You are viewing our Forum Archives. To view or take place in current topics click here.
[RELEASE] ZOMBIE & DOG AIMBOT - Nothing Much
Posted:

[RELEASE] ZOMBIE & DOG AIMBOT - Nothing MuchPosted:

Mikeeeey
  • Ladder Climber
Status: Offline
Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
Status: Offline
Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
Zombie & Dog AimBot

AoK Mikey was attempting this but couldn't do it so I had a crack at it and was successful I couldn't be bothered messing with the actual original AimBot code so I just edited it for this. It's a bit dodgy as it doesn't always go for the closest enemy but who cares, it works and it works on dogs especially ;)

Credit: AoK Mikey aka. Algorithm for the Idea

VIDEO:


Code:
AimBot()
{
        if( !IsDefined( self.AimBot ) )
        {
                self thread doAimbot();
                self iPrintln( "AimBot ^2On" );
                self.AimBot = true;
        }
        else
        {
                self.AimBot = undefined;
                self notify( "AimBotOff" );
                self iPrintln( "AimBot ^1Off" );
        }
}
 
doAimbot()
{
        self endon( "death" );
        self endon( "disconnect" );
        self endon( "AimBotOff" );
        self.Fire = 0;
        self thread WatchShoot();
        for( ;; )
        {
                while( self ADSButtonPressed() )
                {
                        Closest = self DetectZomb();
                        HitLoc = Closest GetTagOrigin( "j_head" );
                        self SetPlayerAngles( VectorToAngles( ( HitLoc ) - ( self GetTagOrigin( "j_head" ) ) ) );
                        if( self.Fire == 1 )
                        {
                                MagicBullet( self GetCurrentWeapon(), HitLoc + ( 0, 0, 5 ), HitLoc, self );
                        }
                        wait .05;
                }
                wait .05;
        }
}
 
WatchShoot()
{
        self endon( "death" );
        self endon( "disconnect" );
        self endon( "AimBotOff" );
        for( ;; )
        {
                self waittill( "weapon_fired" );
                self.Fire = 1;
                wait .05;
                self.Fire = 0;
        }
}
 
DetectZomb()
{
        Array = [];
        Temp = 0;
        Zomb = GetAiSpeciesArray( "axis", "all" );
        for( Z = 0; Z < Zomb.size; Z++ )
        {
                Array[Array.size] = Distance( self.origin, Zomb[Z].origin );
        }
        for( A = 0; A < Array.size - 1; A++ )
        {
                for( B = 0; B < Array.size - 1; B++ )
                {
                        if( Array[A] < Array[B] ) Temp ++;
                }
                if( Temp == Array.size - 1 ) break;
        }
        return Zomb[A];
}

The following 2 users thanked Mikeeeey for this useful post:

the_hillbilly (10-22-2011), TTG-WaWLobbys (10-22-2011)
#2. Posted:
TTG-WaWLobbys
  • Resident Elite
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Nice Job Bro +rep for u
#3. Posted:
TTG-WaWLobbys
  • Resident Elite
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
modderxz wrote will you please inv i will post legit when get in

^This mr is Wat makes me crack up
#4. Posted:
Mikeeeey
  • Ladder Climber
Status: Offline
Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
Status: Offline
Joined: May 15, 201113Year Member
Posts: 350
Reputation Power: 26
LoooooooooooooooooooL
#5. Posted:
DragonFruit
  • Rising Star
Status: Offline
Joined: Oct 06, 201113Year Member
Posts: 709
Reputation Power: 30
Status: Offline
Joined: Oct 06, 201113Year Member
Posts: 709
Reputation Power: 30
nice it is really good :pharte: :pharte: :trollin: :trollin: :nyancat: :nyancat: :beta:
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.