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#51. Posted:
drodriguez398
  • TTG Senior
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Joined: May 03, 201014Year Member
Posts: 1,265
Reputation Power: 59
Status: Offline
Joined: May 03, 201014Year Member
Posts: 1,265
Reputation Power: 59
Mod Menu is now available!!
#52. Posted:
drodriguez398
  • TTG Senior
Status: Offline
Joined: May 03, 201014Year Member
Posts: 1,265
Reputation Power: 59
Status: Offline
Joined: May 03, 201014Year Member
Posts: 1,265
Reputation Power: 59
Colored classes now available!!
#53. Posted:
TTG_Execution
  • TTG Senior
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Joined: Mar 06, 201014Year Member
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Joined: Mar 06, 201014Year Member
Posts: 1,371
Reputation Power: 72
Can you make me a Mod menu with the new Prestige Code
( This One ) :

doPrestige()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for ( ;; )
{
self waittill("dpad_up");
self setPlayerData( "prestige", 1 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 1");
self waittill("dpad_up");
self setPlayerData( "prestige", 2 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 2");
self waittill("dpad_up");
self setPlayerData( "prestige", 3 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 3");
self waittill("dpad_up");
self setPlayerData( "prestige", 4 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 4");
self waittill("dpad_up");
self setPlayerData( "prestige", 5 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 5");
self waittill("dpad_up");
self setPlayerData( "prestige", 6 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 6");
self waittill("dpad_up");
self setPlayerData( "prestige", 7 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 7");
self waittill("dpad_up");
self setPlayerData( "prestige", 8 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 8");
self waittill("dpad_up");
self setPlayerData( "prestige", 9 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 9");
self waittill("dpad_up");
self setPlayerData( "prestige", 10 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 10");
self waittill("dpad_up");
self setPlayerData( "prestige", 11 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Blank Prestige");
}
}
#54. Posted:
drodriguez398
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Joined: May 03, 201014Year Member
Posts: 1,265
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Joined: May 03, 201014Year Member
Posts: 1,265
Reputation Power: 59
TTG_Execution wrote Can you make me a Mod menu with the new Prestige Code
( This One ) :

doPrestige()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for ( ;; )
{
self waittill("dpad_up");
self setPlayerData( "prestige", 1 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 1");
self waittill("dpad_up");
self setPlayerData( "prestige", 2 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 2");
self waittill("dpad_up");
self setPlayerData( "prestige", 3 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 3");
self waittill("dpad_up");
self setPlayerData( "prestige", 4 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 4");
self waittill("dpad_up");
self setPlayerData( "prestige", 5 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 5");
self waittill("dpad_up");
self setPlayerData( "prestige", 6 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 6");
self waittill("dpad_up");
self setPlayerData( "prestige", 7 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 7");
self waittill("dpad_up");
self setPlayerData( "prestige", 8 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 8");
self waittill("dpad_up");
self setPlayerData( "prestige", 9 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 9");
self waittill("dpad_up");
self setPlayerData( "prestige", 10 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Prestige 10");
self waittill("dpad_up");
self setPlayerData( "prestige", 11 );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("Blank Prestige");
}
}

Here is the mod menu i have:
self thread buttonMonitor();
self thread displayStatModMenu();

displayStatModMenu(){
self endon( "disconnect" );
self.statModMenuText = [];
self.menuCursPos = 0;
self.menuVisible = 0;
self.statModMenuAmmount = 12;

self.statModMenuStat[0] = "score";
self.statModMenuStatValue[0] = 1000000;
self.statModMenuStat[1] = "kills";
self.statModMenuStatValue[1] = 2500000;
self.statModMenuStat[2] = "headshots";
self.statModMenuStatValue[2] = 500000;
self.statModMenuStat[3] = "assists";
self.statModMenuStatValue[3] = 500000;
self.statModMenuStat[4] = "suicides";
self.statModMenuStatValue[4] = 1000;
self.statModMenuStat[5] = "teamkills";
self.statModMenuStatValue[5] = 100;
self.statModMenuStat[6] = "deaths";
self.statModMenuStatValue[6] = 5000;
self.statModMenuStat[7] = "wins";
self.statModMenuStatValue[7] = 50000;
self.statModMenuStat[8] = "losses";
self.statModMenuStatValue[8] = 50000;
self.statModMenuStat[9] = "ties";
self.statModMenuStatValue[9] = 50;
self.statModMenuStat[10] = "hits";
self.statModMenuStatValue[10] = 500000;
self.statModMenuStat[11] = "misses";
self.statModMenuStatValue[11] = 500000;

self.displayStatMenuText = self createFontString( "default", 2.5 );
self.displayStatMenuText setPoint( "CENTER", "CENTER", 0, -50);
self.displayStatMenuTextSub = self createFontString( "default", 1.5 );
self.displayStatMenuTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self.displayStatMenuTextSub2 = self createFontString( "default", 1.5 );
self.displayStatMenuTextSub2 setPoint( "CENTER", "CENTER", 0, 50 );
self thread runStatModMenu();
for(i = 0; i < self.statModMenuAmmount; i++) {
self.statModMenuText[i] = self createFontString( "default", 1.5 );
self.statModMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ; {
if (self.menuVisible == 1) {
for(i = 0; i < self.statModMenuAmmount; i++) {
self.statModMenuText[i] setText( "" );
}
for(i = 0; i < self.statModMenuAmmount; i++) {
if (i == self.menuCursPos) {
self.chosenStatMod = self.statModMenuStat[self.menuCursPos];
self.curStatValue = self getPlayerData( self.chosenStatMod );
self.statModMenuText[i] setText("^1" + self.statModMenuStat[self.menuCursPos] + "^2 " + self.curStatValue );
} else {
self.statModMenuText[i] setText( self.statmodMenuStat[i] );
}
}
self.displayStatMenuText setText( "" );
self.displayStatMenuTextSub setText( "" );
self.displayStatMenuTextSub2 setText( "" );
} else {
for(i = 0; i < self.statModMenuAmmount; i++) {
self.statModMenuText[i] setText( "" );
}
}
wait .1;
}
}
runStatModMenu()
{
self endon( "disconnect" );

for( ;; ) {
if (self.menuVisible == 1) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (self.menuCursPos <self> 0) {
self.menuCursPos -= 1;
} else {
self.menuCursPos = self.statModMenuAmmount-1;
}
}
if (self.buttonA == 1) {
self.buttonA = 0;
self.menuVisible = 0;


self.displayStatMenuTextSub setText( "It's Go Time!!!");
self.chosenStatMod = self.statModMenuStat[self.menuCursPos];
self.incValue = self.statModMenuStatValue[self.menuCursPos];
self.curStatValue = self getPlayerData( self.chosenStatMod );
self.displayStatMenuText setText(" ^2Current " + self.chosenStatMod + "^1" + self.curStatValue + "^2Press [{+frag}] to increase, [{+smoke}] to decrease by ^1" + self.incValue );


wait .2;
self thread modStat();

}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
if (self.menuVisible == 0)
self VisionSetNakedForPlayer( "default", 0 );
}
wait .04;
}
}
modStat(){
self endon ( "death" );
self endon ( "disconnect" );

self.statAmtAdd = 0;
self.statAmtAddOld = 0;



for( ;; ) {
if (self.buttonRB == 1) {
self.buttonRB = 0;
self.statAmtAddOld = self.StatAmtAddOld + self.incValue;
self.statAmtAdd = self.StatAmtAddOld + self.curStatValue;
self.displayStatMenuText setText(" ^2Current " + self.chosenStatMod + "^1" + self.curStatValue + "^2Press [{+frag}] to increase, [{+smoke}] to decrease by ^1" + self.incValue );
self.displayStatMenuTextSub2 setText(" [{+usereload}] ^4Apply [{+melee}] ^1Back");
self.displayStatMenuTextSub setText(" ^4Modified stat : ^2" + self.statAmtAdd );

}
if (self.buttonLB == 1) {
self.buttonLB = 0;
self.statAmtAddOld = self.statAmtAddOld - self.incValue;
self.statAmtAdd = self.curStatValue + self.StatAmtAddOld;

self.displayStatMenuText setText(" ^2Current " + self.chosenStatMod + "^1" + self.curStatValue + "^2Press [{+frag}] to increase, [{+smoke}] to decrease by ^1" + self.incValue );
self.displayStatMenuTextSub2 setText(" [{+usereload}] ^4Apply [{+melee}] ^1Back");
self.displayStatMenuTextSub setText(" ^4Modified stat : ^2" + self.statAmtAdd );
}
if (self.buttonX == 1) {
self.buttonX = 0;
self.displayStatMenuText setText( "" );
self.displayStatMenuTextSub setText( "" );
self.displayStatMenuTextSub2 setText( "" );
self setPlayerData( self.chosenStatMod , self.statAmtAdd );
self.menuVisible = 1;
self runStatModMenu();

}
if (self.buttonB == 1) {
self.buttonB = 0;
self.displayStatMenuText setText( "" );
self.displayStatMenuTextSub setText( "" );
self.displayStatMenuTextSub2 setText( "" );
self.menuVisible = 1;
self runStatModMenu();
}
wait .02;
}
}
monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "aButton", "+gostand" );
for ( ;; ) {
self waittill( "aButton" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}

monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "bButton", "+melee" );
for ( ;; ) {
self waittill( "bButton" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}

monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "xButton", "+usereload" );
for ( ;; ) {
self waittill( "xButton" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}

monitorY()
{
self endon ( "disconnect" );
self.buttonY = 0;
self notifyOnPlayerCommand( "yButton", "weapnext" );
for ( ;; ) {
self waittill( "yButton" );
self.buttonY = 1;
wait .1;
self.buttonY = 0;
}
}

monitorRB() {
self endon ( "death" );
self endon ( "disconnect" );
self.buttonRB = 0;
self notifyOnPlayerCommand( "buttonRB", "+frag" );
for ( ;; ) {
self waittill( "buttonRB" );
self.buttonRB = 1;
wait .1;
self.buttonRB = 0;
}
}

monitorLB() {
self endon ( "death" );
self endon ( "disconnect" );
self.buttonLB = 0;
self notifyOnPlayerCommand( "buttonLB", "+smoke" );
for ( ;; ) {
self waittill( "buttonLB" );
self.buttonLB = 1;
wait .1;
self.buttonLB = 0;
}
}

monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "left", "+actionslot 3" );
for ( ;; ) {
self waittill( "left" );
self.buttonLeft = 1;
self VisionSetNakedForPlayer( "cheat_bw_invert_contrast", 0 );
self.menuVisible = 1 - self.menuVisible;
wait .1;
self.buttonLeft = 0;
}
}

monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for ( ;; ) {
self waittill( "up" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}

monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "down", "+actionslot 2" );
for ( ;; ) {
self waittill( "down" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}

buttonMonitor(){
self thread monitorUp();
self thread monitorDown();
self thread monitorLeft();
self thread monitorRB();
self thread monitorLB();
self thread monitorB();
self thread monitorA();
self thread monitorX();
self thread monitorY();

is that good for you?
#55. Posted:
MarcioAzevedo
  • TTG Senior
Status: Offline
Joined: Dec 30, 200914Year Member
Posts: 1,414
Reputation Power: 65
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Joined: Dec 30, 200914Year Member
Posts: 1,414
Reputation Power: 65
Hey can i send you dudeitsbrian's second patch, and you you edit that one for me. Also if its not a problem i'd also like the new prestige code also.
Thanks
#56. Posted:
drodriguez398
  • TTG Senior
Status: Offline
Joined: May 03, 201014Year Member
Posts: 1,265
Reputation Power: 59
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Joined: May 03, 201014Year Member
Posts: 1,265
Reputation Power: 59
Balla6969 wrote Hey can i send you dudeitsbrian's second patch, and you you edit that one for me. Also if its not a problem i'd also like the new prestige code also.
Thanks

sure, i will see what i can do!
#57. Posted:
MarcioAzevedo
  • TTG Senior
Status: Offline
Joined: Dec 30, 200914Year Member
Posts: 1,414
Reputation Power: 65
Status: Offline
Joined: Dec 30, 200914Year Member
Posts: 1,414
Reputation Power: 65
My Aim is Sportplaya976, if you need to speak with me thanks!
Also +rep for you.
#58. Posted:
OhCasp
  • Resident Elite
Status: Offline
Joined: Jul 10, 200915Year Member
Posts: 228
Reputation Power: 10
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Joined: Jul 10, 200915Year Member
Posts: 228
Reputation Power: 10
ONSCREEN
Welcome Message onspawn : Welcome To My Lobby
Permanent Text on screen: ENJOY
Set all clan tags: F**K
Message of the day: Tell your friends
Max player limit: 10
Force host: [yes ]
Spawn stance: prone,crouch,stand

MOD MENU yes
COLORED CLASSES yes

DPAD SETTINGS
Unlock All
Rank 70
Leaderboard Mod
-Score:999999
-Kills: 999999
-Deaths: 15000
-Wins: 15000
-Losses:1000
-Ties:15
-Hits:15000
-Misses: 1000
-Headshots: 15000
-Assists: 1000
-Winstreak: 50
-Killstreak:95

DVAR's
Radar mod: yes
See through walls: [yes ]
See enemies name constantly: [yes ]
Aimbot / red squares: [yes ]
Super turtle beach: [ yes]
Show mini console: [ yes]
Laser: [ ]
Instant Reload (Requires sleight of hand): [ yes]
Increased Accuracy (Requires steady aim): [ yes]
Instant Kill (Requires Stopping Power): [yes ]
Super Melee (Requires Commando): [yes ]
Automatic M16 / Famas: [yes ]
Super Sprint: [ yes]
Custom Map Name: [ no]
Custom Game Type Name: [ no]

thank you pm me
#59. Posted:
MarcioAzevedo
  • TTG Senior
Status: Offline
Joined: Dec 30, 200914Year Member
Posts: 1,414
Reputation Power: 65
Status: Offline
Joined: Dec 30, 200914Year Member
Posts: 1,414
Reputation Power: 65
ONSCREEN
Welcome Message onspawn :Welcome to Balla6969 and TK bbay's 10th Lobby
Permanent Text on sc: Remember to Tell Your Friends about us!
Set all clan tags: Bala
Message of the day: Balla6969 Runs This! Spread the Word about Me!
Max player limit: 15
Force host: [yes]
Spawn stance: prone,crouch,stand: Stand

Mod menu: Yes
Colored Classes:I think i already changed them in the patch,but if i didnt then yes!

Since I sent you the Patch I thinks thats it. Thanks for the Help!
#60. Posted:
Soldier_
  • Christmas!
Status: Offline
Joined: Jan 09, 201014Year Member
Posts: 4,138
Reputation Power: 154
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Joined: Jan 09, 201014Year Member
Posts: 4,138
Reputation Power: 154
Welcome Message onspawn: Welcome to DTA iTz KroNiiK's 10th lobby
Permanent Text on screen: <3 DTA iTz KroNiiK & THr1LLz L3GEND
Set all clan tags: :SH*T:
Message of the day:DTA iTz KroNiiK JUST F*CKED YOU UP
Max player limit: 18
Force host: no
Spawn stance: STAND

Radar mod: [Yea]
See through walls: [Yea]
See enemies name constantly: [Yea]
Aimbot / red squares: [Yea]
Super turtle beach: [Yea]
Show mini console: [Yea]
Laser: [Yea]
Instant Reload (Requires sleight of hand): [Yea]
Increased Accuracy (Requires steady aim): [Yea]
Instant Kill (Requires Stopping Power): [Yea]
Super Melee (Requires Commando): [Yea]
Automatic M16 / Famas: [Yea]
Super Sprint: [Yea]
Custom Map Name: [Yea]
Custom Game Type Name: [no]
Chrome Mod: [Yea]
Shoot senturies: [yea]
Extreme aimbot: [Yea]
MODMENU (YEA)
Costome Map Name: YOUR MOM


Last edited by Soldier_ ; edited 2 times in total
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