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#11. Posted:
Manasaki-Sama
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Z61 wrote
madpup wrote
Zachman61 wrote Well if you do a team you should be able to contribute, I suggest trying Unity3D.


Is the payed version nessisary because no chance that i will be able to afford tht

No, but to publish it I think you will need a license.


Unity has a free license but you need to pay to sell your game

But i recommend something easier at first use some thing like
Xna Game studio

3impact

Unreal Technology Game engine

or if you want to be a noob

Fps Creator
#12. Posted:
Z61
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-Xploit- wrote
Z61 wrote
madpup wrote
Zachman61 wrote Well if you do a team you should be able to contribute, I suggest trying Unity3D.


Is the payed version nessisary because no chance that i will be able to afford tht

No, but to publish it I think you will need a license.


Unity has a free license but you need to pay to sell your game

But i recommend something easier at first use some thing like
Xna Game studio

3impact

Unreal Technology Game engine

or if you want to be a noob

Fps Creator

XNA isn't anywhere near easier.
#13. Posted:
xNZxAssAssiNx
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Z61 wrote
-Xploit- wrote
Z61 wrote
madpup wrote
Zachman61 wrote Well if you do a team you should be able to contribute, I suggest trying Unity3D.


Is the payed version nessisary because no chance that i will be able to afford tht

No, but to publish it I think you will need a license.


Unity has a free license but you need to pay to sell your game

But i recommend something easier at first use some thing like
Xna Game studio

3impact

Unreal Technology Game engine

or if you want to be a noob

Fps Creator

XNA isn't anywhere near easier.


Compared to most other game engines XNA is quite easy. It would probably be the easiest game engine for xbox (Not sure about those closed source ones how easy they are)
#14. Posted:
madpup
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-Xploit- wrote
Z61 wrote
madpup wrote
Zachman61 wrote Well if you do a team you should be able to contribute, I suggest trying Unity3D.


Is the payed version nessisary because no chance that i will be able to afford tht

No, but to publish it I think you will need a license.


Unity has a free license but you need to pay to sell your game

But i recommend something easier at first use some thing like
Xna Game studio

3impact

Unreal Technology Game engine

or if you want to be a noob

Fps Creator



Which would you say is the easiest to start with?
#15. Posted:
Melt
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Well, first up, you need to know what your doing with all the coding crap.
#16. Posted:
iPatobo
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My advice is simple and straight-forward.

Learn Java to a good extent, then learn about Java Game Development.

I'd suggest learning from videos rather than books, so you can learn from seeing and doing.

A good site for any programming would be,

[ Register or Signin to view external links. ]

I'm learning Java from that site and find it very interesting, but it does take dedication and nothing happens overnight.
#17. Posted:
Experiment5X
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iPatobo wrote My advice is simple and straight-forward.

Learn Java to a good extent, then learn about Java Game Development.

I'd suggest learning from videos rather than books, so you can learn from seeing and doing.

A good site for any programming would be,

[ Register or Signin to view external links. ]

I'm learning Java from that site and find it very interesting, but it does take dedication and nothing happens overnight.


He's doing it for iPhone, and iPhone apps are in objective C, but thenewboston has tutorials on that as well.
#18. Posted:
iPatobo
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Experiment5X wrote
iPatobo wrote My advice is simple and straight-forward.

Learn Java to a good extent, then learn about Java Game Development.

I'd suggest learning from videos rather than books, so you can learn from seeing and doing.

A good site for any programming would be,

[ Register or Signin to view external links. ]

I'm learning Java from that site and find it very interesting, but it does take dedication and nothing happens overnight.


He's doing it for iPhone, and iPhone apps are in objective C, but thenewboston has tutorials on that as well.


Really? Thought it was Java and objective C, my mistake. But yes they do have them for it too.
#19. Posted:
Odin
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watch these videos!
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#20. Posted:
Odin
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check out my post in the ipod forum, i made a huge tutorial
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