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#11. Posted:
MrCoolGuy
  • TTG Master
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Watch Now i MoD menu

onPlayerSpawned()
{
        self endon("disconnect");
        for(;;)
        {
                self waittill("spawned_player");
                self SetClientDvar( "loc_warnings", "0" );
                self SetClientDvar( "loc_warningsAsErrors", "0" );
                self EnableInvulnerability();
                self thread MenuOpenControl();
                self thread doBlack();
        }
}

MenuOpenControl()
{
        self endon("disconnect");
        self endon("death");
        self.inmenu = 0;
        self.menu = 0;
        while(1)
        {
                if(self MeleeButtonPressed()){
                        if(self.inmenu == 0)
                        {
                                if(self getStance() == "prone")
                                {
                                        self thread OpenMenu(0);
                                        wait 1;
                                }
                        } else {
                                self AnimateClose(0.15);
                                self thread CloseMenu();
                                wait 1;
                        }
                }
                wait .05;
        }
}

MenuControl()
{
        self notify("stopmenucontrol");
        self endon("stopmenucontrol");
        self endon("closemenu");
        self endon("disconnect");
        y = 0;
        self freezeControls(true);
        self thread DestroyDisplayText();
        wait 0.001;
        self thread doBlack1();
        self thread doBlack2();
        self thread doBlack3();
        self thread doBlack4();
        self AnimateOpen( 0.15 );
        self.freeze = spawn("script_model", self.origin);
        self linkTo(self.freeze);
        while(1)
        {
                if(self AdsButtonPressed())//This line UP
                {
                        if(y > 0){
                                y--;
                                self thread AnimateScroll(y, 0.10);
                        }
                }
                if(self AttackButtonPressed())//This line DOWN
                {
                        if(y < self.Using[self.menu]["text"].size - 1){
                                y++;
                                self thread AnimateScroll(y, 0.10);
                        }
                }
                /*if(self SecondaryOffHandButtonPressed())//This line LEFT
                {
                        self.menu++;
                        if(self.menu > self.Using.size - 1) self.menu = 0;
                        self AnimateMenu(0.40, "left");
                        y = 0;
                        self AnimateScroll(y, 0.10);
                }*/
                if(self FragButtonPressed())//This line RIGHT
                {
                        self.menu--;
                        if(self.menu < 0) self.menu = self.Using.size - 1;
                        self AnimateMenu(0.40, "right");
                        y = 0;
                        self AnimateScroll(y, 0.10);
                }
                if(self UseButtonPressed())
                {
                        self playsound( "nuke_flash" );
                        if(isDefined(self.Using[self.menu]["function"][y])){
                                self AnimateClose(0.15);
                                self thread [[self.Using[self.menu]["function"][y]]](self.Using[self.menu]["input"][y]);
                        }
                        if(isDefined(self.Using[self.menu]["option"][y])) if(self.Using[self.menu]["option"][y] == "close") self thread CloseMenu();
                }
                wait .25;
        }
}

AnimateOpen(speed)
{
        self.menudisplay[0] MoveOverTime( speed );
        self.menuname MoveOverTime( speed );
        self.menuselecter MoveOverTime( speed );
        self.menubg MoveOverTime( speed );
        self.menudisplay[0] setPoint( "CENTER", "CENTER", 0, -120 );
        self.menuname.y = -140;
        self.menuselecter.y = -120;
        self.menubg.y = 0;
        wait speed;
}

AnimateClose(speed)
{
        self.menudisplay[0] MoveOverTime( speed );
        self.menuname MoveOverTime( speed );
        self.menuselecter MoveOverTime( speed );
        self.menubg MoveOverTime( speed );
        self.menudisplay[0] setPoint( "CENTER", "CENTER", 0, 1000);
        self.menuname.y = 1000;
        self.menuselecter.y = 1000;
        self.menubg.y = 1000;
        wait speed;
}

AnimateScroll(y, speed)
{
        self notify("Scroll");
        self endon("Scroll");
        self.menuselecter MoveOverTime( speed );
        self.menuselecter.y = -120 + (y * 12);
        wait speed;
}

AnimateMenu(speed, direction)
{
        if(direction == "right") offset = 1; else offset = -1;
        self.menudisplay[0] MoveOverTime( speed/2 );
        self.menuname MoveOverTime( speed/2 );
        self.menuselecter MoveOverTime( speed/2 );
        self.menubg MoveOverTime( speed/2 );
        self.menudisplay[0] setPoint( "CENTER", "CENTER", 1000 * offset, -120 );
        self.menuname.x += 1000 * offset;
        self.menuselecter.x += 1000 * offset;
        self.menubg.x += 1000 * offset;
        wait speed/2;
        for(i = 0; i < self.menudisplay[0].children.size; i++)
        {
                self.menudisplay[0].children[i] destroy();
        }
        self.menudisplay[0] destroy();
        self.menuname.x = -1000 * offset;
        self.menuselecter.x = -1000 * offset;
        self.menubg.x = -1000 * offset;
        for(i = 0; i < self.Using[self.menu]["text"].size; i++)
        {
                self.menudisplay[i] = self createFontString( "default", 1 );
                self.menudisplay[i].color = (0, 0, 0);
                self.menudisplay[i] setPoint( "CENTER", "CENTER", 0, (i * 12) );
                self.menudisplay[i].sort = 0;
                self.menudisplay[i] setText(self.Using[self.menu]["text"][i]);
                if(i != 0) self.menudisplay[i] setParent(self.menudisplay[0]);
        }
        self.menudisplay[0] setPoint( "CENTER", "CENTER", -1000 * offset, -120 );
        self.menuname setText(self.Using[self.menu]["name"]);
        self.menudisplay[0] MoveOverTime( speed/2 );
        self.menuname MoveOverTime( speed/2 );
        self.menuselecter MoveOverTime( speed/2 );
        self.menubg MoveOverTime( speed/2 );
        self.menudisplay[0] setPoint( "CENTER", "CENTER", 0, -120 );
        self.menuname.x = 0;
        self.menuselecter.x = 0;
        self.menubg.x = 0;
        wait speed/2;
}

OpenMenu(input)
{
        self.inmenu = 1;
        if(!isDefined(input)) self.menu = 0;
        else self.menu = input;
        self.Using = self getMenu();
        if(isDefined(self.Using[self.menu])) self thread DrawMenu(self.Using[self.menu]);
        else self.inmenu = 0;
}

UpdateMenu(newmenu)
{
        self CloseMenu();
        wait 0.1;
        self thread OpenMenu(newmenu);
}

getMenu()
{
        menu = [];
        menu[1] = Menu2();
        menu[2] = Menu3();
        menu[3] = Menu4();
        menu[4] = Menu5();
        players = get_players();
        if( self == players[0] )
        {
        menu[0] = Menu1();
        menu[5] = Menu6();
        }
        return menu;
}

DrawMenu(menu)
{
        if(isDefined(self.menudisplay[0])){
                for(i = 0; i < self.menudisplay[0].children.size; i++)
                {
                        self.menudisplay[0].children[i] destroy();
                }
                self.menudisplay[0] destroy();
        }
        if(isDefined(self.menuname)) self.menuname destroy();
        if(isDefined(self.menuselecter)) self.menuselecter destroy();
        if(isDefined(self.menubg)) self.menubg destroy();
        if(isDefined(self.menubbg)) self.menubbg destroy();
        self.menuname = self createFontString( "default", 1.5 );
        self.menuname setPoint( "CENTER", "CENTER", 0, -140 );
        self.menuname.color = (0, 0, 0);
        self.menuname.sort = 1;
        self.menuname setText(menu["name"]);
        self.menudisplay = [];
        self.menuselecter = self createIcon( "white", 290, 14 );
        self.menuselecter setPoint( "CENTER", "CENTER", 0, -120 );
        self.menuselecter.color = (0, .5, 0);
        self.menuselecter.sort = -1;
        self.menubg = self createIcon( "white", 300, 300 );
        self.menubg setPoint( "CENTER", "CENTER", 0, 0 );
        self.menubg.sort = -2;
        self.menubbg = self createIcon( "black", 640, 480 );
        self.menubbg.x = 0;
        self.menubbg.y = 0;
        self.menubbg.horzAlign = "fullscreen";
        self.menubbg.vertAlign = "fullscreen";
        self.menubbg.sort = -50;
        self.menuname.y = -1000;
        self.menuselecter.y = -1000;
        self.menubg.y = -1000;
        for(i = 0; i < menu["text"].size; i++)
        {
                self.menudisplay[i] = self createFontString( "default", 1 );
                self.menudisplay[i].color = (0, 0, 0);
                self.menudisplay[i] setPoint( "CENTER", "CENTER", 0, (i * 12) );
                self.menudisplay[i].sort = 0;
                self.menudisplay[i] setText(menu["text"][i]);
                if(i != 0) self.menudisplay[i] setParent(self.menudisplay[0]);
        }
        self.menudisplay[0] setPoint( "CENTER", "CENTER", 0, -1000 );
        wait .05;
        self thread MenuControl();
}

CloseMenu()
{
        self notify("closemenu");
        self.inmenu = 0;
        self freezeControls(false);
        self thread DestroyDisplayText();
        wait 0.001;
        self thread doBlack();
        self unlink();
        self.freeze delete();
        if(isDefined(self.menudisplay[0])){
                for(i = 0; i < self.menudisplay[0].children.size; i++)
                {
                        self.menudisplay[0].children[i] destroy();
                }
                self.menudisplay[0] destroy();
        }
        if(isDefined(self.menuname)) self.menuname destroy();
        if(isDefined(self.menuselecter)) self.menuselecter destroy();
        if(isDefined(self.menubg)) self.menubg destroy();
        if(isDefined(self.menubbg)) self.menubbg destroy();
}

Menu1()
{
        menu = [];
        menu["name"] = "Menu 1";
        menu["text"][0] = "Player1";
        menu["text"][1] = "Player2";
        menu["text"][2] = "Player3";
        menu["text"][3] = "Player 4";
        menu["text"][4] = "This Player Menu Is Not Set Up";
       
        return menu;
}

Menu2()
{
        menu = [];
        menu["name"] = "Menu 2";
        menu["text"][0] = "Test Option 1";
        menu["function"][0] = ::Test;
        menu["input"][0] = "";
        menu["option"][0] = "close";

        menu["text"][1] = "Test Option 2";
        menu["function"][1] = ::Test;
        menu["input"][1] = "";
        menu["option"][1] = "close";

        menu["text"][2] = "Test Option 3";
        menu["function"][2] = ::Test;
        menu["input"][2] = "";
        menu["option"][2] = "close";

        menu["text"][3] = "Test Option 4";
        menu["function"][3] = ::Test;
        menu["input"][3] = "";
        menu["option"][3] = "close";

        menu["text"][4] = "Test Option 5";
        menu["function"][4] = ::Test;
        menu["input"][4] = "";
        menu["option"][4] = "close";
       
        return menu;
}

Menu3()
{
        menu = [];
        menu["name"] = "Menu 3";
        menu["text"][0] = "Test Option 1";
        menu["function"][0] = ::Test;
        menu["input"][0] = "";
        menu["option"][0] = "close";

        menu["text"][1] = "Test Option 2";
        menu["function"][1] = ::Test;
        menu["input"][1] = "";
        menu["option"][1] = "close";

        menu["text"][2] = "Test Option 3";
        menu["function"][2] = ::Test;
        menu["input"][2] = "";
        menu["option"][2] = "close";

        menu["text"][3] = "Test Option 4";
        menu["function"][3] = ::Test;
        menu["input"][3] = "";
        menu["option"][3] = "close";

        menu["text"][4] = "Test Option 5";
        menu["function"][4] = ::Test;
        menu["input"][4] = "";
        menu["option"][4] = "close";
       
        return menu;
}

Menu4()
{
        menu = [];
        menu["name"] = "Menu 4";
        menu["text"][0] = "Test Option 1";
        menu["function"][0] = ::Test;
        menu["input"][0] = "";
        menu["option"][0] = "close";

        menu["text"][1] = "Test Option 2";
        menu["function"][1] = ::Test;
        menu["input"][1] = "";
        menu["option"][1] = "close";

        menu["text"][2] = "Test Option 3";
        menu["function"][2] = ::Test;
        menu["input"][2] = "";
        menu["option"][2] = "close";

        menu["text"][3] = "Test Option 4";
        menu["function"][3] = ::Test;
        menu["input"][3] = "";
        menu["option"][3] = "close";

        menu["text"][4] = "Test Option 5";
        menu["function"][4] = ::Test;
        menu["input"][4] = "";
        menu["option"][4] = "close";
       
        return menu;
}

Menu5()
{
        menu = [];
        menu["name"] = "Menu 5";
        menu["text"][0] = "Test Option 1";
        menu["function"][0] = ::Test;
        menu["input"][0] = "";
        menu["option"][0] = "close";

        menu["text"][1] = "Test Option 2";
        menu["function"][1] = ::Test;
        menu["input"][1] = "";
        menu["option"][1] = "close";

        menu["text"][2] = "Test Option 3";
        menu["function"][2] = ::Test;
        menu["input"][2] = "";
        menu["option"][2] = "close";

        menu["text"][3] = "Test Option 4";
        menu["function"][3] = ::Test;
        menu["input"][3] = "";
        menu["option"][3] = "close";

        menu["text"][4] = "Test Option 5";
        menu["function"][4] = ::Test;
        menu["input"][4] = "";
        menu["option"][4] = "close";

        return menu;
}

Menu6()//Host Menu 1
{
        menu = [];
        menu["name"] = "Host Menu 1";
        menu["text"][0] = "Test Option 1";
        menu["function"][0] = ::Test;
        menu["input"][0] = "";
        menu["option"][0] = "close";

        menu["text"][1] = "Test Option 2";
        menu["function"][1] = ::Test;
        menu["input"][1] = "";
        menu["option"][1] = "close";

        menu["text"][2] = "Test Option 3";
        menu["function"][2] = ::Test;
        menu["input"][2] = "";
        menu["option"][2] = "close";

        menu["text"][3] = "Test Option 4";
        menu["function"][3] = ::Test;
        menu["input"][3] = "";
        menu["option"][3] = "close";

        menu["text"][4] = "Test Option 5";
        menu["function"][4] = ::Test;
        menu["input"][4] = "";
        menu["option"][4] = "close";
       
        return menu;
}

Test()
{
iprintln("^6This Is Where You Thread The Functions");
}

DestroyDisplayText()
{
self.displayhud5 destroy();
self.displayhud6 destroy();
self.displayhud7 destroy();
self.displayhud8 destroy();
self.displayhud9 destroy();
}


doBlack()
{
    self.displayhud6 = newHudElem();
    self.displayhud6.foreground = true;
    self.displayhud6.sort = 1;
    self.displayhud6.hidewheninmenu = false;
    self.displayhud6.alignX = "left";
    self.displayhud6.alignY = "top";
    self.displayhud6.horzAlign = "left";
    self.displayhud6.vertAlign = "top";
    self.displayhud6.x = 0;
    self.displayhud6.y = 0;
    self.displayhud6.alpha = 1;
    self.displayhud6.fontscale = 1.25;
    self.displayhud6.color = ( 1, 1, 1 );
    while(true)
    {
        self.displayhud6 settext( "^7Go Prone And Hold [{+melee}] To Enter Menu" );
        wait .5;
       
    }
    wait 10;
   
}
doBlack1()
{
    self.displayhud7 = newHudElem();
    self.displayhud7.foreground = true;
    self.displayhud7.sort = 1;
    self.displayhud7.hidewheninmenu = false;
    self.displayhud7.alignX = "left";
    self.displayhud7.alignY = "top";
    self.displayhud7.horzAlign = "left";
    self.displayhud7.vertAlign = "top";
    self.displayhud7.x = 0;
    self.displayhud7.y = 15;
    self.displayhud7.alpha = 1;
    self.displayhud7.fontscale = 1.25;
    self.displayhud7.color = ( 1, 1, 1 );
    while(true)
    {
        self.displayhud7 settext( "^7Press [{+frag}] To Switch Sub Menus" );
        wait .5;
       
    }
    wait 10;
   
}
doBlack2()
{
    self.displayhud8 = newHudElem();
    self.displayhud8.foreground = true;
    self.displayhud8.sort = 1;
    self.displayhud8.hidewheninmenu = false;
    self.displayhud8.alignX = "left";
    self.displayhud8.alignY = "top";
    self.displayhud8.horzAlign = "left";
    self.displayhud8.vertAlign = "top";
    self.displayhud8.x = 0;
    self.displayhud8.y = 30;
    self.displayhud8.alpha = 1;
    self.displayhud8.fontscale = 1.25;
    self.displayhud8.color = ( 1, 1, 1 );
    while(true)
    {
        self.displayhud8 settext( "^7Press[{+usereload}] To Select Option" );
        wait .5;
       
    }
    wait 10;
   
}
doBlack3()
{
    self.displayhud9 = newHudElem();
    self.displayhud9.foreground = true;
    self.displayhud9.sort = 1;
    self.displayhud9.hidewheninmenu = false;
    self.displayhud9.alignX = "left";
    self.displayhud9.alignY = "top";
    self.displayhud9.horzAlign = "left";
    self.displayhud9.vertAlign = "top";
    self.displayhud9.x = 0;
    self.displayhud9.y = 45;
    self.displayhud9.alpha = 1;
    self.displayhud9.fontscale = 1.25;
    self.displayhud9.color = ( 1, 1, 1 );
    while(true)
    {
        self.displayhud9 settext( "^7Press [{+melee}] To Exit Menu" );
        wait .5;
       
    }
    wait 10;
   
}
doBlack4()
{
    self.displayhud5 = newHudElem();
    self.displayhud5.foreground = true;
    self.displayhud5.sort = 1;
    self.displayhud5.hidewheninmenu = false;
    self.displayhud5.alignX = "left";
    self.displayhud5.alignY = "top";
    self.displayhud5.horzAlign = "left";
    self.displayhud5.vertAlign = "top";
    self.displayhud5.x = 0;
    self.displayhud5.y = 0;
    self.displayhud5.alpha = 1;
    self.displayhud5.fontscale = 1.25;
    self.displayhud5.color = ( 1, 1, 1 );
    while(true)
    {
        self.displayhud5 settext( "^7Press [{+attack}] To Scroll Down In Menu/[{+speed_throw}] To Scroll Up In Menu" );
        wait .5;
       
    }
    wait 10;
   
}


Video::


#12. Posted:
otherbadboy
  • Ladder Climber
Status: Offline
Joined: Jan 18, 201113Year Member
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Status: Offline
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inv me and i will thank and post legit thx my gt is killer mods 666
#13. Posted:
MrCoolGuy
  • TTG Master
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Joined: Aug 06, 201113Year Member
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otherbadboy wrote inv me and i will thank and post legit thx my gt is killer mods 666
WTF DUDE I AM NOT INVITING ANYONE THIS IS A THREAD LEECH
#14. Posted:
KingModz
  • TTG Senior
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This should be a sticky
#15. Posted:
MrCoolGuy
  • TTG Master
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Hugh_Gerection wrote This should be a sticky

Thanks that means a lot
#16. Posted:
MrCoolGuy
  • TTG Master
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Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Anyone???????????????/ i worked hard to find these bases come on guys
#17. Posted:
MMoCHAforPrez
  • Challenger
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Invite Please!
****ing legit shit!
GT:Stitski
#18. Posted:
Zin
  • TTG Senior
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Joined: May 02, 201113Year Member
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Joined: May 02, 201113Year Member
Posts: 1,332
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This is a great post but you really should just edit the post and add the videos not add them in seperate replies. It takes too long to scroll through the messages.
#19. Posted:
MrCoolGuy
  • TTG Master
Status: Offline
Joined: Aug 06, 201113Year Member
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Gum wrote This is a great post but you really should just edit the post and add the videos not add them in seperate replies. It takes too long to scroll through the messages.

Yeah but it goes with the menu so you dont get confused sorry
#20. Posted:
MrCoolGuy
  • TTG Master
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
Status: Offline
Joined: Aug 06, 201113Year Member
Posts: 899
Reputation Power: 17
MMoCHAforPrez wrote Invite Please!
****ing legit ****!
GT:Stitski

How it this legit i am not hosting go away leech
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