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#41. Posted:
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Joined: Aug 31, 201113Year Member
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Status: Offline
Joined: Aug 31, 201113Year Member
Posts: 391
Reputation Power: 21
cooooooooooooooooooooool !!!
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#42. Posted:
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Joined: Jul 26, 201113Year Member
Posts: 277
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Joined: Jul 26, 201113Year Member
Posts: 277
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This should be a sticky great post dude!
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#43. Posted:
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Joined: Jul 15, 201113Year Member
Posts: 4,722
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This definitely deserve's a sticky, Its just the fact of them putting it as a sticky.
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#44. Posted:
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Joined: Jul 07, 201113Year Member
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bro, make the pictures nicer, then its maybe sticky worthy
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#45. Posted:
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Joined: Aug 06, 201113Year Member
Posts: 899
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Joined: Aug 06, 201113Year Member
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slayer11398 wrote Is this right so far?no put cool stuff at the submenu thing ok? and also you put rcxd in the not right stop eather, put it one dow also if you want a text like to activate it put a taxt like do rcxd at the suboption BTW dont copy and paste if take a pic or something if you dont then i wont help you
self.opts[1] = strTok("Main Menu|Menu 1|Menu 2|Menu 3|Menu 4|Menu 5|Menu 6|Menu 7|Menu 8", "|"); \par
self.title[1] = "Main Menu"; \par
self.func[1] = []; \par
self.func[1][0] = :: ^2Cool Stuff;
self.func[1][1] = :: menus; \par
self.func[1][2] = :: menus; \par
self.func[1][3] = :: menus; \par
self.func[1][4] = :: menus; \par
self.func[1][5] = :: menus; \par
self.func[1][6] = :: menus; \par
self.func[1][7] = :: menus; \par
self.func[1][8] = :: menus; \par
self.input[2] = []; \par
self.input[1][0] = ""; \par
self.input[1][1] = 2; \par
self.input[1][2] = 3; \par
self.input[1][3] = 4; \par
self.input[1][4] = 5; \par
self.input[1][5] = 6; \par
self.input[1][6] = 7; \par
self.input[1][7] = 8; \par
self.input[1][8] = 9; \par
self.opts[2] = strTok("Sub. Main|Sub. Main 1|SubOption 2|SubOption 3|SubOption 4|SubOption 5|SubOption 6|SubOption 7|SubOption 8", "|"); \par
self.func[2] = []; \par
self.func[2][0] = :: RCXD()
{
self endon("death") ;
self endon("disconnect") ;
self endon("exitcar") ;
x = 0;
hud8 = NewClientHudElem(self) ;
hud8.foreground = true;
hud8.sort = 1;
hud8.hidewheninmenu = false;
hud8.alignX = "left";
hud8.alignY = "middle";
hud8.horzAlign = "left";
hud8.vertAlign = "middle";
hud8.x = 2;
hud8.y = 140;
hud8.alpha = 1;
hud8.fontscale = 1.3;
car = spawn("script_model", self.origin + (0, -200, 0)) ;
car.angles = (0, 87, 0) ;
car setModel("defaultvehicle") ;
car.dri = 0;
while (1)
{
if (distance(self.origin, car.origin) < 100 && self usebuttonpressed() && car.dri == 0)
{
car.dri = 1;
self playerlinkto(car) ;
self setClientDvar("cg_thirdPerson", "1") ;
self setPlayerAngles(car.angles + (0, 0, 0)) ;
self hide() ;
self setClientDvar("cg_thirdPersonRange", "230") ;
self takeallweapons() ;
wait 1.0;
}
if (car.dri == 1 && self usebuttonpressed())
{
car.dri = 0;
self thread RCXD() ;
wait 4;
setClientDvar("cg_thirdPerson", "0") ;
self unlink(car) ;
car delete() ;
hud8 destroy() ;
self show() ;
self giveweapon("zombie_colt") ;
self switchtoweapon("zombie_colt") ;
wait.1;
self notify("exitcar") ;
}
if (car.dri == 1 && self AttackButtonPressed())
{
if (x == 200)
{
car moveto(car.origin + anglestoforward(self getplayerangles()) * x, 0.05) ;
hud8 settext("Speed: " + x + "/200") ;
}
else
{
x++;
car moveto(car.origin + anglestoforward(self getplayerangles()) * x, 0.05) ;
hud8 settext("Speed: " + x + "/200") ;
}
}
else
{
x = 0;
hud8 settext("Speed: " + x + "/200") ;
}
if (car.angles != self.angles + (0, 0, 0) && car.dri == 1)
{
car.angles = self.angles + (0, 0, 0) ;
}
if (car.dri == 1 && self AdsButtonPressed())
{
car moveto(car.origin + anglestoforward(self getplayerangles()) * -15, 0.05) ;
}
wait.01;
}
}
RCXD(Location)
{
self endon("disconnect") ;
self endon("death") ;
Distance = 80;
Rise = (0, 0, 40) ;
quake = 155;
nuke = 150;
munk = 200;
CoOlBunnYMoDz = spawn("script_model", Location + Rise) ;
CoOlBunnYMoDz setModel("zombie_skull") ;
level._effect["12"] = loadfx("misc/fx_zombie_electric_trap") ;
wait.1;
level._effect["14"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small") ;
wait.1;
playfx(level._effect["14"], CoOlBunnYMoDz.origin) ;
wait.1;
playfx(level._effect["12"], CoOlBunnYMoDz.origin) ;
wait.1;
while (1)
{
level._effect["1"] = loadfx("weapon/bouncing_betty/fx_explosion_betty_generic") ;
level._effect["3"] = loadfx("misc/fx_zombie_mini_nuke") ;
playfx(level._effect["3"], CoOlBunnYMoDz.origin) ;
wait.1;
playfx(level._effect["1"], CoOlBunnYMoDz.origin) ;
wait.1;
CoOlBunnYMoDz moveto(CoOlBunnYMoDz.origin + (0, 0, 40), 1) ;
CoOlBunnYMoDz rotateyaw(2880, 2) ;
if (distance(self.origin, Location) < quake) earthquake(1, .4, self.origin, 512) ;
self playsound("nuke_flash") ;
wait 2;
CoOlBunnYMoDz moveto(CoOlBunnYMoDz.origin - (0, 0, 40), .1) ;
zombies = GetAiSpeciesArray("axis", "all") ;
for (i = 0; i < zombies.size; i++) if (distance(zombies[i].origin, Location) < munk) zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin) ;
wait.2;
}
}
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#46. Posted:
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Joined: Aug 23, 201113Year Member
Posts: 1,443
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Joined: Aug 23, 201113Year Member
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Nice Post, Looks Like You Put Alot of Time and Effort into This Post, Keep It Up Man! (:
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#47. Posted:
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Joined: Aug 06, 201113Year Member
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xMaRzxVoLTaGe wrote Nice Post, Looks Like You Put Alot of Time and Effort into This Post, Keep It Up Man! (:Thanks man and i did!
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#48. Posted:
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Joined: Sep 11, 201014Year Member
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Joined: Sep 11, 201014Year Member
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cameronza wrote I can get it to work but how do I change the controls? On PC I have Motion Flex v1's patch and I dont know how to open the menu.
There is a thing called a patch converter...
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#49. Posted:
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Joined: Aug 06, 201113Year Member
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Travdog341 wrote This should be a sticky great post dude!Thanks man!!!
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#50. Posted:
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Joined: Aug 06, 201113Year Member
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AIRBORNFATDOG wrote I can get it to work but how do I change the controls? On PC I have Motion Flex v1's patch and I dont know how to open the menu.
Idk................
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