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#561. Posted:
bioswrecker
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Joined: Dec 13, 201013Year Member
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Reputation Power: 10
xSonic wrote
coolbunny1234 wrote
bioswrecker wrote
coolbunny1234 wrote
bioswrecker wrote and id also like to know how to fit 2 mod menus onto one disc and have an option of witch one you want first i no its possible cuz a guy did it on utube


You would have to thread them seperately into the cheat gsc and make sure you have enough room for both menus in the common. Basically, it's very advanced.
right coolbunny i have a programe called ff compiler and i can create .ff files with gsc's n all that but i think the maximum charecters is unlimited either that or would i beable to inject new gsc's into the common ive seen it dun before

Yes, you could. But that wouldn't be able to run on an iso, it would only work on a jtag. Injecting gsc's are considered unsigned code, so the only way to really modify gsc's is by injecting more bytes into it to increase the size of the gsc


^ Where have i heard ALL That before ;)

And yes, he is right.

Just use Project X if i finish it, it will have all menus in.
u serious every patch holy shit thats epic can u tell me how to do it now cuz ive got a fair few patches on my comp. and coolbunny as you like people who answer their own questions heres one. if i had more than two patches would the codepost be different the answer is no cuz the codepost is a different file. i think thats correct
#562. Posted:
xSonic
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bioswrecker wrote
xSonic wrote
coolbunny1234 wrote
bioswrecker wrote
coolbunny1234 wrote
bioswrecker wrote and id also like to know how to fit 2 mod menus onto one disc and have an option of witch one you want first i no its possible cuz a guy did it on utube


You would have to thread them seperately into the cheat gsc and make sure you have enough room for both menus in the common. Basically, it's very advanced.
right coolbunny i have a programe called ff compiler and i can create .ff files with gsc's n all that but i think the maximum charecters is unlimited either that or would i beable to inject new gsc's into the common ive seen it dun before

Yes, you could. But that wouldn't be able to run on an iso, it would only work on a jtag. Injecting gsc's are considered unsigned code, so the only way to really modify gsc's is by injecting more bytes into it to increase the size of the gsc


^ Where have i heard ALL That before ;)

And yes, he is right.

Just use Project X if i finish it, it will have all menus in.
u serious every patch holy **** thats epic can u tell me how to do it now cuz ive got a fair few patches on my comp. and coolbunny as you like people who answer their own questions heres one. if i had more than two patches would the codepost be different the answer is no cuz the codepost is a different file. i think thats correct

I cant tell you how. I promised i wouldnt
#563. Posted:
bioswrecker
  • Resident Elite
Status: Offline
Joined: Dec 13, 201013Year Member
Posts: 267
Reputation Power: 10
Status: Offline
Joined: Dec 13, 201013Year Member
Posts: 267
Reputation Power: 10
xSonic wrote
bioswrecker wrote
xSonic wrote
coolbunny1234 wrote
bioswrecker wrote
coolbunny1234 wrote
bioswrecker wrote and id also like to know how to fit 2 mod menus onto one disc and have an option of witch one you want first i no its possible cuz a guy did it on utube


You would have to thread them seperately into the cheat gsc and make sure you have enough room for both menus in the common. Basically, it's very advanced.
right coolbunny i have a programe called ff compiler and i can create .ff files with gsc's n all that but i think the maximum charecters is unlimited either that or would i beable to inject new gsc's into the common ive seen it dun before

Yes, you could. But that wouldn't be able to run on an iso, it would only work on a jtag. Injecting gsc's are considered unsigned code, so the only way to really modify gsc's is by injecting more bytes into it to increase the size of the gsc


^ Where have i heard ALL That before ;)

And yes, he is right.

Just use Project X if i finish it, it will have all menus in.
u serious every patch holy **** thats epic can u tell me how to do it now cuz ive got a fair few patches on my comp. and coolbunny as you like people who answer their own questions heres one. if i had more than two patches would the codepost be different the answer is no cuz the codepost is a different file. i think thats correct

I cant tell you how. I promised i wouldnt
awww shit that wud be freakin awesome menu tho i know the patches id choose i know u wont tell me cuz u think ill leak it i wont i just want to combine mod menus myself
#564. Posted:
xSonic
  • TTG Senior
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
Status: Offline
Joined: Oct 11, 201014Year Member
Posts: 1,789
Reputation Power: 88
bioswrecker wrote
xSonic wrote
bioswrecker wrote
xSonic wrote
coolbunny1234 wrote
bioswrecker wrote
coolbunny1234 wrote
bioswrecker wrote and id also like to know how to fit 2 mod menus onto one disc and have an option of witch one you want first i no its possible cuz a guy did it on utube


You would have to thread them seperately into the cheat gsc and make sure you have enough room for both menus in the common. Basically, it's very advanced.
right coolbunny i have a programe called ff compiler and i can create .ff files with gsc's n all that but i think the maximum charecters is unlimited either that or would i beable to inject new gsc's into the common ive seen it dun before

Yes, you could. But that wouldn't be able to run on an iso, it would only work on a jtag. Injecting gsc's are considered unsigned code, so the only way to really modify gsc's is by injecting more bytes into it to increase the size of the gsc


^ Where have i heard ALL That before ;)

And yes, he is right.

Just use Project X if i finish it, it will have all menus in.
u serious every patch holy **** thats epic can u tell me how to do it now cuz ive got a fair few patches on my comp. and coolbunny as you like people who answer their own questions heres one. if i had more than two patches would the codepost be different the answer is no cuz the codepost is a different file. i think thats correct

I cant tell you how. I promised i wouldnt
awww **** that wud be freakin awesome menu tho i know the patches id choose i know u wont tell me cuz u think ill leak it i wont i just want to combine mod menus myself


No. I cant tell you because i promised the guy that told me how that i wouldnt.
#565. Posted:
coolbunny1234
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Motto: The Original Bunny
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Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
xSonic wrote
bioswrecker wrote
xSonic wrote
bioswrecker wrote
xSonic wrote
coolbunny1234 wrote
bioswrecker wrote
coolbunny1234 wrote
bioswrecker wrote and id also like to know how to fit 2 mod menus onto one disc and have an option of witch one you want first i no its possible cuz a guy did it on utube


You would have to thread them seperately into the cheat gsc and make sure you have enough room for both menus in the common. Basically, it's very advanced.
right coolbunny i have a programe called ff compiler and i can create .ff files with gsc's n all that but i think the maximum charecters is unlimited either that or would i beable to inject new gsc's into the common ive seen it dun before

Yes, you could. But that wouldn't be able to run on an iso, it would only work on a jtag. Injecting gsc's are considered unsigned code, so the only way to really modify gsc's is by injecting more bytes into it to increase the size of the gsc


^ Where have i heard ALL That before ;)

And yes, he is right.

Just use Project X if i finish it, it will have all menus in.
u serious every patch holy **** thats epic can u tell me how to do it now cuz ive got a fair few patches on my comp. and coolbunny as you like people who answer their own questions heres one. if i had more than two patches would the codepost be different the answer is no cuz the codepost is a different file. i think thats correct

I cant tell you how. I promised i wouldnt
awww **** that wud be freakin awesome menu tho i know the patches id choose i know u wont tell me cuz u think ill leak it i wont i just want to combine mod menus myself


No. I cant tell you because i promised the guy that told me how that i wouldnt.


Dakota probably told you I'm assuming.
#566. Posted:
bioswrecker
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Joined: Dec 13, 201013Year Member
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Can I hav this guys name so I can ask him
#567. Posted:
coolbunny1234
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Reputation Power: 8063
Motto: The Original Bunny
bioswrecker wrote Can I hav this guys name so I can ask him


Negative.......
#568. Posted:
bioswrecker
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Joined: Dec 13, 201013Year Member
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coolbunny1234 wrote
bioswrecker wrote Can I hav this guys name so I can ask him


Negative.......
aw y cmon if not then can you tell me how to put movies in the menu
#569. Posted:
coolbunny1234
  • TTG Commander
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Motto: The Original Bunny
bioswrecker wrote
coolbunny1234 wrote
bioswrecker wrote Can I hav this guys name so I can ask him


Negative.......
aw y cmon if not then can you tell me how to put movies in the menu


Forums/t=1660531.html
#570. Posted:
bioswrecker
  • Resident Elite
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Joined: Dec 13, 201013Year Member
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Posts: 267
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coolbunny1234 wrote
bioswrecker wrote
coolbunny1234 wrote
bioswrecker wrote Can I hav this guys name so I can ask him


Negative.......
aw y cmon if not then can you tell me how to put movies in the menu


Forums/t=1660531.html
thx man apart from one thing which I can understand why you didn't you've given me all the info I've wanted today I was wandering if the movie wud work on xbox and how do you make skybases do you find the coordinates and put a model there
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