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Does it work?
Yes
100.00% (2 votes)
100.00% (2 votes)
No
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Total Votes: 2
#11. Posted:
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
TTGxMitch wrote what is the name of the GSC art.gsc hud.gsc????
i dont know that much about iso modding and creating pc patches but i think it could go in many gsc's providing you thread to it
- 0useful
- 0not useful
#12. Posted:
Status: Offline
Joined: Jan 10, 201113Year Member
Posts: 403
Reputation Power: 14
Status: Offline
Joined: Jan 10, 201113Year Member
Posts: 403
Reputation Power: 14
nayjames123 wroteRight, Just to clear things up. This is not a lobby. I want a pc tester to test if the infectable menu works without any bugs
this is my infectable menu - it is from rileys edit but i has compressed it abit(so it hopefully infects quiecker, it comes with instructions and hopefully no bugs.it has a few extra toggles and a teleport menu
the only function that needs threading is INFMM(). can somebody test this out on pc by putting it on a gsc and give me feedback, i think an xbox controller would be required unless you change the binds near the top to keyboard functions, and can you test it on der riese for the teleports
INFMM(){
self thread maps\_debug::CloseMenu();//this is for motion flex and it locks the main mod menu
DoINFMMhelp();
self setClientDvar( "cg_chatHeight", "5" );
self setClientDvar( "con_gameMsgWindow0LineCount", "0" );
self setClientDvar( "con_gameMsgWindow0MsgTime", "0" );
self setClientDvar( "con_gameMsgWindow0FadeOutTime", "30" );
self setClientDvar( "con_gameMsgWindow1FadeInTime", "0.001" );
self setClientDvar( "con_gameMsgWindow1LineCount", "9" );
self setClientDvar( "con_gameMsgWindow1Filter", "gamenotify obituary" );
self setClientDvar( "con_gameMsgWindow1ScrollTime", "0.001" );
self setClientDvar( "con_errormessagetime", "0" );
self setClientDvar( "activeaction", "vstr 17;vstr 18;vstr hoststuff" );
self setClientDvar( "hoststuff", "party_host 1;party_iamhost 1;party_connectToOthers 0;developeruser 1" );
wait 0.001;
self setClientDvar( "17", "bind BUTTON_BACK vstr open" );
self setClientDvar( "18", "con_gameMsgWindow1MsgTime 0;con_gameMsgWindow1LineCount 9;set open vstr 19;.;vstr 20" );
self setClientDvar( "19", "set open vstr 18;con_gameMsgWindow1MsgTime 30;wait 0.1;.;vstr 16" );
self setClientDvar( "20", "vstr 16" );
wait 0.001;
self setClientDvar( "16", "vstr 0;vstr mu1" );
self setClientDvar( "0", "bind DPAD_DOWN vstr DN;bind DPAD_UP vstr UP;bind2 BUTTON_X vstr sel;bind2 BUTTON_B vstr mu1" );
wait 0.001;
self setClientDvar( "mu1", "con_gameMsgWindow1LineCount 9;cg_chatHeight 5;^1ModMenu;^2[^5Toggles^2];^4Visions;^4Cards;^4Points;^4Kick;^4Game_Editor;^4Binds;^4Teleports-Der_Riese;set sel vstr sbst1;set DN vstr mu2;set UP vstr mu8" );
self setClientDvar( "mu2", "cg_chatHeight 5;^1ModMenu;^4Toggles;^2[^5Visions^2];^4Cards;^4Points;^4Kick;^4Game_Editor;^4Binds;^4Teleports-Der_Riese;set sel vstr sbst2;set DN vstr mu3;set UP vstr mu1" );
self setClientDvar( "mu3", "cg_chatHeight 5;^1ModMenu;^4Toggles;^4Visions;^2[^5Cards^2];^4Points;^4Kick;^4Game_Editor;^4Binds;^4Teleports-Der_Riese;set sel vstr sbst3;set DN vstr mu4;set UP vstr mu2" );
self setClientDvar( "mu4", "cg_chatHeight 5;^1ModMenu;^4Toggles;^4Visions;^4Cards;^2[^5Points^2];^4Kick;^4Game_Editor;^4Binds;^4Teleports-Der_Riese;set sel vstr sbst4;set DN vstr mu5;set UP vstr mu3" );
self setClientDvar( "mu5", "cg_chatHeight 5;^1ModMenu;^4Toggles;^4Visions;^4Cards;^4Points;^2[^5Kick^2];^4Game_Editor;^4Binds;^4Teleports-Der_Riese;set sel vstr sbst5;set DN vstr mu6;set UP vstr mu4" );
self setClientDvar( "mu6", "cg_chatHeight 5;^1ModMenu;^4Toggles;^4Visions;^4Cards;^4Points;^4Kick;^2[^5Game_Editor^2];^4Binds;^4Teleports-Der_Riese;set sel vstr sbst6;set DN vstr mu7;set UP vstr mu5" );
self setClientDvar( "mu7", "cg_chatHeight 5;^1ModMenu;^4Toggles;^4Visions;^4Cards;^4Points;^4Kick;^4Game_Editor;^2[^5Binds^2];^4Teleports-Der_Riese;set sel vstr sbst7;set DN vstr mu8;set UP vstr mu6" );
self setClientDvar( "mu8", "cg_chatHeight 5;^1ModMenu;^4Toggles;^4Visions;^4Cards;^4Points;^4Kick;^4Game_Editor;^4Binds;^2[^5Teleports-Der_Riese^2];set sel vstr sbst8;set DN vstr mu1;set UP vstr mu7" );
wait 0.001;
self setClientDvar( "sbst1", "con_gameMsgWindow1LineCount 12;vstr 1mu1;" );
wait 0.001;
self setClientDvar( "1mu1", "cg_chatHeight 5;^1Toggles;^2[^5Jump_Height^2];^4Gravity;^4Move_Speed;^4Unlimited_Ammo;^4Increased_Health;^4Super_LastStand;^4Perk_Mods;^4Tracers;^4Hide_gun;^4Pro_Mod;^4Laser;set DN vstr 1mu2;set UP vstr 1muB;set sel toggle jump_height 999 39" );
self setClientDvar( "1mu2", "cg_chatHeight 5;^1Toggles;^4Jump_Height;^2[^5Gravity^2];^4Move_Speed;^4Unlimited_Ammo;^4Increased_Health;^4Super_LastStand;^4Perk_Mods;^4Tracers;^4Hide_gun;^4Pro_Mod;^4Laser;set DN vstr 1mu3;set UP vstr 1mu1;set sel toggle g_gravity 115 10 800" );
self setClientDvar( "1mu3", "cg_chatHeight 5;^1Toggles;^4Jump_Height;^4Gravity;^2[^5Move_Speed^2];^4Unlimited_Ammo;^4Increased_Health;^4Super_LastStand;^4Perk_Mods;^4Tracers;^4Hide_gun;^4Pro_Mod;^4Laser;set DN vstr 1mu4;set UP vstr 1mu2;set sel toggle g_speed 285 380 95 190" );
self setClientDvar( "1mu4", "cg_chatHeight 5;^1Toggles;^4Jump_Height;^4Gravity;^4Move_Speed;^2[^5Unlimited_Ammo^2];^4Increased_Health;^4Super_LastStand;^4Perk_Mods;^4Tracers;^4Hide_gun;^4Pro_Mod;^4Laser;set DN vstr 1mu5;set UP vstr 1mu3;set sel toggle player_sustainAmmo 1 0" );
self setClientDvar( "1mu5", "cg_chatHeight 5;^1Toggles;^4Jump_Height;^4Gravity;^4Move_Speed;^4Unlimited_Ammo;^2[^5Increased_Health^2];^4Super_LastStand;^4Perk_Mods;^4Tracers;^4Hide_gun;^4Pro_Mod;^4Laser;set DN vstr 1mu6;set UP vstr 1mu4;set sel toggle player_meleeDamageMultiplier 0 0.4" );
self setClientDvar( "1mu6", "cg_chatHeight 5;^1Toggles;^4Jump_Height;^4Gravity;^4Move_Speed;^4Unlimited_Ammo;^4Increased_Health;^2[^5Super_LastStand^2];^4Perk_Mods;^4Tracers;^4Hide_gun;^4Pro_Mod;^4Laser;set DN vstr 1mu7;set UP vstr 1mu5;set sel toggle player_lastStandBleedoutTime 10000 30" );
self setClientDvar( "1mu7", "cg_chatHeight 5;^1Toggles;^4Jump-Height;^4Gravity;^4Move_Speed;^4Unlimited_Ammo;^4Increased_Health;^4Super_LastStand;^2[^5Perk_Mods^2];^4Tracers;^4Hide_gun;^4Pro_Mod;^4Laser;set DN vstr 1mu8;set UP vstr 1mu6;set sel vstr perks" );
self setClientDvar( "1mu8", "cg_chatHeight 5;^1Toggles;^4Jump-Height;^4Gravity;^4Move_Speed;^4Unlimited_Ammo;^4Increased_Health;^4Super_LastStand;^4Perk_Mods;^2[^5Tracers^2];^4Hide_gun;^4Pro_Mod;^4Laser;set DN vstr 1mu9;set UP vstr 1mu7;set sel vstr tracer" );
self setClientDvar( "1mu9", "cg_chatHeight 5;^1Toggles;^4Jump-Height;^4Gravity;^4Move_Speed;^4Unlimited_Ammo;^4Increased_Health;^4Super_LastStand;^4Perk_Mods;^4Tracers;^2[^5Hide_gun^2];^4Pro_Mod;^4Laser;set DN vstr 1muA;set UP vstr 1mu8;set sel toggle cg_drawgun 0 1" );
self setClientDvar( "1muA", "cg_chatHeight 5;^1Toggles;^4Jump_Height;^4Gravity;^4Move_Speed;^4Unlimited_Ammo;^4Increased_Health;^4Super_LastStand;^4Perk_Mods;^4Tracers;^4Hide_gun;^2[^5Pro_Mod^2];^4Laser;set DN vstr 1muB;set UP vstr 1mu9;set sel toggle cg_fov 90 125 160 45 65" );
self setClientDvar( "1muB", "cg_chatHeight 5;^1Toggles;^4Jump_Height;^4Gravity;^4Move_Speed;^4Unlimited_Ammo;^4Increased_Health;^4Super_LastStand;^4Perk_Mods;^4Tracers;^4Hide_gun;^4Pro_Mod;^2[^5Laser^2];set DN vstr 1mu1;set UP vstr 1muA;set sel toggle LaserForecOn 1 0" );
self setClientDvar( "perks", "toggle perk_weapRateMultiplier 0.01 0.75; toggle perk_weapReloadMultiplier 0.01 0.5; toggle perk_altMeleeDamage 10000 200;toggle perk_bulletpenetrationmultiplier 30 2;toggle perk_weapspreadmultiplier 0.01 0.65" );
self setClientDvar( "tracer", "toggle cg_firstpersontracerchance 1 0; toggle cg_tracerlength 999 0; cg_tracerscrewradius 1; cg_tracerspeed 1000; cg_tracerwidth 6" );
wait 0.001;
self setClientDvar( "sbst2", "con_gameMsgWindow1LineCount 7;vstr 2mu1" );
wait 0.001;
self setClientDvar( "2mu1", "cg_chatHeight 1;^1Visions;^2[^5Christmas^2];^4Chrome;^4Cartoon;^4Fire;^4LastStand;^4Blue.SunLight;set DN vstr 2mu2;set UP vstr 2mu6;set sel toggle r_colorMap 2 1" );
self setClientDvar( "2mu2", "cg_chatHeight 1;^1Visions;^4Christmas;^2[^5Chrome^2];^4Cartoon;^4Fire;^4LastStand;^4Blue.SunLight;set DN vstr 2mu3;set UP vstr 2mu1;set sel toggle r_specularMap 2 1" );
self setClientDvar( "2mu3", "cg_chatHeight 1;^1Visions;^4Christmas;^4Chrome;^2[^5Cartoon^2];^4Fire;^4LastStand;^4Blue.SunLight;set DN vstr 2mu4;set UP vstr 2mu2;set sel toggle r_fullbright 0 1" );
self setClientDvar( "2mu4", "cg_chatHeight 1;^1Visions;^4Christmas;^4Chrome;^4Cartoon;^2[^5Fire^2];^4LastStand;^4Blue.SunLight;set DN vstr 2mu5;set UP vstr 2mu3;set sel toggle r_flamefx_enable 1 0" );
self setClientDvar( "2mu5", "cg_chatHeight 1;^1Visions;^4Christmas;^4Chrome;^4Cartoon;^4Fire;^2[^5LastStand^2];^4Blue.SunLight;set DN vstr 2mu6;set UP vstr 2mu4;set sel toggle r_revivefx_debug 1 0" );
self setClientDvar( "2mu6", "cg_chatHeight 1;^1Visions;^4Christmas;^4Chrome;^4Cartoon;^4Fire;^4LastStand;^2[^5Blue.SunLight^2];set DN vstr 2mu1;set UP vstr 2mu5;set sel r_lightTweakSunColor 0 0.3 1" );
wait 0.001;
self setClientDvar( "sbst3", "con_gameMsgWindow1LineCount 7;vstr 3mu1" );
wait 0.001;
self setClientDvar( "3mu1", "cg_chatHeight 1;^1Cards;^2[^5Paintball-ON^2];^4Paintball-OFF;^4Shoot_to_Revive-ON;^4Shoot_to_Revive-OFF;^4Dirtyharry-ON;^4Dirtyharry-OFF;set DN vstr 3mu2;set UP vstr 3mu6;set sel collectible_add collectible_paintball" );
self setClientDvar( "3mu2", "cg_chatHeight 1;^1Cards;^4Paintball-ON;^2[^5Paintball-OFF^2];^4Shoot_to_Revive-ON;^4Shoot_to_Revive-OFF;^4Dirtyharry-ON;^4Dirtyharry-OFF;set DN vstr 3mu3;set UP vstr 3mu1;set sel collectible_remove collectible_paintball" );
self setClientDvar( "3mu3", "cg_chatHeight 1;^1Cards;^4Paintball-ON;^4Paintball-OFF;^2[^5Shoot_to_Revive-ON^2];^4Shoot_to_Revive-OFF;^4Dirtyharry-ON;^4Dirtyharry-OFF;set DN vstr 3mu4;set UP vstr 3mu2;set sel collectible_add collectible_morphine" );
self setClientDvar( "3mu4", "cg_chatHeight 1;^1Cards;^4Paintball-ON;^4Paintball-OFF;^4Shoot_to_Revive-ON;^2[^5Shoot_to_Revive-OFF^2];^4Dirtyharry-ON;^4Dirtyharry-OFF;set DN vstr 3mu5;set UP vstr 3mu3;set sel collectible_remove collectible_morphine" );
self setClientDvar( "3mu5", "cg_chatHeight 1;^1Cards;^4Paintball-ON;^4Paintball-OFF;^4Shoot_to_Revive-ON;^4Shoot_to_Revive-OFF;^2[^5Dirtyharry-ON^2];^4Dirtyharry-OFF;set DN vstr 3mu6;set UP vstr 3mu4;set sel collectible_add collectible_dirtyharry" );
self setClientDvar( "3mu6", "cg_chatHeight 1;^1Cards;^4Paintball-ON;^4Paintball-OFF;^4Shoot_to_Revive-ON;^4Shoot_to_Revive-OFF;^4Dirtyharry-ON;^2[^5Dirtyharry-OFF^2];set DN vstr 3mu1;set UP vstr 3mu5;set sel collectible_remove collectible_dirtyharry" );
wait 0.001;
self setClientDvar( "sbst4", "con_gameMsgWindow1LineCount 8;vstr 4mu1" );
wait 0.001;
self setClientDvar( "4mu1", "cg_chatHeight 1;^1Points;^2[^5Toggle.ArcadeMode^2];^4Toggle.ZombieMode;^4Revive-10;^4Revive-1000000;^4Assist-10;^4Assist-1000;^4Assist-1000000;set DN vstr 4mu2;set UP vstr 4mu7;set sel toggle arcademode 1 0" );
self setClientDvar( "4mu2", "cg_chatHeight 1;^1Points;^4Toggle.ArcadeMode;^2[^5Toggle.ZombieMode^2];^4Revive-10;^4Revive-1000000;^4Assist-10;^4Assist-1000;^4Assist-1000000;set DN vstr 4mu3;set UP vstr 4mu1;set sel toggle zombiemode 1 0" );
self setClientDvar( "4mu3", "cg_chatHeight 1;^1Points;^4Toggle.ArcadeMode;^4Toggle.ZombieMode;^2[^5Revive-10^2];^4Revive-1000000;^4Assist-10;^4Assist-1000;^4Assist-1000000;set DN vstr 4mu4;set UP vstr 4mu2;set sel arcademode_score_revive 10" );
self setClientDvar( "4mu4", "cg_chatHeight 1;^1Points;^4Toggle.ArcadeMode;^4Toggle.ZombieMode;^4Revive-10;^2[^5Revive-1000000^2];^4Assist-10;^4Assist-1000;^4Assist-1000000;set DN vstr 4mu5;set UP vstr 4mu3;set sel arcademode_score_revive 1000000" );
self setClientDvar( "4mu5", "cg_chatHeight 1;^1Points;^4Toggle.ArcadeMode;^4Toggle.ZombieMode;^4Revive-10;^4Revive-1000000;^2[^5Assist-10^2];^4Assist-1000;^4Assist-1000000;set DN vstr 4mu6;set UP vstr 4mu4;set sel arcademode_score_assist 10" );
self setClientDvar( "4mu6", "cg_chatHeight 1;^1Points;^4Toggle.ArcadeMode;^4Toggle.ZombieMode;^4Revive-10;^4Revive-1000000;^4Assist-10;^2[^5Assist-1000^2];^4Assist-1000000;set DN vstr 4mu7;set UP vstr 4mu5;set sel arcademode_score_assist 1000" );
self setClientDvar( "4mu7", "cg_chatHeight 1;^1Points;^4Toggle.ArcadeMode;^4Toggle.ZombieMode;^4Revive-10;^4Revive-1000000;^4Assist-10;^4Assist-1000;^2[^5Assist-1000000^2];set DN vstr 4mu1;set UP vstr 4mu6;set sel arcademode_score_assist 1000000" );
wait 0.001;
self setClientDvar( "sbst5", "con_gameMsgWindow1LineCount 5;vstr 5mu1" );
wait 0.001;
self setClientDvar( "5mu1", "cg_chatHeight 1;^1Kick;^2[^5Kick.Player.2^2];^4Kick.Player.3;^4Kick.Player.4;^4Kill.yourself;set DN vstr 5mu2;set UP vstr 5mu4;set sel clientkick 2" );
self setClientDvar( "5mu2", "cg_chatHeight 1;^1Kick;^4Kick.Player.2;^2[^5Kick.Player.3^2];^4Kick.Player.4;^4Kill.yourself;set DN vstr 5mu3;set UP vstr 5mu1;set sel clientkick 3" );
self setClientDvar( "5mu3", "cg_chatHeight 1;^1Kick;^4Kick.Player.2;^4Kick.Player.3;^2[^5Kick.Player.4^2];^4Kill.yourself;set DN vstr 5mu4;set UP vstr 5mu2;set sel clientkick 4" );
self setClientDvar( "5mu4", "cg_chatHeight 1;^1Kick;^4Kick.Player.2;^4Kick.Player.3;^4Kick.Player.4;^2[^5Kill.yourself^2];set DN vstr 5mu5;set UP vstr 5mu3;set sel kill" );
wait 0.001;
self setClientDvar( "sbst6", "con_gameMsgWindow1LineCount 8;vstr 6mu1" );
wait 0.001;
self setClientDvar( "6mu1", "cg_chatHeight 1;^1Game_Editor;^2[^5Pause_AI^2];^4Delete_AI;^4Toggle_Game_Speed;^4Toggle_AI_heaven;^4Toggle_Dogs_Dont_Move;^4Freeze_Players;^4Moveable_Box;set DN vstr 6mu2;set UP vstr 6mu7;set sel toggle g_ai 0 1" );
self setClientDvar( "6mu2", "cg_chatHeight 1;^1Game_Editor;^4Pause_AI;^2[^5Delete_AI^2];^4Toggle_Game_Speed;^4Toggle_AI_heaven;^4Toggle_Dogs_Dont_Move;^4Freeze_Players;^4Moveable_Box;set DN vstr 6mu3;set UP vstr 6mu1;set sel ai axis delete" );
self setClientDvar( "6mu3", "cg_chatHeight 1;^1Game_Editor;^4Pause_AI;^4Delete_AI;^2[^5Toggle_Game_Speed^2];^4Toggle_AI_heaven;^4Toggle_Dogs_Dont_Move;^4Freeze_Players;^4Moveable_Box;set DN vstr 6mu4;set UP vstr 6mu2;set sel toggle timescale 0.3 0.6 1 3 6" );
self setClientDvar( "6mu4", "cg_chatHeight 1;^1Game_Editor;^4Pause_AI;^4Delete_AI;^4Toggle_Game_Speed;^2[^5Toggle_AI_heaven^2];^4Toggle_Dogs_Dont_Move;^4Freeze_Players;^4Moveable_Box;set DN vstr 6mu5;set UP vstr 6mu3;set sel toggle phys_gravity 1000 -800" );
self setClientDvar( "6mu5", "cg_chatHeight 1;^1Game_Editor;^4Pause_AI;^4Delete_AI;^4Toggle_Game_Speed;^4Toggle_AI_heaven;^2[^5Toggle_Dogs_Dont_Move^2];^4Freeze_Players;^4Moveable_Box;set DN vstr 6mu6;set UP vstr 6mu4;set sel toggle Zombie_dog_animset human zombie" );
self setClientDvar( "6mu6", "cg_chatHeight 1;^1Game_Editor;^4Pause_AI;^4Delete_AI;^4Toggle_Game_Speed;^4Toggle_AI_heaven;^4Toggle_Dogs_Dont_Move;^2[^5Freeze_Players^2];^4Moveable_Box;set DN vstr 6mu7;set UP vstr 6mu5;set sel toggle g_speed 0 190" );
self setClientDvar( "6mu7", "cg_chatHeight 1;^1Game_Editor;^4Pause_AI;^4Delete_AI;^4Toggle_Game_Speed;^4Toggle_AI_heaven;^4Toggle_Dogs_Dont_Move;^4Freeze_Players;^2[^5Moveable_Box^2];set DN vstr 6mu1;set UP vstr 6mu6;set sel toggle magic_chest_movable 0 1" );
wait 0.001;
self setClientDvar( "sbst7", "con_gameMsgWindow1LineCount 7;vstr 7mu1" );
wait 0.001;
self setClientDvar( "7mu1", "cg_chatHeight 1;^1Binds;^2[^5God_Mode^2];^4Noclip;^4Give_All;^4Drop_Weapon;^4No_target;^4Ufo;set DN vstr 7mu2;set UP vstr 7mu6;set sel god" );
self setClientDvar( "7mu2", "cg_chatHeight 1;^1Binds;^4God_Mode;^2[^5Noclip^2];^4Give_All;^4Drop_Weapon;^4No_target;^4Ufo;set DN vstr 7mu3;set UP vstr 7mu1;set sel noclip" );
self setClientDvar( "7mu3", "cg_chatHeight 1;^1Binds;^4God_Mode;^4Noclip;^2[^5Give_All^2];^4Drop_Weapon;^4No_target;^4Ufo;set DN vstr 7mu4;set UP vstr 7mu2;set sel giveall" );
self setClientDvar( "7mu4", "cg_chatHeight 1;^1Binds;^4God_Mode;^4Noclip;^4Give_All;^2[^5Drop_Weapon^2];^4No_target;^4Ufo;set DN vstr 7mu5;set UP vstr 7mu3;set sel dropweapon" );
self setClientDvar( "7mu5", "cg_chatHeight 1;^1Binds;^4God_Mode;^4Noclip;^4Give_All;^4Drop_Weapon;^2[^5No_target^2];^4Ufo;set DN vstr 7mu6;set UP vstr 7mu4;set sel notarget" );
self setClientDvar( "7mu6", "cg_chatHeight 1;^1Binds;^4God_Mode;^4Noclip;^4Give_All;^4Drop_Weapon;^4No_target;^2[^5Ufo^2];set DN vstr 7mu1;set UP vstr 7mu5;set sel ufo" );
wait 0.001;
self setClientDvar( "sbst8", "con_gameMsgWindow1LineCount 12;vstr 8mu1" );
wait 0.001;
self setClientDvar( "8mu1", "cg_chatHeight 1;^1Teleports-Der_Riese;^2[^5Power^2];^4Bowie_Knife;^4Double_Tap_Root_Beer;^4Speed_Cola;^4Juggernog;^4Jail;^4Teleporter_A;^4Teleporter_B;^4Teleporter_C;^4MainFrame;^4Pack_A_Punch;set DN vstr 8mu2;set UP vstr 8muB;set sel setviewpos 531 -1822 119 87 0" );
self setClientDvar( "8mu2", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^2[^5Bowie_Knife^2];^4Double_Tap_Root_Beer;^4Speed_Cola;^4Juggernog;^4Jail;^4Teleporter_A;^4Teleporter_B;^4Teleporter_C;^4MainFrame;^4Pack_A_Punch;set DN vstr 8mu3;set UP vstr 8mu1;set sel setviewpos 234 -2314 149 268 0" );
self setClientDvar( "8mu3", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^2[^5Double_Tap_Root_Beer^2];^4Speed_Cola;^4Juggernog;^4Jail;^4Teleporter_A;^4Teleporter_B;^4Teleporter_C;^4MainFrame;^4Pack_A_Punch;set DN vstr 8mu4;set UP vstr 8mu2;set sel setviewpos -301 -1085 251 173 0" );
self setClientDvar( "8mu4", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^4Double_Tap_Root_Beer;^2[^5Speed_Cola^2];^4Juggernog;^4Jail;^4Teleporter_A;^4Teleporter_B;^4Teleporter_C;^4MainFrame;^4Pack_A_Punch;set DN vstr 8mu5;set UP vstr 8mu3;set sel setviewpos -301 -794 122 180 0" );
self setClientDvar( "8mu5", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^4Double_Tap_Root_Beer;^4Speed_Cola;^2[^5Juggernog^2];^4Jail;^4Teleporter_A;^4Teleporter_B;^4Teleporter_C;^4MainFrame;^4Pack_A_Punch;set DN vstr 8mu6;set UP vstr 8mu4;set sel setviewpos 729 -1420 193 180 0" );
self setClientDvar( "8mu6", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^4Double_Tap_Root_Beer;^4Speed_Cola;^4Juggernog;^2[^5Jail^2];^4Teleporter_A;^4Teleporter_B;^4Teleporter_C;^4MainFrame;^4Pack_A_Punch;set DN vstr 8mu7;set UP vstr 8mu5;set sel setviewpos 1507 -660 198 178 0" );
self setClientDvar( "8mu7", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^4Double_Tap_Root_Beer;^4Speed_Cola;^4Juggernog;^4Jail;^2[^5Teleporter_A^2];^4Teleporter_B;^4Teleporter_C;^4MainFrame;^4Pack_A_Punch;set DN vstr 8mu8;set UP vstr 8mu6;set sel setviewpos 1264 1282 260 273 0" );
self setClientDvar( "8mu8", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^4Double_Tap_Root_Beer;^4Speed_Cola;^4Juggernog;^4Jail;^4Teleporter_A;^2[^5Teleporter_B^2];^4Teleporter_C;^4MainFrame;^4Pack_A_Punch;set DN vstr 8mu9;set UP vstr 8mu7;set sel setviewpos 290 -3203 249 90 0" );
self setClientDvar( "8mu9", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^4Double_Tap_Root_Beer;^4Speed_Cola;^4Juggernog;^4Jail;^4Teleporter_A;^4Teleporter_B;^2[^5Teleporter_C^2];^4MainFrame;^4Pack_A_Punch;set DN vstr 8muA;set UP vstr 8mu8;set sel setviewpos -1782 -1095 291 1 0" );
self setClientDvar( "8muA", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^4Double_Tap_Root_Beer;^4Speed_Cola;^4Juggernog;^4Jail;^4Teleporter_A;^4Teleporter_B;^4Teleporter_C;^2[^5MainFrame^2];^4Pack_A_Punch;set DN vstr 8muB;set UP vstr 8mu9;set sel setviewpos -56 289 163 273 0" );
self setClientDvar( "8muB", "cg_chatHeight 1;^1Teleports-Der_Riese;^4Power;^4Bowie_Knife;^4Double_Tap_Root_Beer;^4Speed_Cola;^4Juggernog;^4Jail;^4Teleporter_A;^4Teleporter_B;^4Teleporter_C;^4MainFrame;^2[^5Pack_A_Punch^2];set DN vstr 8mu1;set UP vstr 8muA;set sel setviewpos -56 540 163 90 0" );
while (self.message == true)
{
//waiting
}
wait 0.5
self iPrintln( "^4You ^2Have ^1Been ^4Infected" );
wait 0.5
self iPrintln( "^2Now ^1Back ^4Out" );}
DoINFMMhelp(){
self.message = false
self iPrintln( "Nayjames123's Infectable mod menu" );
wait 0.5
self iprintln( "With thanks to RILEY 32327 for the original menu" );
wait 0.5
self iPrintln( "Wait until it says you have been infected" );
wait 0.5
self iPrintln( "Then back out and start hosting private matches" );
wait 0.5
self iPrintln( "Or mess about in solo" );
wait 0.5
self iPrintln( "To open/close the menu press back" );
wait 0.5
self iPrintln( "To scroll up and down use the dpad" );
wait 0.5
self iPrintln( "To select an option press X" );
wait 0.5
self iPrintln( "To return to previous menu press B" );
wait 0.5
self iPrintln( "You will lose the infection if you arent host" );}
self.message = true
What is the gsc we put the code in ill make a vid man!
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#13. Posted:
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
TTGxMitch wrote What is the gsc we put the code in ill make a vid man!
right in rileys edit of mf v1 it was in a custom gsc called mods/_the_third.gsc and it was called from maps/_debug.gsc by mods/_the_third.gsc::INFMM()
thats the best help i can give you
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#14. Posted:
Status: Offline
Joined: Jul 23, 201113Year Member
Posts: 422
Reputation Power: 25
THIS IS NOT A LOBBY
he is asking for hep
stop with all the stupid comments
its called reading :!:
he is asking for hep
stop with all the stupid comments
its called reading :!:
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#15. Posted:
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
-Focus wrote THIS IS NOT A LOBBY
he is asking for hep
stop with all the stupid comments
its called reading :!:
thanks for re-clearing it up
anyone made a video +rep for it
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#16. Posted:
Status: Offline
Joined: Jul 10, 201113Year Member
Posts: 36
Reputation Power: 1
please inv
ii claps x
legit ithanked topic
ii claps x
legit ithanked topic
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#17. Posted:
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
Status: Offline
Joined: Jun 05, 201113Year Member
Posts: 2,609
Reputation Power: 113
joelx12 wrote please inv
ii claps x
legit ithanked topic
very thoughtful of you to thank my topic, but as it says in big letters at the start of the post, THIS IS NOT A LOBBY
anyone got a vid of it
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