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Unlock ANY gun at level 1 [JimErased Method WORKS!]
Posted:
Unlock ANY gun at level 1 [JimErased Method WORKS!]Posted:
Status: Offline
Joined: Sep 06, 201113Year Member
Posts: 184
Reputation Power: 8
Status: Offline
Joined: Sep 06, 201113Year Member
Posts: 184
Reputation Power: 8
[SIZE=4][COLOR="#FF0000"]Dont flame and call me a liar. It worked twice out of hundreds of tries, might've been a tiny glitch. Sorry if it doesn't work for you. Keep trying .[/COLOR][/SIZE]
Hey guys, i was checking over at Jims thread about changing the classes.
He closed the thread because it DOES NOT WORK.
Well he was wrong. I was messing around, and i took the G36C data slugs and data key, and edited the M4A1.
I changed the slugs and keys in M4A1 to match a G36C,
When you chose the M4A1, and clicked Accept, and it takes you back to menu showing all of your classes, that M4A1 you just changed, is now a picture and name of a G36C.
I sent the changes to game, and i have a G36C at level 30 :O
Believe it or not. But it Works.
And dont flame me if it doesnt work for you...
Cause it worked for me once, dont know if it will work again, but dont hate (: thanks
VIDEO TUT: (kinda speedy and laggy, sorry :/)
[video=youtube;iZNSF9L_e0M]http://www.youtube.com/watch?v=iZNSF9L_e0M[/video]
SIMPLE TUT:
1. Click a class you wish to change.
2. Right click the M4A1(do not select it) and press Inspect Element).
3. Change the data-slug="m4short" to data-slug="g36"(yes 36 not 36c or your gun of choice.) and change data-key="m4_short" to data-slug="g36c"(make sure you also change name of class, where it shows M4A1 in my video, to the correct name of the gun in CAPITALS)
[ATTACH=CONFIG]13789[/ATTACH]
5. Press Accept.
6. The classes will show that class you just changed as a G36C (oh happy days)
7. Send changes to game.(make sure your NOT in MW3, waiting at the dashboard/XMB)
8.Go into game, and go to multiplayer, and play online.
9.Wait 1-2 Minutes, if your confirm class menu doesnt pop up, go back to elite.callofduty.com and keep sending the changes.
10. Try and try. It doesnt work 100%. Just keep sending changes to game and repeating step 7-10 until it asks to confirm.
BAM! done(:
[COLOR="#FF0000"]JimErased edit[/COLOR]: Changing the secondary weapon slugs and keys may also let you have 2 primary weapons. This is just a suspicion. Please try to confirm it.
I also just had another idea about adding the same item for both equipment and whatever the other one is, I forget and possible 3 perks which are all in the same group. Please test.
[COLOR="#FF0000"]GunZGuy edit[/COLOR]: Changing slugs for secondary is CONFIRMED to let you have 2 primaries without overkill.
You can also have 2 lethals. Also works for different camo's killstreaks, anything. Check around NGU for tuts on those specific items.
Assault Rifles :
Sub Machine Guns:
Light Machine Guns:
Snipers:
Shotguns:
Secondary Handguns:
Secondary Machine Pistols:
Secondary Launchers:
Proficencies:
Attachments:
Camo:
Assault:
Deathstreaks:
Support:
Specialty 1:
Specialty 2:
Specialty 3:
[SIZE=4]Credits:[/SIZE]
[SIZE=3]TehPoisonedOne - ELITE Firebug/Inspect Element Glitch Founder[/SIZE]
[SIZE=3]JimErased - Previous Method[/SIZE]
[SIZE=3]HOUStoner - Previous Method[/SIZE]
[SIZE=3]GunZGuy - New Method(Doesnt work 100%)[/SIZE]
[SIZE=3]eXo . - Supplying gun codes and proficencies.[/SIZE]
[SIZE=3]BlackOpz_MoDz - Supplying Codes [/SIZE]
[SIZE=3]Merweener - Supplying Codes [/SIZE]
this infomation is from next gen update
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Hey guys, i was checking over at Jims thread about changing the classes.
He closed the thread because it DOES NOT WORK.
Well he was wrong. I was messing around, and i took the G36C data slugs and data key, and edited the M4A1.
I changed the slugs and keys in M4A1 to match a G36C,
When you chose the M4A1, and clicked Accept, and it takes you back to menu showing all of your classes, that M4A1 you just changed, is now a picture and name of a G36C.
I sent the changes to game, and i have a G36C at level 30 :O
Believe it or not. But it Works.
And dont flame me if it doesnt work for you...
Cause it worked for me once, dont know if it will work again, but dont hate (: thanks
VIDEO TUT: (kinda speedy and laggy, sorry :/)
[video=youtube;iZNSF9L_e0M]http://www.youtube.com/watch?v=iZNSF9L_e0M[/video]
SIMPLE TUT:
1. Click a class you wish to change.
2. Right click the M4A1(do not select it) and press Inspect Element).
3. Change the data-slug="m4short" to data-slug="g36"(yes 36 not 36c or your gun of choice.) and change data-key="m4_short" to data-slug="g36c"(make sure you also change name of class, where it shows M4A1 in my video, to the correct name of the gun in CAPITALS)
[ATTACH=CONFIG]13789[/ATTACH]
5. Press Accept.
6. The classes will show that class you just changed as a G36C (oh happy days)
7. Send changes to game.(make sure your NOT in MW3, waiting at the dashboard/XMB)
8.Go into game, and go to multiplayer, and play online.
9.Wait 1-2 Minutes, if your confirm class menu doesnt pop up, go back to elite.callofduty.com and keep sending the changes.
10. Try and try. It doesnt work 100%. Just keep sending changes to game and repeating step 7-10 until it asks to confirm.
BAM! done(:
[COLOR="#FF0000"]JimErased edit[/COLOR]: Changing the secondary weapon slugs and keys may also let you have 2 primary weapons. This is just a suspicion. Please try to confirm it.
I also just had another idea about adding the same item for both equipment and whatever the other one is, I forget and possible 3 perks which are all in the same group. Please test.
[COLOR="#FF0000"]GunZGuy edit[/COLOR]: Changing slugs for secondary is CONFIRMED to let you have 2 primaries without overkill.
You can also have 2 lethals. Also works for different camo's killstreaks, anything. Check around NGU for tuts on those specific items.
Assault Rifles :
G36C: data-slug="g36" data-key="iw5_g36c"
SCAR-L: data-slug="scar" data-key="iw5_scar"
MK14: data-slug="mk14" data-key="iw5_mk14"
TYPE 95: data-slug="type95" data-key="iw5_type95"
ACR 6.8: data-slug="iw5_acr" data-key="iw5_acr"
FAD: data-slug="fad" data-key="iw5_fad"
AK-47:data-slug="ak47" data-key="iw5_ak47"
CM901: data-slug="cm901" data-key="iw5_cm901"
Sub Machine Guns:
MP5: data-slug="mp5" data-key="iw5_mp5"
PM-9: data-slug="m9beretta" data-key="iw5_m9"
P90: data-slug="p90" data-key="iw5_p90"
PP90M1: data-slug="pp90m1" data-key="iw5_pp90m1"
UMP45: data-slug="ump45" data-key="iw5_ump45"
MP7: data-slug="mp7" data-key="iw5_mp7"
Light Machine Guns:
M60E4: data-slug="m60e4" data-key="iw5_m60"
MK46: data-slug="mk46" data-key="iw5_mk46"
PKP PECHENEG: data-slug="pecheneg" data-key="iw5_pecheneg"
L86 LSW: data-slug="sa80" data-key="iw5_sa80"
MG36: data-slug="mg36" data-key="iw5_mg36"
Snipers:
Dragunov: data-slug="dragunov" data-key="iw5_dragunov"
MSR: data-slug="msr" data-key="iw5_msr"
Barrett .50cal: data-slug="barrett_m95" data-key="iw5_barrett"
PSASS: data-slug="rsass" data-key="iw5_rsass"
AS50: data-slug="as50" data-key="iw5_as50"
L118A: data-slug="l96a1" data-key="iw5_l96a1"
Shotguns:
KSG 12: data-slug="ksg" data-key="iw5_ksg"
MODEL 1887: data-slug="1887" data-key="iw5_1887"
Striker: data-slug="striker" data-key="iw5_striker"
AA-12: data-slug="aa12" data-key="iw5_aa12"
USAS 12: data-slug="usas12" data-key="iw5_usas12"
SPAS-12: data-slug="spas12" data-key="iw5_spas12"
Secondary Handguns:
P99: data-slug="p99" data-key="iw5_p99"
MP412: data-slug="mp412" data-key="iw5_mp412"
.44 MAGNUM: data-slug="magnum" data-key="iw5_44magnum"
FIVE SEVEN: data-slug="fnfiveseven" data-key="iw5_fnfiveseven"
DESERT EAGLE: data-slug="desert_eagle" data-key="iw5_deserteagle"
Secondary Machine Pistols:
MP9: data-slug="mp9" data-key="iw5_mp9"
SKORPION: data-slug="skorpion" data-key="iw5_skorpion"
G18: data-slug="g18" data-key="iw5_g18"
Secondary Launchers:
JAVELIN: data-slug="javelin" data-key="javelin"
STINGER: data-slug="stinger" data-key="stinger"
XM25: data-slug="xm25" data-key="xm25"
M320 GLM: data-slug="m320" data-key="m320"
RPG-7: data-slug="rpg" data-key="rpg"
Proficencies:
Kick: data-slug="marksman" data-key="specialty_marksman"
Range: data-slug="longerrange" data-key="specialty_longerrange"
Attachmenats: data-slug="bling" data-key="specialty_bling"
Focus: data-slug="sharp_focus" data-key="specialty_sharp_focus"
Melee: data-slug="fastermelee" data-key="specialty_fastermelee"
Stability: data-slug="reducedsway" data-key="specialty_reducedsway"
Damage: data-slug="moredamage" data-key="specialty_moredamage"
Impact: data-slug="bulletpenetration" data-key="specialty_bulletpenetration"
Breath: data-slug="holdbreathwhileads" data-key="specialty_holdbreathwhileads"
Speed: data-slug="lightweight" data-key="specialty_lightweight"
Attachments:
Red Dot Sight: data-slug="reflex" data-key="reflex"
Silerncer: data-slug="silencer" data-key="silencer"
Rapid Fire: data-slug="rof" data-key="rof"
ACOG Scope: data-slug="acog" data-key="acog"
Holographic Sight: data-slug="eotech" data-key="eotech"
Extended Mags: data-slug="xmags" data-key="xmags"
Thermal: data-slug="thermal" data-key="thermal"
HAMR Scope: data-slug="hamrhybrid" data-key="hamrhybrid"
Heartbeat Sensor: data-slug="heartbeat" data-key="heartbeat"
Variable Zoom Scope: data-slug="vzscope" data-key="vzscope"
Shotgun: data-slug="shotgun" data-key="shotgun"
Grenade Launcher: data-slug="m320" data-key="m320"
Hybrid Sight: data-slug="hybrid" data-key="hybrid"
Grip: data-slug="grip" data-key="grip"
Akimbo: data-slug="akimbo" data-key="akimbo"
Camo:
Classic: data-slug="classic" data-key="classic"
SNow: data-slug="snow" data-key="snow"
Multicam: data-slug="multi" data-key="multi"
Digital Urban: data-slug="d_urban" data-key="d_urban"
Hex: data-slug="hex" =data-key="hex"
Choco: data-slug="choco" data-key="choco"
SNake: data-slug="snake" data-key="snake"
BLue: data-slug="blue" data-key="blue"
Red: data-slug="red" data-key="red"
Autumn: data-slug="autumn" data-key="autumn"
Gold: data-slug="gold" data-key="gold"
Assault:
UAV: data-disable-class="3" data-slug="uav" data-key="uav"
Care Package: data-disable-class="4" data-slug="airdrop_assault" data-key="airdrop_assault"
L.M.S: data-disable-class="4" data-slug="airdrop_assault" data-key="airdrop_assault"
Sentry: N/A
Predator Missile: data-disable-class="5" data-slug="predator_missile" data-key="predator_missile"
Precision Airstrike:
Attack Helicopter: data-disable-class="7" data-slug="helicopter" data-key="helicopter"
AH-6 Overwatch: data-disable-class="9" data-slug="littlebird_support" data-key="littlebird_support"
Reaper: N/A
Strafe Run: N/A
Assault Drone: data-disable-class="10" data-slug="airdrop_remote_tank" data-key="airdrop_remote_tank"
Pave Low: data-disable-class="12" data-slug="helicopter_flares" data-key="helicopter_flares"
AC-130: data-disable-class="12" data-slug="ac130" data-key="ac130"
Juggernaut: N/A
Osprey Gunner: data-disable-class="17" data-slug="osprey_gunner" data-key="osprey_gunner"
Deathstreaks:
Revenge: data-slug="specialty_revenge" data-key="specialty_revenge"
Martyrdom: data-slug="specialty_grenadepulldeath" data-key="specialty_grenadepulldeath"
Dead Man's Hand: data-slug="specialty_c4death" data-key="specialty_c4death"
Final Stand: data-slug="specialty_finalstand" data-key="specialty_finalstand"
Juiced: data-slug="specialty_juiced" data-key="specialty_juiced"
Hollow Points: data-slug="specialty_stopping_power" data-key="specialty_stopping_power"
Support:
UAV: data-disable-class="4" data-slug="uav_support" data-key="uav_support"
Counter UAV: - N/A
Airdrop Trap: N/A
Ballistic Vests: data-disable-class="5" data-slug="deployable_vest" data-key="deployable_vest"
SAM Turrent: data-disable-class="8" data-slug="sam_turret" data-key="sam_turret"
Recon Drone: data-disable-class="10" data-slug="remote_uav" data-key="remote_uav"
Remote Sentry: data-disable-class="12" data-slug="remote_mg_turret" data-key="remote_mg_turret"
Advanced UAV: data-disable-class="12" data-slug="triple_uav" data-key="triple_uav"
Stealth Bomber: data-disable-class="14" data-disable-class="14" data-key="stealth_airstrike"
Juggernaut Recon: data-disable-class="18" data-slug="airdrop_juggernaut_recon" data-key="airdrop_juggernaut_recon"
Escort Airdrop: data-disable-class="18" data-slug="escort_airdrop" data-slug="escort_airdrop"
EMP: data-disable-class="18" data-slug="emp" data-key="emp"
Specialty 1:
BLind Eye: data-slug="specialty_blindeye" data-key="specialty_blindeye"
Sleight of Hand PRO: data-type="pro" data-regular-key="specialty_fastreload" data-slug="specialty_quickswap" data-key="specialty_quickswap"
Extreme Conditioning: data-type="regular" data-slug="specialty_longersprint" data-key="specialty_longersprint"
Recon: data-type="regular" data-slug="specialty_paint" data-key="specialty_paint"
Scavenger: data-type="regular" data-slug="specialty_scavenger" data-key="specialty_scavenger"
Specialty 2:
Assassin: data-type="regular" data-slug="specialty_coldblooded" data-key="specialty_coldblooded"
Hardline: data-type="regular" data-slug="specialty_hardline" data-key="specialty_hardline"
Quickdraw PRO: data-type="pro" data-regular-key="specialty_quickdraw" data-slug="specialty_fastoffhand" data-key="specialty_fastoffhand" data-current="true"
Overkill: data-type="regular" data-slug="specialty_twoprimaries" data-key="specialty_twoprimaries"
Blast Shield: data-type="regular" data-slug="_specialty_blastshield" data-key="_specialty_blastshield"
Specialty 3:
Masksman PRO: data-type="pro" data-regular-key="specialty_autospot" data-slug="specialty_holdbreath" data-key="specialty_holdbreath"
Steady Aim: data-type="regular" data-slug="specialty_bulletaccuracy" data-key="specialty_bulletaccuracy"
SitRep: data-type="regular" data-slug="specialty_detectexplosive" data-key="specialty_detectexplosive"
Dead Silence: data-type="regular" data-slug="specialty_quieter" data-key="specialty_quieter"
Stalker: data-type="regular" data-slug="specialty_stalker" data-key="specialty_stalker"
[SIZE=4]Credits:[/SIZE]
[SIZE=3]TehPoisonedOne - ELITE Firebug/Inspect Element Glitch Founder[/SIZE]
[SIZE=3]JimErased - Previous Method[/SIZE]
[SIZE=3]HOUStoner - Previous Method[/SIZE]
[SIZE=3]GunZGuy - New Method(Doesnt work 100%)[/SIZE]
[SIZE=3]eXo . - Supplying gun codes and proficencies.[/SIZE]
[SIZE=3]BlackOpz_MoDz - Supplying Codes [/SIZE]
[SIZE=3]Merweener - Supplying Codes [/SIZE]
this infomation is from next gen update
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#2. Posted:
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Joined: Dec 08, 201014Year Member
Posts: 95
Reputation Power: 4
Status: Offline
Joined: Dec 08, 201014Year Member
Posts: 95
Reputation Power: 4
Way to fail at copypasta?
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- 0not useful
#3. Posted:
Status: Offline
Joined: Sep 06, 201113Year Member
Posts: 184
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Status: Offline
Joined: Sep 06, 201113Year Member
Posts: 184
Reputation Power: 8
rapster20032 wrote Way to fail at copypasta?
lol not really i put where i got it from
and you just failed
copypasta?
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#4. Posted:
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Joined: May 15, 201113Year Member
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Status: Offline
Joined: May 15, 201113Year Member
Posts: 2,848
Reputation Power: 122
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#5. Posted:
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Joined: Nov 13, 201113Year Member
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This will get you banned
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