You are viewing our Forum Archives. To view or take place in current topics click here.
#761. Posted:
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 1,040
Reputation Power: 52
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 1,040
Reputation Power: 52
Ok So i have this Unlocker, it works but i just cant get any text above it while it is unlocking when the progress bar is working heres the code.
CreateProgressBar( Time, After )
{
Bar = CreateBar( ( 1, 1, 1 ), 150, 14, self );
Bar SetPoint( "CENTER", "CENTER", 0, 130 );
Bar UpdateBar( 0, 1 / Time );
wait( Time );
wait( After );
Bar DestroyElem();
}
UnlockAchieve( Player )
{
Player = get_players()[Int( Player )];
if( !IsDefined( Player.AchieveUnlocked ) && !IsDefined( Player.UnlockingSomething ) )
{
Player.AchieveUnlocked = true;
Player.UnlockingSomething = true;
Player thread CreateProgressBar( 17, 2 );
Text = Player CreateText( "objective", 1.5, Player, "", "", 0, 110, 1, "" );
Text thread DestroyOverTime( 17, "All Achievements Unlocked!", 2 );
Achiev[0] = StrTok( "DLC2_ZOMBIE_KILLS|DLC2_ZOMBIE_ALL_TRAPS|DLC2_ZOMBIE_HEADSHOTS|DLC2_ZOMBIE_MELEE_KILLS|DLC2_ZOMBIE_SURVIVOR|DLC2_ZOMBIE_ALL_PERKS", "|" );
Achiev[1] = StrTok( "DLC2_ZOMBIE_REPAIR_BOARDS|DLC2_ZOMBIE_NUKE_KILLS|DLC2_ZOMBIE_POINTS|DLC3_ZOMBIE_PAP_ONCE|DLC3_ZOMBIE_USE_MONKEY|DLC3_ZOMBIE_FIVE_TELEPORTS", "|" );
Achiev[2] = StrTok( "DLC3_ZOMBIE_USE_MONKEY|DLC3_ZOMBIE_FIVE_TELEPORTS|DLC3_ZOMBIE_BOWIE_KILLS|DLC3_ZOMBIE_TWO_UPGRADED|DLC3_ZOMBIE_ANTI_GRAVITY|DLC3_ZOMBIE_ALL_DOORS", "|" );
Achiev[3] = StrTok( "DLC3_ZOMBIE_FAST_LINK|DLC3_ZOMBIE_RAY_TESLA|DLC3_ZOMBIE_NO_PERKS|MAKIN_ACHIEVEMENT|PELELIU_ACHIEVEMENT|OKINAWA_ACHIEVEMENT", "|" );
Achiev[4] = StrTok( "BERLIN_ACHIEVEMENT|WON_THE_WAR|MAK_VETERAN_ACHIEVEMENT|PEL1_VETERAN_ACHIEVEMENT|PEL1A_VETERAN_ACHIEVEMENT|PEL1B_VETERAN_ACHIEVEMENT", "|" );
Achiev[5] = StrTok( "PEL2_VETERAN_ACHIEVEMENT|PBY_FLY_VETERAN_ACHIEVEMENT|SEE1_VETERAN_ACHIEVEMENT|SEE2_VETERAN_ACHIEVEMENT|BER1_VETERAN_ACHIEVEMENT|SNIPER_VETERAN_ACHIEVEMENT", "|" );
Achiev[6] = StrTok( "BER2_VETERAN_ACHIEVEMENT|BER3_VETERAN_ACHIEVEMENT|BER3B_VETERAN_ACHIEVEMENT|OKI2_VETERAN_ACHIEVEMENT|OKI3_VETERAN_ACHIEVEMENT|WON_THE_WAR_HARDCORE", "|" );
Achiev[7] = StrTok( "MAK_ACHIEVEMENT_RYAN|PEL1_ACHIEVEMENT_MASS|PEL2_ACHIEVEMENT_TREE|SEE2_ACHIEVEMENT_TOWER|BER1_ACHIEVEMENT_KILL15|BER2_ACHIEVEMENT_KILL10", "|" );
Achiev[8] = StrTok( "SNIPER_ACHIEVEMENT_AMSEL|SNIPER_ACHIEVEMENT_GUNSLING|PBY_ACHIEVEMENT_LIGHTSOUT|PBY_ACHIEVEMENT_ZEROS|OKI3_ACHIEVEMENT_KILL8|OKI3_ACHIEVEMENT_ANGEL", "|" );
Achiev[9] = StrTok( "ANY_ACHIEVEMENT_FTONLY|ANY_ACHIEVEMENT_KILL3|ANY_ACHIEVEMENT_BANZAI|ANY_ACHIEVEMENT_GRASSJAP|ANY_ACHIEVEMENT_GRAVEFULL|ANY_ACHIEVEMENT_NOWEAPS", "|" );
Achiev[10] = StrTok( "ANY_ACHIEVEMENT_NODEATH|ANY_ACHIEVEMENT_PURPLEHEART|COOP_ACHIEVEMENT_CAMPAIGN|COOP_ACHIEVEMENT_COMPETITIVE|COOP_ACHIEVEMENT_HIGHSCORE|MP_PRESTIGE_LVL1", "|" );
Achiev[11] = StrTok( "MP_PRESTIGE_LVL10|DLC2_ZOMBIE_SECRET", "|" );
Keys = GetArrayKeys( Achiev );
for( a = 0; a < Keys.size; a++ )
{
for( b = 0; b < Achiev[Keys[a]].size; b++ )
{
Player GiveAchievement( Achiev[Keys[a]][b] );
Text SetText( "Achievement Unlocked: ^2" + Achiev[Keys[a]][b] );
wait .25;
}
}
self IntoMessage("^1IN AND OUT PATCH V2", "^2ALL ACHIEVEMENTS UNLOCKED!");
Player.UnlockingSomething = undefined;
}
else
{
if( self.MenuName != "Rank/Unlocks" )
{
self iPrintln( "^2" + Player.playername + " ^7Has Already Unlocked or Is Unlocking Achievements" );
}
else if( self.MenuName == "Rank/Unlocks" )
{
Player iPrintln( "You Have Already Unlocked or Is Unlocking Achievements" );
}
}
}
DestroyOverTime( Time, Text, Time2 )
{
wait Time;
self SetText( Text );
wait Time2;
self Destroy();
}
CreateText( Font, Fontscale, Player, Align, Relative, X, Y, Alpha, Text )
{
Hud = CreateFontString( Font, Fontscale, Player );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud SetText( Text );
return Hud;
}
IntoMessage(RollLine1, RollLine2)
{
Mesg = spawnStruct();
Mesg.titleText = RollLine1;
if(IsDefined(RollLine2))Mesg.notifyText = RollLine2;
self maps\_hud_message::notifyMessage( Mesg );
}
- 0useful
- 0not useful
#762. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
You need to define the location of the text you already have th entire code there for it
- 0useful
- 0not useful
#763. Posted:
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 1,040
Reputation Power: 52
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 1,040
Reputation Power: 52
coolbunny1234 wrote You need to define the location of the text you already have th entire code there for it
what do you mean? there is a code there but it just shows the progress bar.
- 0useful
- 0not useful
#764. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
26th wrotecoolbunny1234 wrote You need to define the location of the text you already have th entire code there for it
what do you mean? there is a code there but it just shows the progress bar.
here.
CreateProgressBar( Time, After )
{
Bar = CreateBar( ( 1, 1, 1 ), 150, 14, self );
Bar SetPoint( "CENTER", "CENTER", 0, 130 );
Bar UpdateBar( 0, 1 / Time );
wait( Time );
wait( After );
Bar DestroyElem();
}
UnlockAchieve( Player )
{
Player = get_players()[Int( Player )];
if( !IsDefined( Player.AchieveUnlocked ) && !IsDefined( Player.UnlockingSomething ) )
{
Player.AchieveUnlocked = true;
Player.UnlockingSomething = true;
Player thread CreateProgressBar( 17, 2 );
Text = Player CreateText( "objective", 1.5, Player, "", "", 0, 110, 1, "Unlocking Achievements" );
Text thread DestroyOverTime( 17, "All Achievements Unlocked!", 2 );
Achiev[0] = StrTok( "DLC2_ZOMBIE_KILLS|DLC2_ZOMBIE_ALL_TRAPS|DLC2_ZOMBIE_HEADSHOTS|DLC2_ZOMBIE_MELEE_KILLS|DLC2_ZOMBIE_SURVIVOR|DLC2_ZOMBIE_ALL_PERKS", "|" );
Achiev[1] = StrTok( "DLC2_ZOMBIE_REPAIR_BOARDS|DLC2_ZOMBIE_NUKE_KILLS|DLC2_ZOMBIE_POINTS|DLC3_ZOMBIE_PAP_ONCE|DLC3_ZOMBIE_USE_MONKEY|DLC3_ZOMBIE_FIVE_TELEPORTS", "|" );
Achiev[2] = StrTok( "DLC3_ZOMBIE_USE_MONKEY|DLC3_ZOMBIE_FIVE_TELEPORTS|DLC3_ZOMBIE_BOWIE_KILLS|DLC3_ZOMBIE_TWO_UPGRADED|DLC3_ZOMBIE_ANTI_GRAVITY|DLC3_ZOMBIE_ALL_DOORS", "|" );
Achiev[3] = StrTok( "DLC3_ZOMBIE_FAST_LINK|DLC3_ZOMBIE_RAY_TESLA|DLC3_ZOMBIE_NO_PERKS|MAKIN_ACHIEVEMENT|PELELIU_ACHIEVEMENT|OKINAWA_ACHIEVEMENT", "|" );
Achiev[4] = StrTok( "BERLIN_ACHIEVEMENT|WON_THE_WAR|MAK_VETERAN_ACHIEVEMENT|PEL1_VETERAN_ACHIEVEMENT|PEL1A_VETERAN_ACHIEVEMENT|PEL1B_VETERAN_ACHIEVEMENT", "|" );
Achiev[5] = StrTok( "PEL2_VETERAN_ACHIEVEMENT|PBY_FLY_VETERAN_ACHIEVEMENT|SEE1_VETERAN_ACHIEVEMENT|SEE2_VETERAN_ACHIEVEMENT|BER1_VETERAN_ACHIEVEMENT|SNIPER_VETERAN_ACHIEVEMENT", "|" );
Achiev[6] = StrTok( "BER2_VETERAN_ACHIEVEMENT|BER3_VETERAN_ACHIEVEMENT|BER3B_VETERAN_ACHIEVEMENT|OKI2_VETERAN_ACHIEVEMENT|OKI3_VETERAN_ACHIEVEMENT|WON_THE_WAR_HARDCORE", "|" );
Achiev[7] = StrTok( "MAK_ACHIEVEMENT_RYAN|PEL1_ACHIEVEMENT_MASS|PEL2_ACHIEVEMENT_TREE|SEE2_ACHIEVEMENT_TOWER|BER1_ACHIEVEMENT_KILL15|BER2_ACHIEVEMENT_KILL10", "|" );
Achiev[8] = StrTok( "SNIPER_ACHIEVEMENT_AMSEL|SNIPER_ACHIEVEMENT_GUNSLING|PBY_ACHIEVEMENT_LIGHTSOUT|PBY_ACHIEVEMENT_ZEROS|OKI3_ACHIEVEMENT_KILL8|OKI3_ACHIEVEMENT_ANGEL", "|" );
Achiev[9] = StrTok( "ANY_ACHIEVEMENT_FTONLY|ANY_ACHIEVEMENT_KILL3|ANY_ACHIEVEMENT_BANZAI|ANY_ACHIEVEMENT_GRASSJAP|ANY_ACHIEVEMENT_GRAVEFULL|ANY_ACHIEVEMENT_NOWEAPS", "|" );
Achiev[10] = StrTok( "ANY_ACHIEVEMENT_NODEATH|ANY_ACHIEVEMENT_PURPLEHEART|COOP_ACHIEVEMENT_CAMPAIGN|COOP_ACHIEVEMENT_COMPETITIVE|COOP_ACHIEVEMENT_HIGHSCORE|MP_PRESTIGE_LVL1", "|" );
Achiev[11] = StrTok( "MP_PRESTIGE_LVL10|DLC2_ZOMBIE_SECRET", "|" );
Keys = GetArrayKeys( Achiev );
for( a = 0; a < Keys.size; a++ )
{
for( b = 0; b < Achiev[Keys[a]].size; b++ )
{
Player GiveAchievement( Achiev[Keys[a]][b] );
Text SetText( "Achievement Unlocked: ^2" + Achiev[Keys[a]][b] );
wait .25;
}
}
self IntoMessage("^1IN AND OUT PATCH V2", "^2ALL ACHIEVEMENTS UNLOCKED!");
Player.UnlockingSomething = undefined;
}
else
{
if( self.MenuName != "Rank/Unlocks" )
{
self iPrintln( "^2" + Player.playername + " ^7Has Already Unlocked or Is Unlocking Achievements" );
}
else if( self.MenuName == "Rank/Unlocks" )
{
Player iPrintln( "You Have Already Unlocked or Is Unlocking Achievements" );
}
}
}
DestroyOverTime( Time, Text, Time2 )
{
wait Time;
self SetText( Text );
wait Time2;
self Destroy();
}
CreateText( Font, Fontscale, Player, Align, Relative, X, Y, Alpha, Text )
{
Hud = CreateFontString( Font, Fontscale, Player );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud SetText( Text );
return Hud;
}
IntoMessage(RollLine1, RollLine2)
{
Mesg = spawnStruct();
Mesg.titleText = RollLine1;
if(IsDefined(RollLine2))Mesg.notifyText = RollLine2;
self maps\_hud_message::notifyMessage( Mesg );
}
- 0useful
- 0not useful
#765. Posted:
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 1,040
Reputation Power: 52
Status: Offline
Joined: Feb 04, 201113Year Member
Posts: 1,040
Reputation Power: 52
coolbunny1234 wrote26th wrotecoolbunny1234 wrote You need to define the location of the text you already have th entire code there for it
what do you mean? there is a code there but it just shows the progress bar.
here.
CreateProgressBar( Time, After )
{
Bar = CreateBar( ( 1, 1, 1 ), 150, 14, self );
Bar SetPoint( "CENTER", "CENTER", 0, 130 );
Bar UpdateBar( 0, 1 / Time );
wait( Time );
wait( After );
Bar DestroyElem();
}
UnlockAchieve( Player )
{
Player = get_players()[Int( Player )];
if( !IsDefined( Player.AchieveUnlocked ) && !IsDefined( Player.UnlockingSomething ) )
{
Player.AchieveUnlocked = true;
Player.UnlockingSomething = true;
Player thread CreateProgressBar( 17, 2 );
Text = Player CreateText( "objective", 1.5, Player, "", "", 0, 110, 1, "Unlocking Achievements" );
Text thread DestroyOverTime( 17, "All Achievements Unlocked!", 2 );
Achiev[0] = StrTok( "DLC2_ZOMBIE_KILLS|DLC2_ZOMBIE_ALL_TRAPS|DLC2_ZOMBIE_HEADSHOTS|DLC2_ZOMBIE_MELEE_KILLS|DLC2_ZOMBIE_SURVIVOR|DLC2_ZOMBIE_ALL_PERKS", "|" );
Achiev[1] = StrTok( "DLC2_ZOMBIE_REPAIR_BOARDS|DLC2_ZOMBIE_NUKE_KILLS|DLC2_ZOMBIE_POINTS|DLC3_ZOMBIE_PAP_ONCE|DLC3_ZOMBIE_USE_MONKEY|DLC3_ZOMBIE_FIVE_TELEPORTS", "|" );
Achiev[2] = StrTok( "DLC3_ZOMBIE_USE_MONKEY|DLC3_ZOMBIE_FIVE_TELEPORTS|DLC3_ZOMBIE_BOWIE_KILLS|DLC3_ZOMBIE_TWO_UPGRADED|DLC3_ZOMBIE_ANTI_GRAVITY|DLC3_ZOMBIE_ALL_DOORS", "|" );
Achiev[3] = StrTok( "DLC3_ZOMBIE_FAST_LINK|DLC3_ZOMBIE_RAY_TESLA|DLC3_ZOMBIE_NO_PERKS|MAKIN_ACHIEVEMENT|PELELIU_ACHIEVEMENT|OKINAWA_ACHIEVEMENT", "|" );
Achiev[4] = StrTok( "BERLIN_ACHIEVEMENT|WON_THE_WAR|MAK_VETERAN_ACHIEVEMENT|PEL1_VETERAN_ACHIEVEMENT|PEL1A_VETERAN_ACHIEVEMENT|PEL1B_VETERAN_ACHIEVEMENT", "|" );
Achiev[5] = StrTok( "PEL2_VETERAN_ACHIEVEMENT|PBY_FLY_VETERAN_ACHIEVEMENT|SEE1_VETERAN_ACHIEVEMENT|SEE2_VETERAN_ACHIEVEMENT|BER1_VETERAN_ACHIEVEMENT|SNIPER_VETERAN_ACHIEVEMENT", "|" );
Achiev[6] = StrTok( "BER2_VETERAN_ACHIEVEMENT|BER3_VETERAN_ACHIEVEMENT|BER3B_VETERAN_ACHIEVEMENT|OKI2_VETERAN_ACHIEVEMENT|OKI3_VETERAN_ACHIEVEMENT|WON_THE_WAR_HARDCORE", "|" );
Achiev[7] = StrTok( "MAK_ACHIEVEMENT_RYAN|PEL1_ACHIEVEMENT_MASS|PEL2_ACHIEVEMENT_TREE|SEE2_ACHIEVEMENT_TOWER|BER1_ACHIEVEMENT_KILL15|BER2_ACHIEVEMENT_KILL10", "|" );
Achiev[8] = StrTok( "SNIPER_ACHIEVEMENT_AMSEL|SNIPER_ACHIEVEMENT_GUNSLING|PBY_ACHIEVEMENT_LIGHTSOUT|PBY_ACHIEVEMENT_ZEROS|OKI3_ACHIEVEMENT_KILL8|OKI3_ACHIEVEMENT_ANGEL", "|" );
Achiev[9] = StrTok( "ANY_ACHIEVEMENT_FTONLY|ANY_ACHIEVEMENT_KILL3|ANY_ACHIEVEMENT_BANZAI|ANY_ACHIEVEMENT_GRASSJAP|ANY_ACHIEVEMENT_GRAVEFULL|ANY_ACHIEVEMENT_NOWEAPS", "|" );
Achiev[10] = StrTok( "ANY_ACHIEVEMENT_NODEATH|ANY_ACHIEVEMENT_PURPLEHEART|COOP_ACHIEVEMENT_CAMPAIGN|COOP_ACHIEVEMENT_COMPETITIVE|COOP_ACHIEVEMENT_HIGHSCORE|MP_PRESTIGE_LVL1", "|" );
Achiev[11] = StrTok( "MP_PRESTIGE_LVL10|DLC2_ZOMBIE_SECRET", "|" );
Keys = GetArrayKeys( Achiev );
for( a = 0; a < Keys.size; a++ )
{
for( b = 0; b < Achiev[Keys[a]].size; b++ )
{
Player GiveAchievement( Achiev[Keys[a]][b] );
Text SetText( "Achievement Unlocked: ^2" + Achiev[Keys[a]][b] );
wait .25;
}
}
self IntoMessage("^1IN AND OUT PATCH V2", "^2ALL ACHIEVEMENTS UNLOCKED!");
Player.UnlockingSomething = undefined;
}
else
{
if( self.MenuName != "Rank/Unlocks" )
{
self iPrintln( "^2" + Player.playername + " ^7Has Already Unlocked or Is Unlocking Achievements" );
}
else if( self.MenuName == "Rank/Unlocks" )
{
Player iPrintln( "You Have Already Unlocked or Is Unlocking Achievements" );
}
}
}
DestroyOverTime( Time, Text, Time2 )
{
wait Time;
self SetText( Text );
wait Time2;
self Destroy();
}
CreateText( Font, Fontscale, Player, Align, Relative, X, Y, Alpha, Text )
{
Hud = CreateFontString( Font, Fontscale, Player );
Hud SetPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud SetText( Text );
return Hud;
}
IntoMessage(RollLine1, RollLine2)
{
Mesg = spawnStruct();
Mesg.titleText = RollLine1;
if(IsDefined(RollLine2))Mesg.notifyText = RollLine2;
self maps\_hud_message::notifyMessage( Mesg );
}
what did you change there?
- 0useful
- 0not useful
#766. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
I added the text..............
- 0useful
- 0not useful
#767. Posted:
Status: Offline
Joined: Apr 06, 201113Year Member
Posts: 1,008
Reputation Power: 42
Status: Offline
Joined: Apr 06, 201113Year Member
Posts: 1,008
Reputation Power: 42
Can you put modded scripts into gsc files that are not usually used?
- 0useful
- 0not useful
#768. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
COSTANZ wrote Can you put modded scripts into gsc files that are not usually used?
You can put them in any gsc if you know what youre doing
- 0useful
- 0not useful
#769. Posted:
Status: Offline
Joined: Apr 06, 201113Year Member
Posts: 1,008
Reputation Power: 42
Status: Offline
Joined: Apr 06, 201113Year Member
Posts: 1,008
Reputation Power: 42
Please add me on aim cuz I wanna see if it works.
Aim: gatorballa30
Aim: gatorballa30
- 0useful
- 0not useful
#770. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
aimed you, we be good.
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.