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#11. Posted:
Danza67
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UKxMoNStER wrote It Would be also really good if you could include the most popular dvars. but this is an extremely useful topic, + rep for you!


Thanks, I'll get some Dvars. The one you would really need is g_player_maxhealth 999 (This carries into spec ops)
#12. Posted:
Sanchezio
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Sounds sweet! But was just wondering if this actually works for survival mode as well, does anybody know?
#13. Posted:
SniPzZpOwN
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it was a nice tutorial i will thank you
#14. Posted:
DrB1gh3mz
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SniIiPeRx wrote Sounds sweet! But was just wondering if this actually works for survival mode as well, does anybody know?


yes it works but only certain dvars carry over to spec ops, you basically have to just experiment and find which ones do and which ones dont.
__________________________________________________________________________________________

Also nice thread this will help alotta people out.
#15. Posted:
Danza67
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Ive updated the dvars section with some working dvars and values. Ive also tried to describe them.
#16. Posted:
Danza67
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Post any dvars you have or would like me to find or set a value for.
#17. Posted:
D1G1TAL
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UKxMoNStER wrote It Would be also really good if you could include the most popular dvars. but this is an extremely useful topic, + rep for you!




I included my personal dvars in my post:

Forums/t=2690219/savegamesvg-mw3-...ves-5.html


The Megaupload Download links the OP provided are from my personal Mega Upload account so keep using them to increase my number of downloads


phys_gravity, laserLight, ragdoll_jitter_scale. FPS, giveAll, fastsnipeScale (is only for sniper rifles which controls how fast you zoom in and out), drawWater (it enables/disables the water in the map for the maps that have water in the background) and forceUAV is enables by default in Spec Ops survival because the Overwatch air support stays hovering in the sky laserLight is just to control the amount of light provided by the laser beam but even tweaking that value won't change the laser effect from the sentry gun and sentry launcher =] Those won't even stick to Campaign for some reason but it would stick if binds were used =]
#18. Posted:
james938
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does jump_height 999 work
#19. Posted:
D1G1TAL
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james938 wrote does jump_height 999 work


No it doesn't bro =]
#20. Posted:
ProStarModder
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broken link :/
dude seriously :/
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