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#451. Posted:
Glocky956
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nice thread people make pointless threads
#452. Posted:
coolbunny1234
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Glocky956 wrote nice thread people make pointless threads


Thanks, and agreed I suppose
#453. Posted:
Q4caFP2v
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Hey im trying to add some cool,moving flashing text at top.
#454. Posted:
-Spidey
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Nice post helps a lot
#455. Posted:
XxAgiomanMODZxX
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Nice Post, I need some help with a code..aim me at XxAgiomanMODZxX so i can ask you.
#456. Posted:
--OuTlaW--
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TTG_PRO_MODZ wrote Hey im trying to add some cool,moving flashing text at top.


Here is scrolling text at the top

ScrollingText(text, color, color2, speed)
{
self endon("disconnect");
disp = createFontString("default", 2, self);
disp setPoint("TOPCENTER");

for(i=0;;i++)
{
if(i==text.size) i=0;
start = "Enter Text Here";
for(c=0;c<i;c++) start += text[c];
if(i==text.size-1)
{
for(t=0;t<2;t++)
{
disp setText(color+start+text[i]);
wait speed;
disp setText(color2+start+text[i]);
wait speed;
}
} else disp setText(start+color+text[i]);
wait speed;
}
}
#457. Posted:
tommoearth1998
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i need help on my skybase
here the code i done so far if someone can but the triggers on it that would be great
[/spoil]SkyBase()
{
self thread rings();
self thread CloseMenu();
tommo = spawn( "script_model", (27, -266, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -290, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -314, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -338, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -362, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -386, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -410, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -434, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -458, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -482, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -506, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
wait .5;
tommo = spawn( "script_model", (115, -266, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -290, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -314, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -338, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -362, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -386, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -410, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -434, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -458, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -482, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -506, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
wait .5;
Mikey = spawn( "script_model", (-25, -273, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -273, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -273, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -273, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -273, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (-25, -366, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -366, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -366, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -366, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -366, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (-25, -458, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -458, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -458, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -458, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -458, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (27, -515, 466.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (27, -515, 483.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (27, -515, 501.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (27, -515, 519.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (27, -515, 537.125) ); Mikey setModel( "zombie_treasure_box" );
wait .5;
Mikey = spawn( "script_model", (115, -515, 466.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (115, -515, 483.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (115, -515, 501.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (115, -515, 519.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (115, -515, 537.125) ); Mikey setModel( "zombie_treasure_box" );
wait .5;
Mikey = spawn( "script_model", (85, -465, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (85, -465, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (85, -465, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (85, -465, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (85, -465, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (171, -465, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -465, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -465, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -465, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -465, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (171, -373, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -373, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -373, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -373, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -373, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (171, -282, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (171, -282, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (127, -252, 466.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (127, -252, 483.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (127, -252, 537.125) ); Mikey setModel( "zombie_treasure_box" );
wait .5;
Mikey = spawn( "script_model", (037, -252, 466.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (037, -252, 483.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (037, -252, 537.125) ); Mikey setModel( "zombie_treasure_box" );
wait .5;
tommo = spawn( "script_model", (030, -262, 500.125) ); tommo setModel( "zombie_treasure_box_lid" );
wait .5;
tommo = spawn( "script_model", (130, -262, 500.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (050, -262, 500.125) ); tommo setModel( "zombie_treasure_box_lid" );
wait .5;
tommo = spawn( "script_model", (135, -262, 537.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (025, -262, 537.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (90, -262, 537.125) ); tommo setModel( "zombie_treasure_box_lid" );
}
rings()
{
Mikey = spawn( "script_model", (129.384,-476.829,520.125) ); Mikey setModel( "zombie_skull" ); Mikey.angles = (0,120,0);
Mikey = spawn( "script_model", (56.9824,8.76393,35.875) ); Mikey setModel( "zombie_skull" ); Mikey.angles = (0,90,0);
playfx( level._effect["powerup_on"], (129.384,-476.829,520.125) ); Mikey.angles = (0,120,0);
playfx( level._effect["powerup_on"], (56.9824,8.76393,35.875) ); Mikey.angles = (0,90,0);

}



+ i cant teloport

and when i test it on xbox it just keeps on loading
and restarting all i do is start it and it say would at war loading..... so i wait and nothing happens it just restarting all the time i was on there for about 5 min and nothing happend

help please guys
#458. Posted:
OriginallyMark
  • TTG Senior
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Hey guys,
I am coding a coding a cursor menu, With blueBerry's base but i want flashing reload text
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );


But where do i put this (What .gsc in) because when i put it in underneathe the base it error's
#459. Posted:
xSonic
  • TTG Senior
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TTGxMIGHTY_MEALES wrote Hey guys,
I am coding a coding a cursor menu, With blueBerry's base but i want flashing reload text
self setClientDvar( "lowAmmoWarningColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoAmmoColor2", "1 0 0 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor1", "0 0 1 1" );
self setClientDvar( "lowAmmoWarningNoReloadColor2", "1 0 0 1" );


But where do i put this (What .gsc in) because when i put it in underneathe the base it error's


Put it onPlayerSpawned
#460. Posted:
-Hermione-
  • TTG Fanatic
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Posts: 4,298
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How comes on pc if you have a space between : : like that it gives bad syntax but when you remove the space it works? but the patch already works on xbox etc.

Example:

maps\_debug: :god(); // doesnt work on pc.

maps\_debug::god(); // remove the gap, it works?
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