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[Mega Thread] Complete List of CoD 4 DVARs
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[Mega Thread] Complete List of CoD 4 DVARsPosted:
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Joined: Aug 23, 201113Year Member
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i take no credit for this
Special Thanks To Cotton and Flyin Turnip!
Cotton provided many DVARS!
Turnip provided all of the Teleport Info!
Getting Started
Max Characters in a Nitram Patch is 1,025. It helps to have a rough idea of what your looking for before you start.
Start all patches with the following:
self setClientDvar("ui_mapname", "mp_shipment;
(To save characters change shipment to bog)
("ui_mapname", "mp_bog;
End all patches with the following:
");
Example:
self setClientDvar("ui_mapname", "mp_bog;dvar;dvar;dvar");
Color Codes
^1 - Red
^2 - Green
^3 - Yellow
^4 - Blue
^5 - Cyan
^6 - Pink
^7 - White
^8 - Grey
^9 - Maroon
^0 - Black
Button Binds
Some DVARS must be binded to work.
bind BUTTON_RTRIG (Right Trigger)
bind BUTTON_LTRIG (Left Trigger)
bind BUTTON_RSHLDR (Right Bumper)
bind BUTTON_LSHLDR (Left Bumper)
bind BUTTON_RSTICK (Right Stick Press)
bind BUTTON_LSTICK (Left Stick Press)
bind BUTTON_A (A)
bind BUTTON_B (B)
bind BUTTON_X (X)
bind BUTTON_Y (Y)
bind DPAD_UP (DPAD Up)
bind DPAD_DOWN (DPAD Down)
bind DPAD_LEFT (DPAD Left)
bind DPAD_RIGHT (DPAD Right)
bind APAD_UP (Left Stick Up)
bind APAD_DOWN (Left Stick Down)
bind APAD_LEFT (Left Stick Left)
bind APAD_RIGHT (Left Stick Right)
bind BUTTON_BACK (Back)
bind BUTTON_START (Start)
Almost any bind can be toggled simply by adding "TOGGLE" before the dvar and adding multiple values.
(See Examples Below)
Some DVARS should be double binded.
Single Bind Example:
bind dpad_up toggle cg_laserforceOn 1 0; (This will toggle your laser on/off but only in Split Screen/System Link)
Double Bind Example:
bind apad_up bind dpad_up toggle cg_laserforceOn 1 0; (This will toggle your laser on/off online aswell)
(Don't bind the same button twice, and some dvars can only be binded to a few specific buttons)
Examples of good and bad:
Good: bind apad_up bind dpad_up dvar; bind apad_down bind dpad_up dvar; (This should work)
Bad: bind apad_up bind dpad_up dvar; bind apad_up bind dpad_down dvar; (This won't work)
Reason: You can't enable two dvars at the same time. So whichever comes first in the patch will be the one to work.
Classes, Clan Tag, MOTD, Spam
Custom Classes
customclass1 ^1This will be Red;
customclass2 ^2This will be Green;
customclass3 ^3This will be Yellow;
customclass4 ^4This will be Blue;
customclass5 ^5This will be Cyan;
Message Of The Day
motd ^1Your ^2Text ^3Here;
Clan Tags
clantag {Hi};
Top Left
say ^1Your ^2Text ^3Here;
Text in middle of screen
set scr_do_notify ^1Your Text Here;
Flashing Color Spam
say ^1Your Text Here;wait 1;say ^2Your Text Here;wait 1;say ^3Your Text Here;wait 1;say ^4Your Text Here;wait 1;say ^5Your Text Here;
Invisible Spam
cg_chatheight 0;
Clan Tag, MOTD, Classes, Gamer Tag, ETC...(Must Have)
updategamerprofile;
Stats, Level, Prestige, Challenges. ETC...(Must Have)
uploadstats;
Popular DVARS
Wallhack
r_znear 35;
Laser
cg_laserforceOn 1;
Toggle Laser
Bind apad_up bind dpad_up toggle cg_laserForceOn 1 0;
Promod
(Replace #'s With Numbers)
(Negative numbers zooms closer to your weapon, Postive zooms you away, 0 is default)
cg_gun_x #;
Toggle Promod
Bind apad_up bind dpad_up toggle cg_gun_x # # # #;
Field Of View
cg_fov 90;
Unlimited Ammo
player_sustainAmmo 1;
Auto M16
player_burstFireCooldown 0;
No Flash Damage
cg_drawShellshock 0;
Far Knife
player_meleeRange 999;
No Fall Damage
bg_fallDamageMinHeight 9999;
Super Jump
jump_height 999;
3rd Persons Mode
cg_thirdPerson 1;
Gravity
g_gravity 20;
Enemy Names Through Walls
cg_enemyNameFadeOut 900000;
cg_enemyNameFadeIn 0;
cg_drawThroughWalls 1;
Force Host
party_iamhost 1;
party_hostmigration 0;
party_connectToOthers 0;
Online game
scr_forcerankedmatch 1;
onlinegame 1;
Colored Dvars
(All of the following are set to black. You can change the color by simply editing the color code.
All color codes can be found by clicking the link below.
Color Codes
Colored GamerTag
ui_playerPartyColor 0 0 0 1;
Colored ScoreBoard
cg_scoreboardMyColor 0 0 0 1;
Low Ammo
lowAmmoWarningColor1 0 0 1 1;
lowAmmoWarningColor2 1 0 0 1;
lowAmmoWarningNoAmmoColor1 0 0 1 1;
lowAmmoWarningNoAmmoColor2 1 0 0 1;
lowAmmoWarningNoReloadColor1 0 0 1 1;
lowAmmoWarningNoReloadColor2 1 0 0 1;
Colored Names, Crosshairs, ETC
g_teamcolor_axis 0 0 0 1;
g_teamcolor_allies 0 0 0 1;
g_ScoresColor_axis 0 0 0 1;
g_ScoresColor_allies 0 0 0 1;
cg_scoreboardMyColor 0 0 0 1;
g_teamcolor_EnemyTeam 0 0 0 1;
g_teamcolor_MyTeam 0 0 0 1;
6 Ping Bars and Colors
cg_ScoresPing_MaxBars 0;
cg_ScoresPing_LowColor 0 0 0 1;
cg_ScoresPing_HighColor 0 0 0 1;
Perks Tier 2
Super Stopping Power
perk_bulletdamage 999;
Super Juggernaut
perk_armorVest 999;
Super Sleight of Hand
perk_weapreloadMultiplier 0.001;
Super Double Tap
perk_weapRateMultiplier 0.001;
Super Sonic Boom
perk_explosiveDamage 999;
Perks Tier 3
Super Deep Impact
perk_bulletPenetrationMultiplier 999;
Super Iron Lungs
perk_extraBreath 999;
Super Steady Aim
perk_weapspreadMultiplier 0.001;
Small Cross Hairs
cg_crosshairAlpha 1;
cg_crosshairAlphaMin 0.5;
cg_crosshairDynamic 0;
cg_crosshairEnemyColor 1;
cg_crosshairVerticalOffset;
Super Eavesdrop
perk_parabolicradis 1000;
RPG Martydom
perk_grenadeDeath rpg_mp;
Super Extreme Conditioning
perk_sprintMultiplier 999;
Triple Tap
perk_weapRateMultiplier 0.001;
UAV, Bots, Aimbot
UAV Always On
bind dpad_up g_compassShowEnemies 1;
scr_force_gameuav 1;
Big UAV
compassSize 1.5;
UAV in Hardcore
ui_hud_hardcore 1;
Full UAV
compassSize 1.5;
compassEnemyFootstepEnabled 1;
compass 0;
bind apad_left g_compassshowenemies 1;
scr_game_forceuav 1;
compassEnemyFootstepEnabled 1;
compassEnemyFootstepMaxRange 99999;
compassEnemyFootstepMaxZ 99999;
compassEnemyFootstepMinSpeed 0;
compassRadarUpdateTime 0.001;
cg_footsteps 1;
ui_hud_hardcore 1;
Red Box/Aim Assist(Aim Bot)
aim_automelee_range 255;
aim_automelee_region_height 480;
aim_automelee_region_width 640;
aim_autoaim_enabled 1;
aim_autoaim_lerp 100;
aim_autoaim_region_height 480;
aim_autoaim_region_width 640;
aim_autoAimRangeScale 2;
aim_lockon_debug 1;
aim_lockon_enabled 1;
aim_lockon_region_height 0;
aim_lockon_region_width 640;
aim_lockon_strength 1;
aim_lockon_deflection 0.05;
aim_input_graph_debug 0;
aim_input_graph_enabled 1;
Bots
scr_testclients 17;
Full Bots
xblive_privatematch 0;
onlinegame 1;
set scr_forcerankedmatch 1;
set developer 1;
set developer_script 1;
set scr_dm_score_kill 4000;
bind button_back set scr_testclients 17;
updategamerprofile;
Killstreaks
Helicopter
scr_givehelicopter 1;
Airstrike
scr_giveairstrike 1;
UAV
scr_giveradar 1;
Teleport Info
Special Thanks To Flyin Turnip For The Teleport Info.
Teleport
setviewpos # # #;
(Example Teleports on top of Ambush)
bind apad_up bind dpad_up setviewpos 97.2 227.2 750
Corridnates to the center of each map.
97.7 227.2 0 (Ambush)
-40.8 479.1 69.1 (Backlot)
1097.3 -5873.3 -23.8 (Bloc)
3953 1311.9 -13.9 (Bog)
-43.2 179.2 -23.8 (Countdown)
414.9 31.8 188.8 (Crash)
4911,1 -2536.6 -45.1 (Crossfire)
4179.8 -314 15 (District)
541.1 1269.83 257.5 (Downpoor)
180 4 -2282.7 -355 (Overgrown)
354.8 901.5 2 (Pipeline)
0 66.3 192 (Shipment)
0 0 -7 (Showdown)
-89.4 -391 16.1 (Strike)
-74.8 192.8 -47.8 (Vacant)
66.1 -2.4 16.1 (Wet Works)
This graph shows the X & Y values for the center of each map.
Change them slightly to spawn in different locations around the map.
This graph shows the Z value (height) just above ground level for the center of each map.
Make this higher or lower as you change the X&Y values because the height of the land changes as you move around the map.
(Overgrown is so low because the center of the map is low in the river bed)
XP, Prestige, and Level
XP
scr_game_suicidepointloss 1;
scr_dm_score_suicide 5000;
scr_tdm_score_deatht 2516000;
scr_tdm_score_suicide 2516000;
scr_dom_score_deatht 2516000;
scr_dom_score_suicide 2516000;
scr_dd_score_deatht 2516000;
scr_dd_score_suicide 2516000;
scr_ctf_score_deatht 2516000;
scr_ctf_score_suicide 2516000;
scr_koth_score_deatht 2516000;
scr_koth_score_suicide 2516000;
scr_dom_score_kill 2516000;
scr_ctf_score_kill 2516000;
scr_dd_score_kill 2516000;
scr_sd_score_kill 2516000;
scr_war_score_suicide 2516000;
scr_war_score_deatht 2516000;
Prestiges
statset 2326 11;
statset 2326 10;
statset 2326 9;
statset 2326 8;
statset 2326 7;
statset 2326 6;
statset 2326 5;
statset 2326 4;
statset 2326 3;
statset 2326 2;
statset 2326 1;
statset 2326 0;
Level 55
(Change "55" to the desired level)
statset 252 55;
Leader Boards, Unlocks
Score
statset 2302 1337000;
Kills
statset 2303 1337000;
KillStreak
statset 2304 1337;
Deaths
statset 2305 0;
Assists
statset 2307 1337;
Headshots
statset 2308 1337000;
Wins
statset 2316 1337000;
Losses
statset 2317 0;
Ties
statset 2318 1337;
WinStreak
statset 2319 1337000;
Hits
statset 2322 1337000;
Misses
statset 2323 0;
XP
statset 2301 999999;
Full Unlock All
statset 3000 9;
statset 3001 9;
statset 3002 9;
statset 3003 1;
statset 3004 1;
statset 3010 7951;
statset 3011 7951;
statset 3012 16143;
statset 3013 7951;
statset 3014 7951;
statset 3020 16175;
statset 3021 7983;
statset 3022 7937;
statset 3023 7983;
statset 3024 7983;
statset 3025 7983;
statset 3026 7983;
statset 3060 16131;
statset 3061 7939;
statset 3062 7939;
statset 3064 7939;
statset 3065 7939;
statset 3070 16149;
statset 3071 7957;
statset 3080 7959;
statset 3081 7959;
statset 3082 16151;
Visions
Sky Color
r_filmtweakdarktint 0 0 0;
Cartoon Mode
r_fullbright 1;
Chrome Mode
r_fullbright 0;r_specularmap 2;
Rainbow Mode
r_debugShader 1;
PC Graphics
scr_art_tweak 1;
scr_art_tweak_message 1;
r_glowUseTweaks 1;
r_filmUseTweaks 1;
Blue Vision
r_filmTweakInvert 1;
r_filmTweakbrightness 2;
r_filmusetweaks 1;
r_filmTweakenable 1;
r_filmtweakLighttint 1.06 0.5 1.3;
Thermal/Night Vision
r_filmTweakInvert 1;
r_filmusetweaks 1;
r_filmtweakenable 1;
r_filmTweakLightTint 5.3 6.3 7.2;
Purple Vision
r_filmTweakInvert 1;
r_filmTweakbrightness 2;
r_filmusetweaks 1;
r_filmTweakenable 1;
r_filmtweakLighttint 1 2 1 1.1;
r_filmtweakdarktint 1 2 1;
Default Vision
r_filmTweakInvert 0;
r_filmTweakbrightness 0;
r_filmusetweaks 0;
r_filmTweakenable 0;
r_filmtweakLighttint 1.1 1.05 0.85;
r_filmtweakdarktint 0.7 0.85 1;
Sounds
Level Up Sound
snd_playlocal mp_level_up;
Scrolling Sound
snd_playlocal mouse_over;
Suspense/Action sound
snd_playlocal mp_suspense_01;
Bomb Plant Sound
snd_playlocal mp_bomb_plant;
Time Running Out(Losing)
snd_playlocal mp_time_running_out_losing;
Defeat Sound
snd_playlocal mp_defeat;
Encourage to Win Sound
snd_playlocal encourage_win;
Time Running Out(Winning)
snd_playlocal mp_time_running_out_winning
Other Great DVARS
Big Clip
player_clipSizeMultiplier 45;
Sprint Faster
player_sprintSpeedScale 5.0;
Unlimited Sprint
player_sprintUnlimited 1;
Silent Walk/Run/Jump
r_zFeather 4;
Disable Frags
scr_weapon_allowfrags 0;
1 vote to skip map
party_vetoPercentRequired 0.001;
Friction
friction 0.1;
God Mode
scr_csmode 99999;
Fast Restart
fast_restart;
Kick All Players
kick all;
Hide the Ammo Counter
ammoCounterHide 1;
Knockback
set g_knockback 999;
Ping Bar
cg_scoreboardPingText 1;
cg_ScoresPing_MaxBars 9;
cg_ScoresPing_Interval 40;
cg_ScoresPing_LowColor 0 0.68 1 1;
cg_ScoresPing_HighColor 0 0 1 1;
No Sniper Recoil
player_breath_hold_time 30;
player_breath_gasp_lerp 0.001;
player_breath_gasp_time 0.001;
player_breath_gasp_scale 1;
Tracers
cg_tracerSpeed 0050;
cg_tracerwidth 9;
cg_tracerlength 999;
Edit Name and Game Type
ui_mapname ^5Text Here;
ui_gametype ^5Text Here;
Shoot Choppers Down Easily
scr_heli_maxhealth 1;
scr_heli_turret_engage_dist 9999;
scr_heli_visual_range 500;
Unlimited Chopper Ammo
scr_heli_targeting_delay 0.0001;
scr_heli_turretClipSize 9999;
scr_heli_turretReloadTime 0.0001;
New Lobby
(This will always make you start a new lobby)
party_connectToOthers 0;
Game Speed
(Increase/Decrease the value to make it faster/slower)
timescale 0.5;
FPS Counter
cg_drawFPS Simple;
cg_drawFPSLabels 1;
Random Info
Assault Rifles
m16_mp (M-16)
ak47_mp (AK-47)
m4_mp (M-4 Carbine)
g3_mp (G-3)
g36c_mp (G-36C)
m14_mp (M-14)
mp44_mp (MP-44)
Sub Machine Guns
mp5_mp (MP-5)
skorpion_mp (Skorpion)
uzi_mp (Mini-Uzi)
ak74u_mp (AK-74u)
p90_mp (P-90)
Snipers and Other
winchester1200_mp (W-1200)
m1014_mp (M-1014)
saw_mp (SAW)
rpd_mp (RPD)
m60e4_mp (M-60)
m40a3_mp (M-40A3)
m21_mp (M-21)
dragunov_mp (Dragonuv)
remington700_mp (R-700)
barret_mp (Barret 50 Cal.)
Pistols
beretta_mp (M-9)
colt45_mp (Colt .45)
usp_mp (USP)
deserteagle_mp (Desert Eagle)
deserteaglegold_mp (Golden Desert Eagle)
defaultweapon_mp (Default Weapon)
Equipment
frag_grenade_mp (Frag Grenade)
flash_grenade_mp (Flash Grenade)
concussion_grenade_mp (Stun Grenade)
smoke_grenade_mp (Smoke Grenade)
Perk 1
rpg_mp (RPG-7)
c4_mp (C4)
claymore_mp (Claymore)
Attachments
gl (Grenade Launcher)
reflex (Red Dot Sight)
silencer (Silencer)
acog (ACOG Scope)
grip (Grip)
If Adding a Attachment to a Gun, its like this:
m16_mp (no attachment) - m16_silencer_mp (silencer attachment)
Game TypeS
DM (FFA)
War (Team Death Match)
Dom (Domination)
Sab (Sabotage)
SD (Search & Destroy)
Koth (Headquarters)
[Image: dancing-chicken.gif]
Special Thanks To Cotton and Flyin Turnip!
Cotton provided many DVARS!
Turnip provided all of the Teleport Info!
Getting Started
Max Characters in a Nitram Patch is 1,025. It helps to have a rough idea of what your looking for before you start.
Start all patches with the following:
self setClientDvar("ui_mapname", "mp_shipment;
(To save characters change shipment to bog)
("ui_mapname", "mp_bog;
End all patches with the following:
");
Example:
self setClientDvar("ui_mapname", "mp_bog;dvar;dvar;dvar");
Color Codes
^1 - Red
^2 - Green
^3 - Yellow
^4 - Blue
^5 - Cyan
^6 - Pink
^7 - White
^8 - Grey
^9 - Maroon
^0 - Black
Button Binds
Some DVARS must be binded to work.
bind BUTTON_RTRIG (Right Trigger)
bind BUTTON_LTRIG (Left Trigger)
bind BUTTON_RSHLDR (Right Bumper)
bind BUTTON_LSHLDR (Left Bumper)
bind BUTTON_RSTICK (Right Stick Press)
bind BUTTON_LSTICK (Left Stick Press)
bind BUTTON_A (A)
bind BUTTON_B (B)
bind BUTTON_X (X)
bind BUTTON_Y (Y)
bind DPAD_UP (DPAD Up)
bind DPAD_DOWN (DPAD Down)
bind DPAD_LEFT (DPAD Left)
bind DPAD_RIGHT (DPAD Right)
bind APAD_UP (Left Stick Up)
bind APAD_DOWN (Left Stick Down)
bind APAD_LEFT (Left Stick Left)
bind APAD_RIGHT (Left Stick Right)
bind BUTTON_BACK (Back)
bind BUTTON_START (Start)
Almost any bind can be toggled simply by adding "TOGGLE" before the dvar and adding multiple values.
(See Examples Below)
Some DVARS should be double binded.
Single Bind Example:
bind dpad_up toggle cg_laserforceOn 1 0; (This will toggle your laser on/off but only in Split Screen/System Link)
Double Bind Example:
bind apad_up bind dpad_up toggle cg_laserforceOn 1 0; (This will toggle your laser on/off online aswell)
(Don't bind the same button twice, and some dvars can only be binded to a few specific buttons)
Examples of good and bad:
Good: bind apad_up bind dpad_up dvar; bind apad_down bind dpad_up dvar; (This should work)
Bad: bind apad_up bind dpad_up dvar; bind apad_up bind dpad_down dvar; (This won't work)
Reason: You can't enable two dvars at the same time. So whichever comes first in the patch will be the one to work.
Classes, Clan Tag, MOTD, Spam
Custom Classes
customclass1 ^1This will be Red;
customclass2 ^2This will be Green;
customclass3 ^3This will be Yellow;
customclass4 ^4This will be Blue;
customclass5 ^5This will be Cyan;
Message Of The Day
motd ^1Your ^2Text ^3Here;
Clan Tags
clantag {Hi};
Top Left
say ^1Your ^2Text ^3Here;
Text in middle of screen
set scr_do_notify ^1Your Text Here;
Flashing Color Spam
say ^1Your Text Here;wait 1;say ^2Your Text Here;wait 1;say ^3Your Text Here;wait 1;say ^4Your Text Here;wait 1;say ^5Your Text Here;
Invisible Spam
cg_chatheight 0;
Clan Tag, MOTD, Classes, Gamer Tag, ETC...(Must Have)
updategamerprofile;
Stats, Level, Prestige, Challenges. ETC...(Must Have)
uploadstats;
Popular DVARS
Wallhack
r_znear 35;
Laser
cg_laserforceOn 1;
Toggle Laser
Bind apad_up bind dpad_up toggle cg_laserForceOn 1 0;
Promod
(Replace #'s With Numbers)
(Negative numbers zooms closer to your weapon, Postive zooms you away, 0 is default)
cg_gun_x #;
Toggle Promod
Bind apad_up bind dpad_up toggle cg_gun_x # # # #;
Field Of View
cg_fov 90;
Unlimited Ammo
player_sustainAmmo 1;
Auto M16
player_burstFireCooldown 0;
No Flash Damage
cg_drawShellshock 0;
Far Knife
player_meleeRange 999;
No Fall Damage
bg_fallDamageMinHeight 9999;
Super Jump
jump_height 999;
3rd Persons Mode
cg_thirdPerson 1;
Gravity
g_gravity 20;
Enemy Names Through Walls
cg_enemyNameFadeOut 900000;
cg_enemyNameFadeIn 0;
cg_drawThroughWalls 1;
Force Host
party_iamhost 1;
party_hostmigration 0;
party_connectToOthers 0;
Online game
scr_forcerankedmatch 1;
onlinegame 1;
Colored Dvars
(All of the following are set to black. You can change the color by simply editing the color code.
All color codes can be found by clicking the link below.
Color Codes
Colored GamerTag
ui_playerPartyColor 0 0 0 1;
Colored ScoreBoard
cg_scoreboardMyColor 0 0 0 1;
Low Ammo
lowAmmoWarningColor1 0 0 1 1;
lowAmmoWarningColor2 1 0 0 1;
lowAmmoWarningNoAmmoColor1 0 0 1 1;
lowAmmoWarningNoAmmoColor2 1 0 0 1;
lowAmmoWarningNoReloadColor1 0 0 1 1;
lowAmmoWarningNoReloadColor2 1 0 0 1;
Colored Names, Crosshairs, ETC
g_teamcolor_axis 0 0 0 1;
g_teamcolor_allies 0 0 0 1;
g_ScoresColor_axis 0 0 0 1;
g_ScoresColor_allies 0 0 0 1;
cg_scoreboardMyColor 0 0 0 1;
g_teamcolor_EnemyTeam 0 0 0 1;
g_teamcolor_MyTeam 0 0 0 1;
6 Ping Bars and Colors
cg_ScoresPing_MaxBars 0;
cg_ScoresPing_LowColor 0 0 0 1;
cg_ScoresPing_HighColor 0 0 0 1;
Perks Tier 2
Super Stopping Power
perk_bulletdamage 999;
Super Juggernaut
perk_armorVest 999;
Super Sleight of Hand
perk_weapreloadMultiplier 0.001;
Super Double Tap
perk_weapRateMultiplier 0.001;
Super Sonic Boom
perk_explosiveDamage 999;
Perks Tier 3
Super Deep Impact
perk_bulletPenetrationMultiplier 999;
Super Iron Lungs
perk_extraBreath 999;
Super Steady Aim
perk_weapspreadMultiplier 0.001;
Small Cross Hairs
cg_crosshairAlpha 1;
cg_crosshairAlphaMin 0.5;
cg_crosshairDynamic 0;
cg_crosshairEnemyColor 1;
cg_crosshairVerticalOffset;
Super Eavesdrop
perk_parabolicradis 1000;
RPG Martydom
perk_grenadeDeath rpg_mp;
Super Extreme Conditioning
perk_sprintMultiplier 999;
Triple Tap
perk_weapRateMultiplier 0.001;
UAV, Bots, Aimbot
UAV Always On
bind dpad_up g_compassShowEnemies 1;
scr_force_gameuav 1;
Big UAV
compassSize 1.5;
UAV in Hardcore
ui_hud_hardcore 1;
Full UAV
compassSize 1.5;
compassEnemyFootstepEnabled 1;
compass 0;
bind apad_left g_compassshowenemies 1;
scr_game_forceuav 1;
compassEnemyFootstepEnabled 1;
compassEnemyFootstepMaxRange 99999;
compassEnemyFootstepMaxZ 99999;
compassEnemyFootstepMinSpeed 0;
compassRadarUpdateTime 0.001;
cg_footsteps 1;
ui_hud_hardcore 1;
Red Box/Aim Assist(Aim Bot)
aim_automelee_range 255;
aim_automelee_region_height 480;
aim_automelee_region_width 640;
aim_autoaim_enabled 1;
aim_autoaim_lerp 100;
aim_autoaim_region_height 480;
aim_autoaim_region_width 640;
aim_autoAimRangeScale 2;
aim_lockon_debug 1;
aim_lockon_enabled 1;
aim_lockon_region_height 0;
aim_lockon_region_width 640;
aim_lockon_strength 1;
aim_lockon_deflection 0.05;
aim_input_graph_debug 0;
aim_input_graph_enabled 1;
Bots
scr_testclients 17;
Full Bots
xblive_privatematch 0;
onlinegame 1;
set scr_forcerankedmatch 1;
set developer 1;
set developer_script 1;
set scr_dm_score_kill 4000;
bind button_back set scr_testclients 17;
updategamerprofile;
Killstreaks
Helicopter
scr_givehelicopter 1;
Airstrike
scr_giveairstrike 1;
UAV
scr_giveradar 1;
Teleport Info
Special Thanks To Flyin Turnip For The Teleport Info.
Teleport
setviewpos # # #;
(Example Teleports on top of Ambush)
bind apad_up bind dpad_up setviewpos 97.2 227.2 750
Corridnates to the center of each map.
97.7 227.2 0 (Ambush)
-40.8 479.1 69.1 (Backlot)
1097.3 -5873.3 -23.8 (Bloc)
3953 1311.9 -13.9 (Bog)
-43.2 179.2 -23.8 (Countdown)
414.9 31.8 188.8 (Crash)
4911,1 -2536.6 -45.1 (Crossfire)
4179.8 -314 15 (District)
541.1 1269.83 257.5 (Downpoor)
180 4 -2282.7 -355 (Overgrown)
354.8 901.5 2 (Pipeline)
0 66.3 192 (Shipment)
0 0 -7 (Showdown)
-89.4 -391 16.1 (Strike)
-74.8 192.8 -47.8 (Vacant)
66.1 -2.4 16.1 (Wet Works)
This graph shows the X & Y values for the center of each map.
Change them slightly to spawn in different locations around the map.
This graph shows the Z value (height) just above ground level for the center of each map.
Make this higher or lower as you change the X&Y values because the height of the land changes as you move around the map.
(Overgrown is so low because the center of the map is low in the river bed)
XP, Prestige, and Level
XP
scr_game_suicidepointloss 1;
scr_dm_score_suicide 5000;
scr_tdm_score_deatht 2516000;
scr_tdm_score_suicide 2516000;
scr_dom_score_deatht 2516000;
scr_dom_score_suicide 2516000;
scr_dd_score_deatht 2516000;
scr_dd_score_suicide 2516000;
scr_ctf_score_deatht 2516000;
scr_ctf_score_suicide 2516000;
scr_koth_score_deatht 2516000;
scr_koth_score_suicide 2516000;
scr_dom_score_kill 2516000;
scr_ctf_score_kill 2516000;
scr_dd_score_kill 2516000;
scr_sd_score_kill 2516000;
scr_war_score_suicide 2516000;
scr_war_score_deatht 2516000;
Prestiges
statset 2326 11;
statset 2326 10;
statset 2326 9;
statset 2326 8;
statset 2326 7;
statset 2326 6;
statset 2326 5;
statset 2326 4;
statset 2326 3;
statset 2326 2;
statset 2326 1;
statset 2326 0;
Level 55
(Change "55" to the desired level)
statset 252 55;
Leader Boards, Unlocks
Score
statset 2302 1337000;
Kills
statset 2303 1337000;
KillStreak
statset 2304 1337;
Deaths
statset 2305 0;
Assists
statset 2307 1337;
Headshots
statset 2308 1337000;
Wins
statset 2316 1337000;
Losses
statset 2317 0;
Ties
statset 2318 1337;
WinStreak
statset 2319 1337000;
Hits
statset 2322 1337000;
Misses
statset 2323 0;
XP
statset 2301 999999;
Full Unlock All
statset 3000 9;
statset 3001 9;
statset 3002 9;
statset 3003 1;
statset 3004 1;
statset 3010 7951;
statset 3011 7951;
statset 3012 16143;
statset 3013 7951;
statset 3014 7951;
statset 3020 16175;
statset 3021 7983;
statset 3022 7937;
statset 3023 7983;
statset 3024 7983;
statset 3025 7983;
statset 3026 7983;
statset 3060 16131;
statset 3061 7939;
statset 3062 7939;
statset 3064 7939;
statset 3065 7939;
statset 3070 16149;
statset 3071 7957;
statset 3080 7959;
statset 3081 7959;
statset 3082 16151;
Visions
Sky Color
r_filmtweakdarktint 0 0 0;
Cartoon Mode
r_fullbright 1;
Chrome Mode
r_fullbright 0;r_specularmap 2;
Rainbow Mode
r_debugShader 1;
PC Graphics
scr_art_tweak 1;
scr_art_tweak_message 1;
r_glowUseTweaks 1;
r_filmUseTweaks 1;
Blue Vision
r_filmTweakInvert 1;
r_filmTweakbrightness 2;
r_filmusetweaks 1;
r_filmTweakenable 1;
r_filmtweakLighttint 1.06 0.5 1.3;
Thermal/Night Vision
r_filmTweakInvert 1;
r_filmusetweaks 1;
r_filmtweakenable 1;
r_filmTweakLightTint 5.3 6.3 7.2;
Purple Vision
r_filmTweakInvert 1;
r_filmTweakbrightness 2;
r_filmusetweaks 1;
r_filmTweakenable 1;
r_filmtweakLighttint 1 2 1 1.1;
r_filmtweakdarktint 1 2 1;
Default Vision
r_filmTweakInvert 0;
r_filmTweakbrightness 0;
r_filmusetweaks 0;
r_filmTweakenable 0;
r_filmtweakLighttint 1.1 1.05 0.85;
r_filmtweakdarktint 0.7 0.85 1;
Sounds
Level Up Sound
snd_playlocal mp_level_up;
Scrolling Sound
snd_playlocal mouse_over;
Suspense/Action sound
snd_playlocal mp_suspense_01;
Bomb Plant Sound
snd_playlocal mp_bomb_plant;
Time Running Out(Losing)
snd_playlocal mp_time_running_out_losing;
Defeat Sound
snd_playlocal mp_defeat;
Encourage to Win Sound
snd_playlocal encourage_win;
Time Running Out(Winning)
snd_playlocal mp_time_running_out_winning
Other Great DVARS
Big Clip
player_clipSizeMultiplier 45;
Sprint Faster
player_sprintSpeedScale 5.0;
Unlimited Sprint
player_sprintUnlimited 1;
Silent Walk/Run/Jump
r_zFeather 4;
Disable Frags
scr_weapon_allowfrags 0;
1 vote to skip map
party_vetoPercentRequired 0.001;
Friction
friction 0.1;
God Mode
scr_csmode 99999;
Fast Restart
fast_restart;
Kick All Players
kick all;
Hide the Ammo Counter
ammoCounterHide 1;
Knockback
set g_knockback 999;
Ping Bar
cg_scoreboardPingText 1;
cg_ScoresPing_MaxBars 9;
cg_ScoresPing_Interval 40;
cg_ScoresPing_LowColor 0 0.68 1 1;
cg_ScoresPing_HighColor 0 0 1 1;
No Sniper Recoil
player_breath_hold_time 30;
player_breath_gasp_lerp 0.001;
player_breath_gasp_time 0.001;
player_breath_gasp_scale 1;
Tracers
cg_tracerSpeed 0050;
cg_tracerwidth 9;
cg_tracerlength 999;
Edit Name and Game Type
ui_mapname ^5Text Here;
ui_gametype ^5Text Here;
Shoot Choppers Down Easily
scr_heli_maxhealth 1;
scr_heli_turret_engage_dist 9999;
scr_heli_visual_range 500;
Unlimited Chopper Ammo
scr_heli_targeting_delay 0.0001;
scr_heli_turretClipSize 9999;
scr_heli_turretReloadTime 0.0001;
New Lobby
(This will always make you start a new lobby)
party_connectToOthers 0;
Game Speed
(Increase/Decrease the value to make it faster/slower)
timescale 0.5;
FPS Counter
cg_drawFPS Simple;
cg_drawFPSLabels 1;
Random Info
Assault Rifles
m16_mp (M-16)
ak47_mp (AK-47)
m4_mp (M-4 Carbine)
g3_mp (G-3)
g36c_mp (G-36C)
m14_mp (M-14)
mp44_mp (MP-44)
Sub Machine Guns
mp5_mp (MP-5)
skorpion_mp (Skorpion)
uzi_mp (Mini-Uzi)
ak74u_mp (AK-74u)
p90_mp (P-90)
Snipers and Other
winchester1200_mp (W-1200)
m1014_mp (M-1014)
saw_mp (SAW)
rpd_mp (RPD)
m60e4_mp (M-60)
m40a3_mp (M-40A3)
m21_mp (M-21)
dragunov_mp (Dragonuv)
remington700_mp (R-700)
barret_mp (Barret 50 Cal.)
Pistols
beretta_mp (M-9)
colt45_mp (Colt .45)
usp_mp (USP)
deserteagle_mp (Desert Eagle)
deserteaglegold_mp (Golden Desert Eagle)
defaultweapon_mp (Default Weapon)
Equipment
frag_grenade_mp (Frag Grenade)
flash_grenade_mp (Flash Grenade)
concussion_grenade_mp (Stun Grenade)
smoke_grenade_mp (Smoke Grenade)
Perk 1
rpg_mp (RPG-7)
c4_mp (C4)
claymore_mp (Claymore)
Attachments
gl (Grenade Launcher)
reflex (Red Dot Sight)
silencer (Silencer)
acog (ACOG Scope)
grip (Grip)
If Adding a Attachment to a Gun, its like this:
m16_mp (no attachment) - m16_silencer_mp (silencer attachment)
Game TypeS
DM (FFA)
War (Team Death Match)
Dom (Domination)
Sab (Sabotage)
SD (Search & Destroy)
Koth (Headquarters)
[Image: dancing-chicken.gif]
The following 1 user thanked Autopilot for this useful post:
RMzAbuser (10-27-2011)
#2. Posted:
Status: Offline
Joined: Sep 08, 201113Year Member
Posts: 26
Reputation Power: 2
Status: Offline
Joined: Sep 08, 201113Year Member
Posts: 26
Reputation Power: 2
Nice but kracker has already posted this! but thanks!
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