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#161. Posted:
-Hermione-
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-COSTANZ- wrote
-Hermione- wrote
<3Text()
{
self iPrintln("I love "+get_player()[0].playername+" ");
wait .5;
self iPrintln("bla bla bla");
wait .5;
}


Thats something like the <3. Could be wrong, I just tyoed that from the top of my head lol.


Great code and also pm me if you ever want to be partners and make a waw patch


Maybe sometime, Im in the middle of making my own lol
#162. Posted:
OriginallyMark
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Hey dude,
You have verification menu script,
How would you put an actual verify menu on your patch
Im almost finished !
#163. Posted:
wienerdrizzle
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very nice,very nice keep up the good work
#164. Posted:
TTG-Coder
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the code for clantag editor is just the deathcards code not clantag
#165. Posted:
-Hermione-
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nayjames123 wrote the code for clantag editor is just the deathcards code not clantag


What are you talking about? :facepalm:
#166. Posted:
TTG-Coder
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-Hermione- wrote
nayjames123 wrote the code for clantag editor is just the deathcards code not clantag


What are you talking about? :facepalm:

-COSTANZ- wrote
Death Cards:
collectible_get_unlock_message(unlock)
{
   string = "";
   switch (unlock)
   {
   case "collectible_sticksstones":
      string = & "SCRIPT_COLLECTIBLE_STICKS_AND_STONES_UNLOCK";
      break;
   case "collectible_vampire":
      string = & "SCRIPT_COLLECTIBLE_VAMPIRE_UNLOCK";
      break;
   case "collectible_berserker":
      string = & "SCRIPT_COLLECTIBLE_BERSERKER_UNLOCK";
      break;
   case "collectible_zombie":
      string = & "SCRIPT_COLLECTIBLE_ZOMBIE_UNLOCK";
      break;
   case "collectible_paintball":
      string = & "SCRIPT_COLLECTIBLE_PAINTBALL_UNLOCK";
      break;
   case "collectible_dirtyharry":
      string = & "SCRIPT_COLLECTIBLE_DIRTY_HARRY_UNLOCK";
      break;
   case "collectible_morphine":
      string = & "SCRIPT_COLLECTIBLE_MORPHINE_SHOT_UNLOCK";
      break;
   case "collectible_thunder":
      string = & "SCRIPT_COLLECTIBLE_THUNDER_UNLOCK";
      break;
   case "collectible_flak_jacket":
      string = & "SCRIPT_COLLECTIBLE_FLAK_JACKET_UNLOCK";
      break;
   case "collectible_hardcore":
      string = & "SCRIPT_COLLECTIBLE_HARDCORE_UNLOCK";
      break;
   case "collectible_body_armor":
      string = & "SCRIPT_COLLECTIBLE_BODY_ARMOR_UNLOCK";
      break;
   case "collectible_hard_headed":
      string = & "SCRIPT_COLLECTIBLE_HARD_HEADED_UNLOCK";
      break;
   case "collectible_dead_hands":
      string = & "SCRIPT_COLLECTIBLE_COLD_DEAD_HANDS_UNLOCK";
      break;
   default:
      assertmsg("Collectible not found " + unlock) ;
   }
   return string;
}


Clan Tag Editor:
collectible_get_unlock_message(unlock)
{
   string = "";
   switch (unlock)
   {
   case "collectible_sticksstones":
      string = & "SCRIPT_COLLECTIBLE_STICKS_AND_STONES_UNLOCK";
      break;
   case "collectible_vampire":
      string = & "SCRIPT_COLLECTIBLE_VAMPIRE_UNLOCK";
      break;
   case "collectible_berserker":
      string = & "SCRIPT_COLLECTIBLE_BERSERKER_UNLOCK";
      break;
   case "collectible_zombie":
      string = & "SCRIPT_COLLECTIBLE_ZOMBIE_UNLOCK";
      break;
   case "collectible_paintball":
      string = & "SCRIPT_COLLECTIBLE_PAINTBALL_UNLOCK";
      break;
   case "collectible_dirtyharry":
      string = & "SCRIPT_COLLECTIBLE_DIRTY_HARRY_UNLOCK";
      break;
   case "collectible_morphine":
      string = & "SCRIPT_COLLECTIBLE_MORPHINE_SHOT_UNLOCK";
      break;
   case "collectible_thunder":
      string = & "SCRIPT_COLLECTIBLE_THUNDER_UNLOCK";
      break;
   case "collectible_flak_jacket":
      string = & "SCRIPT_COLLECTIBLE_FLAK_JACKET_UNLOCK";
      break;
   case "collectible_hardcore":
      string = & "SCRIPT_COLLECTIBLE_HARDCORE_UNLOCK";
      break;
   case "collectible_body_armor":
      string = & "SCRIPT_COLLECTIBLE_BODY_ARMOR_UNLOCK";
      break;
   case "collectible_hard_headed":
      string = & "SCRIPT_COLLECTIBLE_HARD_HEADED_UNLOCK";
      break;
   case "collectible_dead_hands":
      string = & "SCRIPT_COLLECTIBLE_COLD_DEAD_HANDS_UNLOCK";
      break;
   default:
      assertmsg("Collectible not found " + unlock) ;
   }
   return string;
}


he put the same code for death card function and clan tag editor function. it needs changing. btw its not a facepalm for me, i just pointed out an error in the topic
#167. Posted:
Finance
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Alright thank you Ill chafe it right away
#168. Posted:
TTG-Coder
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i see on page 15 you used my edit of the infectable mod menu. can i just say. there are some bugs in it and im currently trying to upgrade and test it, but my W@W keeps freezeing on my laptop (it is just too slow to run most games on). i do have a tester but he is currently offline. when i have finished it though, i will pm you the coding
#169. Posted:
-Da_MoDDer-
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THanks so Much for Making this a sticky its helping me so much!!
#170. Posted:
-JawnFlames-
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stop bumping its against the rules
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