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|Release| Real time on Jtag | Modding in real time
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|Release| Real time on Jtag | Modding in real timePosted:
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Joined: Dec 11, 201013Year Member
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Status: Offline
Joined: Dec 11, 201013Year Member
Posts: 2,509
Reputation Power: 133
In this tutorial I will be showing you how to get real time on your jtaged xbox 360
This allows...
SDK Neighborhood implementation.
Full console memory control, physical and temporary memory. Includes swapping files and Real time editing at any time on the console.
Screenshot support
console Rebooting, to either dash, current title, or even a cold reboot which restarts the xbox.
Game management, start a game or restart a game at any time from your computer
Watson Debugging
see when xex's are launched and shut down
VS debugging
PPC debugging
breakpoints
Freeze and Unfreeze the console at any point
Print system info
Open/Close disk tray
Full console memory control, physical and temporary memory. Includes swapping files and Real time editing at any time on the console.
Screenshot support
console Rebooting, to either dash, current title, or even a cold reboot which restarts the xbox.
Game management, start a game or restart a game at any time from your computer
Watson Debugging
see when xex's are launched and shut down
VS debugging
PPC debugging
breakpoints
Freeze and Unfreeze the console at any point
Print system info
Open/Close disk tray
This has nothing to do with getting online, it won't make 0.000000000000001% progress towards getting you online.What you will be able to do with this is mod games in real time hence the name real time. This does not mean you can connect to xbox live.
Real time allows the edit of patches and other files on the jtag with out the need to stop the game.
You will require:
A Jtagged Xbox 360 connected to your home network
Dashlaunch installed
[ Register or Signin to view external links. ]
The Xbox 360 SDK installed on your computer (If you Google XDKSetupXenon11164.3.exe you might find it)
Getting started:
This guide will presume you have some basic knowledge about your Jtagged Xbox 360, Dashlaunch will already be installed and you will have some way of copying files on to your Xbox 360's internal hard drive.
Copy xbdm.xex to the root of your internal hard drive.
Now edit your launch.ini (should also be on the root of your hard drive) and add:
[Plugins]
plugin1 = Hdd:\xbdm.xex
Here is [ Register or Signin to view external links. ] to refer to if you are having trouble.
[ Register or Signin to view external links. ]
When xbdm.xex is on the root of your hard drive, and you have told your launch.ini to load xbdm.xex as a plugin turn your console off and turn it back on again. The xbdm plugin will load and always be running in the background.
You should now be ready to configure the Xbox 360 SDK to find your Jtag.
Click the Xbox 360 Neighborhood icon on your desktop, then click Add Xbox 360
[ Register or Signin to view external links. ]
Click next
[ Register or Signin to view external links. ]
Enter the IP address of your Jtagged Xbox 360
[ Register or Signin to view external links. ]
If you do not know the IP address of your console you can find it out under System Settings > Network Settings > (Select wired or wireless depending on your 360's connection) > Configure Network
Your IP address will be shown:
[ Register or Signin to view external links. ]
Next set your Jtag as the default Xbox 360 Development Kit when asked
[ Register or Signin to view external links. ]
You should now be setup
[ Register or Signin to view external links. ]
Once you have installed this you should now beable to access real time editor I will not be showing you how to because it is very simple.
A Jtagged Xbox 360 connected to your home network
Dashlaunch installed
[ Register or Signin to view external links. ]
The Xbox 360 SDK installed on your computer (If you Google XDKSetupXenon11164.3.exe you might find it)
Getting started:
This guide will presume you have some basic knowledge about your Jtagged Xbox 360, Dashlaunch will already be installed and you will have some way of copying files on to your Xbox 360's internal hard drive.
Copy xbdm.xex to the root of your internal hard drive.
Now edit your launch.ini (should also be on the root of your hard drive) and add:
[Plugins]
plugin1 = Hdd:\xbdm.xex
Here is [ Register or Signin to view external links. ] to refer to if you are having trouble.
[ Register or Signin to view external links. ]
When xbdm.xex is on the root of your hard drive, and you have told your launch.ini to load xbdm.xex as a plugin turn your console off and turn it back on again. The xbdm plugin will load and always be running in the background.
You should now be ready to configure the Xbox 360 SDK to find your Jtag.
Click the Xbox 360 Neighborhood icon on your desktop, then click Add Xbox 360
[ Register or Signin to view external links. ]
Click next
[ Register or Signin to view external links. ]
Enter the IP address of your Jtagged Xbox 360
[ Register or Signin to view external links. ]
If you do not know the IP address of your console you can find it out under System Settings > Network Settings > (Select wired or wireless depending on your 360's connection) > Configure Network
Your IP address will be shown:
[ Register or Signin to view external links. ]
Next set your Jtag as the default Xbox 360 Development Kit when asked
[ Register or Signin to view external links. ]
You should now be setup
[ Register or Signin to view external links. ]
Once you have installed this you should now beable to access real time editor I will not be showing you how to because it is very simple.
base xbdm found at digiex [ Register or Signin to view external links. ]
Last edited by Nickxmodz ; edited 10 times in total
The following 5 users thanked Nickxmodz for this useful post:
MoDd3r77 (12-31-2011), Matt (10-01-2011), Fanboy (09-19-2011), pvtpunchu (09-19-2011), FluffyGrenade (09-18-2011)
#2. Posted:
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Joined: Sep 05, 201014Year Member
Posts: 3,218
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Status: Offline
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Nice post nick, although you may want to get better images as these are not working.
I'll have some fun with this tomorrow.
I'll have some fun with this tomorrow.
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#3. Posted:
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Joined: Sep 04, 201113Year Member
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Reputation Power: 148
Some of the images are broke.
But nice post.
But nice post.
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#4. Posted:
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nice post bri <333
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#5. Posted:
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great post dude should help with getting teh tags online ;)
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#6. Posted:
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Lets just wait and see how long it'll take people to realize what this allows them to do
Nice Release Nick
I had fun toying around with it this past week
Nice Release Nick
I had fun toying around with it this past week
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#7. Posted:
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Nice post +rep for you sir.
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#8. Posted:
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Joined: Dec 11, 201013Year Member
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Thanks for the replys guys
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#9. Posted:
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does this mean we can play online on tags for a lttle bit of time lol kinda lost
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#10. Posted:
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Joined: Dec 11, 201013Year Member
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crazyxttg wrote does this mean we can play online on tags for a lttle bit of time lol kinda lost
Yes this means we will soon be able to connect online
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