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Are these good tutorials? Sticky?
Yes deserves a sticky!
66.34% (67 votes)
66.34% (67 votes)
There good but not sticky worthy
13.86% (14 votes)
13.86% (14 votes)
There not good
19.80% (20 votes)
19.80% (20 votes)
Total Votes: 101
#21. Posted:
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Joined: Dec 23, 201014Year Member
Posts: 2,446
Reputation Power: 80
Skierz wrote i get the error 'The constructor ItemArmor(int, int, int, int) is undefined' on each line29-32 when copying the armour mod
Can you post your mod_Namehere
^^^ put it in [code] so that its easier to read
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#22. Posted:
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Joined: Dec 19, 201113Year Member
Posts: 1
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This tutorial page is AWESOME! But I have been having trouble with the armor effects. I might just be doing somthing wrong. But Its still AWESOME keep it up!!
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#23. Posted:
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Joined: Dec 23, 201014Year Member
Posts: 2,446
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jcben11 wrote This tutorial page is AWESOME! But I have been having trouble with the armor effects. I might just be doing somthing wrong. But Its still AWESOME keep it up!!
THANKS!!!! if this post gets popular then ill start adding more tutorials
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#24. Posted:
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Joined: Dec 21, 201113Year Member
Posts: 2
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HI, ive got a promblem with my mod and i cant view it in game, theres no errors, and i dont no wats wrong.
package net.minecraft.src;
import net.minecraft.client.Minecraft;
public abstract class mod_blazesword
{
public mod_blazesword()
{
blazeswordSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/tools/blazesword.png");
ModLoader.AddName(blazeswordSword, "Blazing Sword");
ModLoader.AddRecipe(new ItemStack(blazeswordSword, 1), new Object[] {"###", "#S#", "###", Character.valueOf('#'), Block.dirt, Character.valueOf('S'), Item.seeds});
}
static
{
new ItemSword(1004, EnumToolMaterial.EMERALD).setItemName("5");
}
public String Version()
{
return "1.0.0";
}
public static Item blazeswordSword;
}
And this is the best modding tutorial i have found on the web,:2thumbsup: u get my thumbs up.
package net.minecraft.src;
import net.minecraft.client.Minecraft;
public abstract class mod_blazesword
{
public mod_blazesword()
{
blazeswordSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/tools/blazesword.png");
ModLoader.AddName(blazeswordSword, "Blazing Sword");
ModLoader.AddRecipe(new ItemStack(blazeswordSword, 1), new Object[] {"###", "#S#", "###", Character.valueOf('#'), Block.dirt, Character.valueOf('S'), Item.seeds});
}
static
{
new ItemSword(1004, EnumToolMaterial.EMERALD).setItemName("5");
}
public String Version()
{
return "1.0.0";
}
public static Item blazeswordSword;
}
And this is the best modding tutorial i have found on the web,:2thumbsup: u get my thumbs up.
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#25. Posted:
Status: Offline
Joined: Dec 23, 201014Year Member
Posts: 2,446
Reputation Power: 80
Dazzatron wrote HI, ive got a promblem with my mod and i cant view it in game, theres no errors, and i dont no wats wrong.
package net.minecraft.src;
import net.minecraft.client.Minecraft;
public abstract class mod_blazesword
{
public mod_blazesword()
{
blazeswordSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/tools/blazesword.png");
ModLoader.AddName(blazeswordSword, "Blazing Sword");
ModLoader.AddRecipe(new ItemStack(blazeswordSword, 1), new Object[] {"###", "#S#", "###", Character.valueOf('#'), Block.dirt, Character.valueOf('S'), Item.seeds});
}
static
{
new ItemSword(1004, EnumToolMaterial.EMERALD).setItemName("5");
}
public String Version()
{
return "1.0.0";
}
public static Item blazeswordSword;
}
And this is the best modding tutorial i have found on the web,:2thumbsup: u get my thumbs up.
Can you post your error code and your mod_Namehere in [code][/code.] (without the .)
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#26. Posted:
Status: Offline
Joined: Dec 21, 201113Year Member
Posts: 2
Reputation Power: 0
package net.minecraft.src;
import net.minecraft.client.Minecraft;
public abstract class mod_blazesword
{
public mod_blazesword()
{
blazeswordSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/tools/blazesword.png");
ModLoader.AddName(blazeswordSword, "Blazing Sword");
ModLoader.AddRecipe(new ItemStack(blazeswordSword, 1), new Object[] {"###", "#S#", "###", Character.valueOf('#'), Block.dirt, Character.valueOf('S'), Item.seeds});
}
static
{
new ItemSword(1004, EnumToolMaterial.EMERALD).setItemName("5");
}
public String Version()
{
return "1.0.0";
}
public static Item blazeswordSword;
}
There are no errors when recompiling and when starting client, but if i put extends BaseMod at the end of public abstract class mod_blazesword, and when i start client it crashes.
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#27. Posted:
Status: Offline
Joined: Nov 07, 201113Year Member
Posts: 27
Reputation Power: 1
Status: Offline
Joined: Nov 07, 201113Year Member
Posts: 27
Reputation Power: 1
Does this forum not have [code] tags, because skimming over that code hurt. ;-;
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#28. Posted:
Status: Offline
Joined: Dec 23, 201014Year Member
Posts: 2,446
Reputation Power: 80
Dazzatron wrotepackage net.minecraft.src;
import net.minecraft.client.Minecraft;
public abstract class mod_blazesword
{
public mod_blazesword()
{
blazeswordSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/tools/blazesword.png");
ModLoader.AddName(blazeswordSword, "Blazing Sword");
ModLoader.AddRecipe(new ItemStack(blazeswordSword, 1), new Object[] {"###", "#S#", "###", Character.valueOf('#'), Block.dirt, Character.valueOf('S'), Item.seeds});
}
static
{
new ItemSword(1004, EnumToolMaterial.EMERALD).setItemName("5");
}
public String Version()
{
return "1.0.0";
}
public static Item blazeswordSword;
}
There are no errors when recompiling and when starting client, but if i put extends BaseMod at the end of public abstract class mod_blazesword, and when i start client it crashes.
I fixed you code, here it is (the fix is at the bottom)
package net.minecraft.src;
import net.minecraft.client.Minecraft;
public abstract class mod_blazesword extends BaseMod
{
public mod_blazesword()
{
blazeswordSword.iconIndex = ModLoader.addOverride("/gui/items.png", "/tools/blazesword.png");
ModLoader.AddName(blazeswordSword, "Blazing Sword");
ModLoader.AddRecipe(new ItemStack(blazeswordSword, 1), new Object[] {"###", "#S#", "###", Character.valueOf('#'), Block.dirt, Character.valueOf('S'), Item.seeds});
}
static
{
new ItemSword(1004, EnumToolMaterial.EMERALD).setItemName("5");
}
public String Version()
{
return "1.0.0";
}
public static Item blazeswordSword;
public String getVersion()
{
// TODO Auto-generated method stub
return null;
}
public void load()
{
// TODO Auto-generated method stub
}
}
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#29. Posted:
Status: Offline
Joined: Dec 23, 201014Year Member
Posts: 2,446
Reputation Power: 80
AnguishZed wrote Does this forum not have [code] tags, because skimming over that code hurt. ;-;
This forum does have [code] tags
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#30. Posted:
Status: Offline
Joined: Dec 22, 201113Year Member
Posts: 62
Reputation Power: 2
Status: Offline
Joined: Dec 22, 201113Year Member
Posts: 62
Reputation Power: 2
Nice guide,I will try this.
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