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Five MW3 Online Classes That will Help You Raise Your Game
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Five MW3 Online Classes That will Help You Raise Your GamePosted:
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Joined: Feb 02, 201212Year Member
Posts: 298
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Status: Offline
Joined: Feb 02, 201212Year Member
Posts: 298
Reputation Power: 13
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Building a Call of Duty custom class is comparable to buying a new Smartphone; whatever your choice, it needs to serve its purpose adequately. You have to feel comfortable using it around others, and its got to reflect your personality and style too. Although I very much doubt my Samsung Galaxy S will help me nail an unsuspecting noob from 100 feet away, you can see where Im going here.
You wouldnt buy a handset without doing your research, testing various models in-store, and picking a tariff that provides the right balance of minutes, texts and broadband allowance, would you? Yet so many players customise their Call of Duty multiplayer loadouts with perks that dont complement their choice of firearm, or high-end Killstreaks that require a number of kills their playing style wont ever allow them to achieve.
After the jump weve listed five classes that have proven to be effective in most matches. We appreciate that not everyone is going to agree with our preferences, but if nothing else we hope that theyll inspire you to review your current setups and identify where they can be optimised.
Class 1: Spec Ops
Style of play: defensive
Primary: Type 95 with Red Dot Sight / Holographic
Weapon Proficiency: Impact (for increased bullet penetration)
Secondary: MP9 with Extended Mags
Lethal: Claymore
Tactical: Flashbang
Perk 1: Sleight of Hand Pro (for fast reloads / quicker weapon swap)
Perk 2: Blast Shield Pro (for lethal grenade resistance / tactical grenade resistance)
Perk 3: Stalker Pro (for faster aim-down-sight movement / delayed detection-
triggered explosives)
Killstreaks: Support Strike: UAV (4), Bomb Decoy (5), Advanced UAV (12)
Deathstreak: personal preference.
Class 2: Unseen, Unheard
Style of play: covert
Primary: Scar-L with Silencer & Extended Mags
Weapon Proficiency: Attachments (dual attachments on primary)
Secondary: MP9 with Silencer
Lethal: Claymore
Tactical: Portable Radar
Perk 1: Blind Eye Pro (for invisibility to air support / extra damage to air support)
Perk 2: Assassin Pro (for invisibility to radar / no crosshair when targeted)
Perk 3: Dead Silence Pro (for silent movement / no fall damage)
Killstreaks: Assault Strike: Care Package (4), Helicopter (7), Reaper (9)
Deathstreak: personal preference.
Class 3: Weapons Free
Style of play: all round use
Primary: G36C with Red Dot Sight & Silencer
Weapon Proficiency: Attachments (dual attachments on primary)
Secondary: shotgun of choice
Lethal: Claymore
Tactical: Flashbang
Perk 1: Scavenger Pro (for resupply / larger starting ammo count)
Perk 2: Overkill Pro (for carrying a second primary weapon / attachments on second primary)
Perk 3: Dead Silence Pro (for silent movement / no fall damage)
Assault Strike: UAV (3), Predator (5), Helicopter (7)
Deathstreak: personal preference.
Class 4: Freerunner:
Style of play: offensive
Primary: UMP45 with Rapid Fire
Weapon Proficiency: Kick (for reduced recoil)
Secondary: MP9 with Silencer
Lethal: Claymore
Tactical: Flashbang
Perk 1: Extreme Conditioning Pro (for longer sprints / faster climbing)
Perk 2: Quick Draw Pro (for fast aim-down-sight / fast equipment use)
Perk 3: Steady Aim Pro (for improved hip fire / quicker aim-down-sight after sprinting)
Support Strike: UAV (4), Ballistic Vests (5), Stealth Bomber (14)
Deathstreak: personal preference.
Class 5: Scoped In
Style of play: sniping
Primary: sniper rifle of choice with Thermal Scope
Weapon Proficiency: Stability (for reduced scope sway)
Secondary: MP9 with Extended Mags
Lethal: Claymore
Tactical: Smoke
Perk 1: Recon Pro (explosion damage paint targets / bullet damage paint targets)
Perk 2: Assassin Pro (for invisibility to radar / no crosshair when targeted)
Perk 3: Marksman Pro (for improved spotting / longer hold breath duration)
Support Strike: UAV (4), Bomb Decoy (5), Advanced UAV (12)
Deathstreak: personal preference.
Building a Call of Duty custom class is comparable to buying a new Smartphone; whatever your choice, it needs to serve its purpose adequately. You have to feel comfortable using it around others, and its got to reflect your personality and style too. Although I very much doubt my Samsung Galaxy S will help me nail an unsuspecting noob from 100 feet away, you can see where Im going here.
You wouldnt buy a handset without doing your research, testing various models in-store, and picking a tariff that provides the right balance of minutes, texts and broadband allowance, would you? Yet so many players customise their Call of Duty multiplayer loadouts with perks that dont complement their choice of firearm, or high-end Killstreaks that require a number of kills their playing style wont ever allow them to achieve.
After the jump weve listed five classes that have proven to be effective in most matches. We appreciate that not everyone is going to agree with our preferences, but if nothing else we hope that theyll inspire you to review your current setups and identify where they can be optimised.
Class 1: Spec Ops
Style of play: defensive
Primary: Type 95 with Red Dot Sight / Holographic
Weapon Proficiency: Impact (for increased bullet penetration)
Secondary: MP9 with Extended Mags
Lethal: Claymore
Tactical: Flashbang
Perk 1: Sleight of Hand Pro (for fast reloads / quicker weapon swap)
Perk 2: Blast Shield Pro (for lethal grenade resistance / tactical grenade resistance)
Perk 3: Stalker Pro (for faster aim-down-sight movement / delayed detection-
triggered explosives)
Killstreaks: Support Strike: UAV (4), Bomb Decoy (5), Advanced UAV (12)
Deathstreak: personal preference.
Class 2: Unseen, Unheard
Style of play: covert
Primary: Scar-L with Silencer & Extended Mags
Weapon Proficiency: Attachments (dual attachments on primary)
Secondary: MP9 with Silencer
Lethal: Claymore
Tactical: Portable Radar
Perk 1: Blind Eye Pro (for invisibility to air support / extra damage to air support)
Perk 2: Assassin Pro (for invisibility to radar / no crosshair when targeted)
Perk 3: Dead Silence Pro (for silent movement / no fall damage)
Killstreaks: Assault Strike: Care Package (4), Helicopter (7), Reaper (9)
Deathstreak: personal preference.
Class 3: Weapons Free
Style of play: all round use
Primary: G36C with Red Dot Sight & Silencer
Weapon Proficiency: Attachments (dual attachments on primary)
Secondary: shotgun of choice
Lethal: Claymore
Tactical: Flashbang
Perk 1: Scavenger Pro (for resupply / larger starting ammo count)
Perk 2: Overkill Pro (for carrying a second primary weapon / attachments on second primary)
Perk 3: Dead Silence Pro (for silent movement / no fall damage)
Assault Strike: UAV (3), Predator (5), Helicopter (7)
Deathstreak: personal preference.
Class 4: Freerunner:
Style of play: offensive
Primary: UMP45 with Rapid Fire
Weapon Proficiency: Kick (for reduced recoil)
Secondary: MP9 with Silencer
Lethal: Claymore
Tactical: Flashbang
Perk 1: Extreme Conditioning Pro (for longer sprints / faster climbing)
Perk 2: Quick Draw Pro (for fast aim-down-sight / fast equipment use)
Perk 3: Steady Aim Pro (for improved hip fire / quicker aim-down-sight after sprinting)
Support Strike: UAV (4), Ballistic Vests (5), Stealth Bomber (14)
Deathstreak: personal preference.
Class 5: Scoped In
Style of play: sniping
Primary: sniper rifle of choice with Thermal Scope
Weapon Proficiency: Stability (for reduced scope sway)
Secondary: MP9 with Extended Mags
Lethal: Claymore
Tactical: Smoke
Perk 1: Recon Pro (explosion damage paint targets / bullet damage paint targets)
Perk 2: Assassin Pro (for invisibility to radar / no crosshair when targeted)
Perk 3: Marksman Pro (for improved spotting / longer hold breath duration)
Support Strike: UAV (4), Bomb Decoy (5), Advanced UAV (12)
Deathstreak: personal preference.
The following 1 user thanked QuinnFTW for this useful post:
Squibs (02-04-2012)
#2. Posted:
Status: Offline
Joined: Feb 02, 201212Year Member
Posts: 298
Reputation Power: 13
Status: Offline
Joined: Feb 02, 201212Year Member
Posts: 298
Reputation Power: 13
Please thank and rep!
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#3. Posted:
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Joined: Dec 12, 201014Year Member
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Joined: Dec 12, 201014Year Member
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#4. Posted:
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Joined: May 18, 201014Year Member
Posts: 776
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Joined: May 18, 201014Year Member
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What kind of classes are these ?
Why use impact on a type 95 when you can use rapid fire with red dot
And why use a scar L suppresed when you can use the more powerful and accurate ACR with suppressor and extended mag
And most of all what is it with you and the mp9 as a secondary when the akimbo fmg9's are better than any other secondary you
sir do not know how to make classes
Why use impact on a type 95 when you can use rapid fire with red dot
And why use a scar L suppresed when you can use the more powerful and accurate ACR with suppressor and extended mag
And most of all what is it with you and the mp9 as a secondary when the akimbo fmg9's are better than any other secondary you
sir do not know how to make classes
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#5. Posted:
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Joined: May 18, 201113Year Member
Posts: 342
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Joined: May 18, 201113Year Member
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Those are garbage classes
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