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Zombie Map for CoD 7.
Posted:
Zombie Map for CoD 7.Posted:
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Posts: 8,264
Reputation Power: 712
Ok imagine there will be a new CoD 7 game coming out.
And there is a game mode of Nazi Zombies in it.
Create a map and describe it.
What you must include :
Perks.
Guns.
Machines(PaP and teleporters etc.)
People.
Storyline.
The doors and rooms.
Weather Conditions.
anything else you want to include.
Best one gets 50 rep.
And there is a game mode of Nazi Zombies in it.
Create a map and describe it.
What you must include :
Perks.
Guns.
Machines(PaP and teleporters etc.)
People.
Storyline.
The doors and rooms.
Weather Conditions.
anything else you want to include.
Best one gets 50 rep.
#2. Posted:
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Joined: Dec 22, 200915Year Member
Posts: 704
Reputation Power: 28
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Joined: Dec 22, 200915Year Member
Posts: 704
Reputation Power: 28
Tod bei Tagesanbruch ( Death at Dawn)
Perks: Juggernaut, Stopping Power, SLeight of Hand, Double Tap
Guns: Every WaW gun and a few vietnam guns (RPG, AK)
Machines: PaP (obviously), Power switch, and teleporters
Storyline: FOur soldiers have followed on from Der Riese(Richtofen, Dempsey, Takeo and Nikolai) and have landed in a once was Nazi infected Mansion, they once used it for teleportation and zero-gravity but it got outta hand. Now it is infested with zombies, the four survivors now have to fight them for as long as they can.
Doors aand Rooms: You start in the lobby rooom with an m1a1 carbine and gewher on the wall, there are two doors leading to hallways (both worth 750), the hallways both have thompsons and both lead to the power room the back(both worth 1000 points). Once you turn on the power the upstairs is revealed and there is another door(worth 750 that leads to the mystery room. In the room with the myestery box, on both side there are balconys with PTRS's (for snipers etc.)
Weather conditions: It is located at Dawn with light rain and fog.
there is also another enemy included, Zombie Birds, they have as much health as normal zombies and fly around stabbing the players.
All I could think of
Perks: Juggernaut, Stopping Power, SLeight of Hand, Double Tap
Guns: Every WaW gun and a few vietnam guns (RPG, AK)
Machines: PaP (obviously), Power switch, and teleporters
Storyline: FOur soldiers have followed on from Der Riese(Richtofen, Dempsey, Takeo and Nikolai) and have landed in a once was Nazi infected Mansion, they once used it for teleportation and zero-gravity but it got outta hand. Now it is infested with zombies, the four survivors now have to fight them for as long as they can.
Doors aand Rooms: You start in the lobby rooom with an m1a1 carbine and gewher on the wall, there are two doors leading to hallways (both worth 750), the hallways both have thompsons and both lead to the power room the back(both worth 1000 points). Once you turn on the power the upstairs is revealed and there is another door(worth 750 that leads to the mystery room. In the room with the myestery box, on both side there are balconys with PTRS's (for snipers etc.)
Weather conditions: It is located at Dawn with light rain and fog.
there is also another enemy included, Zombie Birds, they have as much health as normal zombies and fly around stabbing the players.
All I could think of
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#3. Posted:
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Joined: Aug 11, 200915Year Member
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Joined: Aug 11, 200915Year Member
Posts: 293
Reputation Power: 47
Perks. Marathon, Stopping Power, Sleight of Hand,
Guns. Everygun in the world
Machines(PaP and teleporters etc.) A radio that for a certain amount of points you can fix it and call in for airsupport. PaP and Car Races
People. Randoms
The doors and rooms. First you start out in a building and then you get in a vehicle race and zombies trail you. One person drives and the other shoots behind.
Weather Conditions. Desert.
Guns. Everygun in the world
Machines(PaP and teleporters etc.) A radio that for a certain amount of points you can fix it and call in for airsupport. PaP and Car Races
People. Randoms
The doors and rooms. First you start out in a building and then you get in a vehicle race and zombies trail you. One person drives and the other shoots behind.
Weather Conditions. Desert.
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#4. Posted:
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Joined: Jan 06, 201014Year Member
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Joined: Jan 06, 201014Year Member
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***********SPOILER************
Don't read unless you don't care about spoiling campaign.
Guns up, ego's down.
Perks: Marathon, Sleight of Hand, Stoping Power, and Danger Close
Guns: Every Gun is in the box, only guns mounted are ACR, FAL, Desert Eagle, M4, M16, Intervention, WA2000, Scar, P90, Ump45, Vector, Aug Hbar, Rangers (akimbo only,) SPAS, PP2000, M93 Raffica and MG4. New gun, Acid Shooter (shoots a pool of acid on the ground, zombies hit directly are frozen for 3-4 zeconds, other zombies and the ones already in it are casue damage based on how long they are in the acid.)
Machines(PaP and teleporters etc.) PaP, Teleporters, Force Field (creates temporary bubble surrounding yourself pushes back and causes minimum damage to zombies, dropping them to the floor allowing you to run) Spikes (lever pulled for 5 feet spikes coming up from the ground, killing things on it, but keeping things from gettiing in or out.) Mystery Box.
People. Soap, Price, Nickolai, and Drew (ex shadow trooper.)
Storyline. Soon after Sheppard was killed Nickolai's helicopter had ran out of gas (convienient.) Causing them to have to make a quick landing near the Estate, something though was different the house had now been upgraded, it had been made to connect with the greenhouse and run all the way down to the electrical area. Not seeing an entrance they walked to the main entrance, to their supprise it was barakaded. Sencing something was wrong the pulled of the boards and walked in nice and slow pistols in hand. Not seeing anything they lowered the gun. Almost instantly a man had come running out shooting all a blaze yelling "Get the **** out of here!!" They dived behind cover as quickly as they could but the man had put the gun pointed directly above them. Asking how did they get here and how are the "normal?" They told him about the helicopter, and being low on ammo, he told them he was sorry that e had heard that but he was also low on food and ammo stocks. Then he explained the most grusome thing any of them had heard. After a nuke had exploded near his camp getting some radiation, some men had acted "different." Caughing up blood and period screaming and never eating anything. They were soon taken out of our temporary camp was we couldn't return back where the radiation had hit. Soon more people acted strange and then one person's mangled, eaten body had been found in the morning, and another soldier had been missing having some symptoms. Estate was their temporary camp and they had built it to hold all of the soldiers but people were turning up missing more and more. Until one day someone had seen someone that had gone missing only a few days before. Only he was bleeding and had scars all over his face, he was pale. Everyone tried to talk to him, ask him what happened. But then he turned charged at me screaming, so, I shot him everyone turned to me, wondering why I did that. I told them I didn't know what he was going to do until the person I had shot got back up, jumped onto another soldier and started to try to eat him, again I shot. He turned and died, but the soldier that was jumped on was bleeding and changing, he was turning pale, he was becoming another one of the "infected." Not knowing what to do, I shot him, once, right between the eyes. He died instantly from that moment on people had been afraid to go to sleep, to not watch their backs. So we bordered the doors and all entrances. Slowely people had started to become infected mroe soldiers died or ran away. Some infected had come back, quickly being shot, sometimes killing another solider before being killed. Slowly the camp dwindled until I was the only one left. I shot my brother yesterday, he had been bitten. He asked me too, so he didn't become "them." So now all I need your help with is getting the fuel to the helicopter, we have fuel, in the back. But we need to turn on the power but I fear more will come back, many this time though.
The doors and rooms. You start in a main entryway of th Estate building making your way buying 3-5 doors, taking alternate routes (if you choose.) To get to the electric area, you then have to make your way back to the main starting point. Then make your way opening 3-4 doors to get to the boating house. Picking up gasoline tanks carried like flags (1 at a time.) When you get 6 tanks your helicopter will take off only to be rushed with zombies, you have to fend them off with the now working minigun and your teamates fire for 1 minute. Then you'll take off using the minigun to mow down the remaining zombies (you cannot get into the helicopter until at LEAST level 20, you can stay if you want, also at level 15 is when you find the PaP, helping you emencely.) But the PaP is located in a cramped room, meant for storage, in a box saying do not open, rare WWII machine EXTREMELY FRAGILE. Costs all players being next to the box and paying 1500 points and taking 5 seconds to open.
Weather Conditions. Estate area, IDK what you'd call it.
anything else you want to include. Pretty much all up there
Took a while but I had a few (crummy) ideas. Please read if your interested about the post, don't read everything but the long part, you'll be missing out on my FAIL!
Don't read unless you don't care about spoiling campaign.
Guns up, ego's down.
Perks: Marathon, Sleight of Hand, Stoping Power, and Danger Close
Guns: Every Gun is in the box, only guns mounted are ACR, FAL, Desert Eagle, M4, M16, Intervention, WA2000, Scar, P90, Ump45, Vector, Aug Hbar, Rangers (akimbo only,) SPAS, PP2000, M93 Raffica and MG4. New gun, Acid Shooter (shoots a pool of acid on the ground, zombies hit directly are frozen for 3-4 zeconds, other zombies and the ones already in it are casue damage based on how long they are in the acid.)
Machines(PaP and teleporters etc.) PaP, Teleporters, Force Field (creates temporary bubble surrounding yourself pushes back and causes minimum damage to zombies, dropping them to the floor allowing you to run) Spikes (lever pulled for 5 feet spikes coming up from the ground, killing things on it, but keeping things from gettiing in or out.) Mystery Box.
People. Soap, Price, Nickolai, and Drew (ex shadow trooper.)
Storyline. Soon after Sheppard was killed Nickolai's helicopter had ran out of gas (convienient.) Causing them to have to make a quick landing near the Estate, something though was different the house had now been upgraded, it had been made to connect with the greenhouse and run all the way down to the electrical area. Not seeing an entrance they walked to the main entrance, to their supprise it was barakaded. Sencing something was wrong the pulled of the boards and walked in nice and slow pistols in hand. Not seeing anything they lowered the gun. Almost instantly a man had come running out shooting all a blaze yelling "Get the **** out of here!!" They dived behind cover as quickly as they could but the man had put the gun pointed directly above them. Asking how did they get here and how are the "normal?" They told him about the helicopter, and being low on ammo, he told them he was sorry that e had heard that but he was also low on food and ammo stocks. Then he explained the most grusome thing any of them had heard. After a nuke had exploded near his camp getting some radiation, some men had acted "different." Caughing up blood and period screaming and never eating anything. They were soon taken out of our temporary camp was we couldn't return back where the radiation had hit. Soon more people acted strange and then one person's mangled, eaten body had been found in the morning, and another soldier had been missing having some symptoms. Estate was their temporary camp and they had built it to hold all of the soldiers but people were turning up missing more and more. Until one day someone had seen someone that had gone missing only a few days before. Only he was bleeding and had scars all over his face, he was pale. Everyone tried to talk to him, ask him what happened. But then he turned charged at me screaming, so, I shot him everyone turned to me, wondering why I did that. I told them I didn't know what he was going to do until the person I had shot got back up, jumped onto another soldier and started to try to eat him, again I shot. He turned and died, but the soldier that was jumped on was bleeding and changing, he was turning pale, he was becoming another one of the "infected." Not knowing what to do, I shot him, once, right between the eyes. He died instantly from that moment on people had been afraid to go to sleep, to not watch their backs. So we bordered the doors and all entrances. Slowely people had started to become infected mroe soldiers died or ran away. Some infected had come back, quickly being shot, sometimes killing another solider before being killed. Slowly the camp dwindled until I was the only one left. I shot my brother yesterday, he had been bitten. He asked me too, so he didn't become "them." So now all I need your help with is getting the fuel to the helicopter, we have fuel, in the back. But we need to turn on the power but I fear more will come back, many this time though.
The doors and rooms. You start in a main entryway of th Estate building making your way buying 3-5 doors, taking alternate routes (if you choose.) To get to the electric area, you then have to make your way back to the main starting point. Then make your way opening 3-4 doors to get to the boating house. Picking up gasoline tanks carried like flags (1 at a time.) When you get 6 tanks your helicopter will take off only to be rushed with zombies, you have to fend them off with the now working minigun and your teamates fire for 1 minute. Then you'll take off using the minigun to mow down the remaining zombies (you cannot get into the helicopter until at LEAST level 20, you can stay if you want, also at level 15 is when you find the PaP, helping you emencely.) But the PaP is located in a cramped room, meant for storage, in a box saying do not open, rare WWII machine EXTREMELY FRAGILE. Costs all players being next to the box and paying 1500 points and taking 5 seconds to open.
Weather Conditions. Estate area, IDK what you'd call it.
anything else you want to include. Pretty much all up there
Took a while but I had a few (crummy) ideas. Please read if your interested about the post, don't read everything but the long part, you'll be missing out on my FAIL!
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#5. Posted:
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Joined: Dec 29, 200914Year Member
Posts: 1,226
Reputation Power: 59
Status: Offline
Joined: Dec 29, 200914Year Member
Posts: 1,226
Reputation Power: 59
Perks:Sleight of Hand, Scavenger(Not every zombie would drop ammunition but it would be more common than a max ammo),Juggernaut, and Double Tap.
Guns:On Wall- FAL,M1A1,Ranger(NonAkimbo),M1014,G18,ACR,MP5,M21,Frags, and Semtex
In Mystery Box-
All Waw and MW2 guns(The More Guns The More Fun :arrow: ),Ray Gun, and the New Chainsaw(everyone knows it would be Fun)this would make you get more up close and personal with the zombies.
People:Soap,Nikeoli,2 privates that get lost with them.
Story and Setting:
After fighting for many years these four brave men find themselves separated from there platoon. It was to cold for them to stay outside during the night so they had to go seek shelter, Soap spots an abandoned hospital. the 4 soldiers go inside to find a nice place to sleep when in the main lobby of the hospital they spot something moving......
[u]Rooms[u]
You will start in the main lobby were there are 3 windows and 2 caves that have to be covered. There will be 2 doors on that leads to thenext floor and one that leads to another room that will have the Mystery Box in it. the room upstairs does not have anymore doors in it but the room with the Mystery box has a door that leads upstairs to a more secure room(probably your best bet to live)
Well that's it.
Guns:On Wall- FAL,M1A1,Ranger(NonAkimbo),M1014,G18,ACR,MP5,M21,Frags, and Semtex
In Mystery Box-
All Waw and MW2 guns(The More Guns The More Fun :arrow: ),Ray Gun, and the New Chainsaw(everyone knows it would be Fun)this would make you get more up close and personal with the zombies.
People:Soap,Nikeoli,2 privates that get lost with them.
Story and Setting:
After fighting for many years these four brave men find themselves separated from there platoon. It was to cold for them to stay outside during the night so they had to go seek shelter, Soap spots an abandoned hospital. the 4 soldiers go inside to find a nice place to sleep when in the main lobby of the hospital they spot something moving......
[u]Rooms[u]
You will start in the main lobby were there are 3 windows and 2 caves that have to be covered. There will be 2 doors on that leads to thenext floor and one that leads to another room that will have the Mystery Box in it. the room upstairs does not have anymore doors in it but the room with the Mystery box has a door that leads upstairs to a more secure room(probably your best bet to live)
Well that's it.
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#6. Posted:
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Joined: Jul 05, 200915Year Member
Posts: 8,264
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Joined: Jul 05, 200915Year Member
Posts: 8,264
Reputation Power: 712
The winner is.....watchy0ubac
It was set after Mw2 but that doesn't matter.
Looks like you put alot of effort into that.
well done +50 rep mate.
Topic Closed.
Last edited by xMrEagle ; edited 1 time in total
It was set after Mw2 but that doesn't matter.
Looks like you put alot of effort into that.
well done +50 rep mate.
Topic Closed.
Last edited by xMrEagle ; edited 1 time in total
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#7. Posted:
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Joined: Jun 14, 200915Year Member
Posts: 3,871
Reputation Power: 1149
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Joined: Jun 14, 200915Year Member
Posts: 3,871
Reputation Power: 1149
Frozen tundra
Perks - FMJ, Danger close, stopping power, Random reward machine
Machines(PaP and teleporters etc.) No pack a punch but the level is divided by 5 cabbins that are a far distance from eachother. The huts are all spaced out in a similar fashion to a pentagram with you starting at the far north. You start in the room, no perks no box is in the room but you can open the door to the outside. Upon going outside you see that it is snowing, while out in the snow your HUD display is the exact same as hardcore and as the levels progress it snows harder. The goal is to get to the other huts to turn on the lighting, once all the switches are hit flood lights come on for 2 minutes which brings you to the next goal. In the middle of the level is a stairwell, which takes you into a dark sewer that is a maze with multiple openings for zombies to come in. At the end of the maze is the weapon box, in all its glory along with a permanet power switch. What makes this so hard? If the lights go out, you can still try to find your way through but good luck, with no HUD display, friendly fire ON, and faster zombies.
People. Four soldiers who left post
Storyline. Four American soldiers left their post to run from the infection, hoping that it dies when it reaches the cold.... they where wrong.
The doors and rooms. 5 huts and a stairwell leading to a basment/sewer
Weather Conditions. Blizzard that reduces visibility with each round
anything else you want to include. While out in the cold reloading takes longer, aiming is slightly slower, hell hounds are back and are harder to see, but only come if the power is permanetly on.
Perks - FMJ, Danger close, stopping power, Random reward machine
Machines(PaP and teleporters etc.) No pack a punch but the level is divided by 5 cabbins that are a far distance from eachother. The huts are all spaced out in a similar fashion to a pentagram with you starting at the far north. You start in the room, no perks no box is in the room but you can open the door to the outside. Upon going outside you see that it is snowing, while out in the snow your HUD display is the exact same as hardcore and as the levels progress it snows harder. The goal is to get to the other huts to turn on the lighting, once all the switches are hit flood lights come on for 2 minutes which brings you to the next goal. In the middle of the level is a stairwell, which takes you into a dark sewer that is a maze with multiple openings for zombies to come in. At the end of the maze is the weapon box, in all its glory along with a permanet power switch. What makes this so hard? If the lights go out, you can still try to find your way through but good luck, with no HUD display, friendly fire ON, and faster zombies.
People. Four soldiers who left post
Storyline. Four American soldiers left their post to run from the infection, hoping that it dies when it reaches the cold.... they where wrong.
The doors and rooms. 5 huts and a stairwell leading to a basment/sewer
Weather Conditions. Blizzard that reduces visibility with each round
anything else you want to include. While out in the cold reloading takes longer, aiming is slightly slower, hell hounds are back and are harder to see, but only come if the power is permanetly on.
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