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[Release] Good Dvars For Spec Ops
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[Release] Good Dvars For Spec OpsPosted:

havoxxx
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You do not need to use set, but I always do. Im not going to sit here and explain how too add these into your gamesave. There is millions of tutorials. Also if you dont know how to vstr, then dont even bother reading.


First dvar's are adding a lean effect to your controller.
Basically you wont have stun grenades, or grenades BUT
who really needs those in spec ops when you can do some epic leaning.



bind button_rshldr "vstr rop"
bind button_lshldr "vstr lop"
set rop +leanright
set lop +leanleft

basic bind for the leaning.


bind button_rshldr +leanright
bind button_lshldr +leanleft



These dvar's changed the icon heights, I hate how they are so big and annoying and there is a few that fix your hud.

set waypointIconHeight 15
set waypointIconWidth 15
set cg_hudGrenadeIconEnabledFlash 1
set cg_hudGrenadeIconHeight 40
set cg_hudGrenadeIconWidth 40
set cg_hudGrenadePointerHeight 40
set hud_enable 1
set hud_fade_ammodisplay 0
set hud_fade_healthbar 2
set hud_fade_offhand 0
set hud_fade_sprint 1.7
set hud_fade_stance 1.7
set hud_fadeout_speed .1
set hud_flash_period_offhand .5
set hud_flash_time_offhand 2
set hud_health_pulserate_critical .5
set hud_health_pulserate_injured 1
set hud_health_startpulse_critical .33
set hud_health_startpulse_injured 1
set cg_overheadIconSize .7
set cg_overheadNamesGlow 0 0 0 1
set cg_overheadNamesMaxDist 10000
set cg_overheadNamesSize .5
set cg_overheadRankSize .5
set con_gameMsgWindow0FadeInTime .25
set con_gameMsgWindow0FadeOutTime .5
set con_gameMsgWindow0LineCount 4
set con_gameMsgWindow0MsgTime 5
set con_gameMsgWindow0SplitscreenScale 1.5
set con_gameMsgWindow1FadeInTime .25
set con_gameMsgWindow1FadeOutTime .5
set con_gameMsgWindow1LineCount 1
set con_gameMsgWindow1MsgTime 3
set con_gameMsgWindow1ScrollTime .25
set con_gameMsgWindow1SplitscreenScale 1.5
set con_inputBoxColor .25 .25 .2 1
set con_inputHintBoxColor .4 .4 .35 1




Wireframe Wallhack


set r_showtris 1

or

set r_showtris 3

both are fun but 3 makes you not able to see well.

vstr it.

bind dpad_left vstr qop
set qop vstr qop1
set qop1 r_showtris 1;set qop vstr qop2
set qop2 r_showtris 0;set qop vstr qop1


Increasing your frames per second, making your fps show on screen and a lag meter.
makes the game pretty much look like shit but oh well lol


Decreases the hell out of graphics.

set r_distortion 0
set r_dlightLimit 4
set r_dof_enable 0
set r_drawSun 0
set r_drawWater 0
set r_detail 0
set r_picmip 3
set r_picmip_bump 3
set r_picmip_manual 1
set r_picmip_spec 3
set r_picmip_water 0



Improvement for bullet delay.

set rate 25000
set com_maxfps 250
set sm_enable 0
set cl_maxpackets 63
set snaps 30
set sv_snaps 30
set r_cachemodellighting 1
set r_cachesmodellighting 1
set r_polygonoffsetbias 16
set r_polygonoffsetscale 4
set cg_brass 0
set r_blur_allowed 0
set cl_mouseAccel .025
set g_antilag 1
set r_subdivisions 999
set r_sunflare_max_size 669.9
set r_vsync 0
set cg_nopredict 0
set cg_viewZSmoothingMax 16
set cg_viewZSmoothingMin 1
set cg_viewZSmoothingTime .1
set r_gfxopt_dynamic_foliage 0


Drawing frames and lag meter

set cg_drawfps 1
set cg_drawlagometer 1


Auto drop shot and auto m16 ( If you do not already know these )


set cl_stanceHoldTime 0.001
set player_burstFireCooldown 0.001



Changing the Field of View


set cg_fov 85

is nice.




Alright well I do not feel like adding anymore right now.
Use what i gave ya, if you want to thank me go right ahead.

The following 1 user thanked havoxxx for this useful post:

D1G1TAL (12-13-2011)
#2. Posted:
-HOLLYWOOD_UNDEAD-
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nice bro thanks. quick question, does the movement or sprint spped DVAR carry over to spec ops?
#3. Posted:
havoxxx
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-TTG_Gotopiz- wrote nice bro thanks. quick question, does the movement or sprint spped DVAR carry over to spec ops?


I have not even tried it lol. I will search the gsc for it, and post it in a little bit.
#4. Posted:
Cobrazephr
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The whole purpose of Variable Strings is for making a loop of DVARS then setting the Variable strings different values. Ex:

Bind DPAD_UP Vrst a
set a "Bind DPAD_UP Vstr b"
set b "Bind DPAD_UP Vstr a"

That's a loop

bind button_rshldr "vstr rop"
bind button_lshldr "vstr lop"
set rop +leanright
set lop +leanleft
^Is useless and retarded if there is only one value
Plus its in the wrong format.

-zephr
#5. Posted:
havoxxx
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Cobrazephr wrote The whole purpose of Variable Strings is for making a loop of DVARS then setting the Variable strings different values. Ex:

Bind DPAD_UP Vrst a
set a "Bind DPAD_UP Vstr b"
set b "Bind DPAD_UP Vstr a"

That's a loop

bind button_rshldr "vstr rop"
bind button_lshldr "vstr lop"
set rop +leanright
set lop +leanleft
^Is useless and retarded if there is only one value
Plus its in the wrong format.

-zephr


You should see my gamesave lol but this works for me? The only reason behind doing it like that was it would not stick for me. I have a vstr that is like how you said, but i did not want to post it.
#6. Posted:
Cobrazephr
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unless your using an inputting program; that would make sense.Nice post though i might plus rep.

-zephr
#7. Posted:
havoxxx
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Cobrazephr wrote unless your using an inputting program; that would make sense.Nice post though i might plus rep.

-zephr



Thank you. I do not approve of using dumb cheats like noclip and stuff like that. Its pointless and no fun that is why most of these dvars are random as hell lol
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