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#471. Posted:
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Joined: Jul 12, 201014Year Member
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This is not a coding question but a model question.. I understand if you guys cant answer it, but here we go.
Here the question what is the this model show in this picture? The map is Der Riese by the way.
Picture
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- I know its a barrel but what is the correct name for that barrel...
Thanks for you time
-GoldenWarrior
Here the question what is the this model show in this picture? The map is Der Riese by the way.
Picture
[ Register or Signin to view external links. ]
- I know its a barrel but what is the correct name for that barrel...
Thanks for you time
-GoldenWarrior
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#472. Posted:
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Joined: Apr 29, 201113Year Member
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does any one know how to delete text ive try destroy
but it dident work
but it dident work
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#473. Posted:
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tommoearth1998 wrote does any one know how to delete text ive try destroy
but it dident work
Because your supposed to use Destroy();
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#474. Posted:
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coolbunny1234 wroteTTGxMIGHTY_MEALES wrote Hey does anyone know how to make a menu that only host can see ?
Just self thread the menu to yourself specifically
aka getplayer[0] thread blah
Hey could you go in to any more detail, this is the first time doing a host SubMenu
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#475. Posted:
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TTGxMIGHTY_MEALES wrotecoolbunny1234 wroteTTGxMIGHTY_MEALES wrote Hey does anyone know how to make a menu that only host can see ?
Just self thread the menu to yourself specifically
aka getplayer[0] thread blah
Hey could you go in to any more detail, this is the first time doing a host SubMenu
Please someone help !
It's all i need !!!
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#476. Posted:
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What do I need to add to this to make it give me a ray gun from it.
Vendorz()
{
self iPrintln("^2Shiz Spawned");
Hermione = spawn( "script_model", (206.991, -349.767, -2.87467) ); Hermione setModel( "zombie_vending_jugg_on" ); Hermione.angles = (0,270,0);
}
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#477. Posted:
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they should include you in the post hermione your a good coder too
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#478. Posted:
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-Hermione- wrote What do I need to add to this to make it give me a ray gun from it.
Vendorz()
{
self iPrintln("^2Shiz Spawned");
Hermione = spawn( "script_model", (206.991, -349.767, -2.87467) ); Hermione setModel( "zombie_vending_jugg_on" ); Hermione.angles = (0,270,0);
}
I think this will work
doDoubleTap()
{
level thread add_zombie_hint( "DubTap", "Press & Hold &&1 To Buy Ray Gun [Cost: 500]" );
trig = spawn("trigger_radius", (206.991, -349.767, -2.87467), 0, 270, 0 );
trig SetCursorHint( "HINT_NOICON" );
trig UseTriggerRequireLookAt();
trig set_hint_string( trig, "DubTap" );
for(;;)
{
trig waittill("trigger", i);
if(i UseButtonPressed() && i.dub_bought == false )
{
cost = 500;
if( i.score >= cost )
{
i.dub_bought = true;
i playsound( "cha_ching" );
i.zombie_cost = 500;
i.score -= 500;
i giveWeapon( "ray_gun_upgraded" );
i switchToWeapon( "ray_gun_upgraded" );
i playsound( "laugh_child" );
wait 1;
}
else
{
i playsound( "deny" );
i iPrintlnBold("^1ERROR: ^7Not Enough Points!");
wait 1;
}
}
if(i UseButtonPressed() && i.dub_bought == true )
{
i playsound( "deny" );
i iPrintlnBold("^1ERROR: ^7Equipment Already Bought!");
wait 1;
}
}
}
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#479. Posted:
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iRaaTeD- wrote Remember guys keep the stuff realistic. We will help best we can.
I need help with an Unkown Function error im getting. I've combed through my whole patch for 4+ hours and can't find it. I've linked everything together and all that crap. Is there a way to find it easier? Thanks
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#480. Posted:
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-Yes- wroteiRaaTeD- wrote Remember guys keep the stuff realistic. We will help best we can.
I need help with an Unkown Function error im getting. I've combed through my whole patch for 4+ hours and can't find it. I've linked everything together and all that crap. Is there a way to find it easier? Thanks
Have u waw pc?
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