP socket: localhost:1001


[DebugOutput] execing ragdoll.cfg from fastfile

[DebugOutput] ----- Client Initialization -----

[DebugOutput] ----- Client Initialization Complete -----

[DebugOutput] ----- Client Initialization -----

[DebugOutput] ----- Client Initialization Complete -----

[DebugOutput] ----- Client Initialization -----

[DebugOutput] ----- Client Initialization Complete -----

[DebugOutput] ----- Client Initialization -----

[DebugOutput] ----- Client Initialization Complete -----

[DebugOutput]
----- R_Init -----


[DebugOutput] Setting initial state...



[DebugOutput] execing default_720p.cfg from fastfile

[DebugOutput]
------- sound system initialization -------


[DebugOutput] ------- sound system successfully initialized -------

[DebugOutput] GamerProfile - Updating for controller #0 without saving.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile


[DebugOutput] GamerProfile - Updating for controller #1 without saving.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] GamerProfile - Updating for controller #2 without saving.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] GamerProfile - Updating for controller #3 without saving.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile


[DebugOutput] --- Common Initialization Complete ---

[DebugOutput] Waited 540 msec for asset 'ui_mp/menus.txt' of type 'menufile'.

[DebugOutput] Huffman Took 7 Milliseconds

[DebugOutput] Calling Party_StopParty() for partyId 0

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Clearing migration data

[DebugOutput] Clearing migration data

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Not uploading stats: stats not fetched (cont 1)

[DebugOutput] Not uploading stats: stats not fetched (cont 2)

[DebugOutput] Not uploading stats: stats not fetched (cont 3)

[DebugOutput] Calling Party_StopParty() for partyId 1

[DebugOutput] Clearing migration data

[DebugOutput] Clearing migration data

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Not uploading stats: stats not fetched (cont 1)

[DebugOutput] Not uploading stats: stats not fetched (cont 2)

[DebugOutput] Not uploading stats: stats not fetched (cont 3)

[DebugOutput] GamerProfile - Updating vars for controller #0.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing default_systemlink.cfg from fastfile

[DebugOutput] execing default_720p.cfg from fastfile

[DebugOutput] execing dvar_defaults.cfg from fastfile

[DebugOutput] Party_ClosePartyUI (1): @XBOXLIVE_MUSTLOGIN
[DebugOutput] Calling Party_StopParty() for partyId 1

[DebugOutput] Clearing migration data

[DebugOutput] Clearing migration data

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Not uploading stats: stats not fetched (cont 1)

[DebugOutput] Not uploading stats: stats not fetched (cont 2)

[DebugOutput] Not uploading stats: stats not fetched (cont 3)

[DebugOutput] Calling Party_StopParty() for partyId 1

[DebugOutput] Clearing migration data

[DebugOutput] Clearing migration data

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Not uploading stats: stats not fetched (cont 1)

[DebugOutput] Not uploading stats: stats not fetched (cont 2)

[DebugOutput] Not uploading stats: stats not fetched (cont 3)

[DebugOutput] GamerProfile - Updating vars for controller #0.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing default_splitscreen.cfg from fastfile

[DebugOutput] mapping controller 0 to localClientNum 0

[DebugOutput] Controller 0 is not signed in; clearing stats

[DebugOutput] execing mp/stats_init.cfg from fastfile

[DebugOutput] GamerProfile - Updating vars for controller #0.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 9; resetting'

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)


[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] execing dvar_defaults.cfg from fastfile

[DebugOutput] Updating partystate due to console command

[DebugOutput] Loading fastfile mp_derail_load

[DebugOutput] ^3Ignoring asset '2d' of type techset, between fastfiles code_post_gfx_mp and mp_derail_load

[DebugOutput] CL_Disconnect called for local client 0

[DebugOutput] ------ Server Initialization ------

[DebugOutput] Server: mp_derail

[DebugOutput] ----- R_Init -----

[DebugOutput] Unloaded fastfile ui_mp

[DebugOutput] Loading fastfile mp_derail

[DebugOutput] Setting party state to in-game

[DebugOutput] Waited 2511 msec for asset 'maps/mp/mp_derail.d3dbsp' of type 'col_map_mp'.

[DebugOutput] ------- Game Initialization -------

[DebugOutput] gamename: IW4

[DebugOutput] gamedate: Sep 25 2009

[DebugOutput] ^3WARNING: Couldn't open logfile: games_mp.log

[DebugOutput] Waited 117 msec for asset 'common_scripts/_destructible_types_anim_light_fluo_single.gsc' of type 'rawfile'.

[DebugOutput] -----------------------------------

[DebugOutput] -----------------------------------

[DebugOutput] Going from CS_FREE to CS_CONNECTED for  (num 0 guid "Player1")

[DebugOutput] Player 'Guest 1' logged out of Xbox Live

[DebugOutput] Removing player at slot 0 (xuid is 0) for this reason:

[DebugOutput] Received packet 0 of stats data from clientNum 0

[DebugOutput] Received packet 1 of stats data from clientNum 0

[DebugOutput] Received packet 2 of stats data from clientNum 0

[DebugOutput] Received packet 3 of stats data from clientNum 0

[DebugOutput] Received packet 4 of stats data from clientNum 0

[DebugOutput] Received packet 5 of stats data from clientNum 0

[DebugOutput] Received packet 6 of stats data from clientNum 0

[DebugOutput] ^60onfig string match, 89honfig string coverage.

[DebugOutput] Setting state to CA_LOADING in CL_DownloadsComplete

[DebugOutput] If we had per-gametype skill independent of playlist, we would be setting the game mode to gametype 'war'

[DebugOutput] Setting state to CA_LOADING in CL_InitCGame

[DebugOutput] CL_InitCGame:  0.39 seconds

[DebugOutput] Hiding channel: gamenotify

[DebugOutput] Hiding channel: obituary

[DebugOutput] Adding channel: gamenotify

[DebugOutput] Adding channel: obituary

[DebugOutput] Hiding channel: boldgame

[DebugOutput] Adding channel: boldgame

[DebugOutput] Hiding channel: subtitle

[DebugOutput] Adding channel: subtitle

[DebugOutput] No channels added or hidden

[DebugOutput] Unloaded fastfile mp_derail_load

[DebugOutput] Playing smoke grenades at time 500



Just some progress, MW3 wont stand a chance =]
#55. Posted:
Tactic
  • TTG Addict
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 2,067
Reputation Power: 90
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 2,067
Reputation Power: 90
KIWIDOGGIE wrote [ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]

and

[DebugOutput] game found: Modern Warfare 2 (0x3a167a10)
[DebugOutput] Reach_Init()

[DebugOutput] IW4 MP 1.0 build xenon Sep 25 2009

[DebugOutput] begin $init

[DebugOutput] ----- Initializing Renderer ----

[DebugOutput] Getting Direct3D 9 interface...

[DebugOutput] Creating Direct3D device...


[DebugOutput] Initializing render targets...


[DebugOutput] Initializing dynamic buffers...

[DebugOutput] Initializing particle cloud buffer...

[DebugOutput] Creating Direct3D queries...




[DebugOutput] end $init 454 ms

[DebugOutput] Adding channel: error

[DebugOutput] Adding channel: gamenotify

[DebugOutput] Adding channel: boldgame

[DebugOutput] Adding channel: subtitle

[DebugOutput] Adding channel: obituary

[DebugOutput] Adding channel: logfile_only

[DebugOutput] Adding channel: console_only

[DebugOutput] Adding channel: gfx

[DebugOutput] Adding channel: sound

[DebugOutput] Adding channel: files

[DebugOutput] Adding channel: devgui

[DebugOutput] Adding channel: profile

[DebugOutput] Adding channel: ui

[DebugOutput] Adding channel: client

[DebugOutput] Adding channel: server

[DebugOutput] Adding channel: system

[DebugOutput] Adding channel: playerweap

[DebugOutput] Adding channel: ai

[DebugOutput] Adding channel: anim

[DebugOutput] Adding channel: physics

[DebugOutput] Adding channel: fx

[DebugOutput] Adding channel: leaderboards

[DebugOutput] Adding channel: parserscript

[DebugOutput] Adding channel: script

[DebugOutput] Adding channel: network

[DebugOutput] No channels added or hidden

[DebugOutput] Adding channel: error

[DebugOutput] Adding channel: error

[DebugOutput] No channels added or hidden

[DebugOutput] Adding channel: gamenotify

[DebugOutput] Adding channel: obituary

[DebugOutput] No channels added or hidden

[DebugOutput] Adding channel: boldgame

[DebugOutput] No channels added or hidden

[DebugOutput] Adding channel: subtitle

[DebugOutput] No channels added or hidden


[DebugOutput] Loading fastfile code_post_gfx_mp

[DebugOutput] Loading fastfile patch_mp

[DebugOutput] Loading patch_mp.ff from disc, not from the update drive

[DebugOutput] Loading fastfile ui_mp

[DebugOutput] Loading fastfile common_mp

[DebugOutput] execing default_mp.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing default_mp_gamesettings.cfg from fastfile

[DebugOutput] execing language.cfg from fastfile

[DebugOutput] execing default_mp.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing default_mp_gamesettings.cfg from fastfile

[DebugOutput] execing language.cfg from fastfile

[DebugOutput] execing default_mp.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing default_mp_gamesettings.cfg from fastfile

[DebugOutput] execing language.cfg from fastfile

[DebugOutput] execing default_mp.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing default_mp_gamesettings.cfg from fastfile

[DebugOutput] execing language.cfg from fastfile

[DebugOutput] Opening IP socket: localhost:1000

[DebugOutput] Opening IP socket: localhost:1013

[DebugOutput] Opening IP socket: localhost:1001


[DebugOutput] execing ragdoll.cfg from fastfile

[DebugOutput] ----- Client Initialization -----

[DebugOutput] ----- Client Initialization Complete -----

[DebugOutput] ----- Client Initialization -----

[DebugOutput] ----- Client Initialization Complete -----

[DebugOutput] ----- Client Initialization -----

[DebugOutput] ----- Client Initialization Complete -----

[DebugOutput] ----- Client Initialization -----

[DebugOutput] ----- Client Initialization Complete -----

[DebugOutput]
----- R_Init -----


[DebugOutput] Setting initial state...



[DebugOutput] execing default_720p.cfg from fastfile

[DebugOutput]
------- sound system initialization -------


[DebugOutput] ------- sound system successfully initialized -------

[DebugOutput] GamerProfile - Updating for controller #0 without saving.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile


[DebugOutput] GamerProfile - Updating for controller #1 without saving.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] GamerProfile - Updating for controller #2 without saving.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] GamerProfile - Updating for controller #3 without saving.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile


[DebugOutput] --- Common Initialization Complete ---

[DebugOutput] Waited 540 msec for asset 'ui_mp/menus.txt' of type 'menufile'.

[DebugOutput] Huffman Took 7 Milliseconds

[DebugOutput] Calling Party_StopParty() for partyId 0

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Clearing migration data

[DebugOutput] Clearing migration data

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Not uploading stats: stats not fetched (cont 1)

[DebugOutput] Not uploading stats: stats not fetched (cont 2)

[DebugOutput] Not uploading stats: stats not fetched (cont 3)

[DebugOutput] Calling Party_StopParty() for partyId 1

[DebugOutput] Clearing migration data

[DebugOutput] Clearing migration data

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Not uploading stats: stats not fetched (cont 1)

[DebugOutput] Not uploading stats: stats not fetched (cont 2)

[DebugOutput] Not uploading stats: stats not fetched (cont 3)

[DebugOutput] GamerProfile - Updating vars for controller #0.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing default_systemlink.cfg from fastfile

[DebugOutput] execing default_720p.cfg from fastfile

[DebugOutput] execing dvar_defaults.cfg from fastfile

[DebugOutput] Party_ClosePartyUI (1): @XBOXLIVE_MUSTLOGIN
[DebugOutput] Calling Party_StopParty() for partyId 1

[DebugOutput] Clearing migration data

[DebugOutput] Clearing migration data

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Not uploading stats: stats not fetched (cont 1)

[DebugOutput] Not uploading stats: stats not fetched (cont 2)

[DebugOutput] Not uploading stats: stats not fetched (cont 3)

[DebugOutput] Calling Party_StopParty() for partyId 1

[DebugOutput] Clearing migration data

[DebugOutput] Clearing migration data

[DebugOutput] Not uploading stats: stats not fetched (cont 0)

[DebugOutput] Not uploading stats: stats not fetched (cont 1)

[DebugOutput] Not uploading stats: stats not fetched (cont 2)

[DebugOutput] Not uploading stats: stats not fetched (cont 3)

[DebugOutput] GamerProfile - Updating vars for controller #0.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] execing default_splitscreen.cfg from fastfile

[DebugOutput] mapping controller 0 to localClientNum 0

[DebugOutput] Controller 0 is not signed in; clearing stats

[DebugOutput] execing mp/stats_init.cfg from fastfile

[DebugOutput] GamerProfile - Updating vars for controller #0.


[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 0; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 1; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 2; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 3; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 4; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 5; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 6; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 7; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 8; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Weapon none locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Equipment specialty_null locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Secondary offhand none locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Perk specialty_null locked for class 9; resetting'

[DebugOutput] EXPRESION DEBUG 'Stats:Deathstreak specialty_null locked for class 9; resetting'

[DebugOutput] execing buttons_default.cfg from fastfile

[DebugOutput] execing thumbstick_default.cfg from fastfile

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)


[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] Not writing stats: not signed in (cont 0)

[DebugOutput] execing dvar_defaults.cfg from fastfile

[DebugOutput] Updating partystate due to console command

[DebugOutput] Loading fastfile mp_derail_load

[DebugOutput] ^3Ignoring asset '2d' of type techset, between fastfiles code_post_gfx_mp and mp_derail_load

[DebugOutput] CL_Disconnect called for local client 0

[DebugOutput] ------ Server Initialization ------

[DebugOutput] Server: mp_derail

[DebugOutput] ----- R_Init -----

[DebugOutput] Unloaded fastfile ui_mp

[DebugOutput] Loading fastfile mp_derail

[DebugOutput] Setting party state to in-game

[DebugOutput] Waited 2511 msec for asset 'maps/mp/mp_derail.d3dbsp' of type 'col_map_mp'.

[DebugOutput] ------- Game Initialization -------

[DebugOutput] gamename: IW4

[DebugOutput] gamedate: Sep 25 2009

[DebugOutput] ^3WARNING: Couldn't open logfile: games_mp.log

[DebugOutput] Waited 117 msec for asset 'common_scripts/_destructible_types_anim_light_fluo_single.gsc' of type 'rawfile'.

[DebugOutput] -----------------------------------

[DebugOutput] -----------------------------------

[DebugOutput] Going from CS_FREE to CS_CONNECTED for  (num 0 guid "Player1")

[DebugOutput] Player 'Guest 1' logged out of Xbox Live

[DebugOutput] Removing player at slot 0 (xuid is 0) for this reason:

[DebugOutput] Received packet 0 of stats data from clientNum 0

[DebugOutput] Received packet 1 of stats data from clientNum 0

[DebugOutput] Received packet 2 of stats data from clientNum 0

[DebugOutput] Received packet 3 of stats data from clientNum 0

[DebugOutput] Received packet 4 of stats data from clientNum 0

[DebugOutput] Received packet 5 of stats data from clientNum 0

[DebugOutput] Received packet 6 of stats data from clientNum 0

[DebugOutput] ^60onfig string match, 89honfig string coverage.

[DebugOutput] Setting state to CA_LOADING in CL_DownloadsComplete

[DebugOutput] If we had per-gametype skill independent of playlist, we would be setting the game mode to gametype 'war'

[DebugOutput] Setting state to CA_LOADING in CL_InitCGame

[DebugOutput] CL_InitCGame:  0.39 seconds

[DebugOutput] Hiding channel: gamenotify

[DebugOutput] Hiding channel: obituary

[DebugOutput] Adding channel: gamenotify

[DebugOutput] Adding channel: obituary

[DebugOutput] Hiding channel: boldgame

[DebugOutput] Adding channel: boldgame

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Just some progress, MW3 wont stand a chance =]


I don't like you. Why do you want to ruin games!!! Go hack Runescape for all I care! I want to play this game legit and not have to deal with aimbots and radar on and wall hacks!
#56. Posted:
Innovations
  • TTG Warrior
Status: Offline
Joined: May 18, 201113Year Member
Posts: 9,522
Reputation Power: 423
Status: Offline
Joined: May 18, 201113Year Member
Posts: 9,522
Reputation Power: 423
Woo pretty good infomation you have there
#57. Posted:
KIWIDOGGIE
  • Wizard
Status: Offline
Joined: Dec 30, 201013Year Member
Posts: 56
Reputation Power: 7
Status: Offline
Joined: Dec 30, 201013Year Member
Posts: 56
Reputation Power: 7
While working with the engine I broke something.
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Also thanks to a good buddy of mine TheFallen93 from XeDev he got me some really good stuff that allows me to easily launch mods from a button config.
#58. Posted:
Avy
  • TTG Contender
Status: Offline
Joined: Jul 26, 201113Year Member
Posts: 3,258
Reputation Power: 158
Status: Offline
Joined: Jul 26, 201113Year Member
Posts: 3,258
Reputation Power: 158
Very nice post keep it up!
#59. Posted:
tattoo
  • Winter 2017
Status: Offline
Joined: Feb 12, 201113Year Member
Posts: 5,720
Reputation Power: 2882
Status: Offline
Joined: Feb 12, 201113Year Member
Posts: 5,720
Reputation Power: 2882
How are you rated awesome and 40 posts???
#60. Posted:
Emazed
  • Comment King
Status: Offline
Joined: Oct 22, 201014Year Member
Posts: 8,135
Reputation Power: 340
Status: Offline
Joined: Oct 22, 201014Year Member
Posts: 8,135
Reputation Power: 340
pretty cool bro . 8)
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