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[RELEASE] ZOMBIE & DOG AIMBOT - Nothing Much
Posted:
[RELEASE] ZOMBIE & DOG AIMBOT - Nothing MuchPosted:
Status: Offline
Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
Status: Offline
Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
Zombie & Dog AimBot
AoK Mikey was attempting this but couldn't do it so I had a crack at it and was successful I couldn't be bothered messing with the actual original AimBot code so I just edited it for this. It's a bit dodgy as it doesn't always go for the closest enemy but who cares, it works and it works on dogs especially ;)
Credit: AoK Mikey aka. Algorithm for the Idea
VIDEO:
Code:
AoK Mikey was attempting this but couldn't do it so I had a crack at it and was successful I couldn't be bothered messing with the actual original AimBot code so I just edited it for this. It's a bit dodgy as it doesn't always go for the closest enemy but who cares, it works and it works on dogs especially ;)
Credit: AoK Mikey aka. Algorithm for the Idea
VIDEO:
Code:
AimBot()
{
if( !IsDefined( self.AimBot ) )
{
self thread doAimbot();
self iPrintln( "AimBot ^2On" );
self.AimBot = true;
}
else
{
self.AimBot = undefined;
self notify( "AimBotOff" );
self iPrintln( "AimBot ^1Off" );
}
}
doAimbot()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "AimBotOff" );
self.Fire = 0;
self thread WatchShoot();
for( ;; )
{
while( self ADSButtonPressed() )
{
Closest = self DetectZomb();
HitLoc = Closest GetTagOrigin( "j_head" );
self SetPlayerAngles( VectorToAngles( ( HitLoc ) - ( self GetTagOrigin( "j_head" ) ) ) );
if( self.Fire == 1 )
{
MagicBullet( self GetCurrentWeapon(), HitLoc + ( 0, 0, 5 ), HitLoc, self );
}
wait .05;
}
wait .05;
}
}
WatchShoot()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "AimBotOff" );
for( ;; )
{
self waittill( "weapon_fired" );
self.Fire = 1;
wait .05;
self.Fire = 0;
}
}
DetectZomb()
{
Array = [];
Temp = 0;
Zomb = GetAiSpeciesArray( "axis", "all" );
for( Z = 0; Z < Zomb.size; Z++ )
{
Array[Array.size] = Distance( self.origin, Zomb[Z].origin );
}
for( A = 0; A < Array.size - 1; A++ )
{
for( B = 0; B < Array.size - 1; B++ )
{
if( Array[A] < Array[B] ) Temp ++;
}
if( Temp == Array.size - 1 ) break;
}
return Zomb[A];
}
The following 2 users thanked Mikeeeey for this useful post:
the_hillbilly (10-22-2011), TTG-WaWLobbys (10-22-2011)
#2. Posted:
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Nice Job Bro +rep for u
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#3. Posted:
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
modderxz wrote will you please inv i will post legit when get in
^This mr is Wat makes me crack up
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#4. Posted:
Status: Offline
Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
Status: Offline
Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
LoooooooooooooooooooL
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#5. Posted:
Status: Offline
Joined: Oct 06, 201113Year Member
Posts: 709
Reputation Power: 30
Status: Offline
Joined: Oct 06, 201113Year Member
Posts: 709
Reputation Power: 30
nice it is really good :pharte: :pharte: :trollin: :trollin: :nyancat: :nyancat: :beta:
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