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Mega forum|Work around|TuTs|Help|1.99 Features{Gamesave}
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Mega forum|Work around|TuTs|Help|1.99 Features{Gamesave}Posted:
Status: Offline
Joined: Aug 02, 201113Year Member
Posts: 379
Reputation Power: 16
Status: Offline
Joined: Aug 02, 201113Year Member
Posts: 379
Reputation Power: 16
Welcome to my Mega Forum
if you have any worries please comment
Bugs
Not Bugs
Work arounds/Issues
Cool stuff to do
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TuTs
So whats in 1.099 ?
Dont forget to thank the topic and rep if you want to keep this topic out there
so no-one has to worry about this any more
Also if you want you creations in here just comment with the link
Heres my youtube [ Register or Signin to view external links. ]
Gamesave :
if you have any worries please comment
Bugs
-Known bugs
- Sometimes you get a 'could not create an object because an object already exists' whoops (ONLY happens when you use Join Session in Progress/Invite friend?)
- Code 4 when you're a server. Related to joins/quits/votes/banhammer?
- Pressing "Y" while in hunt mode gives you accidentally the whole xbox
- Flickering radial menu
- Not possible to use the thermal imager? (unconfirmed)
- Sometimes you get a 'could not create an object because an object already exists' whoops (ONLY happens when you use Join Session in Progress/Invite friend?)
- Code 4 when you're a server. Related to joins/quits/votes/banhammer?
- Pressing "Y" while in hunt mode gives you accidentally the whole xbox
- Flickering radial menu
- Not possible to use the thermal imager? (unconfirmed)
Not Bugs
- Multiplayer doesn't work at all! (it does, but there's DEFINITELY some sort of joining bug)
- My world got wiped! (unless someone gives me a very accurate description)
- Anything to do with splitscreen - it does warn you! Splitscreen is NOT officially supported in 1.09!
- My world got wiped! (unless someone gives me a very accurate description)
- Anything to do with splitscreen - it does warn you! Splitscreen is NOT officially supported in 1.09!
Work arounds/Issues
Issue : I BLEW UP MY WHOLE WORKSHOP
Solution :
1) What? Why would you do this? When you tidy your room, would you use TNT?
2) If you remove *ALL* of the workshop Reinforced Wood blocks, using TNT or Fill Air, then quit to title, then go back in, the game will ask if you want to replace it.
Issue : Joining a game in progress/accepting an invite causes a crash
Workaround :
1) Don't be in the game when the invite arrives (ie be in the dash) (unconfirmed)
2) Set your gamerzone to be the same as your friend's then use the normal server browser to join them
Solution :
1) What? Why would you do this? When you tidy your room, would you use TNT?
2) If you remove *ALL* of the workshop Reinforced Wood blocks, using TNT or Fill Air, then quit to title, then go back in, the game will ask if you want to replace it.
Issue : Joining a game in progress/accepting an invite causes a crash
Workaround :
1) Don't be in the game when the invite arrives (ie be in the dash) (unconfirmed)
2) Set your gamerzone to be the same as your friend's then use the normal server browser to join them
Cool stuff to do
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TuTs
How to make text come up on the screen ?
Answer : Well thats easy ... all you have to do is go into CMD and type in send (then your message )
How to make text show up on the loading screen ?
Answer : Go into CMD and type in MOTD (How many lines) (then your message )
How do i make blocks move in 1.099?
As you have just finished your block go into CMD and type in setname then either one of these
rotatecw
rotateccw
fountain
fire
smoke
greensmoke
orbit
planetary
piston
squish
dervish
randomisefacing
dangle
wind
jiggle
big
small
growshrink
twizzle
Answer : Well thats easy ... all you have to do is go into CMD and type in send (then your message )
How to make text show up on the loading screen ?
Answer : Go into CMD and type in MOTD (How many lines) (then your message )
How do i make blocks move in 1.099?
As you have just finished your block go into CMD and type in setname then either one of these
rotatecw
rotateccw
fountain
fire
smoke
greensmoke
orbit
planetary
piston
squish
dervish
randomisefacing
dangle
wind
jiggle
big
small
growshrink
twizzle
So whats in 1.099 ?
Optimised server map
- Added server load to map screen
- Spleef mode now reliably selectable
- Hunt mode now reliably selectable
- Clients can no longer select freeze/spleef/hunt
- Pressing "Y" while in hunt mode gives you accidentally the whole xbox
- Hunt mode option now immediately available to servers on collection of relic
- Spleef mode option now immediately available to servers on collection of relic
- No longer possible to get 'illegal' votes
- Disallow old clients
- Voting cap check
- Weapons verification(avoid any unknown code path holes)
- setname now shows current name
- setmaxplayers now echoes back setting
- Added help on flooded worlds
- Sometimes you get a 'could not create an object because an object already exists' whoops when you use session/join in progress
- Flatland and island mode can no longer both be selected at once!
- Compass now the correct size.
- Profile changing container fail
- Reduce name size on map screen
- Fixed RB/LB tooltips
- Updated Node Load fail to a more helpful error
- Fixed Banhammer normal move speed.
- FreezeTag disallows weapon switching now
- Can no longer move vertical on jetpack, whilst frozen
- Can no longer use destructo-ray whilst frozen
- Blade sfx no longer retriggers in hunt mode
- Spleef lights no longer get stuck
- Spleef/Freeze/Hunt menu options now match game mode
- Diggers no longer go in random directions
- Digger preview no longer shows up while in third person.
- Blades, Freeze and Spleef no have radial menu
- Hunters can no longer see dead people
- Space blocks now have metal footsteps
- Raygun now makes a nice 'click' when you point at nothing
- Default to 'no' when resetting world
- Version checking
-Added custom block behaviours. Name your blocks to activate rotatecw
rotateccw
fountain
fire
smoke
greensmoke
orbit
planetary
piston
squish
dervish
randomisefacing
dangle
wind
jiggle
big
small
growshrink
twizzle
-Fixed some minor crashes
-Reenabled file exception handling (oops)
- use Y value on randomise facing
- quickload manager internal update null
- engine axe now correct size
- avatars face the wrong way?
- What's new? updates
- Help updated with behaviours
- thermal noise cancels at end of hunt
- removed ability for clients to setname
- camo and thermal turns off when leaving hunt
- only alive players are candidates for hunt winners
- gamemode now set on level start
- Added server load to map screen
- Spleef mode now reliably selectable
- Hunt mode now reliably selectable
- Clients can no longer select freeze/spleef/hunt
- Pressing "Y" while in hunt mode gives you accidentally the whole xbox
- Hunt mode option now immediately available to servers on collection of relic
- Spleef mode option now immediately available to servers on collection of relic
- No longer possible to get 'illegal' votes
- Disallow old clients
- Voting cap check
- Weapons verification(avoid any unknown code path holes)
- setname now shows current name
- setmaxplayers now echoes back setting
- Added help on flooded worlds
- Sometimes you get a 'could not create an object because an object already exists' whoops when you use session/join in progress
- Flatland and island mode can no longer both be selected at once!
- Compass now the correct size.
- Profile changing container fail
- Reduce name size on map screen
- Fixed RB/LB tooltips
- Updated Node Load fail to a more helpful error
- Fixed Banhammer normal move speed.
- FreezeTag disallows weapon switching now
- Can no longer move vertical on jetpack, whilst frozen
- Can no longer use destructo-ray whilst frozen
- Blade sfx no longer retriggers in hunt mode
- Spleef lights no longer get stuck
- Spleef/Freeze/Hunt menu options now match game mode
- Diggers no longer go in random directions
- Digger preview no longer shows up while in third person.
- Blades, Freeze and Spleef no have radial menu
- Hunters can no longer see dead people
- Space blocks now have metal footsteps
- Raygun now makes a nice 'click' when you point at nothing
- Default to 'no' when resetting world
- Version checking
-Added custom block behaviours. Name your blocks to activate rotatecw
rotateccw
fountain
fire
smoke
greensmoke
orbit
planetary
piston
squish
dervish
randomisefacing
dangle
wind
jiggle
big
small
growshrink
twizzle
-Fixed some minor crashes
-Reenabled file exception handling (oops)
- use Y value on randomise facing
- quickload manager internal update null
- engine axe now correct size
- avatars face the wrong way?
- What's new? updates
- Help updated with behaviours
- thermal noise cancels at end of hunt
- removed ability for clients to setname
- camo and thermal turns off when leaving hunt
- only alive players are candidates for hunt winners
- gamemode now set on level start
Dont forget to thank the topic and rep if you want to keep this topic out there
so no-one has to worry about this any more
Also if you want you creations in here just comment with the link
Heres my youtube [ Register or Signin to view external links. ]
Gamesave :
Last edited by -GFXCustoms- ; edited 2 times in total
#2. Posted:
Status: Offline
Joined: Aug 07, 201113Year Member
Posts: 542
Reputation Power: 27
You do know there's a post RIGHT below you?
It's okay, I'll check out the links to Youtube.
It's okay, I'll check out the links to Youtube.
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- 0not useful
#3. Posted:
Status: Offline
Joined: Aug 02, 201113Year Member
Posts: 379
Reputation Power: 16
Status: Offline
Joined: Aug 02, 201113Year Member
Posts: 379
Reputation Power: 16
yes i am aware of that but i want to do my bit for the TTG community
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#4. Posted:
Status: Offline
Joined: Jun 25, 201113Year Member
Posts: 560
Reputation Power: 21
Status: Offline
Joined: Jun 25, 201113Year Member
Posts: 560
Reputation Power: 21
i updated my fortress craft and everything but yet when i try to do the setname thing and change the block name... nothing happens
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#5. Posted:
Status: Offline
Joined: Aug 02, 201113Year Member
Posts: 379
Reputation Power: 16
Status: Offline
Joined: Aug 02, 201113Year Member
Posts: 379
Reputation Power: 16
you will have to make it again and when your still in the workshop and do it then
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#6. Posted:
Status: Offline
Joined: Aug 02, 201113Year Member
Posts: 379
Reputation Power: 16
Status: Offline
Joined: Aug 02, 201113Year Member
Posts: 379
Reputation Power: 16
v1.1 pre alpha soon guys
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#7. Posted:
Status: Offline
Joined: Aug 07, 201113Year Member
Posts: 542
Reputation Power: 27
Alot of stuff in this post is outdated. Also did you know DjAcus has the names of all beta testers, so it's kinda worthless.
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- 1not useful
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