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A WonderFul Idea
Posted:
A WonderFul IdeaPosted:
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Joined: Jun 27, 201113Year Member
Posts: 123
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Status: Offline
Joined: Jun 27, 201113Year Member
Posts: 123
Reputation Power: 4
I'm sure that this has been posted before, but I think that Treyarch should totally make a stand alone zombies game. It's gotten extremely popular, and I think that the game would be a huge success. I've been thinking about how I would design the game, and I want to know what everyone thinks, or how you would design a zombies only game.
First off, I would not have a campaign. I think Treyarch should continue their way of telling the story through the easter eggs and whatnot in the maps. I think a campaign wouldn't be good, but some people may disagree.
Now, obviously they should include Nacht der Untoten, Veruckt, Shi No Numa, Der Riese, Kino der Toten, Five, and Ascension, as well as all of the zombie maps that are going to be DLC on Black Ops, the way they are. Don't ass aynthing to them. Oh, and Dead Ops Arcade should just be an easter egg, like it is now. If you add up all of the current maps excluding Dead Ops, that's 7. I'm guessing anywhere from 2 to 4 new maps on Black Ops brings us up to 9 to 11 maps. Then, they should double it for the zombies game. For example, say 2 new zombie maps comes to Black Ops, bringing the map count up to 9. They should put those 9 on, then create 9 new ones, so the game has 18. Now, I know that is a large amount of maps, but remember that the multiplayer portion of Call of Duty usually has 12 to 14 maps plus 2 or 3 map packs. Then they should release a new map every month or two for like $3. There would be a lot of maps.
The engine that runs Black Ops would be perfect for a zombies game. I personally haven't found anything terrible about it, so using the Black Ops engine would be good. And of course keep all of the options available such as solo, Xbox live, PSN, all that jazz, as well as 4-player splitscreen, not just 2.
Now, 18 or so maps is alot to handle. So what Treyarch should do is have Nacht der Untoten available, then in order to unlock Veruckt, you have to get to round 5 on Nacht der Untoten, and just keep adding them up like that and have to unlock all of the maps. It would give players something to strive for, and have players get better at all of the maps and develop strategies for them.
Ok, this may be the biggest topic of them all: the weapons. The way I organize weapons (Call of Duty weapons at least) is by the era they were used. I've come up with 3. WWII, Cold War, and modern. So as you play the maps, you should be able to pick what era weapons you use. However, you should have to unlock the era. For example, say you did a challenge on Der Riese, you could be allowed to put modern weapons in the mystery box, of Cold War weapons on the wall. Here's a little chart I've thrown together to kind of visualize what I mean. These show the maps in their original games.
Map Wall Weapons Mystery Box Weapons
Nacht der Untoten | WWII | WWII
Veruckt | WWII | WWII
Shi No Numa | WWII | WWII
Der Riese | WWII | WWII
Kino der Toten | Cold War | Cold War
Five | Cold War | Cold War
Ascension | Cold War | Cold War
However, the hardened and prestige editions of Black Ops changed the first 4 maps to
Map Wall Weapons Mystery Box Weapons
Nacht der Untoten | WWII | Cold War
Veruckt | WWII | Cold War
Shi No Numa | WWII | Cold War
Der Riese | WWII | Cold War
So in the zombies game, you should be able to change the columns to WWII, Cold War, or modern, by doing certain things on the maps (Eg, get 50 headshots in one game on Veruckt to be able to use modern weapons on the wall). So by doing the challenges, you have a wider spectrum of weapons available to use. When you go to pick the map, you can go to the wall weapons category and pick the option you want, or default, and you can go to the mystery box and chooose the option you want, or default. Or if you didn't unlock those weapons yet, you could hit a button for it to tell you what you had to do to unlock those weapons.
Ok, here's a summary of what my design of a zombies game would be:
- Keep all zombie maps from WaW and BO just the way they are
- Double the amount by adding new maps
- DLC a new map every month or 2 for $3
- Unlock maps by getting to certain rounds on already unlocked maps
- Be able to customize what set of weapons to use by doing challenges
That's it. I know that's a lot to read, but what do you think? Agree? Disagree? How would you design a zombies game?
_________________
Highest zombie rounds:
World at War:
- Nacht der Untoten: 15
- Verruckt: 15
- Shi no Numa: 21
- Der Riese: 27
Black Ops:
- Kino der Toten: 25 (splitscreen)
- "Five": 22
- Dead Ops Arcade: 14
- Ascension: 33
- Call of the Dead: 28
- Shangri-La: 25
- Moon: 16
First off, I would not have a campaign. I think Treyarch should continue their way of telling the story through the easter eggs and whatnot in the maps. I think a campaign wouldn't be good, but some people may disagree.
Now, obviously they should include Nacht der Untoten, Veruckt, Shi No Numa, Der Riese, Kino der Toten, Five, and Ascension, as well as all of the zombie maps that are going to be DLC on Black Ops, the way they are. Don't ass aynthing to them. Oh, and Dead Ops Arcade should just be an easter egg, like it is now. If you add up all of the current maps excluding Dead Ops, that's 7. I'm guessing anywhere from 2 to 4 new maps on Black Ops brings us up to 9 to 11 maps. Then, they should double it for the zombies game. For example, say 2 new zombie maps comes to Black Ops, bringing the map count up to 9. They should put those 9 on, then create 9 new ones, so the game has 18. Now, I know that is a large amount of maps, but remember that the multiplayer portion of Call of Duty usually has 12 to 14 maps plus 2 or 3 map packs. Then they should release a new map every month or two for like $3. There would be a lot of maps.
The engine that runs Black Ops would be perfect for a zombies game. I personally haven't found anything terrible about it, so using the Black Ops engine would be good. And of course keep all of the options available such as solo, Xbox live, PSN, all that jazz, as well as 4-player splitscreen, not just 2.
Now, 18 or so maps is alot to handle. So what Treyarch should do is have Nacht der Untoten available, then in order to unlock Veruckt, you have to get to round 5 on Nacht der Untoten, and just keep adding them up like that and have to unlock all of the maps. It would give players something to strive for, and have players get better at all of the maps and develop strategies for them.
Ok, this may be the biggest topic of them all: the weapons. The way I organize weapons (Call of Duty weapons at least) is by the era they were used. I've come up with 3. WWII, Cold War, and modern. So as you play the maps, you should be able to pick what era weapons you use. However, you should have to unlock the era. For example, say you did a challenge on Der Riese, you could be allowed to put modern weapons in the mystery box, of Cold War weapons on the wall. Here's a little chart I've thrown together to kind of visualize what I mean. These show the maps in their original games.
Map Wall Weapons Mystery Box Weapons
Nacht der Untoten | WWII | WWII
Veruckt | WWII | WWII
Shi No Numa | WWII | WWII
Der Riese | WWII | WWII
Kino der Toten | Cold War | Cold War
Five | Cold War | Cold War
Ascension | Cold War | Cold War
However, the hardened and prestige editions of Black Ops changed the first 4 maps to
Map Wall Weapons Mystery Box Weapons
Nacht der Untoten | WWII | Cold War
Veruckt | WWII | Cold War
Shi No Numa | WWII | Cold War
Der Riese | WWII | Cold War
So in the zombies game, you should be able to change the columns to WWII, Cold War, or modern, by doing certain things on the maps (Eg, get 50 headshots in one game on Veruckt to be able to use modern weapons on the wall). So by doing the challenges, you have a wider spectrum of weapons available to use. When you go to pick the map, you can go to the wall weapons category and pick the option you want, or default, and you can go to the mystery box and chooose the option you want, or default. Or if you didn't unlock those weapons yet, you could hit a button for it to tell you what you had to do to unlock those weapons.
Ok, here's a summary of what my design of a zombies game would be:
- Keep all zombie maps from WaW and BO just the way they are
- Double the amount by adding new maps
- DLC a new map every month or 2 for $3
- Unlock maps by getting to certain rounds on already unlocked maps
- Be able to customize what set of weapons to use by doing challenges
That's it. I know that's a lot to read, but what do you think? Agree? Disagree? How would you design a zombies game?
_________________
Highest zombie rounds:
World at War:
- Nacht der Untoten: 15
- Verruckt: 15
- Shi no Numa: 21
- Der Riese: 27
Black Ops:
- Kino der Toten: 25 (splitscreen)
- "Five": 22
- Dead Ops Arcade: 14
- Ascension: 33
- Call of the Dead: 28
- Shangri-La: 25
- Moon: 16
#2. Posted:
Status: Offline
Joined: Jun 27, 201113Year Member
Posts: 123
Reputation Power: 4
Status: Offline
Joined: Jun 27, 201113Year Member
Posts: 123
Reputation Power: 4
Here's a few more ideas...
:: Fully customizable private games (Weapons, Difficulty, etc)
:: Some type of class system (choice between two or three basic starting weapons, one perk until you go down, weapon skins, choice of 1 tactical grenade and 1 lethal) Of course, these would all have to be unlocked as you level up. This would have to be toned down a bit from the standard CoD multiplayer set up, but I think it would help keep things interesting.
:: Have a winning round (For example, you win at round 30 and there's a cut scene that shows the survivors moving on or whatever) but you can continue after the thematic ending for the map. That way, you don't change the format, but you still have a campaign of sorts as the maps each tell a story and you have to "beat" a map before the next one unlocks.
:: There would be a "Classic Zombie" mode that would be an unaltered version from the WaW/Black Ops games for all the Zombie purists out there.
:: Fully customizable private games (Weapons, Difficulty, etc)
:: Some type of class system (choice between two or three basic starting weapons, one perk until you go down, weapon skins, choice of 1 tactical grenade and 1 lethal) Of course, these would all have to be unlocked as you level up. This would have to be toned down a bit from the standard CoD multiplayer set up, but I think it would help keep things interesting.
:: Have a winning round (For example, you win at round 30 and there's a cut scene that shows the survivors moving on or whatever) but you can continue after the thematic ending for the map. That way, you don't change the format, but you still have a campaign of sorts as the maps each tell a story and you have to "beat" a map before the next one unlocks.
:: There would be a "Classic Zombie" mode that would be an unaltered version from the WaW/Black Ops games for all the Zombie purists out there.
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#3. Posted:
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Joined: Oct 21, 201113Year Member
Posts: 281
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Joined: Oct 21, 201113Year Member
Posts: 281
Reputation Power: 11
Or you could tell them this yourself... TWITTER is there for a reason
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#4. Posted:
Status: Offline
Joined: Jun 27, 201113Year Member
Posts: 123
Reputation Power: 4
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Joined: Jun 27, 201113Year Member
Posts: 123
Reputation Power: 4
maybe 6 regular zombie maps on the game, but also more added as DLC, perhaps double the amount per year as we get with Black Ops.
A custom/private match lobby to change difficulty and settings and also a different leaderboard for each mode.
Different modes - like Co-op, Versus etc.
Different maps were you could be seperated like Verruckt, but perhaps all 4 in different places and whoever reaches power room 1st wins? IDK..
Modes where you can have more than 4 players.
An online multiplayer section where you fight each other while waves of zombies come at you aswell...
AND a solo storymode that will explain all the secrets etc...
A custom/private match lobby to change difficulty and settings and also a different leaderboard for each mode.
Different modes - like Co-op, Versus etc.
Different maps were you could be seperated like Verruckt, but perhaps all 4 in different places and whoever reaches power room 1st wins? IDK..
Modes where you can have more than 4 players.
An online multiplayer section where you fight each other while waves of zombies come at you aswell...
AND a solo storymode that will explain all the secrets etc...
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#5. Posted:
Status: Offline
Joined: Jun 27, 201113Year Member
Posts: 123
Reputation Power: 4
Status: Offline
Joined: Jun 27, 201113Year Member
Posts: 123
Reputation Power: 4
JumpOnMyJoystick wrote Or you could tell them this yourself... TWITTER is there for a reasonwhy u so mean im only here to jog ideas i barky get on the computer
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