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#461. Posted:
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-Hermione- wrote How comes on pc if you have a space between : : like that it gives bad syntax but when you remove the space it works? but the patch already works on xbox etc.
Example:
maps\_debug: :god(); // doesnt work on pc.
maps\_debug::god(); // remove the gap, it works?
Because it needs two together to notify that the name of that .gsc ends their. And after it is the code its threading to. If there is a space in between it isn't notifying that, that is where the .gsc name ends.
I guess that's it anyway.
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#462. Posted:
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Joined: Oct 11, 201014Year Member
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iRaaTeD- wrote-Hermione- wrote How comes on pc if you have a space between : : like that it gives bad syntax but when you remove the space it works? but the patch already works on xbox etc.
Example:
maps\_debug: :god(); // doesnt work on pc.
maps\_debug::god(); // remove the gap, it works?
Because it needs two together to notify that the name of that .gsc ends their. And after it is the code its threading to. If there is a space in between it isn't notifying that, that is where the .gsc name ends.
I guess that's it anyway.
Totally Wrong.
Couldnt BE more wrong. Wanna know why?
Its you.
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#463. Posted:
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So how do you test the patches then?
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#464. Posted:
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Posts: 1,789
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-Hermione- wrote So how do you test the patches then?
Trick Question haha i win.
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#465. Posted:
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xSonic wroteiRaaTeD- wrote-Hermione- wrote How comes on pc if you have a space between : : like that it gives bad syntax but when you remove the space it works? but the patch already works on xbox etc.
Example:
maps\_debug: :god(); // doesnt work on pc.
maps\_debug::god(); // remove the gap, it works?
Because it needs two together to notify that the name of that .gsc ends their. And after it is the code its threading to. If there is a space in between it isn't notifying that, that is where the .gsc name ends.
I guess that's it anyway.
Totally Wrong.
Couldnt BE more wrong. Wanna know why?
Its you.
Is it actually wrong or you just trolling?
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#466. Posted:
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Hey does anyone know how to make a menu that only host can see ?
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#467. Posted:
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Joined: Oct 11, 201014Year Member
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iRaaTeD- wrotexSonic wroteiRaaTeD- wrote-Hermione- wrote How comes on pc if you have a space between : : like that it gives bad syntax but when you remove the space it works? but the patch already works on xbox etc.
Example:
maps\_debug: :god(); // doesnt work on pc.
maps\_debug::god(); // remove the gap, it works?
Because it needs two together to notify that the name of that .gsc ends their. And after it is the code its threading to. If there is a space in between it isn't notifying that, that is where the .gsc name ends.
I guess that's it anyway.
Totally Wrong.
Couldnt BE more wrong. Wanna know why?
Its you.
Is it actually wrong or you just trolling?
I have no idea, im just trollin 8)
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#468. Posted:
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Motto: The Original Bunny
Motto: The Original Bunny
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Motto: The Original Bunny
TTGxMIGHTY_MEALES wrote Hey does anyone know how to make a menu that only host can see ?
Just self thread the menu to yourself specifically
aka getplayer[0] thread blah
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#469. Posted:
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TTGxMIGHTY_MEALES wrote Hey does anyone know how to make a menu that only host can see ?
Yes...
Just make it so you don't thread it to the other players.
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#470. Posted:
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tommoearth1998 wrote i need help on my skybase
here the code i done so far if someone can but the triggers on it that would be great
[/spoil]SkyBase()
{
self thread rings();
self thread CloseMenu();
tommo = spawn( "script_model", (27, -266, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -290, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -314, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -338, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -362, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -386, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -410, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -434, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -458, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -482, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (27, -506, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
wait .5;
tommo = spawn( "script_model", (115, -266, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -290, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -314, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -338, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -362, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -386, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -410, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -434, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -458, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -482, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (115, -506, 466.125) ); tommo setModel( "zombie_treasure_box_lid" );
wait .5;
Mikey = spawn( "script_model", (-25, -273, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -273, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -273, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -273, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -273, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (-25, -366, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -366, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -366, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -366, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -366, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (-25, -458, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -458, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -458, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -458, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (-25, -458, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (27, -515, 466.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (27, -515, 483.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (27, -515, 501.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (27, -515, 519.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (27, -515, 537.125) ); Mikey setModel( "zombie_treasure_box" );
wait .5;
Mikey = spawn( "script_model", (115, -515, 466.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (115, -515, 483.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (115, -515, 501.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (115, -515, 519.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (115, -515, 537.125) ); Mikey setModel( "zombie_treasure_box" );
wait .5;
Mikey = spawn( "script_model", (85, -465, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (85, -465, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (85, -465, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (85, -465, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (85, -465, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (171, -465, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -465, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -465, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -465, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -465, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (171, -373, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -373, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -373, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -373, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -373, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (171, -282, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (171, -282, 466.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 483.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 501.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 519.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
Mikey = spawn( "script_model", (171, -282, 537.125) ); Mikey setModel( "zombie_treasure_box" ); Mikey.angles = (0,90,0);
wait .5;
Mikey = spawn( "script_model", (127, -252, 466.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (127, -252, 483.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (127, -252, 537.125) ); Mikey setModel( "zombie_treasure_box" );
wait .5;
Mikey = spawn( "script_model", (037, -252, 466.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (037, -252, 483.125) ); Mikey setModel( "zombie_treasure_box" );
Mikey = spawn( "script_model", (037, -252, 537.125) ); Mikey setModel( "zombie_treasure_box" );
wait .5;
tommo = spawn( "script_model", (030, -262, 500.125) ); tommo setModel( "zombie_treasure_box_lid" );
wait .5;
tommo = spawn( "script_model", (130, -262, 500.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (050, -262, 500.125) ); tommo setModel( "zombie_treasure_box_lid" );
wait .5;
tommo = spawn( "script_model", (135, -262, 537.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (025, -262, 537.125) ); tommo setModel( "zombie_treasure_box_lid" );
tommo = spawn( "script_model", (90, -262, 537.125) ); tommo setModel( "zombie_treasure_box_lid" );
}
rings()
{
Mikey = spawn( "script_model", (129.384,-476.829,520.125) ); Mikey setModel( "zombie_skull" ); Mikey.angles = (0,120,0);
Mikey = spawn( "script_model", (56.9824,8.76393,35.875) ); Mikey setModel( "zombie_skull" ); Mikey.angles = (0,90,0);
playfx( level._effect["powerup_on"], (129.384,-476.829,520.125) ); Mikey.angles = (0,120,0);
playfx( level._effect["powerup_on"], (56.9824,8.76393,35.875) ); Mikey.angles = (0,90,0);
}
+ i cant teloport
and when i test it on xbox it just keeps on loading
and restarting all i do is start it and it say would at war loading..... so i wait and nothing happens it just restarting all the time i was on there for about 5 min and nothing happend
help please guys
help please guys ive posted this 2 times already no help
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