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#11. Posted:
xX1A7X1Xx
  • Wise One
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yea i agree with adaml, it doesnt need a name. its a glitch not a bug.. dmcrew just likes to act like he knows everything..
ne ways, that happend to me before too, its from you being in the double tap glitch. if there was noone guarding that back window they wouldnt come in that eaither.
the double tap glitch eventually triggers the zombies to stay outside and only come in windows where the people where at right when the round started.
#12. Posted:
AdamL8
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xX1A7X1Xx wrote yea i agree with adaml, it doesnt need a name. its a glitch not a bug.. dmcrew just likes to act like he knows everything..
ne ways, that happend to me before too, its from you being in the double tap glitch. if there was noone guarding that back window they wouldnt come in that eaither.
the double tap glitch eventually triggers the zombies to stay outside and only come in windows where the people where at right when the round started.


Its because when your in the glitch the code issues a path and when the code realises that there is no possible path to get to the players in the glitch they cant issue any more paths. The people guarding that window are still in an area that the coding can reach which is why they keep going to that window.

It takes a while to go through all the possible paths which is why the zombies continue to go after the person in the glitch for quite a while.
More players means more paths to go through which is also why its less likely that it will happen with 4 people. If you manage to outlast the paths then the zombies will stop. In solo it goes a lot faster because they only have to find a path to 1 objective (you) but in 4 player there are 4 objectives and all the paths have to be tried on each objective.

I hope that makes it a little clearer as to how this happens. By the way this is just me completely guessing from what I have heard from other people about the code using paths to find the players. I just assumed the majority of this information to be true from what I have found.
#13. Posted:
xX1A7X1Xx
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thanks for adding on to myn adaml, thats exactly right.. its just a little hard to explain
theres your answer thought.. closed?
#14. Posted:
mrmacgee
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Nice post AdamL I just figured that out and yes that is why when you get too a high enough round they can't get too you so it slowly eliminates the path's able to get to you till there is none. Is what AdamL is saying
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