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The Complete History Of GTA!
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The Complete History Of GTA!Posted:

TheCrazyPanda
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The Complete History Of Grand Theft Auto!



So i don't know if you guys remember, the old GTA's, that i use to play when i was like 9. The classic gta. Which starts us off!

The first gta ever made!

October 1997
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This gta was for PC, PS1, ECT.


Grand Theft Auto 2
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The design brief for GTA 2 was obviously to make it bigger, badder and better. But at first glance, little seemed to have changed. Hitting at the end of 1999 (Tomb Raider sparked the 3D revolution as early as 1997), GTA 2 used the familiar top-down perspective, albeit with more detail. Again, missions involved phones and an amoral mix of assassinations, bombings and getaway driving. And as before, you were free - do missions, joyride or simply hunt for secrets, bonus objectives and hidden vehicles. Yet GTA 2 also tweaked and added to this core. Set in a near-future metropolis with three enormous areas (Downtown, Residential and Industrial) the AI had been hugely improved; a high wanted level would see SWAT, FBI and finally the Army join the overstretched cops after you, while in addition to stealing cars, GTA 2 also introduced the ability to work semi-honestly as a taxi driver, jump across rooftops or even bolt a set of machineguns to your car. Rockstar also added extra weapons including a silenced Uzi, Tazers, Molotov cocktails and landmines. Landmines! The familiar GTA gameplay was also complicated by the presence of no fewer than seven gangs. Each area was controlled by three, and you could work for any or all of them.


Grand Theft Auto III
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One PS2 and a year later, GTA in 3D is precisely what Rockstar delivered. But few expected a game with so much detail and depth. Again, the gameplay dynamics in GTA III are almost identical to its predecessors - starting on foot, you can drag hapless motorists from passing vehicles and then drive off into the vast and virtual Liberty City (one of the three cities that featured in the original GTA). As per usual, various paying jobs are available via payphones and you can stray from the mission structure to raise a little unscripted hell. Once again too, the environment was blessed with an extraordinary degree of detail, intelligent AI and more filth and wicked brutality than ever before.


Grand Theft Auto: Vice City

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All of which brings us to 2002 and to Grand Theft Auto: Vice City. A prequel story-wise, rather than a sequel, this is GTA III with tubular bells on. Yes, it bore all the now-familiar gameplay elements, but it streaked up in its tasseled slip-ons with a ton of extra content and an irresistible 80s kick that takes its cues from (among others) Miami Vice, Goodfellas and Scarface. Not simply a game, Vice City offers you 1980s themed, Greed is Good digital role-playing. It polishes GTA IIIs best bits and then adds even more to the mix - such as the ability to own property and make money from businesses. As our wise friends on the Official PlayStation 2 Magazine suggested at the time, this is a game that: "doesnt just blur the boundaries between video games and popular culture, it decimates them.


Grand Theft Auto: San Andreas

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San Andreas was the big one. And in so many ways. This expanded the GTA idea from a city to a state, introducing countryside for the first time to a game that, in all other respects, was the very definition of urban. And while all the familiar elements - do-anything chaos, Hollywood voices, gritty stories, action movie physics - were there, San Andreas expanded on seemingly every element to a nearly insane degree.
Certain elements are reworked for every GTA, and SA was no exception. Dual wielding debuted and targeting was improved again, inspired by another Rockstar game, Manhunt, with some of that titles stealth elements coming along too - donning a mask let you creep into certain houses at night and rob them. Melee combat was hugely expanded, with extra moves available for those who trained in the gym. And, at last, you could swim.


Grand Theft Auto: Liberty City Stories

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[ Register or Signin to view external links. ] The very idea of portable GTA was enough to get most people wet - the game that almost single-handedly defined PS2, on a near-PS2 spec walkabout. How could it fail? It was, as the Official PSP Guidebook put it, GTA on the crapper. Its worth remembering two things at this point: it didnt fail, and Official PSP quite possibly oversimplified things there. Also, yuck.
Though similarly oversimplified by its detractors as an add-on mission pack for GTA III or - worse - a cynical re-heat, Liberty City Stories was quietly revolutionary in its own right. Yes, it brought technical improvements from further down the series retrospectively to Liberty - half-decent aiming and camera systems, for instance - and it brought more advanced stuff, too. Chief among these were motorcycles (though sadly nothing really new, and still nothing sporty over 600cc) and some great comedy costumes.


Grand Theft Auto: Vice City Stories

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You know the drill - new cast, story and feature set in a familiar city. But now Rockstar Leeds knew it too: Liberty City had taught this Rockstar splinter group much about PSP. Consequently they pushed it far harder, and framerate, draw distance and loading times were much improved. In some ways it even improved on the original Vice City - its expanses of water gained hugely in terms of realism, even if some still preferred the stylized colors and sun-flashed twinkles of the original.


GTA IV

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Its an indication of how Rockstar sees it. More than that, its an indication of how its seen its progression all along. As you may know, the very first GTA featured three cities, namely Liberty, Vice and San Andreas. GTA III turned the series into 3D with Liberty City, while the Vice City and San Andreas games simply finished off the process - almost in the manner of expansion packs - with that generation of technology. This new game, Rockstar is saying, is the first true sequel since that original 3D effort in 2001. Vice City and San Andreas were simply extensions of GTA III all along.


Grand Theft Auto: The Ballad Of Gay Tony

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The ballad of gay tony, was released months after GTA 4 it was siply a add on for GTA 4,

Diffrent characters, storyline, and a little bit more diffrent on the grpahics.


Grand Theft Auto: Chinatown Wars

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Grand Theft Auto: Chinatown Wars is a video game for Nintendo DS, PlayStation Portable, and iOS, developed by Rockstar Leeds in conjunction with Rockstar

Its also for Smartphones, and availble on the Appstore.

Chinatown wars is basicly like the old grand theft auto, exept it has a little bit of 3d motion in there.






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#2. Posted:
TeeBee
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this is a pretty nice post
#3. Posted:
Diamonds
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what about GTA on the gameboy? or GTA chinatown wars?
#4. Posted:
TheCrazyPanda
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Diamonds wrote what about GTA on the gameboy? or GTA chinatown wars?
These are for consoles.
#5. Posted:
-storm-
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Vice City was my favourite to date,I like gta 4 too tho.
#6. Posted:
Hbu
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there are some other ones too like ballad of gay tony and china town wars and i think others too...
#7. Posted:
gmlukens
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Look at the change lol
#8. Posted:
TheCrazyPanda
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-Prodigy wrote Look at the change lol
I know right? From pixels to HD 3d gaming
#9. Posted:
TheCrazyPanda
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-VividEagle- wrote there are some other ones too like ballad of gay tony and china town wars and i think others too...
They have been added, every game has been added.
#10. Posted:
Africa-
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[b]GTA 3
GTA San Andreas
GTA Vice City
GTA TBOGT / GTA IV


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