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skyrim patch today
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skyrim patch todayPosted:
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Joined: Nov 29, 201113Year Member
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todays patch includes 1.2
One of the more important fixes in the patch involves the way textures scale from low-res to high-res for Xbox 360 owners, who've had to choose between playing direct from the disc (high-res glory but also high load times) and installing direct to the 360's hard drive (quicker load times but frequent low-res textures). What a weird bug, and how that bypassed quality control, who knows, but three cheers that's incoming, because I've logged a lot of standby-load time with this thing.
Another welcome remedy, if you're a PlayStation 3 owner, involves "improved occasional performance issues resulting from long term play." Memory leak? Caching issue? No idea, but fixed now.
And if you're a PC player, they've fixed several bugs (audio crashing, a mouse sensitivity issues, button remapping glitches) and added at least one welcome new feature: the option to use the ESC button to exit menus.
Here's a list of the general fixes that apply to all platforms:
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the players wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
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One of the more important fixes in the patch involves the way textures scale from low-res to high-res for Xbox 360 owners, who've had to choose between playing direct from the disc (high-res glory but also high load times) and installing direct to the 360's hard drive (quicker load times but frequent low-res textures). What a weird bug, and how that bypassed quality control, who knows, but three cheers that's incoming, because I've logged a lot of standby-load time with this thing.
Another welcome remedy, if you're a PlayStation 3 owner, involves "improved occasional performance issues resulting from long term play." Memory leak? Caching issue? No idea, but fixed now.
And if you're a PC player, they've fixed several bugs (audio crashing, a mouse sensitivity issues, button remapping glitches) and added at least one welcome new feature: the option to use the ESC button to exit menus.
Here's a list of the general fixes that apply to all platforms:
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the players wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
source [ Register or Signin to view external links. ]
The following 1 user thanked ELDER_V for this useful post:
xXoJvGoXx (11-30-2011)
#2. Posted:
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Joined: Jul 10, 201113Year Member
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Status: Offline
Joined: Jul 10, 201113Year Member
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Thanks, i'm glad they did something about it.
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#3. Posted:
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Thanks for the update! +rep
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#4. Posted:
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Good information.....+ Rep
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