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Rate my portfolio [So far]
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Rate my portfolio [So far]Posted:
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#2. Posted:
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um, they are pretty lame, not going to lie
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#3. Posted:
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Skruffy wrote um, they are pretty lame, not going to lie
more detail please?
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Skruffy wrote um, they are pretty lame, not going to lie
You obviously have no idea what you are on about. If you are going to criticize you have to proceed with details on how to improve. Personally I think these GFX's are pretty good more detail needed in the pictures but apart from that they are excellent.
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matty2303 wroteSkruffy wrote um, they are pretty lame, not going to lie
You obviously have no idea what you are on about. If you are going to criticize you have to proceed with details on how to improve. Personally I think these GFX's are pretty good more detail needed in the pictures but apart from that they are excellent.
The first background is extremely plain, and the text is difficult to read, it honestly just looks like scribles, and the stuff around it doesn't make any sense. The second one is just really weird, those huge red lines kill the piece, and it would appear as if he just added text, lines, and effects to a stock. The third one is decent, but he is just taking a stock, and adding 2 lines of text. The big text doesn't fit in at all, and looks awkward, and the text at the bottom is not needed.
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i've been making graphics for about a year and a half now and i must say ive improved quite a bit i'm still not anywhere near some of the more popular artist on youtube and other sites but i do have a lot of experience and knowledge on many modern day programs i realize that criticism is key to improving. on the first piece im afraid the other fellow is right it is too hard to read a better choice of font is a good option for improvement also graffiti sadly has become almost annoying to me and i believe a large portion of youtube because so many graphics designers use it i would suggest that you either learn to draw your own original graffiti sigs and then pen tool them or just stay away unless of course a client is to request it. the second piece could be improved possibly by moving the text and maybe rendering it from a different angle if you put large text dead center it is usually too visually heavy not allowing you to look around the rest of the photo also the transparency of a background design shouldn't ever be lowered perhaps drop the map and work with overlaying some textures on the red bars? and for the third i personally never put text on a screenshot or anything i like to construct the design piece by piece but i believe you did a good job on this one the composition fits prettey well and last of all practice truly does make perfect with a little dedication you can improve greatly and a tip always save as a .psd so you can make further changes to pieces trial and error is great for personal graphics
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Skruffy wrotematty2303 wroteSkruffy wrote um, they are pretty lame, not going to lie
You obviously have no idea what you are on about. If you are going to criticize you have to proceed with details on how to improve. Personally I think these GFX's are pretty good more detail needed in the pictures but apart from that they are excellent.
The first background is extremely plain, and the text is difficult to read, it honestly just looks like scribles, and the stuff around it doesn't make any sense. The second one is just really weird, those huge red lines kill the piece, and it would appear as if he just added text, lines, and effects to a stock. The third one is decent, but he is just taking a stock, and adding 2 lines of text. The big text doesn't fit in at all, and looks awkward, and the text at the bottom is not needed.
The third one is edited alot, theres textures in the sky and cracked earth on the ground. The contrast, vibrance etc. have been edited aswell as the text. Its not a stock image? But thankyou for the advice. The 'stuff around it' is supposed to be paint splodges, which is why the paint drips are there also.
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