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#791. Posted:
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 490
Reputation Power: 19
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 490
Reputation Power: 19
would the verification in this work
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
doLeech1( p )
{
Player = get_players();
Player[p].Vlevel = "Leech";
Player[p] iPrintln( "Your Now Leech" );
self iPrintln( "^7Is Now a Leech" );
player[p] thread init2();
}
init2()
{
if(self == get_players()[0] )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "closemenu", ::closemenu);
self AddMenu("Main", "Option 4", ::Test);
self AddMenu("Main", "Option 5", ::Test);
self AddMenu("Main", "Option 6", ::Test);
self AddMenu("Main", "Verification", ::SubMenu, "Sub2");
self AddMenu("Main", "Sub Menu", ::SubMenu, "Sub");
}
else
if(self.Vlevel == "Leech" )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "Option 3", ::Test);
}
self AddMenu("Sub", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
self AddMenu("ply1", "give leech", ::doLeech1, "1", "Main");
self AddMenu("ply2", "give leech", ::doLeech1, "2", "Main");
self AddMenu("ply3", "give leech", ::doLeech1, "3", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
doLeech1( p )
{
Player = get_players();
Player[p].Vlevel = "Leech";
Player[p] iPrintln( "Your Now Leech" );
self iPrintln( "^7Is Now a Leech" );
player[p] thread init2();
}
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#792. Posted:
Status: Offline
Joined: Sep 12, 201113Year Member
Posts: 1,101
Reputation Power: 42
wow, nice post.
-sac
-sac
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#793. Posted:
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Avid_Acer wrote would the verification in this work
init2()
{
if(self == get_players()[0] )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "closemenu", ::closemenu);
self AddMenu("Main", "Option 4", ::Test);
self AddMenu("Main", "Option 5", ::Test);
self AddMenu("Main", "Option 6", ::Test);
self AddMenu("Main", "Verification", ::SubMenu, "Sub2");
self AddMenu("Main", "Sub Menu", ::SubMenu, "Sub");
}
else
if(self.Vlevel == "Leech" )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "Option 3", ::Test);
}
self AddMenu("Sub", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
self AddMenu("ply1", "give leech", ::doLeech1, "1", "Main");
self AddMenu("ply2", "give leech", ::doLeech1, "2", "Main");
self AddMenu("ply3", "give leech", ::doLeech1, "3", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
doLeech1( p )
{
Player = get_players();
Player[p].Vlevel = "Leech";
Player[p] iPrintln( "Your Now Leech" );
self iPrintln( "^7Is Now a Leech" );
player[p] thread init2();
}
it wouldent work cuz Ur not saying wat ply1 isent gonna be recognized put player numbers like if its the host 0, if its second player 1, and so on. Cuz u put get_players() so in teh p in the function u put the player number. hope i helped u
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#794. Posted:
Status: Offline
Joined: Oct 10, 201113Year Member
Posts: 581
Reputation Power: 34
Coolbunny does it again! Thanks!
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#795. Posted:
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 490
Reputation Power: 19
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 490
Reputation Power: 19
TTG-WaWLobbys wroteAvid_Acer wrote would the verification in this work
init2()
{
if(self == get_players()[0] )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "closemenu", ::closemenu);
self AddMenu("Main", "Option 4", ::Test);
self AddMenu("Main", "Option 5", ::Test);
self AddMenu("Main", "Option 6", ::Test);
self AddMenu("Main", "Verification", ::SubMenu, "Sub2");
self AddMenu("Main", "Sub Menu", ::SubMenu, "Sub");
}
else
if(self.Vlevel == "Leech" )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "Option 3", ::Test);
}
self AddMenu("Sub", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
self AddMenu("ply1", "give leech", ::doLeech1, "1", "Main");
self AddMenu("ply2", "give leech", ::doLeech1, "2", "Main");
self AddMenu("ply3", "give leech", ::doLeech1, "3", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
doLeech1( p )
{
Player = get_players();
Player[p].Vlevel = "Leech";
Player[p] iPrintln( "Your Now Leech" );
self iPrintln( "^7Is Now a Leech" );
player[p] thread init2();
}
it wouldent work cuz Ur not saying wat ply1 isent gonna be recognized put player numbers like if its the host 0, if its second player 1, and so on. Cuz u put get_players() so in teh p in the function u put the player number. hope i helped u
can you code? look in the spoiler it shows you that play1 play2 play3 are names of submenus dont answer if you dont read let the like coolbunny and sonic and irated
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#796. Posted:
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Avid_Acer wroteTTG-WaWLobbys wroteAvid_Acer wrote would the verification in this work
init2()
{
if(self == get_players()[0] )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "closemenu", ::closemenu);
self AddMenu("Main", "Option 4", ::Test);
self AddMenu("Main", "Option 5", ::Test);
self AddMenu("Main", "Option 6", ::Test);
self AddMenu("Main", "Verification", ::SubMenu, "Sub2");
self AddMenu("Main", "Sub Menu", ::SubMenu, "Sub");
}
else
if(self.Vlevel == "Leech" )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "Option 3", ::Test);
}
self AddMenu("Sub", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
self AddMenu("ply1", "give leech", ::doLeech1, "1", "Main");
self AddMenu("ply2", "give leech", ::doLeech1, "2", "Main");
self AddMenu("ply3", "give leech", ::doLeech1, "3", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
doLeech1( p )
{
Player = get_players();
Player[p].Vlevel = "Leech";
Player[p] iPrintln( "Your Now Leech" );
self iPrintln( "^7Is Now a Leech" );
player[p] thread init2();
}
it wouldent work cuz Ur
not saying wat ply1 isent gonna be recognized put player numbers like if its the host 0, if its second player 1, and so on. Cuz u put get_players() so in teh p in the function u put the player number. hope i helped u
can you code? look in the spoiler it shows you that play1 play2 play3 are names of submenus dont answer if you dont read let the like coolbunny and sonic and irated
Oh dident look at it right i just saw it and thought it was teh function u put there and yes the code would work.
Edit:Yes i can code u can ask venom,mike,mikeeeyy,dino,etc
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#797. Posted:
Status: Offline
Joined: Jan 26, 201113Year Member
Posts: 1,512
Reputation Power: 69
TTG-WaWLobbys wroteAvid_Acer wroteTTG-WaWLobbys wroteAvid_Acer wrote would the verification in this work
init2()
{
if(self == get_players()[0] )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "closemenu", ::closemenu);
self AddMenu("Main", "Option 4", ::Test);
self AddMenu("Main", "Option 5", ::Test);
self AddMenu("Main", "Option 6", ::Test);
self AddMenu("Main", "Verification", ::SubMenu, "Sub2");
self AddMenu("Main", "Sub Menu", ::SubMenu, "Sub");
}
else
if(self.Vlevel == "Leech" )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "Option 3", ::Test);
}
self AddMenu("Sub", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
self AddMenu("ply1", "give leech", ::doLeech1, "1", "Main");
self AddMenu("ply2", "give leech", ::doLeech1, "2", "Main");
self AddMenu("ply3", "give leech", ::doLeech1, "3", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
doLeech1( p )
{
Player = get_players();
Player[p].Vlevel = "Leech";
Player[p] iPrintln( "Your Now Leech" );
self iPrintln( "^7Is Now a Leech" );
player[p] thread init2();
}
it wouldent work cuz Ur
not saying wat ply1 isent gonna be recognized put player numbers like if its the host 0, if its second player 1, and so on. Cuz u put get_players() so in teh p in the function u put the player number. hope i helped u
can you code? look in the spoiler it shows you that play1 play2 play3 are names of submenus dont answer if you dont read let the like coolbunny and sonic and irated
Oh dident look at it right i just saw it and thought it was teh function u put there and yes the code would work.
Edit:Yes i can code u can ask venom,mike,mikeeeyy,dino,etc
Yeah Bro WawLobbys can code he's really good.
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#798. Posted:
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
Status: Offline
Joined: Apr 04, 201113Year Member
Posts: 238
Reputation Power: 16
-Dino wroteTTG-WaWLobbys wroteAvid_Acer wroteTTG-WaWLobbys wroteAvid_Acer wrote would the verification in this work
init2()
{
if(self == get_players()[0] )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "closemenu", ::closemenu);
self AddMenu("Main", "Option 4", ::Test);
self AddMenu("Main", "Option 5", ::Test);
self AddMenu("Main", "Option 6", ::Test);
self AddMenu("Main", "Verification", ::SubMenu, "Sub2");
self AddMenu("Main", "Sub Menu", ::SubMenu, "Sub");
}
else
if(self.Vlevel == "Leech" )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "Option 3", ::Test);
}
self AddMenu("Sub", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
self AddMenu("ply1", "give leech", ::doLeech1, "1", "Main");
self AddMenu("ply2", "give leech", ::doLeech1, "2", "Main");
self AddMenu("ply3", "give leech", ::doLeech1, "3", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
doLeech1( p )
{
Player = get_players();
Player[p].Vlevel = "Leech";
Player[p] iPrintln( "Your Now Leech" );
self iPrintln( "^7Is Now a Leech" );
player[p] thread init2();
}
it wouldent work cuz Ur
not saying wat ply1 isent gonna be recognized put player numbers like if its the host 0, if its second player 1, and so on. Cuz u put get_players() so in teh p in the function u put the player number. hope i helped u
can you code? look in the spoiler it shows you that play1 play2 play3 are names of submenus dont answer if you dont read let the like coolbunny and sonic and irated
Oh dident look at it right i just saw it and thought it was teh function u put there and yes the code would work.
Edit:Yes i can code u can ask venom,mike,mikeeeyy,dino,etc
Yeah Bro WawLobbys can code he's really good.
thanks mr dino lol <3 TEH DINO
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#799. Posted:
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 490
Reputation Power: 19
Status: Offline
Joined: Jul 17, 201113Year Member
Posts: 490
Reputation Power: 19
TTG-WaWLobbys wrote-Dino wroteTTG-WaWLobbys wroteAvid_Acer wroteTTG-WaWLobbys wroteAvid_Acer wrote would the verification in this work
init2()
{
if(self == get_players()[0] )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "closemenu", ::closemenu);
self AddMenu("Main", "Option 4", ::Test);
self AddMenu("Main", "Option 5", ::Test);
self AddMenu("Main", "Option 6", ::Test);
self AddMenu("Main", "Verification", ::SubMenu, "Sub2");
self AddMenu("Main", "Sub Menu", ::SubMenu, "Sub");
}
else
if(self.Vlevel == "Leech" )
{
self AddMenu("Main", "Main Mods", ::SubMenu, "Sub1");
self AddMenu("Main", "Bullet Fx", ::Test);
self AddMenu("Main", "Option 3", ::Test);
}
self AddMenu("Sub", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 1", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 2", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 3", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 4", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 5", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 6", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 7", ::Test, "", "Main");
self AddMenu("Sub1", "Sub Option 8", ::Test, "", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
self AddMenu("ply1", "give leech", ::doLeech1, "1", "Main");
self AddMenu("ply2", "give leech", ::doLeech1, "2", "Main");
self AddMenu("ply3", "give leech", ::doLeech1, "3", "Main");
self AddMenu("Sub2", "Player 1", ::SubMenu, "ply1", "Main");
self AddMenu("Sub2", "Player 2", ::SubMenu, "ply2", "Main");
self AddMenu("Sub2", "Player 3", ::SubMenu, "ply3", "Main");
doLeech1( p )
{
Player = get_players();
Player[p].Vlevel = "Leech";
Player[p] iPrintln( "Your Now Leech" );
self iPrintln( "^7Is Now a Leech" );
player[p] thread init2();
}
it wouldent work cuz Ur
not saying wat ply1 isent gonna be recognized put player numbers like if its the host 0, if its second player 1, and so on. Cuz u put get_players() so in teh p in the function u put the player number. hope i helped u
can you code? look in the spoiler it shows you that play1 play2 play3 are names of submenus dont answer if you dont read let the like coolbunny and sonic and irated
Oh dident look at it right i just saw it and thought it was teh function u put there and yes the code would work.
Edit:Yes i can code u can ask venom,mike,mikeeeyy,dino,etc
Yeah Bro WawLobbys can code he's really good.
thanks mr dino lol <3 TEH DINO
i bo you can code i was just annoyed at how many people dont read sorry
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#800. Posted:
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
Motto: The Original Bunny
Status: Offline
Joined: Aug 09, 200915Year Member
Posts: 6,493
Reputation Power: 8063
Motto: The Original Bunny
WaWLobbys can code, don't doubt him. As to answer the original question about the verification, it won't work because of what WaWLobbys said and because you have to define what p is going to be as well make an actual code to set him as a leech.
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