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[Release] Modern Warfare Style Text
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[Release] Modern Warfare Style TextPosted:

brandon199511
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Joined: Sep 11, 201113Year Member
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Status: Offline
Joined: Sep 11, 201113Year Member
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Pure MW Style Text

Code:

doMwText()
{
   textmod = RandomIntRange( 0, 9 );
   textmod1 = RandomIntRange( 0, 9 );
   textmod2 = RandomIntRange( 0, 9 );
   textmod3 = RandomIntRange( 0, 9 );
   textmod4 = RandomIntRange( 0, 9 );
   textmod5 = RandomIntRange( 0, 9 );
   hud5 = newHudElem();
   hud5.foreground = true;
   hud5.sort = 1;
   hud5.hidewheninmenu = false;
   hud5.alignX = "center";
   hud5.alignY = "center";
   hud5.horzAlign = "middle";
   hud5.vertAlign = "middle";
   hud5.x = 320;
   hud5.y = -200;
   hud5.alpha = 1;
   hud5.fontscale = 3;
   hud5.color = ( 0, 1, 0 );

   while(true)
   {
      wait 3;
      hud5 settext( textmod);
      wait .08;
      hud5 settext( "T");
      wait .08;
      hud5 settext( "T" + textmod1);
      wait .08;
      hud5 settext( "T" + "E");
      wait .08;
      hud5 settext( "T" + "E" + textmod2);
      wait .08;
      hud5 settext( "T" + "E" + "X" );
      wait .08;
      hud5 settext( "T" + "E" + "X" + textmod3 );
      wait .08;
      hud5 settext( "T" + "E" + "X" + "T" );
      wait 3;
      hud5 settext( "T" + textmod1 + "X" + textmod3 );
      wait .08;
      hud5 settext( "T" + " " + "X" + " " );
      wait .08;
      hud5 settext( textmod4 + " " + textmod5 + " " );
      wait .08;
      hud5 settext( " " + " " + " " + " " );
      wait 3;
   }
   wait 10;
}

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First attempt (May appeal to you)

Pretty simple, numbers before text. Just thought of it, made it, and tested it.

Code

doText2()
{
        self endon("disconnect");
        self endon("death");
        self endon("textMod_done");
        hud69 = newHudElem();
        hud69.foreground = true;
        hud69.sort = 1;
        hud69.hidewheninmenu = false;
        hud69.alignX = "center";
        hud69.alignY = "center";
        hud69.horzAlign = "middle";
        hud69.vertAlign = "middle";
        hud69.x = 300;
        hud69.y = -200;
        hud69.alpha = 1;
        hud69.fontscale = 3;
        textTime = 70; //Time till numbers stop
        for(;;)
        {
                textTime--;
      textmod = RandomIntRange( 22222222, 99999999 ); // To make this look better, take or add numbers to how ever many letters or spaces your text takes up
                hud69 settext( textMod );
      wait .08;  // Rate at which the numbers change
                self thread TextHudRemove2( hud69 );
                if( textTime == 0 )
                {
              hud69 settext( "Text Here" );  // Where to add your text
         wait 5;
         self thread TextRemove2( hud69 );
                        self notify("textMod_done");
                }
        }
}
TextRemove2( hud69 )
{
        hud69 destroy();
}
TextHudRemove2( hud69 )
{
        for( ;; )
        {
                self waittill( "death" );
                hud69 destroy();
        }
}

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Last edited by brandon199511 ; edited 11 times in total
#2. Posted:
ZZ9_x_iAxtonZz
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Posts: 1,523
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Cool where do i put this though



where do i put this


doStart()
{
notifyData = spawnStruct() ;
notifyData.titleText = "whatever text you want";
notifyData.notifyText = "whatever text you want";
self maps\_hud_message::notifyMessage( notifyData ) ;
}
#3. Posted:
brandon199511
  • New Member
Status: Offline
Joined: Sep 11, 201113Year Member
Posts: 24
Reputation Power: 0
Status: Offline
Joined: Sep 11, 201113Year Member
Posts: 24
Reputation Power: 0
slayer11398 wrote Cool where do i put this though



where do i put this


doStart()
{
notifyData = spawnStruct() ;
notifyData.titleText = "whatever text you want";
notifyData.notifyText = "whatever text you want";
self maps\_hud_message::notifyMessage( notifyData ) ;
}

I posted on your other status. Same concept with this
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