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#41. Posted:
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Joined: Jul 08, 201014Year Member
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cod 7 is gonna be tite
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#42. Posted:
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i dont care reslly dude i just beat the game
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#43. Posted:
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TTGB34ST24 wrote i dont care reslly dude i just beat the game
well that is one way to play
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#44. Posted:
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commando so people can lung around buildings
yay
yay
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#45. Posted:
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everything but commando pro.. danger close for gay noob toobers
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#46. Posted:
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Brad507 wrote What perks should stay behind and which ones should carry over and also which attachments should stay and go.
Carry Over- Sleight of Hand,Stopping Power,Cold Blooded,Hardline, Ninja, Steady Aim, Red, dot, silencer, extended mags, Holographic, Bling
Stay behind-Scavenger,One Man Army, Scrambler, Last Stand, All Death Perks, Heartbeat, N00b tubes, Rapid Fire, Shotguns(on the gun),Danger Close
Naaah Danger close One man army heart beat shotguns should be carried over aswell as the ability to havee 3 attachments
tell some of your opinions
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#47. Posted:
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3FR :arrow: 8) DDFFFF
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#48. Posted:
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HeyYoimBrains wrote was holographic around back then? if it was then i'd say yeah bring it back
Prob beaprototype and Bo test stuff so yeah it whould
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#49. Posted:
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completely failed on the commando part but they should replace lightweight with juggernaut to get rid f the crazy knifers
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#50. Posted:
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Brad507 wrote What perks should stay behind and which ones should carry over and also which attachments should stay and go.
Carry Over- Sleight of Hand,Stopping Power,Cold Blooded,Hardline, Ninja, Steady Aim, Red, dot, silencer, extended mags, Holographic, Bling
Stay behind-Scavenger,One Man Army, Scrambler, Last Stand, All Death Perks, Heartbeat, N00b tubes, Rapid Fire, Shotguns(on the gun),Danger Close
tell some of your opinions
I agree but the way in getting extended mags should be changed, for some guns like snipers it's almsot impossible to get it!
Maybe instead of 40 bullet penetration kills, 100 normal kills with FMJ.
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