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1.1 pre-alpha is now in available.
Posted:

1.1 pre-alpha is now in available.Posted:

OFFICALMODMENU
  • Ladder Climber
Status: Offline
Joined: Apr 15, 201113Year Member
Posts: 322
Reputation Power: 16
Status: Offline
Joined: Apr 15, 201113Year Member
Posts: 322
Reputation Power: 16
Well, so much for 'first major patch'.

This lists the planned work; some might make it into an earlier patch, and some might slip to a later patch.



Pre-alpha Release:
- New custom object behaviours:
- factory
- beamemitter-- conveyor
- conveyorfast
- jumppad
- pressurepad
- Physics objects! (aka 'doodads')
- Custom object behaviours now configurable without a keyboard or chatpad
- Antigriefing measures (both server and clients)
- Now with wings!



High Tech Fixes:
- banhammer sfx
- fixed game mode crashes
- reset tutorial option
- builder held model
- builder now client only
- remove setnamemenu from clients
- fixed network lock in main thread
- builder model
- update help
- verify votes regularly
- updated version
- ensured custom blocks face along the digger vector, not the player!
- added default factory model
- anti-griefing measures
- anti forcevote measures
- dev power improvements
- herobrine added
- cooldown on raygun
- 5 min delay on voting
- beam removal.
- striped beam collision
- green laser activated sfx.



Planned for 1.1 Alpha
- New custom object behaviours:
- Lookat
- Divest physics and graphics again, allowing many many more blocks live in ram
- Camoflagued Caulking
- Spleef arenas rebuild themselves after play
- Fix Hunt, Spleef and Freeze crash
- Lil builder
- Fill block
- 8 way lighting system
- Flying digger
- Flying builder
- Splitscreen
- Teleporters
- Prisms and Mirrors for lasers
[ Completed ]



In Progress:
- Beam rendering
- Improved particles for Incursion mode
- Incursion droppods, robots

Any new information regarding 1.1 alpha will be edited and posted here.
#2. Posted:
able-x-blackout
  • V5 Launch
Status: Offline
Joined: Aug 07, 201113Year Member
Posts: 562
Reputation Power: 23
Status: Offline
Joined: Aug 07, 201113Year Member
Posts: 562
Reputation Power: 23
I hope they fix freeze tag cuz thats what i used to use to get people to join my map and do my obstacle courses now i cant but im workin on my best one yet
#3. Posted:
Rooney-
  • TTG Senior
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Joined: Apr 17, 201113Year Member
Posts: 1,459
Reputation Power: 58
Status: Offline
Joined: Apr 17, 201113Year Member
Posts: 1,459
Reputation Power: 58
OMG I never noticed it was out *sarcasm*
#4. Posted:
MushroomElm
  • V5 Launch
Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 3,025
Reputation Power: 134
Status: Offline
Joined: Sep 18, 201113Year Member
Posts: 3,025
Reputation Power: 134
rentedlobbys wrote Well, so much for 'first major patch'.

This lists the planned work; some might make it into an earlier patch, and some might slip to a later patch.



Pre-alpha Release:
- New custom object behaviours:
- factory
- beamemitter-- conveyor
- conveyorfast
- jumppad
- pressurepad
- Physics objects! (aka 'doodads')
- Custom object behaviours now configurable without a keyboard or chatpad
- Antigriefing measures (both server and clients)
- Now with wings!



High Tech Fixes:
- banhammer sfx
- fixed game mode crashes
- reset tutorial option
- builder held model
- builder now client only
- remove setnamemenu from clients
- fixed network lock in main thread
- builder model
- update help
- verify votes regularly
- updated version
- ensured custom blocks face along the digger vector, not the player!
- added default factory model
- anti-griefing measures
- anti forcevote measures
- dev power improvements
- herobrine added
- cooldown on raygun
- 5 min delay on voting
- beam removal.
- striped beam collision
- green laser activated sfx.



Planned for 1.1 Alpha
- New custom object behaviours:
- Lookat
- Divest physics and graphics again, allowing many many more blocks live in ram
- Camoflagued Caulking
- Spleef arenas rebuild themselves after play
- Fix Hunt, Spleef and Freeze crash
- Lil builder
- Fill block
- 8 way lighting system
- Flying digger
- Flying builder
- Splitscreen
- Teleporters
- Prisms and Mirrors for lasers
[ Completed ]



In Progress:
- Beam rendering
- Improved particles for Incursion mode
- Incursion droppods, robots

Any new information regarding 1.1 alpha will be edited and posted here.


Lil builder is in pre-Alpha. Just saying lol.
#5. Posted:
MLP
  • TTG Contender
Status: Offline
Joined: Oct 26, 201014Year Member
Posts: 3,869
Reputation Power: 177
Status: Offline
Joined: Oct 26, 201014Year Member
Posts: 3,869
Reputation Power: 177
its been out for like a week. maybe longer, i dont remember
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