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[Ultimate] Mod Shop+Guide/Skull Locations/ All Achievements
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[Ultimate] Mod Shop+Guide/Skull Locations/ All AchievementsPosted:

AustinDockery
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Status: Offline
Joined: May 18, 201014Year Member
Posts: 211
Reputation Power: 8
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The Following Is a full list of all the Weapon Mods featured in Dead Island!

This List was made with the Help of DeadIsland Wiki.

The Rest was Reasearched by me in Game.

Please Thank The topic if this helped you, or gave you the reference you needed!!

+ Rep if you want!

Last updated March 2012 along with all updates for the (Patch 1.3.0)


Weapon Mods:





Deathstalker Mod

Description!:

The Deathstalker is one of the best poison mods in the entire game, Boasting a strong 4X poison damage modifier and an increased critical chance of 6%. The only downfall is it can get expensive, And it requires the use of a stingray tail which can be hard to find even up to this part of the game.

"Substance of Matter" quest


Base Item/Weapons Needed:

Sickle
Machete
Axe
Two-Handed Axe
Knife
Cleaver
Tanto
Wakizashi
Katana
Double Blade
Reaper
Machete
Zed's Demise
Viking of the South
Master Chef
Bushmaster
Banisher
Eviscerator
Assassin's Greed


Required Material

Oleander x 3
Bleach x 3
Floater Meat x 2
Soap x 2
Flexible Hose x 2
Stingray Tail


Cost

$1000

Stats:

Damage + 5%
Poison Effect Rank 4
Critical Chance + 6%
Critical Damage + 50%
Critical Duration + 500%
Propagate Probability 20%





Barbed Wire Mod


Description!:

The Barbed Wire Mod will wrap barbed wire around a blunt weapon, causing significantly more damage and giving a chance to deal bleed damage.

The difference between it and the Nail'd Mod is unsure at this point in time.
You can find it in the cellars (on a table next to the workbench) beneath the supermarket when doing the quest supermarket journey.


Base Item/Weapons Needed:

Baseball bats
Batons
Maces
Cudgel


Required Material

Blunt Weapon
Wire x 2
Barbed Wire x 2

Cost

$200

Stats:

Damage + 5%
Bleed Effect Rank 1
Critical Chance + 4%
Critical Damage + 25%
Critical Duration + 500%





Glazed Mod

Description!:

"The idea is straight like the piece of stick you'll wrap the rag around. Add some glue and most importantly - broken glass. A guy hit with that thing will bleed like a slaughtered piglet. Just be careful not to cut yourself with the glass shards when you are gluing them to the rag... "

The Glazed Mod is obtained in Act 2, after completion of the Uninvited Guests quest, and can be found on the bed in Alicia Jacobs house.


Base Item/Weapons Needed:

1 handed blunt weapons
Baseball Bat
Baton

Required Material

Glue x 2
Rag x 2


Cost

$400

Stats:

Damage + 5%
Bleed Effect Rank 2
Critical Chance + 4%
Critical Damage + 33%
Critical Duration + 500%




Heavy Mod

Description!:

The Heavy Mod adds more Force to a weapon. Force gives you a greater chance of knocking a zombie to the ground. In fact, you can even knock a Thug zombie to the ground with a weapon that has a high enough Force.

This mod is obtained through completion of the Two Hearts side quest.

Base Item/Weapons Needed:

Hammers
Maul
Pickaxe
Crowbar
Hanbo


Required Material

Weight plate
Gears
Clamp x 2


Cost

$400

Stats:

Damage + 5%
Critical Chance + 4%
Critical Damage + 33%





High Voltage Mod

Description!:

The High Voltage Mod is an upgraded version of the Shock Mod.

The High Voltage Mod is found in the pump station in Morseby city.

Base Item/Weapons Needed:

Sickles
Machetes
Axes
Swords
Knives


Required Material

Duct Tape x 2
Wire x 2
Battery x 3
Electronic Scrap x 2


Cost

$400

Stats:

Damage + 5%
Shock Effect Rank 2
Critical Chance + 4%
Critical Damage + 33%
Critical Duration + 500%
Propagate Probability 10%





Impact Mod

Description!:

The Impact Mod is a lightning mod that is like the Shock Mod but for blunt weapons. Instead of a lasting elemental after-effect on a critical hit, it shocks one but knocks the enemy to the ground. This works on Thugs allowing for a quick stomp kill.

The Impact Mod is received from Howard Craigson after completing the side quest, Last chance on the Wall.

Base Item/Weapons Needed:

Hammer
Baton
Baseball bat
Mace
Cudgel
Morning Star


Required Material

Duct Tape x 2
Wire x 2
Battery x 2


Cost

$200

Stats:

Impact Effect Rank 1
Critical Chance + 4%
Critical Damage + 33%
Critical Physics Damage + 90%






Lightning Mod

Description!:

This mod is for blunt weapons (hammers and bats more directly) and is similar to the High Voltage Mod and electrocution mods for sharp weapons.

It can be obtained by completing the Heroes and Villians quest given to the player by Vang Chi.

Base Item/Weapons Needed:

Hammers
Baseball Bats
Batons
Maces
Morning Stars

Required Material

Duct Tape x 2
Wire x 2
Battery x 3


Cost

$400

Stats:

Damage + 5%
Impact Effect Rank 2
Critical Chance + 4%
Critical Damage + 41%
Critical Physics Damage +120%






Magic Wand Mod

Description!:

This mod is an upgraded version of the Shock Mod and can be used on blunt weapons. This modification sends enemies flying when ability is randomly activated.

It's obtained from the Mayor's Office after arriving back at City Hall following your return from the sewers to see it has been overrun with zombies.

Base Item/Weapons Needed:

Police Baton
Metal Baton
Heavy Baton
Sledgehammer
Construction Hammer
Maul
Pickaxe
Crowbar
Cudgel
Morning Star
Flanged Mace
Heavy Morning Star
Exotic Mace
Kanabo
Metal Kanabo
Gabriel's Sledgehammer
Pick of Destiny

Required Material

Duct Tape x 3
Wire x 3
Large Battery x 2
Phone x 2
Electronic Scrap x 2

Cost

$600

Stats:

Damage + 5%
Impact Effect Rank 3
Critical Chance + 4%
Critical Damage + 50%
Critical Physics Damage + 140%





Nail'd Mod

Description!:

The Nail'd Mod adds nails to clubs and maces, adding significant damage, but slightly decreasing durability.

The Nail'd Mod is the first weapon mod received. It is given by Simanoi after saving him from the zombies in the Prolouge.

Base Item/Weapons Needed:

Baseball Bat
Stick
Tonfa
Cudgel
Kanabo
Hanbo
Blunt Speaker
Bouncer's pal

Required Material

Nails x 2


Cost

$200

Stats:

Damage + 5%
Bleed Effect Rank 1
Critical Chance + 4%
Critical Damage + 25%
Critical Duration + 500%







Nuts & Bolts Mod

Description!:

The Nuts & Bolts Mod adds several massive bolts to the end of a club, adding massive damage and force to an already formidable weapon.

It is given by Anne Snider upon completion of the Toy Story quest.

Base Item/Weapons Needed:

Police Baton
Metal Baseball Bat
Metal Baton
Heavy Baton

Required Material

Bolts x 2


Cost

$200

Stats:

Damage + 5%
Bleed Effect Rank 1
Critical Chance + 4%
Critical Damage + 25%
Critical Duration + 500%








Old Smoky Mod

Description!:

The Old Smoky Mod Adds the same machete you mod to make something more powerful, it also adds electrical damage making it one of the most useful electric mod
I figured out a way to administer to those rotting crazies a dose of electrocution they will not soon forget... If they're captable of remembering anything in the first place. I made a list of several required elements; all you need to do is put them together with a sound machete and you'll get really awesome spark-crackling shiv'

Reward from Nick from completing the Spy Game Side quest.

Base Item/Weapons Needed:

Machete
Tijuana Machete
Bushmaster

Required Material

Duct Tape x 3
Wire x 3
LP4000 Battery
Magnet x 2
Belt x 2
Blade x 2

Cost

$1000

Stats:

Damage + 5%
Shock Effect Rank 4
Critical Chance + 6%
Critical Damage + 50%
Critical Duration + 500%
Propagate Probability 20%
DeathEffect (0)







Paralyzing Strike Mod

Description!:

Makes a sharp weapon that causes zombies to take poison damage and as an added hilarious bonus, makes them puke their guts out.

Reward for Picture of Bliss quest

Base Item/Weapons Needed:

Sickle, Machete, Axe
Two-Handed Axe
Knife, Cleaver, Tanto
Wakizashi
Katana, Reaper
Double Blade
The Machete
Zed's Demise
Viking of the South
Master Chef
Bushmaster, Banisher
Eviscerator
Assassin's Greed

Required Material

Oleander x 2
Detergent x 2

Cost

$200

Stats:

Damage + 5%
Poison Effect Rank 1
Critical Chance + 4%
Critical Damage + 25%
Critical Duration + 500%








Phoenix Mod

Description!:

Used to create an axe that sets zombies on fire.
This Mod is found in Act III, after you killed Avram, next to the boat.

Base Item/Weapons Needed:

Big Splitting Axe
Big Universal Axe
Fire Axe
Viking of the South

Required Material

Barbed Wire
Wire x 2
Large Battery x 2
Steel Rod x 2
Belt
Duct Tape x 3
Flares

Cost

$1000

Stats:

Damage + 5%
Fire Effect Rank 2
Critical Chance + 6%
Critical Damage + 50%
Critical Duration + 500%
Propagate Probability 20%









Piranha Mod

Description!:

"I designed (and was even able to test in action) a clever tool to exterminate these monsters plaguing our beautiful island. Well, it will require collecting several special elements to be combined into one deadly whole that - provided you are strong enough - will allow you to survive the darkest hour."

Reward from "The Third Head of Cerberus" Quest.

Base Item/Weapons Needed:

Sledgehammer
Construction Hammer
Maul
Pickaxe
Gabriel's Sledgehammer
Pick of Destiny

Required Material

Weight Plate
Gears
Blade
Clamp x 2

Cost

$600

Stats:

Critical Chance + 4%
Critical Damage + 41%









Razor Mod

Description!:

"Provided you can find some sharp pieces of iron and some bolts you'll be able to turn most of the clubs into a killer mace straight from the middle ages. Bountiful Bleeding guaranteed!"

Bunker in Jungle, Act III next to "nikolais men" radio top floor of the bunker next to ghost town with the 4 red skulls.

Base Item/Weapons Needed:

Baseball Bats
Batons
Kanabos
Tonfa
Hanbo
Home Run
Blunt Speaker

Required Material

Blade x 2
Bolts x 3
Metal Scrap x 2

Cost

$600

Stats:

Damage + 5%
Bleed Effect Rank 3
Critical Chance + 4%
Critical Damage + 41%
Critical Duration + 500%









Ripper Mod


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Description!:

A rotating Circular Blade attached to the end of a baseball bat. This is a very good medium ranged melee weapon and will hack and slash through enemies without any trouble. For the most part, it requires only a light amount of stamina to use.

Obtained through the Special Edtion game code.

Base Item/Weapons Needed:

Baseball bat
Home run
Blunt speaker
Bouncer's pal

Required Material

Duct Tape x 2
Wire x 2
Belt
Large Battery
Circular Blade
Metal Scrap x 2

Cost

$100

Stats:

Damage + 3%
Bleed Effect Rank 1
Critical Chance + 5%
Critical Damage + 50%
Critical Duration + 500%









Saw Disc Axe Mod

Description!:

"Follow my instructions carefully. I know it may sound complicated, but in the end you'll be rewarded with a vicious that will allow you to slaughter the undead like helpless cattle."

The Saw Disc Axe Mod is obtained from Paul as a reward for completing Second Aid.

Base Item/Weapons Needed:

Baseball Bat
Big Baseball Bat
Kanabo
Hanbo
Home Run
Blunt Speaker
Home Run

Required Material

Circular Blade
Bolts x 2
Steel Rod
Clamp x 2

Cost

$1000

Stats:

Damage + 5%
Bleed Effect Rank 4
Critical Chance + 6%
Critical Damage + 50%
Critical Duration + 500%









Shark Mod

Description!:

"The thing I managed to compile is a dream of every homegrown designer with killer inclinations (or rather every murderer with an affinity to DIY). As God is my witness, I wished you didn't have to use that toy but it's out of my hands... Using it will turn those bastards into bloody scraps."

Obtained as a reward for the Death Wish quest, given by Carter in the River Village.

Base Item/Weapons Needed:

Sledgehammer
Construction Hammer
Maul
Gabriel's Sledgehammer

Required Material

Weight Plate
Gears
Metal Scrap x 2
Clamp x 2
Blade x 3

Cost

$1000

Stats:

Critical Chance + 6%
Critical Damage + 50%









Shock Mod

Description!:

The Shock Mod can be added to most melee weapons in the game and will electrocute zombies, causing them to be stunned and dealing damage. An extremely effective mod, resulting in 1-hit decapitations in most encounters with basic zombies.

The Shock Mod is given by Sinamoi upon finishing the Black Hawk Down side quest.

Base Item/Weapons Needed:

Sickle
Machete
Axe
Two-Handed Axe
Wakizashi
Katana
Tanto
Cane Knife
Sugar Cane Knife
Exotic Cane Knife
Zed's Demise
The Machete
Viking of the South
Bushmaster
Banisher
Eviscerator

Required Material

Duct Tape x 2
Wire x 2
Battery x 2

Cost

$200

Stats:

Damage + 5%
Shock Effect Rank 1
Critical Chance + 4%
Critical Damage + 25%
Critical Duration + 500%









Short Circuit Mod

Description!:

"A High dose of electricity running through a well sharpened piece of metal is - as it turns out - a **** good way to give those dumb **** a serious reason for epileptic dance routines. Follow the instructions below and you won't regret it..."

Reward for side quest Judgement Day.

Base Item/Weapons Needed:

Knife
Machete
Axe
Sword
Sickle

Required Material

Duct Tape x 3
Wire x 3
Large Battery x 3
Magnet x 2
Electronic Scrap x 2

Cost

$600

Stats:

Damage + 5%
Shock Effect Rank 3
Critical Chance + 4%
Critical Damage + 41%
Critical Duration + 500%
Propagate Probability 15%
DeathEffect (1)









Tesla Mod

Description!:

This mod is exclusive to sledgehammers, and adds a powerful shock attribute similar to that of the Magic Wand Mod. However, due to its more restricted weapon availability, it is most likely more powerful than the Magic Wand Mod.

This Mod is found in the Generator room, Laboratory area during Act III.

Base Item/Weapons Needed:

Sledgehammer
Construction Hammer
Maul
Gabriel's Sledgehammer

Required Material

Duct Tape x 3
Wire x 3
Large Battery x 2
Phone x 2
Engine parts

Cost

$1000

Stats:

Damage + 5%
Impact Effect Rank 4
Critical Chance + 6%
Critical Damage + 75%
Critical Physics Damage + 200%









Torch Mod

Description!:

The Torch Mod will set your melee weapon on fire, making it deal more damage and possibly set zombies ablaze.

Given by James Stein when finishing the Counsel of Despair quest.

Base Item/Weapons Needed:

Big Baseball Bat
Baseball Bat
Metal Baseball Bat
Stick
Wooden Baton
Tonfa
Cudgel
Exotic Mace
Kanabo
Metal Kanabo
Blunt Speaker
Home Run
Metal Baton
Heavy Baton
Police Baton
Bouncer's Pal

Required Material

Rag x 2
Glue x 2
Gas for Lighter x 2

Cost

$400

Stats:

Damage + 5%
Fire Effect Rank 1
Critical Chance + 4%
Critical Damage + 25%
Critical Duration + 500%









Toxic Mod

Description!:

The Toxic Mod will cause your weapon to become shrouded in a poisonous mist, giving it added toxic damage and the chance to infect the target, inflicting massive damage. One of the most effective mods.

Can be found in the Church during Act II.

Base Item/Weapons Needed:

Sickle, Machete, Axe
Two-handed axe, knife
cleaver
Tanto, Wakizashi
Katana
Double Blade, Reaper
Tijuana Machete
Zed's Demise
Viking of the South
Master Chef
Bushmaster, Banisher
Eviscerator
Assassin's Greed

Required Material

Oleander x 3
Detergent x 3
Suicider Meat x 2
Lemon Juice x 2
Flexible Hose x 2

Cost

$600

Stats:

Damage + 5%
Poison Effect Rank 3
Critical Chance + 4%
Critical Damage + 41%
Critical Duration + 500%
Propagate Probability 15%









Venom Mod

Description!:

The Toxic Mod will cause your weapon to become shrouded in a poisonous mist, giving it added toxic damage and the chance to infect the target, inflicting massive damage. One of the most effective mods.

Can be found during the quest "Let the waters flow", inside the first tools room.
You can go back and get it anytime!

Base Item/Weapons Needed:

Sickle, Machete, Axe
Two-Handed axe, Knife
Cleaver
Tanto, Wakizashi
Katana
Double Blade, Reaper
Machete
Zed's Demise
Viking of the South
Master Chef
Bushmaster, Banisher
Eviscerator
Assassin's Greed

Required Material

Oleander x 2
Detergent x 2
Algae x 2
Fexible Hose x 2

Cost

$400

Stats:

Damage + 5%
Poison Effect Rank 2
Critical Chance + 4%
Critical Damage + 33%
Critical Duration + 500%
Propagate Probability 10%





Firearm Mods:






Detox Gun Mod

Description!:

Reward from the quest "Insect Repellent".

Base Item/Weapons Needed:

Pistol
Heavy Pistol
McCall's 9mm

Required Material

Oleander x 2
Metal Scrap x 2
Detergent x 2
Flexible Hose

Cost

$600

Stats:

Damage + 3%
Poison Effect Rank 1
Critical Chance + 2%
Critical Damage + 25%
Critical Duration + 500%
Propagate Probability 10%





Detox Rifle Mod

Description!:

Obtainable from the quest "Show Must Go On" during Act III - Jungle.

Base Item/Weapons Needed:

Burst Rifle
Auto Rifle
Single Shot Rifle
Defender of the Motherland

Required Material

Oleander x 2
Metal Scrap x 2
Detergent x 2
Flexible Hose

Cost

$1200

Stats:

Damage + 2%
Poison Effect Rank 1
Critical Chance + 1%
Critical Damage + 25%
Critical Duration + 500%
Propagate Probability 10%





Detox Shotgun Mod

Description!:

"Below you'll find the instructions to my new invention: a shotgun that will poison every son of a bitch who catches one bit of buckshot. While they're puking their guts out, you can reload."

Laboratory map, Act III, at the bottom of a damaged metal staircase in the building that has fallen down the cliff.

Base Item/Weapons Needed:

Shotgun
Short Shotgun
Crowd Pleaser

Required Material

Oleander x 2
Metal Scrap x 2
Detergent x 2
Flexible Hose

Cost

$1200

Stats:

Damage + 2%
Poison Effect Rank 1
Critical Chance + 1%
Critical Damage + 25%
Critical Duration + 500%
Propagate Probability 10%





Pride Gun Mod

Description!:

Follow my method and you can turn your gun into something even more explosive just try not to make any mistakes while putting it together, as it may be the last mistake you ever made.

Rewarded from a quest in the Church.

Base Item/Weapons Needed:

Pistol
Heavy Pistol
McCall's 9mm

Required Material

Deodorant x 2
Metal Scrap x 2
Wire x 2
Gas for Lighter x 2

Cost

$1200

Stats:

Damage + 1%
Impact Effect Rank 1
Critical Chance + 2%
Critical Damage + 25%
Critical Physics Damage + 100%





Pride Rifle Mod

Description!:

If you carefully follow the instructions provided below you will be able to turn your rifle into an ass kicking tool!

Found in a mountain Jungle Muggers hideout in Act III - Jungle.

Base Item/Weapons Needed:

Single Shot Rifle
Burst Rifle
Auto Rifle
Defender of The Motherland

Required Material

Deodorant x 2
Metal Scrap x 2
Wire x 2
Gas for Lighter x 2

Cost

$2400

Stats:

Damage + 1%
Impact Effect Rank 1
Critical Chance + 1%
Critical Damage + 25%
Critical Physics Damage + 100%





Pride Shotgun Mod

Description!:

If you want to make your shotgun even more effective, carefully read the instructions i prepared below.

Found inside a wooden cart in the City Hall inner courtyard, after you return from the Supermarket.

Base Item/Weapons Needed:

Shotgun
Short Shotgun
Crowd Pleaser

Required Material

Deodorant x 2
Metal Scrap x 2
Wire x 2
Gas for Lighter x 2

Cost

$2400

Stats:

Damage + 1%
Impact Effect Rank 1
Critical Chance + 1%
Critical Damage + 25%
Critical Physics Damage + 100%





Shock Gun Mod

Description!:

Similar to the Shock Rifle Mod, this mod will add electric damage and a chance to electrocute enemies to shots fired from a handgun.

This mod does not work with revolvers.

Found on a shelf near a workbench in the sewers of Morseby.

Base Item/Weapons Needed:

Pistol
McCall's 9mm
Heavy Pistol

Required Material

Battery x 2
Metal Scrap x 2
Magnet x 2

Cost

$600

Stats:

Damage + 3%
Shock Effect Rank 1
Critical Chance + 2%
Critical Damage + 25%
Critical Duration + 500%
Propagate Probability 10%





Shock Rifle Mod

Description!:

The Shock Rifle Mod will give each bullet additional electric damage, as well as a chance to electrocute the enemy on a critical hit. It is only usable with Auto Rifles, Burst Rifles and Semi-Auto Rifles.

Location: Unknown (Will Update location soon)

Base Item/Weapons Needed:

Auto Rifle
Single Shot Rifle
Burst Rifle
Defender of the Motherland

Required Material

Battery x 2
Metal Scrap x 2
Magnet x 2

Cost

$1200

Stats:

Damage + 2%
Shock Effect Rank 1
Critical Chance + 1%
Critical Damage + 25%
Critical Duration + 500%
Propagate Probability 10%





Striker Gun Mod

Description!:

This Mod Is Found In The Supermarket, in Act 2,Chapter 7 it is found in the room after you encounter a few survivors. in this room are also a few punks you must deal with.

It is found on a stack of wooden crates at the back of the room near the top left corner.

Base Item/Weapons Needed:

Pistol
Heavy Pistol
McCall's 9mm

Required Material

Gas for Lighter x 2
Metal Scrap x 2
Glue x 2
Detergent x 2

Cost

$600

Stats:

Damage + 3%
Fire Effect Rank 1
Critical Chance + 2%
Critical Damage + 25%
Critical Duration + 500%
Propagate Probability 10%





Striker Rifle Mod

Description!:

Fire Mod for Assault Rifles.

Found in the Armory during the Prison portion of the game.

Base Item/Weapons Needed:

Auto Rifle
Single Shot Rifle
Burst Rifle
Defender of the Motherland

Required Material

Gas for Lighter x 2
Metal Scrap x 2
Glue x 2
Detergent x 2

Cost

$1200

Stats:

Damage + 2%
Fire Effect Rank 1
Critical Chance + 1%
Critical Damage + 25%
Critical Duration + 500%
Propagate Probability 10%






Striker Shotgun Mod

Description!:

The Striker Shotgun Mod adds minor (1x) fire damage to each shot fired and a possibility to ignite enemies. Can be used to modify the Short Shotgun, Shotgun and the Crowd Pleaser.

It is obtained by giving Sam a Medium Med Kit inside the bunker east of the River Village in the Jungle.

Base Item/Weapons Needed:

Shotgun
Short Shotgun
Crowd Please

Required Material

Gas for Lighter x 2
Metal Scrap x 2
Glue x 2
Bleach x 2

Cost

$1200

Stats:

Damage + 2%
Fire Effect Rank 1
Critical Chance + 1%
Critical Damage + 25%
Critical Duration + 500%
Propagate Probability 10%







Thrown Mods:






Deo-Bomb

Description!:

The Deo-Bomb is a grenade made from deodorant. It has a high damage output, but it's DPS is lacking.

The mod is given by Mick Fler in the Lighthouse after finishing the side quest, Tell Me Where It Hurts.

Base Item/Weapons Needed:

None.

Required Material

Deodorant x 2
Duct Tape

Cost

$50

Stats:

Critical Physics Damage = 70x





Molotov

Description!:

The Molotov Blueprint does what it's name implies. It lets you create your own Molotov Cocktails! Molotovs are good to use against large crowds of zombies.

Found in the Royal Palm Resort Hotel Building.
After getting the quest from the guard in his room, you're going to have to restart computers.
It is located in the first room the guard sends you in. It is to the right of the Thug in the room when you first walk in.

Base Item/Weapons Needed:

None.

Required Material

Alcohol x 2
Rag

Cost

$50

Stats:

300 Flammable Damage





Meat Bait

Description!:

Meat Bait is a duct taped wad of meat that you throw at the ground far in front of you to attract zombies to swarm the area where it lands much like a pipe bomb in Left 4 Dead or zombait/boombait in Red Dead Redemption Undead Nightmare

This mod is obtained from Antonio Margarette after finishing the Drop By Drop Main quest.

Base Item/Weapons Needed:

None.

Required Material

Meat x 3
Duct Tape

Cost

$50

Stats:

??????





Sticky Bomb Mod

Description!:

The Sticky Bomb Mod will cause your melee weapon to explode in a few seconds from being thrown, causing massive area of effect damage. It is unaware at this point if the level of your character will effect the amount of damage done by the blast. In the "To Kill Time" trailer it showed the hero throwing a knife at a Thug. The Thug still had a lot of health, but the throwing knife bomb blew him away in one hit. This seems to be the most effective way to take down hordes or harder enemies.

This mod is obtained from Antonio Margarette after finishing the Drowned Hope side quest.

Base Item/Weapons Needed:

Kitchen Knife
Homemade Knife
Knife
Wicked Knife
Diving Knife
Military Knife
Assassin's Greed

Required Material

Detergent
Wire
Duct Tape
Wrist Watch

Cost

$50

Stats:

Damage Type = Blast
Additional Damage + 5000
Blast Range = 300
Additional Critical Physics Damage = 70x





Sticky Bomb Mod

Description!:

The Sticky Bomb Mod will cause your melee weapon to explode in a few seconds from being thrown, causing massive area of effect damage. It is unaware at this point if the level of your character will effect the amount of damage done by the blast. In the "To Kill Time" trailer it showed the hero throwing a knife at a Thug. The Thug still had a lot of health, but the throwing knife bomb blew him away in one hit. This seems to be the most effective way to take down hordes or harder enemies.

This mod is obtained from Antonio Margarette after finishing the Drowned Hope side quest.

Base Item/Weapons Needed:

Kitchen Knife
Homemade Knife
Knife
Wicked Knife
Diving Knife
Military Knife
Assassin's Greed

Required Material

Detergent
Wire
Duct Tape
Wrist Watch

Cost

$50

Stats:

Damage Type = Blast
Additional Damage + 5000
Blast Range = 300
Additional Critical Physics Damage = 70x






Ammunition:










Pistol Ammo

Description!:

A blueprint that allows the player to make ammo. The recipe requires 2 metal scrap and 1 detergent. The recipe gives 10 rounds of pistol ammunition.

The pistol ammo recipe is located in the police station, after you enter and go up the stairs, take a right and break into the locked room with the thug inside, the pistol ammo recipe is on the table to the left of the workbench.

Base Item/Weapons Needed:

None.

Required Material

Metal Scrap x 2
Detergent

Cost

$250

Stats:

+10 Pistol Ammo





Rifle Ammo

Description!:

Located in Overpass Camp, Quest Reward "Little Prince". Talk to Claire to begin the quest.

Base Item/Weapons Needed:

None.

Required Material

Metal Scrap x 2
Detergent

Cost

$750

Stats:

+??? Rifle Ammo






Shotgun Ammo

Description!:

Police Station, Located in what looks like the Records room, on top of a Shelf in the middle of the room.

Also Spawns on Desk(After Side Quest: Side Quest is Unknown I will update later) before the Workbench room in the Laboratory.

Base Item/Weapons Needed:

None.

Required Material

Metal Scrap x 2
Detergent

Cost

$500

Stats:

+??? Shotgun Ammo












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Specialty Mods"New Mods With (Patch 1.3.0)" :






Assassin's Poison Mod

Description!:


"Brass Knuckles, a couple blades and poison thorns - that is my answer to the urgent demand born within the couple last days. Put all of them together according to the description below and don't hesitate to use it when you come across a living dead. You have to be quick and determined - leave the rest to my super brass knuckles..."


Found on the Resort map, inside the southern most island bar, behind a locked door, on the counter.

Base Item/Weapons Needed:

Spiked Brass Knuckles
Badass Brass Knuckles
Brutal Brass Knuckles

Required Material

Oleander x 3
Bleach x 3
Suicider Meat x 2
Lemon Juice x 2
Flexible Hose x 2
Blade x 4
Bolts x 4
Metal Scrap x 2

Cost

$600

Stats:

Damage + 5%
Poison Effect Rank 3
Critical Chance + 4%






Bloody Mary Mod

Description!:


"Considering the circumstances we found ourselves in we have to cope with whatever we can. Thus, decided to devise the most effective weapon I could make from the parts I had handy. The result of my efforts is a metal club wrapped in to a barb wire and a couple other gadgets so thoughtfully that every poor bastard that finds himself on the business end of it is literally pissing blood."


Found in the Laboratory, in the bathroom, in one of the stalls.

Base Item/Weapons Needed:

Baton

Required Material

Duct Tape x 3
Wire x 3
Large battery x 2
Phone x 2
Electronic Scrap x 2
Glue x 2
Rag x 2

Cost

$1000

Stats:

Bleed Effect Rank 4
Critical Chance + 8%





Bluntly Shocked Mod

Description!:


"This is a truly epic version of the electric club. It crushes, squashes, wounds and, on top of that, causes convulsions. Its simply a magic club like the ones you see in some fantasy movies, only real. Necessity is the mother of invention, right?"

Location: Unknown (will update later)

Base Item/Weapons Needed:

Unknown(will update later)

Required Material

Barbed Wire x 2
Duct Tape x 2
Electronic Scrap x 2
Large Battery x 2
LP4000 Battery
Magnet x 2
Wire x 3

Cost

$ ???? unknown (will update later)

Stats:

unknown will update later




Shocking Crowbar Mod

Description!:



"What will result from a combination of a sturdy crowbar, weight plates and electricity? Follow the instructions below and you will have a chance to see for yourself. There's not much effort you'll need to put into this and the effect you get will be a blast, I swear."


Found in the Jungle in the River Village in Matutero's hut on the shelf beside the Workbench.

Base Item/Weapons Needed:

Crowbar

Required Material

Duct Tape x 3
Wire x 3
Large Battery x 3
Phone x 2
Belt x 2
Weight Plate x 2
Bolts x 2
Cost

$1000

Stats:

Impact Effect Rank 4
Critical Chance + 8%






Heavy Duty Mod

Description!:




"Do you know what a Kanabo is? It's a goddamn heavy piece of metal club straight from Japan. In the hands of a strong enough person it makes for a truly destructive weapon. Now imagine such a club with blades and a strong electronic charge added to it. The effects? Total annihilation. Check it for yourself."


Found in Moresby, in the electronics shop where you collect the transformer and some cable for Carl in the quest Radio Ga Ga. The mod is on the floor in front of the counter. The shop is the perfectly rectangular building, two buildings east of the docks.

Base Item/Weapons Needed:

Metal Kanabo

Required Material

Duct Tape x 3
Wire x 3
Large Battery x 2
Belt x 2
LP4000 Battery
Electronic Scrap x 2
Blade x 2
Bolts x 3
Metal Scrap x 2

Cost

$1500

Stats:

Impact Effect Rank 5
Critical Chance + 10%




Hot Rod Mod

Description!:





"The instruction below will allow you to heat up the blade of a machete to a temperature so high you will be able to cut through the flesh of the walking dead like butter. I advise you to be cautious while using - it can cause serious burns."

Found in Moresby in front of the Police Station, on a desk, beside the fence.

Base Item/Weapons Needed:

Machete
Tijuana Machete

Required Material

Duct Tape x 2
Wire x 2
Large Battery x 2
Belt
Large Battery
LP4000 Battery

Cost

$1000

Stats:

Fire Effect Rank 4
Critical Chance + 10%





Juggernaut Gauntlets Mod

Description!:






"I figured out how to upgrade the brass knuckles to make every user of the toy a KO expert. I assure you I made one of those for myself and tested in real-life environment. Let the fact that I lived to write down this manual be the proof of the weapon's efficiency."


Found in Moresby in an abandoned market, on the ground beside a desk along the west wall. The market is at the large intersection south / south-west of the Warehouse.

Base Item/Weapons Needed:

Exotic Brass Knuckles

Required Material

Duct Tape x 3
Wire x 3
Phone x 2
Belt x 2
LP4000 Battery x 2

Cost

$600

Stats:

Unknown (will update later)





Justice Mod

Description!:






"You surely have access to a hammer. It just takes some looking around and playing MacGyver to change the simplest tool into a makeshift weapon capable of crushing and knocking down the largest thugs you come across. In other words - the dream of every handyman."


Found in the Jungle, in the bunker just west of the River Village, where you find Sam. The bunker is surrounded by (and filled with) irradiated water. The mod is on the floor at the top of the ladder.

Base Item/Weapons Needed:

Heavy Hammer

Required Material

Duct Tape x 2
Wire x 2
Battery x 3
Metal Scrap x 2
Weight Plate
Gears
Clamp x 2

Cost

$600

Stats:

Impact Effect Rank x 3
Critical Chance + 8%





Medieval Mod

Description!:






"By following my guidelines you will make your kanabo able to not only smash bones and crack skulls but also gut the veins out, literally. I'm not kidding, you'll hit a guy with this and he will be spilling blood as if shot with a shotgun."


Found in Moresby in Stan Dart's House during "Grasp All, Lose All." It is on a small table near the couch.

Base Item/Weapons Needed:

Kanabo

Required Material

Duct Tape x 3
Wire x 3
Large Battery x 2
Phone x 2
Electronic Scrap x 2
Barbed Wire x 2
Nails x 2

Cost

$1000

Stats:

Bleed Effect Rank 4
Critical Chance + 8%




Pick-and-ohm Mod

Description!:







"In short - the description in front of you will teach you how to improve a regular pickaxe and change it into a tool of destruction. Attach batteries here, put some additional weight there - you'll find the details below. Simple, smart and deadly."


Found in Moresby, in the house where you kill Mugambe's wife and daughter during the quest "In Cold Blood." It is in the furthest back room, where Mugambe's daughter spawns, on a desk against the wall to your right, as you enter the room.

Base Item/Weapons Needed:

Pickaxe

Required Material

Duct Tape x 2
Wire x 2
Battery x 3
Metal Scrap x 2
Weight Plate
Gears
Clamp x 2

Cost

$600

Stats:

Damage + 5%
Impact Effect Rank 4
Critical Chance + 8%





Police Brutality Mod

Description!:







"Provided you manage to combine everything as shown in the instruction you will receive a homemade electric club, which makes it a better model when compared to its commercial version, as it comes equipped with additional features. First you need to find a piece of wooden rod and then follow the description below. Good luck"


Found in the Laboratory, in the warehouse where the fuses are found during the quest "Power Slaves." The mod is on one of the desks in the room. The warehouse is just northeast of the main building. !NOTICE! I believe it is since a recent update that the name of this mod is now the 'Bodily Harm Mod.'

Base Item/Weapons Needed:

Tonfa

Required Material

Duct Tape x 3
Wire x 3
Large Battery x 2
Phone x 2
Electronic Scrap x 2
Nails x 2
Clamp x 2

Cost

$1000

Stats:

Shock Effect Rank 3
Critical Chance + 8%





Shocking Sledge Mod

Description!:






"A large, double-handed hammer itself is quite a weapon against the plague of those salivating tramps. If you add some load to it, throw in a couple gimmicks and run an electric charge through the head your enemies will launch on impact as if from a catapult."


Found in the Jungle, in the bunker just west of the Ghost Town, in the back room, on a desk. The Ghost Town is where you first see a Butcher. It is in the center of the map, just south of dead-end of fork off the main road.

Base Item/Weapons Needed:

Maul

Required Material

Battery x 3
Clamp x 2
Duct Tape x 2
Gears
Metal Scrap x 2
Weight Plate
Wire x 2

Cost

$600

Stats:

Shock Effect Rank 3
Critical Chance + 8%





Shredder Mod

Description!:







"Below I described how to turn a regular baseball bat into a small, handy sawmill. You put together various sharp junk and tools and then combine them to maximize the destructive force of such a club. The unfortunate punk who gets hit by something like that will bleed out before he hits the ground."


Found on the Laboratory map, on the roof of the house where you are sent to acquire samples of infected muscle tissue for the side quest "Rotting Flesh."

Base Item/Weapons Needed:

Baseball Bat
Big Baseball Bat

Required Material

Circular Blade
Bolts x 2
Clamp x 2
Metal Scrap x 2
Glue x 2
Rag x 2

Cost

$1000

Stats:

Bleed Effect Rank 5
Critical Chance + 10%





Taser Mod

Description!:







"An electric stun weapon that shoots electrodes generating high voltage with low intensity electric current. A hit with the electrodes results in strong pain and disruption of the nervous system and in consequence a complete temporary stunning of the victim."


Location Unknown (will update later)

Base Item/Weapons Needed:

Unknown (will update later)

Required Material

Unknown (will update later)

Cost

$ Unknown (will update later)

Stats:

Unknown (will update later)





Rending Claws Mod

Description!:







"Regular brass knuckles may not suffice to handle someone how doesn't feel a thing and the only thing they want is to eat your face. One needs something more. The inspiration for my upgraded brass knuckles was a certain superhero - after mounting a couple sizeable blades you will level the battlefield when you're confronted with one of those freaks. I can only wish you luck, friend."


Found in the Resort on a table beside one of the bungalows at the southeast end of the Silver Bungalows. The basement area with the transformers that need to be turned on during the quest, "A Ray of Hope" is right beside the bungalow.

Base Item/Weapons Needed:

Spiked Brass Knuckles
Badass Brass Knuckles
Brutal Brass Knuckles

Required Material

Blade x 4
Bolts x 4
Metal Scrap x 2

Cost

$600

Stats:

Damage + 5%
Bleed Effect Rank 3
Critical Chance + 4%











Developer's Craft Mod (1-?) [Unlocked By Finding the Hidden Colored Skulls and taking them to there Drop Spots]







Developer's No. 1 Craft

Description!:

"Electro body."

The Orange Skull unlocks the Developer's Craft Mod #1.
It is found under a flight of stairs in the supermarket where you have to kill punks. After that a pile of skulls is in the sewer right after that quest. When you come to a part where the water is green and radioactive, there is a ladder on the right. Upstairs in the room is it's drop point.

Base Item/Weapons Needed:

??? Unknown??? (Will Update Later!)

Required Material

Diamonds x 5
Battery

Cost

$10000

Stats:

Shock Effect Rank 6
Critical Chance + 1%
Critical Damage + 500%
Critical Duration + 1000%






Developer's No. 2 Craft

Description!:

"This is Cr33zz revange for endless crunch!".


The Green Skull unlocks the Developer's Craft Mod #2. It is located in the south eastern portion of the Resort map, in a rocky area surrounded by water that seemingly cuts a road in half, this is just before the drop off location for the blue skull. Scaling up one of the sides reveals the Green Skull in an open briefcase.


Dropping off this skull in the supermarket near a bunch of teddy bears reveals the 2nd Developer Craft Mod.

Base Item/Weapons Needed:

??? Unknown??? (Will Update Later!)

Required Material

Diamonds x 5
Battery

Cost

$10000

Stats:

Damage + 1%
Impact Effect Rank 5
Critical Chance + 25%
Critical Damage + 10%
Critical Duration + 500%
Critical Physics Damage + 350%






Developer's No. 3 Craft

Description!:

"Plaguebearer!"

The Blue Skull unlocks the Developer's Craft Mod #3.

Base Item/Weapons Needed:

??? Unknown??? (Will Update Later!)

Required Material

Oleander
Diamonds x 5

Cost

$10000

Stats:

Poison Effect Rank 6
Critical Chance + 100%
Critical Damage + 10%
Critical Duration + 1000%







Developer's No. 4 Craft

Description!:

"Just mindblowing craft by Simon!"

The Purple Skull unlocks the Developer's No. 4 Craft

Base Item/Weapons Needed:

??? Unknown??? (Will Update Later!)

Required Material

Battery
Diamonds x 5

Cost

$10000

Stats:

Brainblast x 6
Critical Chance + 75%





Developer's No. 666 Craft

Description!:

"Beware the power of gloVA!"

The Brown Skull unlocks the Developer's Craft Mod #666.

Base Item/Weapons Needed:

??? Unknown??? (Will Update Later!)

Required Material

Diamonds x 5

Cost

$10000

Stats:

Damage + 300%
Impact Effect Rank 6
Critical Chance + 10%
Critical Damage + 300%
Critical Duration + 700%
Critical Physics Damage + 200%






All Skulls Location & Drop Offs



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Orange Skull:






Purple Skull:





Blue Skull:





Green Skull:





Brown Skull:





Achievements!



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Rootin Tootin Lootin - Loot 5 Exceptional Weapons. 30G

Tis but a flesh wound! -Sever 100 limbs. 10G

There and back again - Explore the entire island. 30G

Catch! - Kill the infected with a grenade blast. 10G

Road Trip - Drive a total distance of 10 kilometers. 10G

Cardio - Travel a distance of 20 kilometers on foot. 10G

Swing them sticks - Kill 150 enemies using Analog Fighting controls. 25G

Gesundheit! - Heal yourself with a med-kit 100 times. 10G

Light my fare - Set 10 zombies on fire simultaneously. 20G

10 heads are better than 1 - Kill 10 zombies in a row with headhsots. 15G

A taste of everything - Kill a zombie with 10 different melee weapons. 25G

One is all I need - Kill 5 infected in a row with a single blow. 20G

Cant touch this Use a hammer to kill a series of 15 zombies without taking damage. 20G

Humanitarian - Kill 50 human enemies. 15G

Tae Kwon Leap - Kill 25 zombies with your bare fists. 25G

I want one of those - Customize 25 weapons. 30G

Karma-geddon - Kill 50 zombies using a vehicle. 15G

To put it bluntly - Kill 250 zombies using blunt melee weapons. 25G

Hack & Slash - Kill 250 zombies using edged melee weapons. 25G

Guns dont kill but they help - Kill 250 zombies using firearms. 25G

Need a hand?- Join another players game. 10G

Warranty Void if Used Create a customized weapon. 10G

Gotta findem all- Find 60 collectibles. 20G

Nearly there- Find 120 collectibles. 25G

Steam Punk - Create weapons to rival the gods of fire or thunder. 30G

Originality Play in a co-op team of 4 different playable characters. 10G

Together in the light - Complete 5 quest in a single co-op game with the same partners. 10G

Going steady - Complete 25 quest while playing with at least one co-op partner. 25G

Rageman - Kill 100 enemies with fury attacks. 25G

People Person - Play with 10 different co-op partners for at least 15 minutes each. 10G

Mnage trois - Complete 5 quest with 3 co-op partners. 25G

Right 4 Life - Complete act I with 4 different characters. 30G

A very special day - Kill 250 zombies with modified weapons. 30G

School of hard knocks- Reach level 50. 30G

Knock, Knock- Breach a locked door with the first blow. 15G

Busy, busy, busy - Finish 75 quest cumulatively. 60G

Learning the ropes - Reach level 10. 10G

Dedicated student - Reach level 25. 25G



More Coming Soon!!!


Last edited by AustinDockery ; edited 27 times in total

The following 2 users thanked AustinDockery for this useful post:

Blackwolfrunnin (11-03-2011), the_hillbilly (10-01-2011)
#2. Posted:
13F
  • 1000 Thanks
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This isn't every mod though.
#3. Posted:
AustinDockery
  • Resident Elite
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Still in Progress i Posted it now because my power may go out dont want to lose all my work :s im finishing it up now though!
#4. Posted:
JMM
  • TTG Addict
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Very nice and organize post

good work bro
#5. Posted:
AustinDockery
  • Resident Elite
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JMM wrote Very nice and organize post

good work bro




Thanks man! I appreciate it! Check back later when its Complete!
#6. Posted:
dooooobiie
  • New Member
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Forgot the lighting mod, the developer mods, rifle ammo, pistol ammo, pride pistol, shock rifle, striker shotgun(maybe), and I heard there's a "thunder mod" but I dont have it yet.
Edit: Actually, scratch that. You left out A LOT lol.
#7. Posted:
AustinDockery
  • Resident Elite
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dooooobiie wrote Forgot the lighting mod, the developer mods, rifle ammo, pistol ammo, pride pistol, shock rifle, striker shotgun(maybe), and I heard there's a "thunder mod" but I dont have it yet.
Edit: Actually, scratch that. You left out A LOT lol.




Check again ;) plus i said it wasn't complete yet lol. I just finished all the Weapon Mods, Now I am finishing up the Firearm Mods.
#8. Posted:
AustinDockery
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Status: Offline
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There we Go now its Completely Finished, Leave Comments tell me What yall think. Also Post a comment if any of this info needs updating!
#9. Posted:
13F
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Status: Offline
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Add spoilers.
I hate scrolling through this whole post.
#10. Posted:
i1ovemydog
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inv echo z blurzz plz and thank u
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