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#161. Posted:
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Joined: Aug 01, 201113Year Member
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Status: Offline
Joined: Aug 01, 201113Year Member
Posts: 1,355
Reputation Power: 132
Assassins Creed: Revelations - Review
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Assassins Creed: Revelations Information
Release Date: November 15, 2011
Developer: Ubisoft
Genre: Third-person action-adventure, sandbox
Platforms: PS3, Xbox 360, PC
Multiplayer: Yes, Online
ESRB: M (numerous sexual references, violence)
Synopsis
The game begins where Brotherhood left off. Present day protagonist Desmond Miles' mind has suffered a breakdown from the events of the previous games, and to save Desmond's mind, the Assassins put him into a specialized safe area of the Animus. Upon awakening inside the Animus, Desmond meets Subject 16, who occupied the Animus before him. 16 explains that Desmond's mind is fragmented, and that the only way for him to separate the pieces of his true self from those of his ancestors is to continue to play out their stories until there is nothing left for them to show Desmond. Once he reaches that point, the Animus will be able to separate the three individual's memories.
Desmond enters a memory portal, which places him in the perspective of Ezio Auditore. Ezio has traveled to Masayf to attempt to unlock the secrets Altair had previously discovered and to find the true purpose to his order. Upon arriving he finds the stronghold overrun by the Templars, who mark him for death. Ezio escapes to the bowels of the fortress where he discovers the entrance to Altair's library. He learns that five keys are required to unlock the door, that the Templars have the first, and that the rest lie in Constantinople. Upon recovering his first key, Ezio learns that each key is encoded with Altair's memories by having an Animus-like experience in which he relives key moments of Altair's life.
Upon arriving in Constantinople, Ezio is greeted by Yusuf Tazim, the leader of the local Assassin Order and also befriends a young student named Suleiman. Ezio learns that the Templars have already recovered one of the keys, and the rest were hidden in the city by Niccolo Polo. While searching for Niccolo's old trading post, Ezio comes across and befriends Sofia Sartor, a young Italian traveler and book collector, and he quickly becomes infatuated with her. Ezio has Sofia help him track down the locations of the remaining four keys, while keeping his true intentions secret from her. Meanwhile, Constantinople is in chaos due to conflicts between Prince Ahmet and his brother Selim, who are quarreling over who will inherit the Sultanate. Caught in the middle of the conflict, Suleiman reveals to Ezio that he is an Ottoman prince and that he suspects the Templars are behind Ahmet and Selim's feud. Ezio eventually uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and reestablish the Byzantine Empire. Ezio kills Manuel and recovers the final key, only to discover that Ahmet is the true mastermind of the Templar plot to find Altair's library. Realizing that Ahmet knows about Sofia, Ezio races back to Constantinople.
With the five keys in his possession, Ezio manages to witness Altair's life after the events of the first game. After killing Al-Mualim, Altair takes possession of the Apple of Eden and assumes leadership of the Assassins. However, one of the Assassins, Abbas, does not support Altair. When Altair and his wife Maria Thorpe leave Masayf for ten years to repel the Mongol invasion, Abbas stages a coup, seizing control of the Assassins and executing Altair's youngest son. Altair returns to take revenge on Abbas, but Maria attempts to stop him. Abbas then takes the chance to kill Maria. Altair is forced to flee and go into exile for the next twenty years, in which time Abbas' paranoia and madness weakens the Assassins and undoes many of the gains they had made against the Templars. Altair finally returns to Masayf and manages to convince the Assassins to turn against Abbas. He then kills Abbas and takes back his rightful place as the leader of the Assassins. Years later, having seen the future through the Apple of Eden, an elderly Altair encodes his memories into the keys and entrusts them to Niccolo.
Meanwhile, inside the Animus, the entire environment begins breaking down as the Animus begins deleting unnecessary data. Subject 16 sacrifices himself to prevent Desmond from being deleted himself, giving him enough time to escape through the memory portal.
Back in Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys for her life. Ezio agrees to the trade, but immediately gives chase to Ahmet after he ensures that Sofia is safe. He manages to recover the keys, but before he can do anything about Ahmet, Selim arrives with his armies and executes Ahmet himself. Because Ezio is a personal friend of Suleiman, Selim decides to spare Ezio's life but warns him to leave Constantinople and never return. Together, both Ezio and Sofia return to Masayf, where Ezio explains the true meaning of the Assassin's Creed and uses the keys to unlock Altair's library hidden underneath the castle. Upon entering, Ezio finds the library empty except for Altair's skeleton and a sixth key. Taking the key, Ezio discovers that the library does not hold Ezio's book, but the Apple of Eden (the one Ezio possesses is apparently a different one). Altair sealed himself inside the library in order to preserve its secret. Ezio decides to leave the Apple in the library, and begins talking to Desmond, not knowing exactly who he is but knowing that he is watching. He tells Desmond of his intention to finally retire from life as an Assassin, believing that he has served his purpose. He expresses his hope that Desmond will be able to find the answers to the questions that he and Altair had suffered so much to uncover.
Suddenly, Desmond is approached by Jupiter, another hologram similar to Juno and Minerva. He explains to Desmond that the First Civilization built numerous underground vaults that would independently study various methods to save the planet from destruction, with all of the data being transmitted to a central vault where he, Juno, and Minerva tested them. However, none of their methods were effective and they failed to stop the solar flare that destroyed the First Civilization. Jupiter continues telling Desmond that he has the power to save the planet from the second solar flare, and shows him the location of central vault. Desmond then finally wakes up from the Animus to see Rebecca, Shaun, and his father standing over him. They had managed to smuggle him out of Rome and used the coordinates from the Animus found at the end of the Da Vinci Disappearance to take him to the central vault. Desmond's arm then glows blue and upon seeing Ezio's Apple of Eden, tells the other Assassins that he knows what to do. Underground, the central vault activates.
Gameplay
As you play Assassins Creed: Revelations, you feel as if you are free to roam wherever you want, rather than closed out and forced to go in certain areas only. Also, some new additions have been added to the game, such as the hookblade. The hookblade is used to ride on a zip line across a city to attack enemies, or get a combo when attacking them. If you want to get around faster, you definitely want to use the hookblade. You also have over 300 types of bombs you can choose from in the game. Another thing that's new is if you want to to capture and increase the districts of the city, you can do it from things called Templars. The difference this creates from Brotherhood is how when you are recapturing it, you get to play a little "mini game" called Tower Defense, as most people recognize it as. Basically, you control assassins from the tops of buildings and have to face several Templar soldiers. The assassins also try to receive the equipment they possess.
Multiplayer
Yes, multiplayer has once again returned in Revelations. They have, of course, brought back the classic game modes from previous Assassins Creed games, but they have also added several new features with them. One is the vast amount of characters and maps. Another is customizing the appearance of your character and the weapon they hold. Now, which is quite interesting, you can start a guild and create its very own "coat of arms", which is very cool. Finding matches has definitely improved from previous games. As you play multiplayer, you level up in your Abstergo Templar rank, and learn more about the company. Some new game modes are Capture the Flag, Deathmatch, and Simple Deathmatch. In order to play multiplayer, you must enter your Uplay Passport. The code will come with a new copy of the game, which means if you buy a used copy of Assassins Creed: Revelations, you'll have to buy yourself another code.
Graphics
I thought the graphics were pretty impressive, and definitely a step up from Brotherhood and other games. Another cool feature with the graphics is the 3D support, but a 3D TV is required for that. Overall, good graphics, not disappointing, and very enjoyable to look at.
Controls
Here are the controls for Assassins Creed: Revelations, not that hard to grasp!
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Overall Comments
I think this game is very fun and enjoyable to play, and covers almost everything I would expect out of it. I wouldn't say it's the best game ever created, but definitely something worth buying. This keeps the Assassins Creed series alive once again, and, overall, it's an outstanding game.
Overall Rating: 9/10
Very good game, worth buying! You won't be disappointed!
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Assassins Creed: Revelations Information
Release Date: November 15, 2011
Developer: Ubisoft
Genre: Third-person action-adventure, sandbox
Platforms: PS3, Xbox 360, PC
Multiplayer: Yes, Online
ESRB: M (numerous sexual references, violence)
Synopsis
The game begins where Brotherhood left off. Present day protagonist Desmond Miles' mind has suffered a breakdown from the events of the previous games, and to save Desmond's mind, the Assassins put him into a specialized safe area of the Animus. Upon awakening inside the Animus, Desmond meets Subject 16, who occupied the Animus before him. 16 explains that Desmond's mind is fragmented, and that the only way for him to separate the pieces of his true self from those of his ancestors is to continue to play out their stories until there is nothing left for them to show Desmond. Once he reaches that point, the Animus will be able to separate the three individual's memories.
Desmond enters a memory portal, which places him in the perspective of Ezio Auditore. Ezio has traveled to Masayf to attempt to unlock the secrets Altair had previously discovered and to find the true purpose to his order. Upon arriving he finds the stronghold overrun by the Templars, who mark him for death. Ezio escapes to the bowels of the fortress where he discovers the entrance to Altair's library. He learns that five keys are required to unlock the door, that the Templars have the first, and that the rest lie in Constantinople. Upon recovering his first key, Ezio learns that each key is encoded with Altair's memories by having an Animus-like experience in which he relives key moments of Altair's life.
Upon arriving in Constantinople, Ezio is greeted by Yusuf Tazim, the leader of the local Assassin Order and also befriends a young student named Suleiman. Ezio learns that the Templars have already recovered one of the keys, and the rest were hidden in the city by Niccolo Polo. While searching for Niccolo's old trading post, Ezio comes across and befriends Sofia Sartor, a young Italian traveler and book collector, and he quickly becomes infatuated with her. Ezio has Sofia help him track down the locations of the remaining four keys, while keeping his true intentions secret from her. Meanwhile, Constantinople is in chaos due to conflicts between Prince Ahmet and his brother Selim, who are quarreling over who will inherit the Sultanate. Caught in the middle of the conflict, Suleiman reveals to Ezio that he is an Ottoman prince and that he suspects the Templars are behind Ahmet and Selim's feud. Ezio eventually uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and reestablish the Byzantine Empire. Ezio kills Manuel and recovers the final key, only to discover that Ahmet is the true mastermind of the Templar plot to find Altair's library. Realizing that Ahmet knows about Sofia, Ezio races back to Constantinople.
With the five keys in his possession, Ezio manages to witness Altair's life after the events of the first game. After killing Al-Mualim, Altair takes possession of the Apple of Eden and assumes leadership of the Assassins. However, one of the Assassins, Abbas, does not support Altair. When Altair and his wife Maria Thorpe leave Masayf for ten years to repel the Mongol invasion, Abbas stages a coup, seizing control of the Assassins and executing Altair's youngest son. Altair returns to take revenge on Abbas, but Maria attempts to stop him. Abbas then takes the chance to kill Maria. Altair is forced to flee and go into exile for the next twenty years, in which time Abbas' paranoia and madness weakens the Assassins and undoes many of the gains they had made against the Templars. Altair finally returns to Masayf and manages to convince the Assassins to turn against Abbas. He then kills Abbas and takes back his rightful place as the leader of the Assassins. Years later, having seen the future through the Apple of Eden, an elderly Altair encodes his memories into the keys and entrusts them to Niccolo.
Meanwhile, inside the Animus, the entire environment begins breaking down as the Animus begins deleting unnecessary data. Subject 16 sacrifices himself to prevent Desmond from being deleted himself, giving him enough time to escape through the memory portal.
Back in Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys for her life. Ezio agrees to the trade, but immediately gives chase to Ahmet after he ensures that Sofia is safe. He manages to recover the keys, but before he can do anything about Ahmet, Selim arrives with his armies and executes Ahmet himself. Because Ezio is a personal friend of Suleiman, Selim decides to spare Ezio's life but warns him to leave Constantinople and never return. Together, both Ezio and Sofia return to Masayf, where Ezio explains the true meaning of the Assassin's Creed and uses the keys to unlock Altair's library hidden underneath the castle. Upon entering, Ezio finds the library empty except for Altair's skeleton and a sixth key. Taking the key, Ezio discovers that the library does not hold Ezio's book, but the Apple of Eden (the one Ezio possesses is apparently a different one). Altair sealed himself inside the library in order to preserve its secret. Ezio decides to leave the Apple in the library, and begins talking to Desmond, not knowing exactly who he is but knowing that he is watching. He tells Desmond of his intention to finally retire from life as an Assassin, believing that he has served his purpose. He expresses his hope that Desmond will be able to find the answers to the questions that he and Altair had suffered so much to uncover.
Suddenly, Desmond is approached by Jupiter, another hologram similar to Juno and Minerva. He explains to Desmond that the First Civilization built numerous underground vaults that would independently study various methods to save the planet from destruction, with all of the data being transmitted to a central vault where he, Juno, and Minerva tested them. However, none of their methods were effective and they failed to stop the solar flare that destroyed the First Civilization. Jupiter continues telling Desmond that he has the power to save the planet from the second solar flare, and shows him the location of central vault. Desmond then finally wakes up from the Animus to see Rebecca, Shaun, and his father standing over him. They had managed to smuggle him out of Rome and used the coordinates from the Animus found at the end of the Da Vinci Disappearance to take him to the central vault. Desmond's arm then glows blue and upon seeing Ezio's Apple of Eden, tells the other Assassins that he knows what to do. Underground, the central vault activates.
Gameplay
As you play Assassins Creed: Revelations, you feel as if you are free to roam wherever you want, rather than closed out and forced to go in certain areas only. Also, some new additions have been added to the game, such as the hookblade. The hookblade is used to ride on a zip line across a city to attack enemies, or get a combo when attacking them. If you want to get around faster, you definitely want to use the hookblade. You also have over 300 types of bombs you can choose from in the game. Another thing that's new is if you want to to capture and increase the districts of the city, you can do it from things called Templars. The difference this creates from Brotherhood is how when you are recapturing it, you get to play a little "mini game" called Tower Defense, as most people recognize it as. Basically, you control assassins from the tops of buildings and have to face several Templar soldiers. The assassins also try to receive the equipment they possess.
Multiplayer
Yes, multiplayer has once again returned in Revelations. They have, of course, brought back the classic game modes from previous Assassins Creed games, but they have also added several new features with them. One is the vast amount of characters and maps. Another is customizing the appearance of your character and the weapon they hold. Now, which is quite interesting, you can start a guild and create its very own "coat of arms", which is very cool. Finding matches has definitely improved from previous games. As you play multiplayer, you level up in your Abstergo Templar rank, and learn more about the company. Some new game modes are Capture the Flag, Deathmatch, and Simple Deathmatch. In order to play multiplayer, you must enter your Uplay Passport. The code will come with a new copy of the game, which means if you buy a used copy of Assassins Creed: Revelations, you'll have to buy yourself another code.
Graphics
I thought the graphics were pretty impressive, and definitely a step up from Brotherhood and other games. Another cool feature with the graphics is the 3D support, but a 3D TV is required for that. Overall, good graphics, not disappointing, and very enjoyable to look at.
Controls
Here are the controls for Assassins Creed: Revelations, not that hard to grasp!
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Overall Comments
I think this game is very fun and enjoyable to play, and covers almost everything I would expect out of it. I wouldn't say it's the best game ever created, but definitely something worth buying. This keeps the Assassins Creed series alive once again, and, overall, it's an outstanding game.
Overall Rating: 9/10
Very good game, worth buying! You won't be disappointed!
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#162. Posted:
Status: Offline
Joined: Aug 01, 201113Year Member
Posts: 1,355
Reputation Power: 132
Status: Offline
Joined: Aug 01, 201113Year Member
Posts: 1,355
Reputation Power: 132
Need for Speed: The Run - Review
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Need for Speed: The Run Information
Release Date: November 15, 2011
Developers: EA Black Box, Firebrand Games
Genre: Racing
Platforms: Microsoft Windows, Nintendo 3DS, PlayStation 3, Wii, Xbox 360
Multiplayer: Yes, up to 16 players
ESRB: T (Language, Mild Suggestive Themes, Violence)
Synopsis
Need for Speed: The Run features a linear story mode, which places the player in the shoes of Jackson "Jack" Rourke. After an incident leaves him in bad standing with a mysterious crime organization, Jack becomes a marked man and must flee for his survival. The consequence of his situation leaves him owing large sums of money, which he cannot pay on his own. He is directed to a massive illegal street racing event called "The Run" by an associate, Sam Harper. The Run is a 3000 mile journey across the continental United States, starting in San Francisco and ending in New York City. She informs him the prize money, $25,000,000, is enough to secure his freedom from the organisation but he will have to beat over 200 other drivers to the finish line to win. Complicating things, he is in debt to both the police and the criminal organization, and both want to make sure that he never finishes the race.
Gameplay
In Need for Speed: The Run, you will race in illegal events with high risks of getting in trouble or getting injured. You will be racing from borders, to city traffic, to icy mountains, to narrow canyons, and at very high speeds. Also, there is something called Quick Time Events. For the first time ever, your player can exit their car and travel on foot. For the driving model in this game, it's basically a hybrid of Shift and Hot Pursuit (two previous Need for Speed games). There are a variety of vehicles (all of them are real cars) in the game to choose from. For dealing with car damage, the system will be similar to Hot Pursuit'. Once again, you have the ability to upgrade the performance, look, etc. of your car. A rewind feature has also been added in the case where you crashed your car or missed the opportunity for something in the race, you can just rewind it back to a checkpoint and do it again. The amount of rewinds you have depends on the difficulty you choose (Easy - unlimited, Normal - 5, Hard - few rewinds, Impossible - No rewinds). A new game mode called "Run for the Hills" has been added as well.
Multiplayer
Multiplayer has been added in Need for Speed: The Run, and can have a maximum of 16 players in a match at one time. You have several options in multiplayer, such as playing with your friends (of course), picking your favorite challenges to race in, and go for the best score in every game mode. A feature that has been fixed is waiting in the lobby, it will start loading the race instead. Some multiplayer playlists are: Supercar Challenge, NFS Edition Racing, The Underground, Mixed Competition, Exotic Sprint, and Muscle Car Battles.When searching for a match, you can now vote towards which map/race the game will be on. Also, something called "The Bonus Wheel" has been added, which gives you a random reward and what you have to do to earn it.
Graphics
The graphics for this game are completely mind-blowing! There is so much detail when you are playing this, especially in the race, it feels very realistic. The graphics definitely deserve a thumbs up from me!
Overall Comments
This game just might be the best Need for Speed in the series, in my opinion. It's loads of fun, exhilarating, fast, free, and very enjoyable. They did a good job with this game, and I'm not sure what else they could add to it to make it better!
Overall Rating: 9.5/10
If you are interested in racing games, I recommend buying this game! It's tons of fun and worth the money! You won't be disappointed!
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Need for Speed: The Run Information
Release Date: November 15, 2011
Developers: EA Black Box, Firebrand Games
Genre: Racing
Platforms: Microsoft Windows, Nintendo 3DS, PlayStation 3, Wii, Xbox 360
Multiplayer: Yes, up to 16 players
ESRB: T (Language, Mild Suggestive Themes, Violence)
Synopsis
Need for Speed: The Run features a linear story mode, which places the player in the shoes of Jackson "Jack" Rourke. After an incident leaves him in bad standing with a mysterious crime organization, Jack becomes a marked man and must flee for his survival. The consequence of his situation leaves him owing large sums of money, which he cannot pay on his own. He is directed to a massive illegal street racing event called "The Run" by an associate, Sam Harper. The Run is a 3000 mile journey across the continental United States, starting in San Francisco and ending in New York City. She informs him the prize money, $25,000,000, is enough to secure his freedom from the organisation but he will have to beat over 200 other drivers to the finish line to win. Complicating things, he is in debt to both the police and the criminal organization, and both want to make sure that he never finishes the race.
Gameplay
In Need for Speed: The Run, you will race in illegal events with high risks of getting in trouble or getting injured. You will be racing from borders, to city traffic, to icy mountains, to narrow canyons, and at very high speeds. Also, there is something called Quick Time Events. For the first time ever, your player can exit their car and travel on foot. For the driving model in this game, it's basically a hybrid of Shift and Hot Pursuit (two previous Need for Speed games). There are a variety of vehicles (all of them are real cars) in the game to choose from. For dealing with car damage, the system will be similar to Hot Pursuit'. Once again, you have the ability to upgrade the performance, look, etc. of your car. A rewind feature has also been added in the case where you crashed your car or missed the opportunity for something in the race, you can just rewind it back to a checkpoint and do it again. The amount of rewinds you have depends on the difficulty you choose (Easy - unlimited, Normal - 5, Hard - few rewinds, Impossible - No rewinds). A new game mode called "Run for the Hills" has been added as well.
Multiplayer
Multiplayer has been added in Need for Speed: The Run, and can have a maximum of 16 players in a match at one time. You have several options in multiplayer, such as playing with your friends (of course), picking your favorite challenges to race in, and go for the best score in every game mode. A feature that has been fixed is waiting in the lobby, it will start loading the race instead. Some multiplayer playlists are: Supercar Challenge, NFS Edition Racing, The Underground, Mixed Competition, Exotic Sprint, and Muscle Car Battles.When searching for a match, you can now vote towards which map/race the game will be on. Also, something called "The Bonus Wheel" has been added, which gives you a random reward and what you have to do to earn it.
Graphics
The graphics for this game are completely mind-blowing! There is so much detail when you are playing this, especially in the race, it feels very realistic. The graphics definitely deserve a thumbs up from me!
Overall Comments
This game just might be the best Need for Speed in the series, in my opinion. It's loads of fun, exhilarating, fast, free, and very enjoyable. They did a good job with this game, and I'm not sure what else they could add to it to make it better!
Overall Rating: 9.5/10
If you are interested in racing games, I recommend buying this game! It's tons of fun and worth the money! You won't be disappointed!
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#163. Posted:
Status: Offline
Joined: Feb 22, 201113Year Member
Posts: 1,486
Reputation Power: 83
Status: Offline
Joined: Feb 22, 201113Year Member
Posts: 1,486
Reputation Power: 83
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Halo Wars
Release Date: March 3rd, 2009
Developers: Ensemble Studios
Publishers: Microsoft Game Studios
Platforms: Xbox 360
Genre: RTS
Players: Single, CO-OP, Multiplayer
Rating (ESRB): T (TEEN)
Synopsis
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009, in PAL territories on February 27, and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 20 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
Halo Wars was officially unveiled at the X06 Xbox show in 2006. Ensemble designed the game specifically for the Xbox 360 controller, in an attempt to circumvent issues present in previous console RTS. Ensemble was closed by Microsoft before the game's release, but Robot Entertainment was quickly founded by many of Ensemble's former employees; this new company continued to support Halo Wars with updates and downloadable content.
Halo Wars received generally positive reviews. Reviewers lauded the game's pre-rendered cinematics, attention to detail in replicating the Halo universe, and intuitive control scheme. Complaints against the game included the lack of an option to play as the Covenant faction in campaign mode, or to play as the Flood in any mode, as well as the lack of strategic options during play. Critics from GameSpot and USA Today wrote that experienced RTS players would find the strategic elements of the title shallow. The game sold one million units worldwide through March 2009, making it the best-selling console real-time strategy game to date.
Gameplay
I really liked this game, and this is coming from a person who hates strategy games, for example I could not stand command and conquer. One of the reasons I like this strategy game is im familiar with the halo series so I pretty much just picked up and played. But this game I highly advise new users to using the tutorial game before actually playing, because if your not a person who can adapt to a new style of game this can be really hard to understand at first. Another thing that should be brought up the games take foreverrrr to finish it takes usually 45-60 mins just to finish a single player mission on easy (it can range longer in multiplayer but ill go into that later). If your a hardcore strategy gamer I would still pick up a copy of this game.
Gameplay Rating: 9
Multiplayer
The multiplayer of this game is basically the same as the single player, but like I said earlier it is one of the "Longest running multiplayer" games out. Multiplayer games can run for hours at a time sometimes, unless your really bad at these types of games and get blown out quickly like myself. But all in all its a great multiplayer game if you like building armys with friends and many people still play the game online
Multiplayer Rating: 9
Reception
All in all this game had pretty fair reception, this was unexpected as this game was the first in the Halo Series to not have been made by bungie
Computer and Video Games
7.9/10
Eurogamer
8.0/10
Game Informer
9.0/10
GameSpot
6.5/10
IGN
8.4/10 (US)
9.0/10 (AU)
8.2/10 (UK)
Overall Rating for Halo Wars: 9
Halo Wars
Release Date: March 3rd, 2009
Developers: Ensemble Studios
Publishers: Microsoft Game Studios
Platforms: Xbox 360
Genre: RTS
Players: Single, CO-OP, Multiplayer
Rating (ESRB): T (TEEN)
Synopsis
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009, in PAL territories on February 27, and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 20 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
Halo Wars was officially unveiled at the X06 Xbox show in 2006. Ensemble designed the game specifically for the Xbox 360 controller, in an attempt to circumvent issues present in previous console RTS. Ensemble was closed by Microsoft before the game's release, but Robot Entertainment was quickly founded by many of Ensemble's former employees; this new company continued to support Halo Wars with updates and downloadable content.
Halo Wars received generally positive reviews. Reviewers lauded the game's pre-rendered cinematics, attention to detail in replicating the Halo universe, and intuitive control scheme. Complaints against the game included the lack of an option to play as the Covenant faction in campaign mode, or to play as the Flood in any mode, as well as the lack of strategic options during play. Critics from GameSpot and USA Today wrote that experienced RTS players would find the strategic elements of the title shallow. The game sold one million units worldwide through March 2009, making it the best-selling console real-time strategy game to date.
Gameplay
I really liked this game, and this is coming from a person who hates strategy games, for example I could not stand command and conquer. One of the reasons I like this strategy game is im familiar with the halo series so I pretty much just picked up and played. But this game I highly advise new users to using the tutorial game before actually playing, because if your not a person who can adapt to a new style of game this can be really hard to understand at first. Another thing that should be brought up the games take foreverrrr to finish it takes usually 45-60 mins just to finish a single player mission on easy (it can range longer in multiplayer but ill go into that later). If your a hardcore strategy gamer I would still pick up a copy of this game.
Gameplay Rating: 9
Multiplayer
The multiplayer of this game is basically the same as the single player, but like I said earlier it is one of the "Longest running multiplayer" games out. Multiplayer games can run for hours at a time sometimes, unless your really bad at these types of games and get blown out quickly like myself. But all in all its a great multiplayer game if you like building armys with friends and many people still play the game online
Multiplayer Rating: 9
Reception
All in all this game had pretty fair reception, this was unexpected as this game was the first in the Halo Series to not have been made by bungie
Computer and Video Games
7.9/10
Eurogamer
8.0/10
Game Informer
9.0/10
GameSpot
6.5/10
IGN
8.4/10 (US)
9.0/10 (AU)
8.2/10 (UK)
Overall Rating for Halo Wars: 9
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#164. Posted:
Status: Offline
Joined: Jun 17, 201113Year Member
Posts: 868
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A helicopter just buzzed over my head, thirty feet above the ground. It was moving quickly, skirting around a hill, firing its main gun at an enemy I couldnt see. I stopped running and just stared at it.
I do this a lot. Battlefield 3s multiplayer makes me want to place a deckchair in the desert and watch the chaos happening all around. On its best maps like the 64-player Caspian Border every pixel on screen flickers with battle. Ill climb to a rooftop and just freeze. In the distance, smoke stacks rise from a burning forest. In the air above me, jets twirl, chased by artillery. On the ground below, a tank has smashed through the lower floors of the building. Ill spot a glimmer from a hillside 300 metres away, and itll be a sniper readying to kill me.
If someone had told me 15 years ago that this is what online gaming would be, I wouldnt have believed them. Battlefield games have always been grand, ridiculous, futuristic designs. Wouldnt it be cool if deathmatch had vehicles? Wouldnt it be cool if it wasnt deathmatch at all, but teams, and squads, and objectives, and dozens of players? Wouldnt it be cool if there were tanks and jeeps and helicopters and jets? Wouldnt it be cool if the maps were enormous and buildings could collapse?
Yes, it would. Yes, it is. No other modern combat shooter provides the feeling that playing Battlefield does. I love to watch that helicopter fly overhead and wonder where the person inside is going. To know that every thing I see is being controlled by another real person, each playing director and star in their own miniature war movie.
[ Register or Signin to view external links. ]
So real you can almost smell the burning people. Hmmmn, bacon...
Battlefield 3s singleplayer is not a movie. Its a waterslide with pictures scrawled on the insides. Its a ten-hour long exercise in contractual obligation: here are the multiple protagonists; here are the vehicle sections; here is the terrorist intrigue and appropriate level of moral grittiness. Its an undercooked potboiler. Its the worlds most expensive audition tape for the job of developing a Call of Duty rival.
You play Sergeant Blackburn, who starts the game by leaping onto the roof of a moving train, kicking in the back window and then shooting his way through each narrow carriage filled with terrorists.
The game never gets any less linear. At the end of the train, were taken back eight hours to where Blackburn is being interrogated by two government agents. Hes telling them tales of his adventures in Tehran, fighting the PLR, and you play each of his missions in turn. His story goes like this: I shot a man, and then I shot ten men, and then I got shot and my eyes felt like they had jam on them, so I hid behind a wall for a bit and then I felt fine, and then I shot three more men, and then I threw a grenade into the next room, and then I shot six hundred more men, and then I realised that they were infinitely respawning.
When you find the right weapon, and in moments where the level design is particularly fine, all the shooting is great. The guns feel punchy and responsive, and enemies mostly go down with just a couple of shots. A section set in Paris in the middle of the game is the best it gets. But too often, making your way from area to area, from cover to cover, feels like a dismal slog through uneven checkpoints. Death can be instant, and youll play through the same three or four rooms again and again until you crack the one area thats giving you trouble.
The government agents never flinch at the ridiculous, super-soldier adventure either, but instead play good-cop/bad cop and occasionally interject with their own war-flavoured anecdotes. What about Lt. Jennifer Coleby Hawkins? asks one. Hawkins? Never heard of her, replies Blackburn. At that point you leap in to her story: shes a jet co-pilot, and its one of the most beautiful looking on-rails gun sections Ive ever played, and one of the least interactive bits of game. At its end, after youve fired all your rockets, launched all your flares and bombed some targets with the expected black-and-white bombo-cam, it cuts back to the room. Nice story, says Blackburn. But I dont see how its relevant.
[ Register or Signin to view external links. ]
Everybody wants to hug the man with the ice hockey puck.
Its not relevant, and Hawkins is never mentioned again. Battlefield 3 is desperate to hold your attention by constantly throwing new experiences at the screen.
To its credit, it never reaches the manipulative, frothing madness of the latter Call of Duty games, but it never aims higher than providing a pretty looking slideshow, either. The jet section is beautiful, but youre merely the games co-pilot, along for the ride. The tank section might put you in the drivers seat, but only so you can be the games taxi driver. You survive an earthquake, rappel down a building, and skydive from a plane but in every instance, youre a puppet going where youre told so the game can show you the next razzle-dazzle animation.
There isnt a single interesting decision to be made in the entire campaign. If you ever try to deviate from the script, even during that touted moment of moral greyness, you simply fall over dead. The only reason to even keep your eyes open during most of these scenes is the terrible risk they might turn in to another tedious quicktime event.
If someone had told me 15 years ago that this is what singleplayer games would be, I wouldnt have believed them. It would have been too depressing.
The co-operative mode isnt much better, either. It provides six unique missions specifically designed to be played with a friend, but they serve as a kind of hardcore mode, and each is much harder than the regular singleplayer. I found them more frustrating than fun, and subject to the same connection problems as the regular multiplayer.
[ Register or Signin to view external links. ]
Go damage Tehran for a little bit. It's geopolitcally exciting/callous!
If you want your games to be games, dont play Battlefield 3s campaign. Play the multiplayer instead, where the spectacle is far grander, more exhilarating and more cinematic for being entirely under your control. It makes you want to sit back and watch.
But you cant. Your friend just blew up the last M-COM station in the area and the defenders are falling back. You need to move up fast, so you sprint towards the cliff edge, jump and free fall. Fifteen feet above the ground, you open your parachute and land safely. Its a moment that happens to you in the singleplayer, but here you get to do it all by yourself. Its like graduating to big boy school.
If youve played Battlefield: Bad Company 2, the last game in the series, the multiplayer will be familiar. Conquest and Rush return, and so do many of the weapons. The most visible and talked about change is the welcome addition of jets, returning to the series for the first time since Battlefield 2.
Youll spend only a fraction of your time piloting them they spawn at base, but its first come, first served, and youll be lucky to get there before everyone else. Theyre also ineffective against ground units, meaning that jet pilots are almost playing an entirely different game from everyone else.
[ Register or Signin to view external links. ]
This suggests they shouldnt make a big difference to the game, but they do. The spectacle they add completely changes the way battles feel, turning small skirmishes into all out war. Theyre a constant fixture in the skies above the maps that include them, and after playing Caspian Border and the few others that also harbour them, the smaller maps begin to feel like theyre missing something.
The multiplayer is always at its best on the larger, or at least more open maps. Ive rolled across Tehran Highway in a tank, levelling buildings and capturing bases in Conquest mode. Ive rattled across Operation Firestorm in a jeep with a friend riding shotgun, and swerved as enemy jets have divebombed us. Ive bailed out of helicopters hundreds of feet in the air and parachuted onto enemy snipers nests atop cranes. These are the moments Battlefield was made for.
My favourite moment so far was when I saw an enemy helicopter taking off at the other end of Damavand Peak. I paused, I crouched, I readied my sniper rifle, and I shot the pilot through the head with a single bullet. The helicopter fell from the sky.
Ive experienced the same thing in three Battlefield games now, and every time it feels incredible. It feels heroic and badass and looks amazing. Its also completely unscripted, born dynamically from giving every player control, options and then letting them play. It is completely the opposite of the singleplayer games design philosophy, which is perhaps one of the reasons why the campaign is so frustrating.
[ Register or Signin to view external links. ]
Unfortunately, not enough of the maps are large and open, and too many force everyone into the same chokepoint, halting all progression for ten minutes until one team gets lucky. Operation Metro is the worst offender, but Grand Bazaar and a few others do the same.
The Medic and Assault classes have been combined, under the Assault name. For some players it requires some tough decisions, forcing you to choose between whether you want to carry the traditional Assaults grenade launcher or the Medics healing medic pack. For me, the choice was easy. Ive loved the Medic since Battlefield 2, and even here its still my favourite class in the game.
The best change to the medic since Bad Company 2 is how much more quickly you can now unlock those precious defibrillators. Its the first item youre likely to get from playing the Assault class, and in a squad with friends, they make you utterly essential.
The progression and unlock system still wont be fast enough for some, especially players who are used to Call of Dutys temporary killstreak bonuses. Youll earn unlocks and ribbons in every round of Battlefield 3 from gathered experience points, your kills for each weapon, or for performing helpful actions like reviving teammates but the unlocks are paced to compel players to play for a hundred hours. Its still enormously rewarding in the early stages to get, say, an M-COM Defender ribbon at the end of a match, or a new scope for your primary weapons, but the best unlocks dont come for an awfully long time, and itll take an eon if you want to get the greatest goodies for all four classes.
[ Register or Signin to view external links. ]
All of your stats and progress are tracked on Battlelog, a website which acts as Battlefield 3s social network, server browser and menu. It is brilliant, bizarre and broken.
I love that it tracks everything I do in the game, including weapon accuracy for individual weapons, my unlock progress, and how many kills, wins and losses I have compared to friends. The little bit of context it provides to each individual around you play makes your actions feel just a little bit more important.
But I have no idea why Battlelog also had to be the games server browser and menu. First of all, why isnt the server browser part of Origin, EAs digital distribution service, where it could have been brought up in-game as an overlay? Right now, in order to change servers, you have to quit out of the game and head back to your web browser which is a bit of a faff.
Its also absurd that it acts as the games primary menu. When you launch Battlefield 3 within Origin, it opens Battlelog in your server browser, and from there you launch either a multiplayer server or the campaign. If the website is down for maintenance as it has been frequently during these past two weeks you need to switch Origin into Offline mode in order to launch your singleplayer game. Thats an easy thing to do, but I dont even want to think about a website in that situation. Nothing was wrong with plain, uncomplicated menus.
[ Register or Signin to view external links. ]
Yet both of these are small qualms when compared to the ridiculous number of stability problems. Tom Seniors game crashes to desktop every five minutes. Rich gets disconnected from every server after a round-and-a-half of play, without fail. Tim cant connect to servers at all, most of the time. In over a week of playing and trying to play Battlefield 3 online, Ive had all of these problems. There is a slight glitchiness to the singleplayer, including character models that occasionally fail to load, weapon models that vanish, and soldiers who run through walls, but the multiplayer simply does not work at all for some of the people, some of the time.
Given that this is the eleventh game in a series that started in 2002, a guaranteed huge seller, and a tentpole game for EA, why is it acceptable that it has had a clumsy, broken launch?
Its not. For all its similarities to the previous games in the series, Battlefield 3s multiplayer is still fresh and exciting. Theres no other game out there that can provide the same chaotic spectacle, or the feeling of lying in the grass with friends, watching a battle roll towards you from the horizon. Even as the singleplayer is everything I hate about games, the multiplayer is many of the things I love about them.
That means it gets a good score, but it would have been higher if the game was more polished and less rushed to hit the Christmas games rush. Im going to play it to bits eventually. Right now, its broken, and Im going to wait. Buy it when it has been patched.
A helicopter just buzzed over my head, thirty feet above the ground. It was moving quickly, skirting around a hill, firing its main gun at an enemy I couldnt see. I stopped running and just stared at it.
I do this a lot. Battlefield 3s multiplayer makes me want to place a deckchair in the desert and watch the chaos happening all around. On its best maps like the 64-player Caspian Border every pixel on screen flickers with battle. Ill climb to a rooftop and just freeze. In the distance, smoke stacks rise from a burning forest. In the air above me, jets twirl, chased by artillery. On the ground below, a tank has smashed through the lower floors of the building. Ill spot a glimmer from a hillside 300 metres away, and itll be a sniper readying to kill me.
If someone had told me 15 years ago that this is what online gaming would be, I wouldnt have believed them. Battlefield games have always been grand, ridiculous, futuristic designs. Wouldnt it be cool if deathmatch had vehicles? Wouldnt it be cool if it wasnt deathmatch at all, but teams, and squads, and objectives, and dozens of players? Wouldnt it be cool if there were tanks and jeeps and helicopters and jets? Wouldnt it be cool if the maps were enormous and buildings could collapse?
Yes, it would. Yes, it is. No other modern combat shooter provides the feeling that playing Battlefield does. I love to watch that helicopter fly overhead and wonder where the person inside is going. To know that every thing I see is being controlled by another real person, each playing director and star in their own miniature war movie.
[ Register or Signin to view external links. ]
So real you can almost smell the burning people. Hmmmn, bacon...
Battlefield 3s singleplayer is not a movie. Its a waterslide with pictures scrawled on the insides. Its a ten-hour long exercise in contractual obligation: here are the multiple protagonists; here are the vehicle sections; here is the terrorist intrigue and appropriate level of moral grittiness. Its an undercooked potboiler. Its the worlds most expensive audition tape for the job of developing a Call of Duty rival.
You play Sergeant Blackburn, who starts the game by leaping onto the roof of a moving train, kicking in the back window and then shooting his way through each narrow carriage filled with terrorists.
The game never gets any less linear. At the end of the train, were taken back eight hours to where Blackburn is being interrogated by two government agents. Hes telling them tales of his adventures in Tehran, fighting the PLR, and you play each of his missions in turn. His story goes like this: I shot a man, and then I shot ten men, and then I got shot and my eyes felt like they had jam on them, so I hid behind a wall for a bit and then I felt fine, and then I shot three more men, and then I threw a grenade into the next room, and then I shot six hundred more men, and then I realised that they were infinitely respawning.
When you find the right weapon, and in moments where the level design is particularly fine, all the shooting is great. The guns feel punchy and responsive, and enemies mostly go down with just a couple of shots. A section set in Paris in the middle of the game is the best it gets. But too often, making your way from area to area, from cover to cover, feels like a dismal slog through uneven checkpoints. Death can be instant, and youll play through the same three or four rooms again and again until you crack the one area thats giving you trouble.
The government agents never flinch at the ridiculous, super-soldier adventure either, but instead play good-cop/bad cop and occasionally interject with their own war-flavoured anecdotes. What about Lt. Jennifer Coleby Hawkins? asks one. Hawkins? Never heard of her, replies Blackburn. At that point you leap in to her story: shes a jet co-pilot, and its one of the most beautiful looking on-rails gun sections Ive ever played, and one of the least interactive bits of game. At its end, after youve fired all your rockets, launched all your flares and bombed some targets with the expected black-and-white bombo-cam, it cuts back to the room. Nice story, says Blackburn. But I dont see how its relevant.
[ Register or Signin to view external links. ]
Everybody wants to hug the man with the ice hockey puck.
Its not relevant, and Hawkins is never mentioned again. Battlefield 3 is desperate to hold your attention by constantly throwing new experiences at the screen.
To its credit, it never reaches the manipulative, frothing madness of the latter Call of Duty games, but it never aims higher than providing a pretty looking slideshow, either. The jet section is beautiful, but youre merely the games co-pilot, along for the ride. The tank section might put you in the drivers seat, but only so you can be the games taxi driver. You survive an earthquake, rappel down a building, and skydive from a plane but in every instance, youre a puppet going where youre told so the game can show you the next razzle-dazzle animation.
There isnt a single interesting decision to be made in the entire campaign. If you ever try to deviate from the script, even during that touted moment of moral greyness, you simply fall over dead. The only reason to even keep your eyes open during most of these scenes is the terrible risk they might turn in to another tedious quicktime event.
If someone had told me 15 years ago that this is what singleplayer games would be, I wouldnt have believed them. It would have been too depressing.
The co-operative mode isnt much better, either. It provides six unique missions specifically designed to be played with a friend, but they serve as a kind of hardcore mode, and each is much harder than the regular singleplayer. I found them more frustrating than fun, and subject to the same connection problems as the regular multiplayer.
[ Register or Signin to view external links. ]
Go damage Tehran for a little bit. It's geopolitcally exciting/callous!
If you want your games to be games, dont play Battlefield 3s campaign. Play the multiplayer instead, where the spectacle is far grander, more exhilarating and more cinematic for being entirely under your control. It makes you want to sit back and watch.
But you cant. Your friend just blew up the last M-COM station in the area and the defenders are falling back. You need to move up fast, so you sprint towards the cliff edge, jump and free fall. Fifteen feet above the ground, you open your parachute and land safely. Its a moment that happens to you in the singleplayer, but here you get to do it all by yourself. Its like graduating to big boy school.
If youve played Battlefield: Bad Company 2, the last game in the series, the multiplayer will be familiar. Conquest and Rush return, and so do many of the weapons. The most visible and talked about change is the welcome addition of jets, returning to the series for the first time since Battlefield 2.
Youll spend only a fraction of your time piloting them they spawn at base, but its first come, first served, and youll be lucky to get there before everyone else. Theyre also ineffective against ground units, meaning that jet pilots are almost playing an entirely different game from everyone else.
[ Register or Signin to view external links. ]
This suggests they shouldnt make a big difference to the game, but they do. The spectacle they add completely changes the way battles feel, turning small skirmishes into all out war. Theyre a constant fixture in the skies above the maps that include them, and after playing Caspian Border and the few others that also harbour them, the smaller maps begin to feel like theyre missing something.
The multiplayer is always at its best on the larger, or at least more open maps. Ive rolled across Tehran Highway in a tank, levelling buildings and capturing bases in Conquest mode. Ive rattled across Operation Firestorm in a jeep with a friend riding shotgun, and swerved as enemy jets have divebombed us. Ive bailed out of helicopters hundreds of feet in the air and parachuted onto enemy snipers nests atop cranes. These are the moments Battlefield was made for.
My favourite moment so far was when I saw an enemy helicopter taking off at the other end of Damavand Peak. I paused, I crouched, I readied my sniper rifle, and I shot the pilot through the head with a single bullet. The helicopter fell from the sky.
Ive experienced the same thing in three Battlefield games now, and every time it feels incredible. It feels heroic and badass and looks amazing. Its also completely unscripted, born dynamically from giving every player control, options and then letting them play. It is completely the opposite of the singleplayer games design philosophy, which is perhaps one of the reasons why the campaign is so frustrating.
[ Register or Signin to view external links. ]
Unfortunately, not enough of the maps are large and open, and too many force everyone into the same chokepoint, halting all progression for ten minutes until one team gets lucky. Operation Metro is the worst offender, but Grand Bazaar and a few others do the same.
The Medic and Assault classes have been combined, under the Assault name. For some players it requires some tough decisions, forcing you to choose between whether you want to carry the traditional Assaults grenade launcher or the Medics healing medic pack. For me, the choice was easy. Ive loved the Medic since Battlefield 2, and even here its still my favourite class in the game.
The best change to the medic since Bad Company 2 is how much more quickly you can now unlock those precious defibrillators. Its the first item youre likely to get from playing the Assault class, and in a squad with friends, they make you utterly essential.
The progression and unlock system still wont be fast enough for some, especially players who are used to Call of Dutys temporary killstreak bonuses. Youll earn unlocks and ribbons in every round of Battlefield 3 from gathered experience points, your kills for each weapon, or for performing helpful actions like reviving teammates but the unlocks are paced to compel players to play for a hundred hours. Its still enormously rewarding in the early stages to get, say, an M-COM Defender ribbon at the end of a match, or a new scope for your primary weapons, but the best unlocks dont come for an awfully long time, and itll take an eon if you want to get the greatest goodies for all four classes.
[ Register or Signin to view external links. ]
All of your stats and progress are tracked on Battlelog, a website which acts as Battlefield 3s social network, server browser and menu. It is brilliant, bizarre and broken.
I love that it tracks everything I do in the game, including weapon accuracy for individual weapons, my unlock progress, and how many kills, wins and losses I have compared to friends. The little bit of context it provides to each individual around you play makes your actions feel just a little bit more important.
But I have no idea why Battlelog also had to be the games server browser and menu. First of all, why isnt the server browser part of Origin, EAs digital distribution service, where it could have been brought up in-game as an overlay? Right now, in order to change servers, you have to quit out of the game and head back to your web browser which is a bit of a faff.
Its also absurd that it acts as the games primary menu. When you launch Battlefield 3 within Origin, it opens Battlelog in your server browser, and from there you launch either a multiplayer server or the campaign. If the website is down for maintenance as it has been frequently during these past two weeks you need to switch Origin into Offline mode in order to launch your singleplayer game. Thats an easy thing to do, but I dont even want to think about a website in that situation. Nothing was wrong with plain, uncomplicated menus.
[ Register or Signin to view external links. ]
Yet both of these are small qualms when compared to the ridiculous number of stability problems. Tom Seniors game crashes to desktop every five minutes. Rich gets disconnected from every server after a round-and-a-half of play, without fail. Tim cant connect to servers at all, most of the time. In over a week of playing and trying to play Battlefield 3 online, Ive had all of these problems. There is a slight glitchiness to the singleplayer, including character models that occasionally fail to load, weapon models that vanish, and soldiers who run through walls, but the multiplayer simply does not work at all for some of the people, some of the time.
Given that this is the eleventh game in a series that started in 2002, a guaranteed huge seller, and a tentpole game for EA, why is it acceptable that it has had a clumsy, broken launch?
Its not. For all its similarities to the previous games in the series, Battlefield 3s multiplayer is still fresh and exciting. Theres no other game out there that can provide the same chaotic spectacle, or the feeling of lying in the grass with friends, watching a battle roll towards you from the horizon. Even as the singleplayer is everything I hate about games, the multiplayer is many of the things I love about them.
That means it gets a good score, but it would have been higher if the game was more polished and less rushed to hit the Christmas games rush. Im going to play it to bits eventually. Right now, its broken, and Im going to wait. Buy it when it has been patched.
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- 2not useful
#165. Posted:
Status: Offline
Joined: Aug 01, 201113Year Member
Posts: 1,355
Reputation Power: 132
Status: Offline
Joined: Aug 01, 201113Year Member
Posts: 1,355
Reputation Power: 132
0ne wrote [ Register or Signin to view external links. ]
A helicopter just buzzed over my head, thirty feet above the ground. It was moving quickly, skirting around a hill, firing its main gun at an enemy I couldnt see. I stopped running and just stared at it.
I do this a lot. Battlefield 3s multiplayer makes me want to place a deckchair in the desert and watch the chaos happening all around. On its best maps like the 64-player Caspian Border every pixel on screen flickers with battle. Ill climb to a rooftop and just freeze. In the distance, smoke stacks rise from a burning forest. In the air above me, jets twirl, chased by artillery. On the ground below, a tank has smashed through the lower floors of the building. Ill spot a glimmer from a hillside 300 metres away, and itll be a sniper readying to kill me.
If someone had told me 15 years ago that this is what online gaming would be, I wouldnt have believed them. Battlefield games have always been grand, ridiculous, futuristic designs. Wouldnt it be cool if deathmatch had vehicles? Wouldnt it be cool if it wasnt deathmatch at all, but teams, and squads, and objectives, and dozens of players? Wouldnt it be cool if there were tanks and jeeps and helicopters and jets? Wouldnt it be cool if the maps were enormous and buildings could collapse?
Yes, it would. Yes, it is. No other modern combat shooter provides the feeling that playing Battlefield does. I love to watch that helicopter fly overhead and wonder where the person inside is going. To know that every thing I see is being controlled by another real person, each playing director and star in their own miniature war movie.
[ Register or Signin to view external links. ]
So real you can almost smell the burning people. Hmmmn, bacon...
Battlefield 3s singleplayer is not a movie. Its a waterslide with pictures scrawled on the insides. Its a ten-hour long exercise in contractual obligation: here are the multiple protagonists; here are the vehicle sections; here is the terrorist intrigue and appropriate level of moral grittiness. Its an undercooked potboiler. Its the worlds most expensive audition tape for the job of developing a Call of Duty rival.
You play Sergeant Blackburn, who starts the game by leaping onto the roof of a moving train, kicking in the back window and then shooting his way through each narrow carriage filled with terrorists.
The game never gets any less linear. At the end of the train, were taken back eight hours to where Blackburn is being interrogated by two government agents. Hes telling them tales of his adventures in Tehran, fighting the PLR, and you play each of his missions in turn. His story goes like this: I shot a man, and then I shot ten men, and then I got shot and my eyes felt like they had jam on them, so I hid behind a wall for a bit and then I felt fine, and then I shot three more men, and then I threw a grenade into the next room, and then I shot six hundred more men, and then I realised that they were infinitely respawning.
When you find the right weapon, and in moments where the level design is particularly fine, all the shooting is great. The guns feel punchy and responsive, and enemies mostly go down with just a couple of shots. A section set in Paris in the middle of the game is the best it gets. But too often, making your way from area to area, from cover to cover, feels like a dismal slog through uneven checkpoints. Death can be instant, and youll play through the same three or four rooms again and again until you crack the one area thats giving you trouble.
The government agents never flinch at the ridiculous, super-soldier adventure either, but instead play good-cop/bad cop and occasionally interject with their own war-flavoured anecdotes. What about Lt. Jennifer Coleby Hawkins? asks one. Hawkins? Never heard of her, replies Blackburn. At that point you leap in to her story: shes a jet co-pilot, and its one of the most beautiful looking on-rails gun sections Ive ever played, and one of the least interactive bits of game. At its end, after youve fired all your rockets, launched all your flares and bombed some targets with the expected black-and-white bombo-cam, it cuts back to the room. Nice story, says Blackburn. But I dont see how its relevant.
[ Register or Signin to view external links. ]
Everybody wants to hug the man with the ice hockey puck.
Its not relevant, and Hawkins is never mentioned again. Battlefield 3 is desperate to hold your attention by constantly throwing new experiences at the screen.
To its credit, it never reaches the manipulative, frothing madness of the latter Call of Duty games, but it never aims higher than providing a pretty looking slideshow, either. The jet section is beautiful, but youre merely the games co-pilot, along for the ride. The tank section might put you in the drivers seat, but only so you can be the games taxi driver. You survive an earthquake, rappel down a building, and skydive from a plane but in every instance, youre a puppet going where youre told so the game can show you the next razzle-dazzle animation.
There isnt a single interesting decision to be made in the entire campaign. If you ever try to deviate from the script, even during that touted moment of moral greyness, you simply fall over dead. The only reason to even keep your eyes open during most of these scenes is the terrible risk they might turn in to another tedious quicktime event.
If someone had told me 15 years ago that this is what singleplayer games would be, I wouldnt have believed them. It would have been too depressing.
The co-operative mode isnt much better, either. It provides six unique missions specifically designed to be played with a friend, but they serve as a kind of hardcore mode, and each is much harder than the regular singleplayer. I found them more frustrating than fun, and subject to the same connection problems as the regular multiplayer.
[ Register or Signin to view external links. ]
Go damage Tehran for a little bit. It's geopolitcally exciting/callous!
If you want your games to be games, dont play Battlefield 3s campaign. Play the multiplayer instead, where the spectacle is far grander, more exhilarating and more cinematic for being entirely under your control. It makes you want to sit back and watch.
But you cant. Your friend just blew up the last M-COM station in the area and the defenders are falling back. You need to move up fast, so you sprint towards the cliff edge, jump and free fall. Fifteen feet above the ground, you open your parachute and land safely. Its a moment that happens to you in the singleplayer, but here you get to do it all by yourself. Its like graduating to big boy school.
If youve played Battlefield: Bad Company 2, the last game in the series, the multiplayer will be familiar. Conquest and Rush return, and so do many of the weapons. The most visible and talked about change is the welcome addition of jets, returning to the series for the first time since Battlefield 2.
Youll spend only a fraction of your time piloting them they spawn at base, but its first come, first served, and youll be lucky to get there before everyone else. Theyre also ineffective against ground units, meaning that jet pilots are almost playing an entirely different game from everyone else.
[ Register or Signin to view external links. ]
This suggests they shouldnt make a big difference to the game, but they do. The spectacle they add completely changes the way battles feel, turning small skirmishes into all out war. Theyre a constant fixture in the skies above the maps that include them, and after playing Caspian Border and the few others that also harbour them, the smaller maps begin to feel like theyre missing something.
The multiplayer is always at its best on the larger, or at least more open maps. Ive rolled across Tehran Highway in a tank, levelling buildings and capturing bases in Conquest mode. Ive rattled across Operation Firestorm in a jeep with a friend riding shotgun, and swerved as enemy jets have divebombed us. Ive bailed out of helicopters hundreds of feet in the air and parachuted onto enemy snipers nests atop cranes. These are the moments Battlefield was made for.
My favourite moment so far was when I saw an enemy helicopter taking off at the other end of Damavand Peak. I paused, I crouched, I readied my sniper rifle, and I shot the pilot through the head with a single bullet. The helicopter fell from the sky.
Ive experienced the same thing in three Battlefield games now, and every time it feels incredible. It feels heroic and badass and looks amazing. Its also completely unscripted, born dynamically from giving every player control, options and then letting them play. It is completely the opposite of the singleplayer games design philosophy, which is perhaps one of the reasons why the campaign is so frustrating.
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Unfortunately, not enough of the maps are large and open, and too many force everyone into the same chokepoint, halting all progression for ten minutes until one team gets lucky. Operation Metro is the worst offender, but Grand Bazaar and a few others do the same.
The Medic and Assault classes have been combined, under the Assault name. For some players it requires some tough decisions, forcing you to choose between whether you want to carry the traditional Assaults grenade launcher or the Medics healing medic pack. For me, the choice was easy. Ive loved the Medic since Battlefield 2, and even here its still my favourite class in the game.
The best change to the medic since Bad Company 2 is how much more quickly you can now unlock those precious defibrillators. Its the first item youre likely to get from playing the Assault class, and in a squad with friends, they make you utterly essential.
The progression and unlock system still wont be fast enough for some, especially players who are used to Call of Dutys temporary killstreak bonuses. Youll earn unlocks and ribbons in every round of Battlefield 3 from gathered experience points, your kills for each weapon, or for performing helpful actions like reviving teammates but the unlocks are paced to compel players to play for a hundred hours. Its still enormously rewarding in the early stages to get, say, an M-COM Defender ribbon at the end of a match, or a new scope for your primary weapons, but the best unlocks dont come for an awfully long time, and itll take an eon if you want to get the greatest goodies for all four classes.
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All of your stats and progress are tracked on Battlelog, a website which acts as Battlefield 3s social network, server browser and menu. It is brilliant, bizarre and broken.
I love that it tracks everything I do in the game, including weapon accuracy for individual weapons, my unlock progress, and how many kills, wins and losses I have compared to friends. The little bit of context it provides to each individual around you play makes your actions feel just a little bit more important.
But I have no idea why Battlelog also had to be the games server browser and menu. First of all, why isnt the server browser part of Origin, EAs digital distribution service, where it could have been brought up in-game as an overlay? Right now, in order to change servers, you have to quit out of the game and head back to your web browser which is a bit of a faff.
Its also absurd that it acts as the games primary menu. When you launch Battlefield 3 within Origin, it opens Battlelog in your server browser, and from there you launch either a multiplayer server or the campaign. If the website is down for maintenance as it has been frequently during these past two weeks you need to switch Origin into Offline mode in order to launch your singleplayer game. Thats an easy thing to do, but I dont even want to think about a website in that situation. Nothing was wrong with plain, uncomplicated menus.
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Yet both of these are small qualms when compared to the ridiculous number of stability problems. Tom Seniors game crashes to desktop every five minutes. Rich gets disconnected from every server after a round-and-a-half of play, without fail. Tim cant connect to servers at all, most of the time. In over a week of playing and trying to play Battlefield 3 online, Ive had all of these problems. There is a slight glitchiness to the singleplayer, including character models that occasionally fail to load, weapon models that vanish, and soldiers who run through walls, but the multiplayer simply does not work at all for some of the people, some of the time.
Given that this is the eleventh game in a series that started in 2002, a guaranteed huge seller, and a tentpole game for EA, why is it acceptable that it has had a clumsy, broken launch?
Its not. For all its similarities to the previous games in the series, Battlefield 3s multiplayer is still fresh and exciting. Theres no other game out there that can provide the same chaotic spectacle, or the feeling of lying in the grass with friends, watching a battle roll towards you from the horizon. Even as the singleplayer is everything I hate about games, the multiplayer is many of the things I love about them.
That means it gets a good score, but it would have been higher if the game was more polished and less rushed to hit the Christmas games rush. Im going to play it to bits eventually. Right now, its broken, and Im going to wait. Buy it when it has been patched.
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im serious, some people these days
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Posts: 2,424
Reputation Power: 94
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Roller Coaster Tycoon 3:
Publishers: Atari
Developers: Frontier Developments
Genre: Strategy
Release: Oct 26, 2004
Rating:ESRB: E
Platform: PC Game
Synopsis:
Making a sequel to a hit game is tricky business. If you simply rehash the original, fans will complain that it's more of the same. But if you change too much, you risk losing what made the original special. The RollerCoaster Tycoon series stands as good evidence of these potential pitfalls. The first game quietly debuted in 1999, only to become a huge success that spawned countless imitators. But the series stumbled with RollerCoaster Tycoon 2, which was deemed by fans to be too much like the first game. That brings us to RollerCoaster Tycoon 3, the newest game in the series. In many ways, RollerCoaster Tycoon 3 is the sequel we've been waiting for--the one that updates the gameplay and graphics to modern-day standards. Yet while RollerCoaster Tycoon 3 delivers on those promises, its potential is undermined by some glaring bugs.
Synopsis Rating: 6.5
Gameplay: The Gameplay in this game is just like the gameplay in other games the same thing.. You build an amusement park and you try to get people to come to your park. You can build your park however you want, its totally customizable. You have the Wooden Coasters, Rail Rides, Carnival Rides, and Water rides. This game is great because there just isn't a game like this one, this is the only game that gives you the chance to free roam and build a cool amusement park or what ever park you want!
Gameplay rating: 7.7
Multiplayer: There really isn't a multiplayer in this computer game. But, the gamemodes you do have is Sandbox mode which is free roam and build your own park and have unlimited money. Then you have Career Mode, this is much harder you have to gain money from the peeps to build rides and once you achieve the highest rank on career you will be called a boss and then you will achieve unlimited money again and then thats like sandbox but you beat the game. Theres alot of cool modes in this game that you will never get bored of!
Multiplayer Rating: 9.5
Graphics: The graphics are just like the orginal graphics just like in the old Roller coaster Tycoons.. There are some touch ups but not alot, still looks the same. But, in my prospective I like the look.
Graphics Rating: 4.2
Overall Rating for Roller Coaster Tycoon 3: 8.5!
P.S. All of my reviews are written by me and only me. I use some resources but not alot. Thanks Dimebag for letting me apart in the Game Reviews!
Roller Coaster Tycoon 3:
Publishers: Atari
Developers: Frontier Developments
Genre: Strategy
Release: Oct 26, 2004
Rating:ESRB: E
Platform: PC Game
Synopsis:
Making a sequel to a hit game is tricky business. If you simply rehash the original, fans will complain that it's more of the same. But if you change too much, you risk losing what made the original special. The RollerCoaster Tycoon series stands as good evidence of these potential pitfalls. The first game quietly debuted in 1999, only to become a huge success that spawned countless imitators. But the series stumbled with RollerCoaster Tycoon 2, which was deemed by fans to be too much like the first game. That brings us to RollerCoaster Tycoon 3, the newest game in the series. In many ways, RollerCoaster Tycoon 3 is the sequel we've been waiting for--the one that updates the gameplay and graphics to modern-day standards. Yet while RollerCoaster Tycoon 3 delivers on those promises, its potential is undermined by some glaring bugs.
Synopsis Rating: 6.5
Gameplay: The Gameplay in this game is just like the gameplay in other games the same thing.. You build an amusement park and you try to get people to come to your park. You can build your park however you want, its totally customizable. You have the Wooden Coasters, Rail Rides, Carnival Rides, and Water rides. This game is great because there just isn't a game like this one, this is the only game that gives you the chance to free roam and build a cool amusement park or what ever park you want!
Gameplay rating: 7.7
Multiplayer: There really isn't a multiplayer in this computer game. But, the gamemodes you do have is Sandbox mode which is free roam and build your own park and have unlimited money. Then you have Career Mode, this is much harder you have to gain money from the peeps to build rides and once you achieve the highest rank on career you will be called a boss and then you will achieve unlimited money again and then thats like sandbox but you beat the game. Theres alot of cool modes in this game that you will never get bored of!
Multiplayer Rating: 9.5
Graphics: The graphics are just like the orginal graphics just like in the old Roller coaster Tycoons.. There are some touch ups but not alot, still looks the same. But, in my prospective I like the look.
Graphics Rating: 4.2
Overall Rating for Roller Coaster Tycoon 3: 8.5!
P.S. All of my reviews are written by me and only me. I use some resources but not alot. Thanks Dimebag for letting me apart in the Game Reviews!
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#167. Posted:
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Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
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Joined: Aug 28, 201113Year Member
Posts: 2,424
Reputation Power: 94
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Roller Coaster Tycoon 2:
Atari
Developer: Chris Sawyer
Genre: Strategy
Release: Oct 15, 2002
Rating: ESRB: E
Synopsis:
Both the best and the worst thing you can say about RollerCoaster Tycoon 2 is that it is nearly identical to its predecessor. It's both a blessing and a curse, because the millions of fans of the original and its two expansion packs will no doubt be happy to receive more of the same park-building fun but crestfallen over how few changes have been made by developer Chris Sawyer. Though newcomers will likely find the sequel enjoyable for the simple, engaging fun that it shares with the original game, if you were already a fan of RollerCoaster Tycoon, you'll probably have a hard time believing that you waited so long for what the sequel has to offer: the same old graphics, the same old rides, and the same old objectives.
Gameplay:
The gameplay is cut from the same cloth as the original and its expansion packs in nearly every way. The 26 huge scenarios feature nothing but fairly ordinary objectives, so while you are almost overwhelmed in terms of how much you can get out of the game itself--each scenario, even the three beginner parks, can take as long as six or seven hours to complete--you're basically doing the same things you did in the first game. In one scenario, you have to earn a monthly income from ride tickets of at least $10,000. In another, you have to repay a bank loan and build your park's value to at least $500,000.
Multiplayer:
Well, there really isn't a mulitplayer in this game. Its the same they have Sandbox Mode, Career Mode. Sandbox Mode, you get unlimited money and you just get to build and explore the game. Career Mode, is when you have to earn your money from your peeps you get through the park and with there money you get money to build more rides after you have beat the game you get unlimited money and you get to just build then.
Graphics:
The Graphics are the same as the other Roller Coaster Tycoons. They threw in some little touches in the graphics but not alot.. Its like the same. But I still give it a BIG Thumbs up because I typically just like the Graphics in the game.
Overall Rating! 6.5!
P.S. All of my game reviews are written by me and only me. I use some resources but not alot. Thanks Dimebag for letting me in the Game Review Community!
Roller Coaster Tycoon 2:
Atari
Developer: Chris Sawyer
Genre: Strategy
Release: Oct 15, 2002
Rating: ESRB: E
Synopsis:
Both the best and the worst thing you can say about RollerCoaster Tycoon 2 is that it is nearly identical to its predecessor. It's both a blessing and a curse, because the millions of fans of the original and its two expansion packs will no doubt be happy to receive more of the same park-building fun but crestfallen over how few changes have been made by developer Chris Sawyer. Though newcomers will likely find the sequel enjoyable for the simple, engaging fun that it shares with the original game, if you were already a fan of RollerCoaster Tycoon, you'll probably have a hard time believing that you waited so long for what the sequel has to offer: the same old graphics, the same old rides, and the same old objectives.
Gameplay:
The gameplay is cut from the same cloth as the original and its expansion packs in nearly every way. The 26 huge scenarios feature nothing but fairly ordinary objectives, so while you are almost overwhelmed in terms of how much you can get out of the game itself--each scenario, even the three beginner parks, can take as long as six or seven hours to complete--you're basically doing the same things you did in the first game. In one scenario, you have to earn a monthly income from ride tickets of at least $10,000. In another, you have to repay a bank loan and build your park's value to at least $500,000.
Multiplayer:
Well, there really isn't a mulitplayer in this game. Its the same they have Sandbox Mode, Career Mode. Sandbox Mode, you get unlimited money and you just get to build and explore the game. Career Mode, is when you have to earn your money from your peeps you get through the park and with there money you get money to build more rides after you have beat the game you get unlimited money and you get to just build then.
Graphics:
The Graphics are the same as the other Roller Coaster Tycoons. They threw in some little touches in the graphics but not alot.. Its like the same. But I still give it a BIG Thumbs up because I typically just like the Graphics in the game.
Overall Rating! 6.5!
P.S. All of my game reviews are written by me and only me. I use some resources but not alot. Thanks Dimebag for letting me in the Game Review Community!
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#168. Posted:
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Joined: Feb 07, 201113Year Member
Posts: 3,405
Reputation Power: 179
Status: Offline
Joined: Feb 07, 201113Year Member
Posts: 3,405
Reputation Power: 179
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Just Cause 2
Available on: PC , PS3, Xbox 360
Genre: Action
Release date: March 23, 2010
Published by: Eidos
Developed by: Avalanche Software
Multiplayer Modes: Leader boards, downloads
Synopsis
You never feel compelled to do anything by the book and every session you play, youll find yourself concentrating on a new part of the game, continually getting distracted by something else along the way. Save for the combat, Just Cause 2 is everything we hoped the original was going to be which is surely reason enough for you and Rico to get reacquainted.
Gameplay
The gameplay in this game is just great. The flow is amazing. It has a extreme feeling of un realism. The way you can just launch and un launch parachutes at your please is very fun. The grappling hook makes you feel like you control everything. It has a huge world that changes every 10 miles. At one point you will be swimming in warm waters, and the next you are attacking people on the top of a snowy mountain with a helicopter. Everything runs extremely smoothly at all times. So for sure it has great gameplay, check it out sometime. It does get boring after some time though.
Gameplay Rating: 8/10
Graphics
I don't have much to say about them. They are just plain good. The water in the game looks just so real. The way cars look and feel is great. Honestly just good graphics...
Graphics Rating: 9/10
AI Enemies
The enemies can be very dumb most of the time, but can also kill you often. When you find one enemy, 10 more will come. They drive vehicles also. Vehicles like, Fighter jets, helicopter, fighter helicopters, cars, cars with turrets, and boats. Battles can get very intense with enemies. The enemies are very fun to fight but when they get bunched up, you have to get out of there or you are dead. If you try to get away by cars, you will end up being chased by what seems like an endless army of enemies. So be aware and don't try to piss people off, to much.
AI Enemies Rating: 7/10
Missions
The missions are fun and some boring. There are tons of side missions that help you build up Chaos to unlock the main missions. The more chaos, the more missions. Most of the main missions take place on helping on faction by hurting another. There are always hundreds of enemies that are prepared to do whatever they can do to kill you. You commonly only have one objective to complete, Each main mission time is probably 20 minuets.
Missions Rating: 8/10
Overall Rating for Just Cause 2: 7/10
Just Cause 2
Available on: PC , PS3, Xbox 360
Genre: Action
Release date: March 23, 2010
Published by: Eidos
Developed by: Avalanche Software
Multiplayer Modes: Leader boards, downloads
Synopsis
You never feel compelled to do anything by the book and every session you play, youll find yourself concentrating on a new part of the game, continually getting distracted by something else along the way. Save for the combat, Just Cause 2 is everything we hoped the original was going to be which is surely reason enough for you and Rico to get reacquainted.
Gameplay
The gameplay in this game is just great. The flow is amazing. It has a extreme feeling of un realism. The way you can just launch and un launch parachutes at your please is very fun. The grappling hook makes you feel like you control everything. It has a huge world that changes every 10 miles. At one point you will be swimming in warm waters, and the next you are attacking people on the top of a snowy mountain with a helicopter. Everything runs extremely smoothly at all times. So for sure it has great gameplay, check it out sometime. It does get boring after some time though.
Gameplay Rating: 8/10
Graphics
I don't have much to say about them. They are just plain good. The water in the game looks just so real. The way cars look and feel is great. Honestly just good graphics...
Graphics Rating: 9/10
AI Enemies
The enemies can be very dumb most of the time, but can also kill you often. When you find one enemy, 10 more will come. They drive vehicles also. Vehicles like, Fighter jets, helicopter, fighter helicopters, cars, cars with turrets, and boats. Battles can get very intense with enemies. The enemies are very fun to fight but when they get bunched up, you have to get out of there or you are dead. If you try to get away by cars, you will end up being chased by what seems like an endless army of enemies. So be aware and don't try to piss people off, to much.
AI Enemies Rating: 7/10
Missions
The missions are fun and some boring. There are tons of side missions that help you build up Chaos to unlock the main missions. The more chaos, the more missions. Most of the main missions take place on helping on faction by hurting another. There are always hundreds of enemies that are prepared to do whatever they can do to kill you. You commonly only have one objective to complete, Each main mission time is probably 20 minuets.
Missions Rating: 8/10
Overall Rating for Just Cause 2: 7/10
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#169. Posted:
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Joined: Nov 06, 201113Year Member
Posts: 1,203
Reputation Power: 50
Game Information
Sledge Hammer's first call of duty production.
released 11/8/11.
award winner for most spectacular multiplayer gameplay.
worlds biggest entertainement launch of all time.
(Wikipedia-info)
Call of Duty: Modern Warfare 3 (abbreviated as Call of Duty: MW3) is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games, with Raven Software having assisted in development.[7] It is the third installment in the Modern Warfare series, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.
The game was released on November 8, 2011 in Europe and North America on Microsoft Windows, Xbox 360, PlayStation 3,[8] and Wii,[6] with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011.[9] In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops. They first released a Japanese-subtitled version on November 17, 2011. Then, on December 22, 2011, they will release a Japanese-voice dubbed version. Within 24 hours of going on sale, the game sold 6.5 million copies in the US and UK alone and grossed $400 million, making it the biggest entertainment launch of all time
Campaign-
travel around the world facing new opsticles different enemies lose close comrads from the other cods and tie the game together making everything else all make sense and officially fit together in one large puzzle-not giving any hints away beat it yourself
Multiplayer
as a level 56 i havent fully experienced the full potential of modern warfare 3 but i have experienced enough to say it has some of the most brilliant gameplay and atracts players from all ages even those 16 and younger.
like me but those kids reserve a right to play by the ability to buy the game with porental supervision. but the all new mw3 gameplay experience comes with its own changes anmd advancements from the game mw2. there are brand new weapons and theyve brought back the riot shield wich was eliminated in call of duty black ops. there are new weapons for all to enjoy my only concern is that they update the some what over powered and overused weapons and make them just as simple and ordianry as the rest with a kick of difference. *add- the mutliplayer killstreaks that are new are amazing there are three setting types and new guns that vary and bring an all new gamelplay experience to yourself and others
Custom Games
they brought the alltime loved hacked zombie lobbiez from cod4 into mw3 with a special game type in private match called infected. it is highly enjoyed and many love to play as you can see if you look in mw3 section"infected game/infected game everyone join."
there are still SnD games with one life planting the bomb team deathmatches demolitions and many other gametypes waiting and dying for you all to come see and play with the first hand experience.
Graphics
the graphics are definately not the best but being infinity ward and sledge hammer's first time joing together and combining there skills there good enough for me. the graphics are good enough for youtube videos and good enough for montages thats what really matters but for the most seriosu gamers the color tones are just right and the graphics for the levels depending on the surrounding habitat varies and is explicit work that dances in your mind and eyes.- only major problem the blood every cod game is rated m but the blood is always weak and pathetic for shooting each other with different artilery weapons.
Controls
every one is compatable with these controls due o their being so mayn setting options and possibilities to use and change. no one will ever be able to saay oh it was the controls or the buttons didnt work or i went to crouch but it knifed you can change that it all depends on how much time your able to pull yourself away from the gameplay to go ito settings during a match or at the menu. i know im unable to thats why i make sure everything is ok and ready before i pluck on the headset and join the blood bath.
Rating
i rate the game a 8/10
i rate it like this do to them in my opinion releasing the game beofre they got all the official kinks out and made the weapons more reasonable this was supposed to be the first realistic cod ever yet cars and acrs take 3 shots where a grenade launcher can take up to 3 and any other gun can vary yet theres always some gun that ranks out ontop and all i can sya is why but besides that the graphics are wonderful killstreaks and changes add to the excitement and the fact that this is sledge hammer productions first cod game makes me shocked with confusion amusement and amazement all at once- all i can say is buythe game and experience it for your self
Sledge Hammer's first call of duty production.
released 11/8/11.
award winner for most spectacular multiplayer gameplay.
worlds biggest entertainement launch of all time.
(Wikipedia-info)
Call of Duty: Modern Warfare 3 (abbreviated as Call of Duty: MW3) is a first-person shooter video game, developed by Infinity Ward and Sledgehammer Games, with Raven Software having assisted in development.[7] It is the third installment in the Modern Warfare series, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.
The game was released on November 8, 2011 in Europe and North America on Microsoft Windows, Xbox 360, PlayStation 3,[8] and Wii,[6] with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011.[9] In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops. They first released a Japanese-subtitled version on November 17, 2011. Then, on December 22, 2011, they will release a Japanese-voice dubbed version. Within 24 hours of going on sale, the game sold 6.5 million copies in the US and UK alone and grossed $400 million, making it the biggest entertainment launch of all time
Campaign-
travel around the world facing new opsticles different enemies lose close comrads from the other cods and tie the game together making everything else all make sense and officially fit together in one large puzzle-not giving any hints away beat it yourself
Multiplayer
as a level 56 i havent fully experienced the full potential of modern warfare 3 but i have experienced enough to say it has some of the most brilliant gameplay and atracts players from all ages even those 16 and younger.
like me but those kids reserve a right to play by the ability to buy the game with porental supervision. but the all new mw3 gameplay experience comes with its own changes anmd advancements from the game mw2. there are brand new weapons and theyve brought back the riot shield wich was eliminated in call of duty black ops. there are new weapons for all to enjoy my only concern is that they update the some what over powered and overused weapons and make them just as simple and ordianry as the rest with a kick of difference. *add- the mutliplayer killstreaks that are new are amazing there are three setting types and new guns that vary and bring an all new gamelplay experience to yourself and others
Custom Games
they brought the alltime loved hacked zombie lobbiez from cod4 into mw3 with a special game type in private match called infected. it is highly enjoyed and many love to play as you can see if you look in mw3 section"infected game/infected game everyone join."
there are still SnD games with one life planting the bomb team deathmatches demolitions and many other gametypes waiting and dying for you all to come see and play with the first hand experience.
Graphics
the graphics are definately not the best but being infinity ward and sledge hammer's first time joing together and combining there skills there good enough for me. the graphics are good enough for youtube videos and good enough for montages thats what really matters but for the most seriosu gamers the color tones are just right and the graphics for the levels depending on the surrounding habitat varies and is explicit work that dances in your mind and eyes.- only major problem the blood every cod game is rated m but the blood is always weak and pathetic for shooting each other with different artilery weapons.
Controls
every one is compatable with these controls due o their being so mayn setting options and possibilities to use and change. no one will ever be able to saay oh it was the controls or the buttons didnt work or i went to crouch but it knifed you can change that it all depends on how much time your able to pull yourself away from the gameplay to go ito settings during a match or at the menu. i know im unable to thats why i make sure everything is ok and ready before i pluck on the headset and join the blood bath.
Rating
i rate the game a 8/10
i rate it like this do to them in my opinion releasing the game beofre they got all the official kinks out and made the weapons more reasonable this was supposed to be the first realistic cod ever yet cars and acrs take 3 shots where a grenade launcher can take up to 3 and any other gun can vary yet theres always some gun that ranks out ontop and all i can sya is why but besides that the graphics are wonderful killstreaks and changes add to the excitement and the fact that this is sledge hammer productions first cod game makes me shocked with confusion amusement and amazement all at once- all i can say is buythe game and experience it for your self
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#170. Posted:
Status: Offline
Joined: Nov 11, 201113Year Member
Posts: 164
Reputation Power: 11
Status: Offline
Joined: Nov 11, 201113Year Member
Posts: 164
Reputation Power: 11
Deadliest Warrior
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Synopsis
Deadliest Warrior is a television program and game in which information on historical or modern warriors and their weapons are used to determine which of them is the "deadliest" based upon tests performed during each episode. The show is characterized by its use of the data compiled in creating a dramatization of the warriors' battle to the death.
Gameplay
Deadliest Warrior is very different than the show. It is an arcade style game. The game is a 2nd person fighter game. Meaning there is little movement compared to other games. Players have many unlocks which can lead to the customization of your warrior. This customization can make your character a better warrior or a worse warrior. When you change an item you can gain or lose speed. You can also lose your strength or gain strength.
Gameplay Rating: 10
Graphics
The graphics in deadliest warrior are amazing. They are HD which is always good. They landscape in which you play in is very detailed and has excellent lighting. Each landscape represents the warrior you are facing. This allows great blending of colors.
Graphics Rating: 10
Multiplayer
Deadliest warrior has a two player online and split screen multiplayer. It allows you to fight against each other to see who the better warrior is. Although it is very limited to its character customization as you will not unlock anything while playing against each other.
Multiplayer Rating: 7
Characters
Apache
Centurion
Knight
Ninja
Pirate
Samurai
Spartan
Viking
Overall Rating For Deadliest Warrior: 9
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Synopsis
Deadliest Warrior is a television program and game in which information on historical or modern warriors and their weapons are used to determine which of them is the "deadliest" based upon tests performed during each episode. The show is characterized by its use of the data compiled in creating a dramatization of the warriors' battle to the death.
Gameplay
Deadliest Warrior is very different than the show. It is an arcade style game. The game is a 2nd person fighter game. Meaning there is little movement compared to other games. Players have many unlocks which can lead to the customization of your warrior. This customization can make your character a better warrior or a worse warrior. When you change an item you can gain or lose speed. You can also lose your strength or gain strength.
Gameplay Rating: 10
Graphics
The graphics in deadliest warrior are amazing. They are HD which is always good. They landscape in which you play in is very detailed and has excellent lighting. Each landscape represents the warrior you are facing. This allows great blending of colors.
Graphics Rating: 10
Multiplayer
Deadliest warrior has a two player online and split screen multiplayer. It allows you to fight against each other to see who the better warrior is. Although it is very limited to its character customization as you will not unlock anything while playing against each other.
Multiplayer Rating: 7
Characters
Apache
Centurion
Knight
Ninja
Pirate
Samurai
Spartan
Viking
Overall Rating For Deadliest Warrior: 9
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