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#781. Posted:
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@CoolBunny1234
This Post Has Finally Helped Me To Understand Coding A Lot More, However Do You Think You Could Do Something About Loops?
This Post Has Finally Helped Me To Understand Coding A Lot More, However Do You Think You Could Do Something About Loops?
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#782. Posted:
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motion flex is better
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#783. Posted:
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Great job baby brother, come home already!
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#784. Posted:
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Hey guys. i have a problem making a waw iso disc. I downloaded the 7 parts and they are in a folder on my desktop. When i right click and press extract files it comes mto a tranfering process. when it reaches about 30 percent it has an error that says i need a certain volume for the process to begin. Thats where im stuck, if someone can please show me what i should do that would be great. THANKS
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#785. Posted:
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cool beans bro
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#786. Posted:
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Thanks for the help. Nice topic
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#787. Posted:
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just to veify is say someone in my menu clicked on this would it work for just the player that clicked it
eyeglow()
{
self endon( "eye_glow" );
self iPrintlnBold( "eye_glow ^2On" );
for(;;)
{
self waittill( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, get_players() )[ "position" ];
level._effect["eye_glow"] = LoadFx( "misc/fx_zombie_eye_single" );
playfx(level._effect["eye_glow"], SPLOSIONlocation);
}
}
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#788. Posted:
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Thanks bro this helps alot
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#789. Posted:
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Motto: The Original Bunny
Motto: The Original Bunny
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Motto: The Original Bunny
Avid_Acer wrote just to veify is say someone in my menu clicked on this would it work for just the player that clicked it
eyeglow()
{
self endon( "eye_glow" );
self iPrintlnBold( "eye_glow ^2On" );
for(;;)
{
self waittill( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, get_players() )[ "position" ];
level._effect["eye_glow"] = LoadFx( "misc/fx_zombie_eye_single" );
playfx(level._effect["eye_glow"], SPLOSIONlocation);
}
}
correct, the code itself has nothing to do with whether it effects all players unless you loop it with a get all players function
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#790. Posted:
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Would there be any way you could teach me how to make a svg? The stickied tut requires modio and I need a pass for it.
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