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#131. Posted:
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The Incredibles Game Review
Synopsis
The evil Bomb Voyage attempts a bank heist in Metroville, but superheroes Mr. Incredible, Frozone, and Elastigirl set out across the city's rooftops to stop him. Mr. Incredible captures Bomb Voyage in the bank, but then his fanboy, Buddy Pine, shows up. Buddy has no superpowers, but wants to be a superhero. He begins to fly out the window on his rocket boots to notify the police of Bomb Voyage's capture, but Mr. Incredible notices a bomb on Buddy's cape. Releasing Bomb Voyage, Mr. Incredible grabs onto Buddy's cape and goes on a wild ride through the city.
Mr. Incredible and the bomb both fall from the cape and onto a rooftop, where Bomb Voyage appears in a helicopter. Bomb Voyage attempts to kill Mr. Incredible with bombs and laser beams, but Mr. Incredible throws the bombs back and the helicopter, making it fly into a building and explode.
It comes about the superheroes are being sued for too much destruction, and are forced by the government to disguise themselves as civilians and try to live normal lives. Mr. Incredible marries Elastigirl and they have three children: Violet, Dash and Jack-Jack.
Mr. Incredible is then approached by Mirage, who tells him that she runs a secret organization on an island called Nomanisan and that their latest machine, the Omnidroid 08, is off wreaking havoc on the island. Mr. Incredible goes to Nomanisan, where he tracks down the Omnidroid and destroys it. Meanwhile, the entire fight was witnessed by Mirage and her anonymous employer, whose face is not shown, through a robotic bird. The employer comments that Mr. Incredible's victory is surprising.
Mr. Incredible returns to Nomanisan on another mission. When he reaches the conference room, he goes through numerous security guards and other systems but once he gets to the empty meeting room, another omnidroid tears the wall apart and grabs Mr. Incredible. The omnidroid's leader, Syndrome, appears, who was Mirage's employer and Buddy Pine. He reveals that he wants to kill Mr. Incredible and the world's other superheroes. Mr. Incredible escapes Syndrome by jumping off a waterfall.
Elastagirl goes to Nomanisan to save her husband and safely stores Violet and Dash in a cave as she sneaks into Syndrome's base. The next morning, Violet and Dash accidentally activate an alarm system and are forced to use their powers to escape from Syndrome's guards. They learn not to be ashamed of their powers and to work together.
Finally, all of the Incredibles meet up and activate one of Syndrome's rockets, using it to escape back to Metroville, where the omnidroid is wreaking havoc. In a battle reminiscent of those of the old days, the Incredibles and Frozone work together to destroy the robot. Now, superheroes are loved by the public again.
Setting
The setting on this game goes to loads of different places, as it keeps the classic games level style, insted of a free-roam world. this one of the first Action/Adventure games i had, and i thought it was brilliant also the way it used cut-scenes from the actual films was a little cheap but i really liked it, if you had watched the film, then you could get a sense of what the level was going to be like.
Setting rating:8/10
Gameplay
The gameplay of the incredibles was really good, If you have watched the film you'll know its about superpowers, well superhero's infact. There are 4 superpowers you use it the game and that is: Super Strenth, which was great for fighting missions, you could also do a number of cool things, lke being able to throw heavy objects at people, or cars, or even helicopters, which was fun for bringing out the beast from within. Super Speed, which was my favourite and probably everyone elses, I enjoyed the way you would race through jungles, moterways, at one point your actually running on water, i mean water come on that is beast! Super Force, which was fun but didnt keep the element of being invincible like on the film, insted you had a health limit on the forcefield you had which actually disapointed me. Super Stretch, which was my second favourite power, fun for throwing grenades, people and doing spins with my arms killing everyone around me, also using it to swing from place to place, it was really fun to use.Overall id say the game was really fun to play.
Gameplay Rating:10/10
Graphics
Considering it was a game based on a film, and like all videogames were then, they were really quickly made games after the film had been out, and were usually terrible graphics wise, but it actually wasn't at the time they were pretty good in game, but the cutscenes in the game, not just took from the film were awful due to it being zoomed in so much the graphics were actually discusting, but apart from that they were fine.
Graphics Rating:6/10
Information
Release Date: November 5, 2004
Developers: Heavy Iron Studios Beenox
Publishers: THQ
Platforms: Game Boy Advance,GameCube,Mac OS X,Microsoft Windows,Mobile phone,Wii,PS2,Xbox.
Genre: Action-adventure game,Beat 'em up
Players: 1
Rating: 7+
Developers: Heavy Iron Studios Beenox
Publishers: THQ
Platforms: Game Boy Advance,GameCube,Mac OS X,Microsoft Windows,Mobile phone,Wii,PS2,Xbox.
Genre: Action-adventure game,Beat 'em up
Players: 1
Rating: 7+
Overall Rating:8/10
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#132. Posted:
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Wow, i never though anyone would have done it before
Last edited by SHS ; edited 1 time in total
Kingdom Hearts
Release Date:September 17, 2002 and December 22, 2005
Developers:Square Enix & Disney Interactive Studios
Publishers: Buena Vista Games
Platforms: PS2
Genre: RPG
Players: 1
Rating: 9.9/10
Synopsis:
Kingdom Hearts, a game made by Square Enix and Disney, and is by far the most addictive game series i have EVER PLAYED.
Now i know what you may be thinking, "Really? Disney? Why don't you grow up and play a real game." This game is far from childish, trust me!
Kingdom Hearts I:
The first game made, focuses on the main character "Sora" and his friends. They live on a desolate island and they all want more than anything to explore somewhere beyond where they have been their whole lives. The beginning you will learn the basics of how to play the game, you will run around a strange world where you fight monsters called "Heartless" these will be the enemies faced throughout the game, later you team up with some Disney characters but they fight along side you so its AWESOME. You have to play to find out what happens next, this game has a very intense and awesome plot which is easily spoiled by giving just a few details so i won't go on. The game play is amazing, it is a 3rd person action RPG, so expect a lot of button mashing during the intense fighting. The cinematics are very good, and the different unlocks and level ups make you play the game after the story is over, it took me at least twenty hours to beat this game, on the easiest difficulty, but it will seem like one hour due to how much fun it is ! i have around 340 hours booked on this game, and i would play more if there was some more to do but alas there isn't.
Kingdom Hearts II:
The second installment of the game, it leaves off a couple years later from the ending of KH1 but not much has changed besides the characters growing up, the beginning of this game is confusing unless you finished KH1 on the hardest difficulty. but you catch on soon enough. The game play is even better adding new moves and better graphics, you go back and visit places you went to in KH1 and even some new places. This ones story is even better, and as with KH1 i won't spoil it as you should play and see what happens for yourself. This one has a very long story as well, I'm not sure how long it took me but this one was a lot harder especially near the end of the game, but it will keep you coming back to try and beat it over and over. I think i have around 200 hours of play time on this, probably more!
Kingdom hearts also has A LOT of spinoffs, some relate to these but none of them have much importance. Kingdom Hearts 3 has never been officially announced but im crossing my fingers at E3 this year.
Controls:
Very easy to get used to, multiple layouts for controls as well, camera controls work great. No complaints.
Graphics: 8/10
Good for PS2, but if you're used to 360 or Ps3 not very good
Gameplay: 10/10
AMAZING, smooth, easy AMAZING.
Sound: 9/10
Awesome music, and voice acting.
Rating: 9.9/10
Nothings ever perfect, i think it froze in one of my 10 hour sessions LOL
^^^^^^Hope you like it
Release Date:September 17, 2002 and December 22, 2005
Developers:Square Enix & Disney Interactive Studios
Publishers: Buena Vista Games
Platforms: PS2
Genre: RPG
Players: 1
Rating: 9.9/10
Synopsis:
Kingdom Hearts, a game made by Square Enix and Disney, and is by far the most addictive game series i have EVER PLAYED.
Now i know what you may be thinking, "Really? Disney? Why don't you grow up and play a real game." This game is far from childish, trust me!
Kingdom Hearts I:
The first game made, focuses on the main character "Sora" and his friends. They live on a desolate island and they all want more than anything to explore somewhere beyond where they have been their whole lives. The beginning you will learn the basics of how to play the game, you will run around a strange world where you fight monsters called "Heartless" these will be the enemies faced throughout the game, later you team up with some Disney characters but they fight along side you so its AWESOME. You have to play to find out what happens next, this game has a very intense and awesome plot which is easily spoiled by giving just a few details so i won't go on. The game play is amazing, it is a 3rd person action RPG, so expect a lot of button mashing during the intense fighting. The cinematics are very good, and the different unlocks and level ups make you play the game after the story is over, it took me at least twenty hours to beat this game, on the easiest difficulty, but it will seem like one hour due to how much fun it is ! i have around 340 hours booked on this game, and i would play more if there was some more to do but alas there isn't.
Kingdom Hearts II:
The second installment of the game, it leaves off a couple years later from the ending of KH1 but not much has changed besides the characters growing up, the beginning of this game is confusing unless you finished KH1 on the hardest difficulty. but you catch on soon enough. The game play is even better adding new moves and better graphics, you go back and visit places you went to in KH1 and even some new places. This ones story is even better, and as with KH1 i won't spoil it as you should play and see what happens for yourself. This one has a very long story as well, I'm not sure how long it took me but this one was a lot harder especially near the end of the game, but it will keep you coming back to try and beat it over and over. I think i have around 200 hours of play time on this, probably more!
Kingdom hearts also has A LOT of spinoffs, some relate to these but none of them have much importance. Kingdom Hearts 3 has never been officially announced but im crossing my fingers at E3 this year.
Controls:
Very easy to get used to, multiple layouts for controls as well, camera controls work great. No complaints.
Graphics: 8/10
Good for PS2, but if you're used to 360 or Ps3 not very good
Gameplay: 10/10
AMAZING, smooth, easy AMAZING.
Sound: 9/10
Awesome music, and voice acting.
Rating: 9.9/10
Nothings ever perfect, i think it froze in one of my 10 hour sessions LOL
^^^^^^Hope you like it
Last edited by SHS ; edited 1 time in total
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#133. Posted:
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Fable II Game Review
Synopsis
The game begins in the city of Bowerstone, where the protagonist, a young child known as Sparrow (the player is able to select their gender) lives in poverty with his or her older sister, Rose, and dreams about living in Castle Fairfax, the home of Lord Lucien. Their fantasies are cut short when they hear a commotion down at the market. A man who goes by the name of Mystical Murgo is selling 'magical' wares, such as a mirror that makes one beautiful (though only in complete darkness) and a magic box that grants a wish. Rose scoffs at the idea of magic, but an old woman named Theresa tells her otherwise, suggesting it may in fact be magic.
Interested and curious, Rose and her sibling, Sparrow, decide to collect the five coins required for the box, doing odd jobs such as collecting warrants and posing for a photograph. During this time, they save a dog getting abused by a bully. When they finally collect the money needed, they buy the box and wish that they could live in Castle Fairfax. The box then disappears in a flash of light, apparently not working. Dismayed, the two go to their hovel and discover the dog waiting for them.
In the middle of the night, they are awakened by a guard, who escorts them to Castle Fairfax on Lord Lucien's order. Overjoyed that their wish came true, the two follow eagerly. After meeting Lord Lucien and telling him of the box, he asks them to step in a circle on the floor. A blue light emits from the edge of the circle, and to Lucien's anger turns red upon his touch. Proclaiming that they are not any of the three, and one of them is the fourth, he shoots Rose, and afterward shoots Sparrow, who falls out of the window.
Upon waking up, Sparrow learns that he or she had survived the fall due to his or her heroic line, and was rescued by Theresa and the dog. Ten years later, Lucien has been rebuilding the Tattered Spire, which grants the user enormous power. Sparrow is told by the elderly woman that they are the descendant of a great hero, and destined to bring Lucien's downfall. However, Sparrow must first find three heroes in order to defeat Lucien with their combined powers. Given the quest to stop Lucien's plans, the Hero begins a great journey. He or she travels to Oakfield and finds Hammer, a monk who is upset at the fact she is not allowed to fight. When she turns out to be the Hero of Strength, she accompanies the Hero on his or her journey.
Then they set out to find the Hero of Will, Garth. When the Hero goes to his tower, they witnesses Garth's capture. He or she then becomes a guard in the Spire for ten years before they can rescue Garth. When they do, he kills the prison's warden then proceeds to the Hero of Skill, Reaver.
Reaver, who is a former pirate living in Bloodstone, tells the Hero to take a Dark Seal to his 'friends' in Wraithmarsh (the region surrounding and including the long-destroyed Oakvale from the original Fable). The Seal turns out to be an item marking its bearer for sacrifice to the Court of Shadows so that Reaver can be young forever. The Hero has a choice of sacrificing his or her youth, or the youth of a young woman who is trapped in the Court.
The Hero returns to Reaver at his mansion when Lucien and his army attack, brought by Reaver who wished to collect the bounty on the Hero. When Reaver learns that Lucien will also kill him, however, they escape together through a tunnel and Theresa convinces Reaver to join them until Lucien is defeated.
The Heroes perform a ritual on the hill above the old Guild of Heroes, but Lucien attacks them in the middle of the ritual, killing the Hero's dog and the Hero before capturing the others.
The Hero is taken to a dream-like paradise where he or she, transformed back into a child, spends a day playing with their sister, Rose. Once night falls, however, otherworldly music begins to play. The hero can choose whether or not to follow the music, while Rose pleads for him or her to stay. However, he or she must leave, forcing their way through his or her nightmares, if they ever wish to return to Albion. The Hero then acquires the music box from the beginning of the game. They are taken to the Spire where the Heroes are having their power absorbed by Lucien. The Hero defeats Lucien with the music box and then may shoot him, though delaying this too long will cause Reaver to revive and shoot Lucien instead, sarcastically asking the player if he or she had wanted to do that.
When Lucien dies, Theresa appears and grants the Hero one of three wishes: "Sacrifice", to resurrect the thousands of people killed in building by the Tattered Spire, but not their own loved ones; "Love", to resurrect their dog, sister, and if the Hero was married, his or her family, killed by Lucien while the Hero recruited Reaver; or "Wealth", the gift of 1,000,000 gold pieces delivered to the Guild Cave. Afterward, Hammer either congratulates or admonishes the player based on his or her choice and alignment, then the Heroes part ways and Theresa tells the player that Albion is his or hers to enjoy, but warns them that the Spire is hers. Only the "Love" ending allows post-credits play with the dog, though the "Knothole Island" DLC allows the player to resurrect the dog at Cheet-Ur's Crypt if one of the other endings is chosen.
In the DLC See The Future, the hero visits the spire once again, this time Theresa shows the hero a vision of the future. The vision shows the hero as King or Queen of Albion, this also hints towards Fable III as Theresa mentions that the child in the crib by the throne will become a great hero.
Setting
Well once again the game is set in albion, around 4-500 years into the future, And this game was just amazing it is my second favourite game next to fable III, for campaign reasons. Once again the areas were great with unique enimies and the difficulty of emimies depending on what type of day it is. Also some places have differences to what they were like in the previous fable, like oakville for example. The use of demon doors were a brilliant idea, all having different scenery, one with a very frightening scenery as you will know if you have played this game, demon doors also have some very good weapons inside.Although there are fewer locations than the previous game the new world is alot larger than the last. Also the way that choices you make can change the future of the land, like at the begining giving some papers to either a crook or a policeman can change bowerston old town, to a respected place, or a complete eyesore full of tacky houses, thieves and foul mouthed civilians.
Setting Rating:9/10
Gameplay
The gameplay was just... AMAZING. The way they kept the Good and Evil element to the game was a good choice, if you have not played this game the Good and Evil feature is, That many problems in the game come down to good and evil decisions, performing good deeds, will make your person a Smart figure and if completely pure you will have a halo above your head, but being evil will make you grow devil horns and be the stuff of nightmares.Being pure or curropted about the properties you own will either make you goodlooking, or ugly. This will affect how people see you, lowering chances of having sex. At first it was fun to just snap at a person and ultimately not paying your fine of killing 1 person, and wipeing out an intier village. One thing i actually found amazing once i found out is that what ever you spent your will points on(Will points, or orbs are collected after you have had a battle, and you use them to buy will powers, Will is magic.) affects your phisical appearance, like buying the strength makes your person have bigger muscles, buying powers that make you better at aiming with weapons make you be taller and buying magical spells make blue glowing lines appear all over your skin. Which answered quite a few questions i had in my head. The dog was a great feature, a really easy way of finding treasure, and dig spots also points you towards objects to do with quests. i loved the dog and i think i am currently on my 4th run of the campaign, as i wanted to do all 3 endings legit. and every time i would save up my money so i could buy a new breed off of murgo, I would always buy the dalmation, looked so cool. Also the way he is so attached to you his apperance changes due to you being evil or not, he also joins in on fights. The combat was great on this game due to 'Flourishes' flourishes were rewally cool slow motion attacks that were just BEAST! The DLC was great, i got mine for free because i bought the game of the year edition, and 'Knothole Island' was soo long to complete, it was like a new campaign it was brilliant, the way you could change the weather in order to get to chests and keys, and there was this one shop with really good 'easter egg' type weapons like one was a a guitar the as a weapon, the game is really imaginative which is why i love the game.
Gameplay Rating:10/10
Graphics
The graphics on this game are actually really good, again using 3rd person made the graphics look better than they are, Lionheads artist again gained my respect by making one of the greatest games ever, have not such a smooth feel to it but amazing detail, the graphics in general are just amazing. It was a great step up from the previous games graphics.
Graphics Rating:7/10
Multiplayer
The multiplayer on this game almost made me shoot myself, it was so bad it was unreal, the fact that both people had to be on the same screen just ruined it, but lionhead took note of this in the making of fable 3 and made it so each character had their own screen, in all the multiplayer wasnt my cup of tea, and probably not anyone elses either. It would have been a great multiplayer but due to the same screen issue, it was awful.
Multiplayer Rating:4/10
Information
Release Date:October 24, 2008
Developers:Lionhead Studios
Publishers:Microsoft Game Studios
Platforms:Xbox 360
Genre:Action RPG, sandbox
Players:1-2
Rating:PEGI 16+
Developers:Lionhead Studios
Publishers:Microsoft Game Studios
Platforms:Xbox 360
Genre:Action RPG, sandbox
Players:1-2
Rating:PEGI 16+
Overall Rating:9/10
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#134. Posted:
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MX VS ATV REFLEX
GAME INFORMATION
Published by: THQ
Developed by: Rainbow Studios
Genre: Racing
Release Date:
US: December 1, 2009
MSRP: $59.99
E for Everyone: Mild Suggestive Themes, Mild Violence
Also Available On: Nintendo DS, PlayStation 3, PlayStation Portable
Developed by: Rainbow Studios
Genre: Racing
Release Date:
US: December 1, 2009
MSRP: $59.99
E for Everyone: Mild Suggestive Themes, Mild Violence
Also Available On: Nintendo DS, PlayStation 3, PlayStation Portable
GAME SYNOPSIS
The MX vs. ATV series seems to not only represent the battle between motocross bikes and all terrain vehicles, but also the differences between arcade and simulation racing. The newest entry, Reflex, attempts to combine the best of both worlds: outlandish tricks and environments with finely tuned control. The result is a thrilling, yet flawed racing game. It features intuitive controls and a ton of content, but it's only worth checking out if you're a racing fan with patience.
STORY/CAMPAIGN
In Mx Vs ATV Reflex you go through a series of competitions ranging from Using a Motocross bike, an ATV or trucks. There many different things you can do. From Riding in Free ride to Getting to the top on Career. Its super fun and id say at least 100+ races. They also added a new Feature "Free Style". Which means you don't races you do tricks to win!
They also added a brand new feature call "dual- stick" which was a amazing idea on my part. It means that your left stick controls your bike, and the right controls your player, which gives you way more strategies and ways to ride!
They also added a brand new feature call "dual- stick" which was a amazing idea on my part. It means that your left stick controls your bike, and the right controls your player, which gives you way more strategies and ways to ride!
MULTIPLAYER
Theres not much to talk about multiplayer its almost the same as Career but you do the same things but with players or friends from around the world, Which is a super cool feature. There are also leader boards to compete with your friends!
GRAPHICS
The Graphics in this game are very good for the year they came out, And Are very realistic , the producers added this new feature where the terrain changes to the more you ride on it, or to the less you ride on it.
PICTURES
GAME RATINGS
GAMEPLAY- 9/10
ONLINE- 7/10
GRAPHICS- 8.5
OVERALL- 8.5
IGN- 7.3- "Good"
ONLINE- 7/10
GRAPHICS- 8.5
OVERALL- 8.5
IGN- 7.3- "Good"
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#135. Posted:
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The first thing I should mention is the fact that this game is played over three discs. I can understand the need for these when you see the detail the game developers put into the game.
Using revolutionary new facial animation technology, the game is brought to life in a completely new way. Using the actual mo-cap (motion capture)/voice actors, the developers have brough the characters to life. The attention to detail is breathtaking you would believe youre standing next to the actors themselves.
(displayed throughout the game) Where you are on the beat and searching the scene of a crime. This introduces you to the basic controls, and how to search an area for clues to a crime. Using the vibration of your controller you are alerted when a clue is in the vicinity (you can turn this function off to make it harder). Throughout the tutorial you are shown how to drive, interrogate and shoot a gun.
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Interrogation is a vital part of the game as you must determine if the P.O.I (person of interest) is lying or telling the truth, so watch their face, they can easily give themselves away. After asking a P.O.I a question you are given three options: Accept their telling the truth, doubt their answer, or flat-out call them a liar (you need to have actual proof when you accuse them of lying). You can easily choose the wrong option, which will result in one of your questions being answered falsely, which can change what you must do next. Cases can drag on if you continuously fail to get the right answers, as you will need to find proof of their guilt to proceed (you cannot process in the game until you solve a case).
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You have a few side missions which are street crimes. Basically when you get a call over the radio you can choose to investigate the crime, which usually results in a car chase or a shootout. There are 40 of these throughout the game. Another side mission is the newspapers which reveal much about one of the characters: Harlan Fontaine, whose story becomes vital.
Collectibles include Gold Film Reels (50 in total) scattered through the city. Landmarks (30) are also something you can collect, by simply visiting or viewing them as you drive past. You gain reputation points in the game doing almost everything. These help you move up the ranks.
Right, time for me to mention the cons of this game
For starters, the driving is a pain in the butt. The drivers around you simply dont care that youre on the road. Ive had cars being driven into me while I was parked, and they enjoy cutting in front of you when youre pursuing a suspect. Also, using the RIGHT TRIGGER carefully, as holding it down completely makes you go quite fast and navigating a turn can become a problem which then costs the city money in damages and you get abuse from your partner who is sat in the passenger seat.
Another issue the gameplay. After the tutorial and your first assignment with the Traffic department, the games starts to get repetitive. You join homicide and are simply solving the same case over and over (with a few minor details changed here and there). By the third case youre pretty certain that the murderer is the same person, yet you keep arresting someone else for the crime (it kinda makes police officers in the 1940s look stupid). This lasts until disc two, and then after the final case in homicide youre transferred to vice, which does offer a little variety, and begins the big story of the game, involving army surplus morphine being dealt on the streets of L.A. There is still a bit of repetitive-ness when its a case of you arriving at the crime scene, searching the scene, visiting suspects.blah blah blah.
Finally, the game does improve on the third disc when you switch characters and play the last portion of the game (expect one crime scene) as Jack Kelso, insurance investigator, who soon becomes an investigator with the District Attorney.
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You still have to visit crime scenes and search for clues, but there is a little more gun action and chases with Jack.
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With the stunning graphics and amazing technological advances, this game promises to be an experience. But it lacks anything to keep your brain working. The game does have a few puzzles (about 5 to my knowledge), but needs a lot more to make this game more intriguing.
My score:
8/10
(note: this could have gotten 10, but the repetitive gameplay, and lack of puzzles disappointed me. It could have also gotten a three but the graphics and story saved the game from being one of the lowest review I've done so far.)
The first thing I should mention is the fact that this game is played over three discs. I can understand the need for these when you see the detail the game developers put into the game.
Using revolutionary new facial animation technology, the game is brought to life in a completely new way. Using the actual mo-cap (motion capture)/voice actors, the developers have brough the characters to life. The attention to detail is breathtaking you would believe youre standing next to the actors themselves.
(displayed throughout the game) Where you are on the beat and searching the scene of a crime. This introduces you to the basic controls, and how to search an area for clues to a crime. Using the vibration of your controller you are alerted when a clue is in the vicinity (you can turn this function off to make it harder). Throughout the tutorial you are shown how to drive, interrogate and shoot a gun.
[ Register or Signin to view external links. ]
Interrogation is a vital part of the game as you must determine if the P.O.I (person of interest) is lying or telling the truth, so watch their face, they can easily give themselves away. After asking a P.O.I a question you are given three options: Accept their telling the truth, doubt their answer, or flat-out call them a liar (you need to have actual proof when you accuse them of lying). You can easily choose the wrong option, which will result in one of your questions being answered falsely, which can change what you must do next. Cases can drag on if you continuously fail to get the right answers, as you will need to find proof of their guilt to proceed (you cannot process in the game until you solve a case).
[ Register or Signin to view external links. ]
You have a few side missions which are street crimes. Basically when you get a call over the radio you can choose to investigate the crime, which usually results in a car chase or a shootout. There are 40 of these throughout the game. Another side mission is the newspapers which reveal much about one of the characters: Harlan Fontaine, whose story becomes vital.
Collectibles include Gold Film Reels (50 in total) scattered through the city. Landmarks (30) are also something you can collect, by simply visiting or viewing them as you drive past. You gain reputation points in the game doing almost everything. These help you move up the ranks.
Right, time for me to mention the cons of this game
For starters, the driving is a pain in the butt. The drivers around you simply dont care that youre on the road. Ive had cars being driven into me while I was parked, and they enjoy cutting in front of you when youre pursuing a suspect. Also, using the RIGHT TRIGGER carefully, as holding it down completely makes you go quite fast and navigating a turn can become a problem which then costs the city money in damages and you get abuse from your partner who is sat in the passenger seat.
Another issue the gameplay. After the tutorial and your first assignment with the Traffic department, the games starts to get repetitive. You join homicide and are simply solving the same case over and over (with a few minor details changed here and there). By the third case youre pretty certain that the murderer is the same person, yet you keep arresting someone else for the crime (it kinda makes police officers in the 1940s look stupid). This lasts until disc two, and then after the final case in homicide youre transferred to vice, which does offer a little variety, and begins the big story of the game, involving army surplus morphine being dealt on the streets of L.A. There is still a bit of repetitive-ness when its a case of you arriving at the crime scene, searching the scene, visiting suspects.blah blah blah.
Finally, the game does improve on the third disc when you switch characters and play the last portion of the game (expect one crime scene) as Jack Kelso, insurance investigator, who soon becomes an investigator with the District Attorney.
[ Register or Signin to view external links. ]
You still have to visit crime scenes and search for clues, but there is a little more gun action and chases with Jack.
[ Register or Signin to view external links. ]
With the stunning graphics and amazing technological advances, this game promises to be an experience. But it lacks anything to keep your brain working. The game does have a few puzzles (about 5 to my knowledge), but needs a lot more to make this game more intriguing.
My score:
8/10
(note: this could have gotten 10, but the repetitive gameplay, and lack of puzzles disappointed me. It could have also gotten a three but the graphics and story saved the game from being one of the lowest review I've done so far.)
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#136. Posted:
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Posts: 1,120
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Embrace wrote[ Register or Signin to view external links. ]
The first thing I should mention is the fact that this game is played over three discs. I can understand the need for these when you see the detail the game developers put into the game.
Using revolutionary new facial animation technology, the game is brought to life in a completely new way. Using the actual mo-cap (motion capture)/voice actors, the developers have brough the characters to life. The attention to detail is breathtaking you would believe youre standing next to the actors themselves.
(displayed throughout the game) Where you are on the beat and searching the scene of a crime. This introduces you to the basic controls, and how to search an area for clues to a crime. Using the vibration of your controller you are alerted when a clue is in the vicinity (you can turn this function off to make it harder). Throughout the tutorial you are shown how to drive, interrogate and shoot a gun.
[ Register or Signin to view external links. ]
Interrogation is a vital part of the game as you must determine if the P.O.I (person of interest) is lying or telling the truth, so watch their face, they can easily give themselves away. After asking a P.O.I a question you are given three options: Accept their telling the truth, doubt their answer, or flat-out call them a liar (you need to have actual proof when you accuse them of lying). You can easily choose the wrong option, which will result in one of your questions being answered falsely, which can change what you must do next. Cases can drag on if you continuously fail to get the right answers, as you will need to find proof of their guilt to proceed (you cannot process in the game until you solve a case).
[ Register or Signin to view external links. ]
You have a few side missions which are street crimes. Basically when you get a call over the radio you can choose to investigate the crime, which usually results in a car chase or a shootout. There are 40 of these throughout the game. Another side mission is the newspapers which reveal much about one of the characters: Harlan Fontaine, whose story becomes vital.
Collectibles include Gold Film Reels (50 in total) scattered through the city. Landmarks (30) are also something you can collect, by simply visiting or viewing them as you drive past. You gain reputation points in the game doing almost everything. These help you move up the ranks.
Right, time for me to mention the cons of this game
For starters, the driving is a pain in the butt. The drivers around you simply dont care that youre on the road. Ive had cars being driven into me while I was parked, and they enjoy cutting in front of you when youre pursuing a suspect. Also, using the RIGHT TRIGGER carefully, as holding it down completely makes you go quite fast and navigating a turn can become a problem which then costs the city money in damages and you get abuse from your partner who is sat in the passenger seat.
Another issue the gameplay. After the tutorial and your first assignment with the Traffic department, the games starts to get repetitive. You join homicide and are simply solving the same case over and over (with a few minor details changed here and there). By the third case youre pretty certain that the murderer is the same person, yet you keep arresting someone else for the crime (it kinda makes police officers in the 1940s look stupid). This lasts until disc two, and then after the final case in homicide youre transferred to vice, which does offer a little variety, and begins the big story of the game, involving army surplus morphine being dealt on the streets of L.A. There is still a bit of repetitive-ness when its a case of you arriving at the crime scene, searching the scene, visiting suspects.blah blah blah.
Finally, the game does improve on the third disc when you switch characters and play the last portion of the game (expect one crime scene) as Jack Kelso, insurance investigator, who soon becomes an investigator with the District Attorney.
[ Register or Signin to view external links. ]
You still have to visit crime scenes and search for clues, but there is a little more gun action and chases with Jack.
[ Register or Signin to view external links. ]
With the stunning graphics and amazing technological advances, this game promises to be an experience. But it lacks anything to keep your brain working. The game does have a few puzzles (about 5 to my knowledge), but needs a lot more to make this game more intriguing.
My score:
8/10
(note: this could have gotten 10, but the repetitive gameplay, and lack of puzzles disappointed me. It could have also gotten a three but the graphics and story saved the game from being one of the lowest review I've done so far.)
Sorry but this has already been done.
But yours is more detailed.
so maybe they'll take yours insted.
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#137. Posted:
Status: Offline
Joined: Aug 22, 201014Year Member
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Posts: 5,974
Reputation Power: 279
SBTV wroteEmbrace wrote[ Register or Signin to view external links. ]
The first thing I should mention is the fact that this game is played over three discs. I can understand the need for these when you see the detail the game developers put into the game.
Using revolutionary new facial animation technology, the game is brought to life in a completely new way. Using the actual mo-cap (motion capture)/voice actors, the developers have brough the characters to life. The attention to detail is breathtaking you would believe youre standing next to the actors themselves.
(displayed throughout the game) Where you are on the beat and searching the scene of a crime. This introduces you to the basic controls, and how to search an area for clues to a crime. Using the vibration of your controller you are alerted when a clue is in the vicinity (you can turn this function off to make it harder). Throughout the tutorial you are shown how to drive, interrogate and shoot a gun.
[ Register or Signin to view external links. ]
Interrogation is a vital part of the game as you must determine if the P.O.I (person of interest) is lying or telling the truth, so watch their face, they can easily give themselves away. After asking a P.O.I a question you are given three options: Accept their telling the truth, doubt their answer, or flat-out call them a liar (you need to have actual proof when you accuse them of lying). You can easily choose the wrong option, which will result in one of your questions being answered falsely, which can change what you must do next. Cases can drag on if you continuously fail to get the right answers, as you will need to find proof of their guilt to proceed (you cannot process in the game until you solve a case).
[ Register or Signin to view external links. ]
You have a few side missions which are street crimes. Basically when you get a call over the radio you can choose to investigate the crime, which usually results in a car chase or a shootout. There are 40 of these throughout the game. Another side mission is the newspapers which reveal much about one of the characters: Harlan Fontaine, whose story becomes vital.
Collectibles include Gold Film Reels (50 in total) scattered through the city. Landmarks (30) are also something you can collect, by simply visiting or viewing them as you drive past. You gain reputation points in the game doing almost everything. These help you move up the ranks.
Right, time for me to mention the cons of this game
For starters, the driving is a pain in the butt. The drivers around you simply dont care that youre on the road. Ive had cars being driven into me while I was parked, and they enjoy cutting in front of you when youre pursuing a suspect. Also, using the RIGHT TRIGGER carefully, as holding it down completely makes you go quite fast and navigating a turn can become a problem which then costs the city money in damages and you get abuse from your partner who is sat in the passenger seat.
Another issue the gameplay. After the tutorial and your first assignment with the Traffic department, the games starts to get repetitive. You join homicide and are simply solving the same case over and over (with a few minor details changed here and there). By the third case youre pretty certain that the murderer is the same person, yet you keep arresting someone else for the crime (it kinda makes police officers in the 1940s look stupid). This lasts until disc two, and then after the final case in homicide youre transferred to vice, which does offer a little variety, and begins the big story of the game, involving army surplus morphine being dealt on the streets of L.A. There is still a bit of repetitive-ness when its a case of you arriving at the crime scene, searching the scene, visiting suspects.blah blah blah.
Finally, the game does improve on the third disc when you switch characters and play the last portion of the game (expect one crime scene) as Jack Kelso, insurance investigator, who soon becomes an investigator with the District Attorney.
[ Register or Signin to view external links. ]
You still have to visit crime scenes and search for clues, but there is a little more gun action and chases with Jack.
[ Register or Signin to view external links. ]
With the stunning graphics and amazing technological advances, this game promises to be an experience. But it lacks anything to keep your brain working. The game does have a few puzzles (about 5 to my knowledge), but needs a lot more to make this game more intriguing.
My score:
8/10
(note: this could have gotten 10, but the repetitive gameplay, and lack of puzzles disappointed me. It could have also gotten a three but the graphics and story saved the game from being one of the lowest review I've done so far.)
Sorry but this has already been done.
But yours is more detailed.
so maybe they'll take yours insted.
Thanks, i have made a review before but i never took it seriously.
The one time i made a thread that took me a while to do, someone has already done it.
-.-"
Thanks for the positive feedback.
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#138. Posted:
Status: Offline
Joined: Mar 31, 201113Year Member
Posts: 1,468
Reputation Power: 59
Status: Offline
Joined: Mar 31, 201113Year Member
Posts: 1,468
Reputation Power: 59
Red Dead Redemption
Publisher: Rockstar Games
Developer: Rockstar San Diego
Gamesite: Click here
Genres: Action
ESRB: M (Blood; Intense Violence; Nudity; Strong Language; Strong Sexual Content; Use of Drugs)
Add To Favorites
Redemption tells the story of John Marston, a notorious outlaw trying to survive life in the harsh frontier when the newly government-appointed Bureau of Investigation approaches him with a deadly ultimatum.Blackmailed in 1911 by unscrupulous federal agents into hunting down his former comrades in Dutch van Der Lindes notorious gang, Marston straddles more than the border between Mexico and the United States. He also stands between the Old West and modernity between the celebration of the individual and the collective requirements of organized society as he tries to salvage a family life from the smoldering legacy of his criminal past. Along the way, he and his creators conjure such a convincing, cohesive and enthralling reimagination of the real world that it sets a new standard for sophistication and ambition in electronic gaming.
Like our own, the world of Red Dead Redemption its cantinas, dusty arroyos, railway stations and cragged peaks is one in which good does not always prevail and yet altruism rarely goes unrewarded. This is a violent, unvarnished, cruel world of sexism and bigotry, yet one that abounds with individual acts of kindness and compassion. Like our own, this is a complex world of ethical range and subtlety where its not always clear what the right thing is. This is a world where revenge often tastes not sweet but bitter, like the dregs at the bottom of a mug long since drained. (If all this reminds you of Sam Peckinpah, and in particular of The Wild Bunch, that is no coincidence.)
One of the buzzwords in the game industry these days is immersion. Rockstar scoffs at that. Red Dead Redemption, which is scheduled to be released Tuesday for the PlayStation 3 and Xbox 360 consoles, does not merely immerse you in its fiction. Rather, it submerges you, grabbing you by the neck and forcing you down, down, down until you simply have no interest in coming up for air.
Rockstar, the video game industry and millions of players (not to mention investors in Rockstars publicly traded parent company, Take-Two Interactive Software) have been waiting a decade for this moment. Ever since Grand Theft Auto III redefined single-player gaming in 2001, Rockstar has been known as The Company That Makes G.T.A., nothing more. Sure, the company has found moderate success with its noirish Max Payne franchise and its Midnight Club racing series, but Rockstar has been eager to demonstrate that it can create a blockbuster out of more than the profanity-spewing drug dealers and submachine-gun-toting thugs who populate the world of Grand Theft Auto.
And now it has, though this project involved no small leap of faith (and no small expense: between $80 million and $100 million, according to industry executives). For a genre that has been so essential to the film business, it may seem surprising that the western has traditionally never lent itself to video games. Then again, western games, like Activisions Gun from 2005, have never sold well because there has never before been a western game that was truly made well.
And that may be because the western, perhaps more than any other genre, exposes how much more work is required to make a convincing game than to make a realistic film.
John Huston set Hollywood on its ear in 1948 with The Treasure of the Sierra Madre by shooting on location. But all of those mountains and plains and ridges and gorges were already sitting there waiting to be photographed. But if you want mesas and forests and gulches and rivers in a video game, you have to build them by hand, from digital scratch if you will. Moreover, in a game you have to build all of it. In noninteractive entertainment be it a play, film or television program the director controls exactly what the audience sees at every single moment. That is why it makes sense to build sets that are nothing more than plywood facades: if the audience cant see it, it has no reason to exist.
By contrast, a great western game allows players to roam the frontier as they please. See that outcropping over there in the distance? You can climb it if you like, or just keep riding. When you come into one of the many towns and villages there may be dozens of buildings to explore, and they are all populated with folks going about their daily lives, even if you never visit.
Riding along in the desert, you may see two groups of men shooting it out. Whether to intervene is your choice. If you do, it may not be clear which are the good guys. Perhaps there are no good guys and instead it is two groups of bandits, or it may be the Mexican Army battling a band of rebels. Or perhaps you are riding along a remote trail and a woman cries out that her wagon has been stolen. That may be true, or she may be bait for an ambush. Do you help?
Red Dead Redemption bursts with such moments over dozens of hours and even features a convincing natural ecosystem. Hunting a group of deer, I heard coyotes approaching from a distance. I shot the deer quickly, only to have the coyotes turn on me and my steed instead. Later, hunting beaver in the mountains, I found myself more afraid of wolves and bears than any human threat.
In an interview last month, Dan Houser, one of Rockstars founders and the companys creative leader, described the challenge and opportunity quite aptly. Westerns are about place, he said. Theyre not called outlaw films. Theyre not even called cowboys-and-Indians films. Theyre called westerns. Theyre about geography.
Were talking about a format that is inherently geographical, Mr. Houser added, and youre talking about a medium, video games, the one thing they do unquestionably better than other mediums is represent geography.
But for all of its technical achievement and gorgeous landscapes, Red Dead Redemption is perhaps most distinguished by the brilliant voice acting and pungent, pitch-perfect writing we have come to expect from Rockstar. From snake-oil hucksters to wizened old gunslingers to traumatized rape victims to cynical revolutionaries, Red Dead Redemption teems with characters you may never forget. Of course I am sure it is purely a coincidence that the addled, Gollumlike grave robber that Marston enlists on his mission is named Seth. Rockstars creative trademark has always been a mordant, knowing wit. And so I was hardly surprised to read in the games local paper about the eventual fate of the fey, drug-addicted anthropologist, Professor MacDougal, upon his return to Yale: A Connecticut newspaper reports that MacDougal attacked Mr. Fortisque after an argument broke out over Polynesian cannibals at a garden party. After beating Mr. Fortisque with a croquet mallet, the agitated professor fled to the roof of Woolsey Hall where he removed his clothes and threatened to jump if somebody did not bring him a plate of Beef Wellington and a bottle of 94 Claret.
Of all the worlds game developers, only Rockstar would even dream of a passage of such relevant hilarity. No other game developer has been so willing, and quite so able, to riff on the real world rather than sticking to elves or dragons or aliens or fantasized battlefields.
In the more than 1,100 articles I have written for this newspaper since 1996, I have never before called anything a tour de force. Yet there is no more succinct and appropriate way to describe Red Dead Redemption. Rockstar rides again.
9Graphics:9.1
9.1Gameplay:9.5
9.5Sound:9.4
9.4Control:9.0
9.0Replay Value:9.5
9.5Online Gameplay:9.2
9.2Overall Rating:9.3
Publisher:Take-Two InteractiveDeveloper:Rockstar
GamesNumber Of Players:1 (1-16 Online)
Genre:Action/Adventure
Developer: Rockstar San Diego
Gamesite: Click here
Genres: Action
ESRB: M (Blood; Intense Violence; Nudity; Strong Language; Strong Sexual Content; Use of Drugs)
Add To Favorites
Redemption tells the story of John Marston, a notorious outlaw trying to survive life in the harsh frontier when the newly government-appointed Bureau of Investigation approaches him with a deadly ultimatum.Blackmailed in 1911 by unscrupulous federal agents into hunting down his former comrades in Dutch van Der Lindes notorious gang, Marston straddles more than the border between Mexico and the United States. He also stands between the Old West and modernity between the celebration of the individual and the collective requirements of organized society as he tries to salvage a family life from the smoldering legacy of his criminal past. Along the way, he and his creators conjure such a convincing, cohesive and enthralling reimagination of the real world that it sets a new standard for sophistication and ambition in electronic gaming.
Like our own, the world of Red Dead Redemption its cantinas, dusty arroyos, railway stations and cragged peaks is one in which good does not always prevail and yet altruism rarely goes unrewarded. This is a violent, unvarnished, cruel world of sexism and bigotry, yet one that abounds with individual acts of kindness and compassion. Like our own, this is a complex world of ethical range and subtlety where its not always clear what the right thing is. This is a world where revenge often tastes not sweet but bitter, like the dregs at the bottom of a mug long since drained. (If all this reminds you of Sam Peckinpah, and in particular of The Wild Bunch, that is no coincidence.)
One of the buzzwords in the game industry these days is immersion. Rockstar scoffs at that. Red Dead Redemption, which is scheduled to be released Tuesday for the PlayStation 3 and Xbox 360 consoles, does not merely immerse you in its fiction. Rather, it submerges you, grabbing you by the neck and forcing you down, down, down until you simply have no interest in coming up for air.
Rockstar, the video game industry and millions of players (not to mention investors in Rockstars publicly traded parent company, Take-Two Interactive Software) have been waiting a decade for this moment. Ever since Grand Theft Auto III redefined single-player gaming in 2001, Rockstar has been known as The Company That Makes G.T.A., nothing more. Sure, the company has found moderate success with its noirish Max Payne franchise and its Midnight Club racing series, but Rockstar has been eager to demonstrate that it can create a blockbuster out of more than the profanity-spewing drug dealers and submachine-gun-toting thugs who populate the world of Grand Theft Auto.
And now it has, though this project involved no small leap of faith (and no small expense: between $80 million and $100 million, according to industry executives). For a genre that has been so essential to the film business, it may seem surprising that the western has traditionally never lent itself to video games. Then again, western games, like Activisions Gun from 2005, have never sold well because there has never before been a western game that was truly made well.
And that may be because the western, perhaps more than any other genre, exposes how much more work is required to make a convincing game than to make a realistic film.
John Huston set Hollywood on its ear in 1948 with The Treasure of the Sierra Madre by shooting on location. But all of those mountains and plains and ridges and gorges were already sitting there waiting to be photographed. But if you want mesas and forests and gulches and rivers in a video game, you have to build them by hand, from digital scratch if you will. Moreover, in a game you have to build all of it. In noninteractive entertainment be it a play, film or television program the director controls exactly what the audience sees at every single moment. That is why it makes sense to build sets that are nothing more than plywood facades: if the audience cant see it, it has no reason to exist.
By contrast, a great western game allows players to roam the frontier as they please. See that outcropping over there in the distance? You can climb it if you like, or just keep riding. When you come into one of the many towns and villages there may be dozens of buildings to explore, and they are all populated with folks going about their daily lives, even if you never visit.
Riding along in the desert, you may see two groups of men shooting it out. Whether to intervene is your choice. If you do, it may not be clear which are the good guys. Perhaps there are no good guys and instead it is two groups of bandits, or it may be the Mexican Army battling a band of rebels. Or perhaps you are riding along a remote trail and a woman cries out that her wagon has been stolen. That may be true, or she may be bait for an ambush. Do you help?
Red Dead Redemption bursts with such moments over dozens of hours and even features a convincing natural ecosystem. Hunting a group of deer, I heard coyotes approaching from a distance. I shot the deer quickly, only to have the coyotes turn on me and my steed instead. Later, hunting beaver in the mountains, I found myself more afraid of wolves and bears than any human threat.
In an interview last month, Dan Houser, one of Rockstars founders and the companys creative leader, described the challenge and opportunity quite aptly. Westerns are about place, he said. Theyre not called outlaw films. Theyre not even called cowboys-and-Indians films. Theyre called westerns. Theyre about geography.
Were talking about a format that is inherently geographical, Mr. Houser added, and youre talking about a medium, video games, the one thing they do unquestionably better than other mediums is represent geography.
But for all of its technical achievement and gorgeous landscapes, Red Dead Redemption is perhaps most distinguished by the brilliant voice acting and pungent, pitch-perfect writing we have come to expect from Rockstar. From snake-oil hucksters to wizened old gunslingers to traumatized rape victims to cynical revolutionaries, Red Dead Redemption teems with characters you may never forget. Of course I am sure it is purely a coincidence that the addled, Gollumlike grave robber that Marston enlists on his mission is named Seth. Rockstars creative trademark has always been a mordant, knowing wit. And so I was hardly surprised to read in the games local paper about the eventual fate of the fey, drug-addicted anthropologist, Professor MacDougal, upon his return to Yale: A Connecticut newspaper reports that MacDougal attacked Mr. Fortisque after an argument broke out over Polynesian cannibals at a garden party. After beating Mr. Fortisque with a croquet mallet, the agitated professor fled to the roof of Woolsey Hall where he removed his clothes and threatened to jump if somebody did not bring him a plate of Beef Wellington and a bottle of 94 Claret.
Of all the worlds game developers, only Rockstar would even dream of a passage of such relevant hilarity. No other game developer has been so willing, and quite so able, to riff on the real world rather than sticking to elves or dragons or aliens or fantasized battlefields.
In the more than 1,100 articles I have written for this newspaper since 1996, I have never before called anything a tour de force. Yet there is no more succinct and appropriate way to describe Red Dead Redemption. Rockstar rides again.
9Graphics:9.1
9.1Gameplay:9.5
9.5Sound:9.4
9.4Control:9.0
9.0Replay Value:9.5
9.5Online Gameplay:9.2
9.2Overall Rating:9.3
Publisher:Take-Two InteractiveDeveloper:Rockstar
GamesNumber Of Players:1 (1-16 Online)
Genre:Action/Adventure
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#139. Posted:
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Posts: 2,433
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Sorry man but Red Dead has already been done, good job though!!
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#140. Posted:
Status: Offline
Joined: Feb 17, 201014Year Member
Posts: 7,159
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Joined: Feb 17, 201014Year Member
Posts: 7,159
Reputation Power: 305
Adidas_Jr wroteRed Dead Redemption
Publisher: Rockstar Games
Developer: Rockstar San Diego
Gamesite: Click here
Genres: Action
ESRB: M (Blood; Intense Violence; Nudity; Strong Language; Strong Sexual Content; Use of Drugs)
Add To Favorites
Redemption tells the story of John Marston, a notorious outlaw trying to survive life in the harsh frontier when the newly government-appointed Bureau of Investigation approaches him with a deadly ultimatum.Blackmailed in 1911 by unscrupulous federal agents into hunting down his former comrades in Dutch van Der Lindes notorious gang, Marston straddles more than the border between Mexico and the United States. He also stands between the Old West and modernity between the celebration of the individual and the collective requirements of organized society as he tries to salvage a family life from the smoldering legacy of his criminal past. Along the way, he and his creators conjure such a convincing, cohesive and enthralling reimagination of the real world that it sets a new standard for sophistication and ambition in electronic gaming.
Like our own, the world of Red Dead Redemption its cantinas, dusty arroyos, railway stations and cragged peaks is one in which good does not always prevail and yet altruism rarely goes unrewarded. This is a violent, unvarnished, cruel world of sexism and bigotry, yet one that abounds with individual acts of kindness and compassion. Like our own, this is a complex world of ethical range and subtlety where its not always clear what the right thing is. This is a world where revenge often tastes not sweet but bitter, like the dregs at the bottom of a mug long since drained. (If all this reminds you of Sam Peckinpah, and in particular of The Wild Bunch, that is no coincidence.)
One of the buzzwords in the game industry these days is immersion. Rockstar scoffs at that. Red Dead Redemption, which is scheduled to be released Tuesday for the PlayStation 3 and Xbox 360 consoles, does not merely immerse you in its fiction. Rather, it submerges you, grabbing you by the neck and forcing you down, down, down until you simply have no interest in coming up for air.
Rockstar, the video game industry and millions of players (not to mention investors in Rockstars publicly traded parent company, Take-Two Interactive Software) have been waiting a decade for this moment. Ever since Grand Theft Auto III redefined single-player gaming in 2001, Rockstar has been known as The Company That Makes G.T.A., nothing more. Sure, the company has found moderate success with its noirish Max Payne franchise and its Midnight Club racing series, but Rockstar has been eager to demonstrate that it can create a blockbuster out of more than the profanity-spewing drug dealers and submachine-gun-toting thugs who populate the world of Grand Theft Auto.
And now it has, though this project involved no small leap of faith (and no small expense: between $80 million and $100 million, according to industry executives). For a genre that has been so essential to the film business, it may seem surprising that the western has traditionally never lent itself to video games. Then again, western games, like Activisions Gun from 2005, have never sold well because there has never before been a western game that was truly made well.
And that may be because the western, perhaps more than any other genre, exposes how much more work is required to make a convincing game than to make a realistic film.
John Huston set Hollywood on its ear in 1948 with The Treasure of the Sierra Madre by shooting on location. But all of those mountains and plains and ridges and gorges were already sitting there waiting to be photographed. But if you want mesas and forests and gulches and rivers in a video game, you have to build them by hand, from digital scratch if you will. Moreover, in a game you have to build all of it. In noninteractive entertainment be it a play, film or television program the director controls exactly what the audience sees at every single moment. That is why it makes sense to build sets that are nothing more than plywood facades: if the audience cant see it, it has no reason to exist.
By contrast, a great western game allows players to roam the frontier as they please. See that outcropping over there in the distance? You can climb it if you like, or just keep riding. When you come into one of the many towns and villages there may be dozens of buildings to explore, and they are all populated with folks going about their daily lives, even if you never visit.
Riding along in the desert, you may see two groups of men shooting it out. Whether to intervene is your choice. If you do, it may not be clear which are the good guys. Perhaps there are no good guys and instead it is two groups of bandits, or it may be the Mexican Army battling a band of rebels. Or perhaps you are riding along a remote trail and a woman cries out that her wagon has been stolen. That may be true, or she may be bait for an ambush. Do you help?
Red Dead Redemption bursts with such moments over dozens of hours and even features a convincing natural ecosystem. Hunting a group of deer, I heard coyotes approaching from a distance. I shot the deer quickly, only to have the coyotes turn on me and my steed instead. Later, hunting beaver in the mountains, I found myself more afraid of wolves and bears than any human threat.
In an interview last month, Dan Houser, one of Rockstars founders and the companys creative leader, described the challenge and opportunity quite aptly. Westerns are about place, he said. Theyre not called outlaw films. Theyre not even called cowboys-and-Indians films. Theyre called westerns. Theyre about geography.
Were talking about a format that is inherently geographical, Mr. Houser added, and youre talking about a medium, video games, the one thing they do unquestionably better than other mediums is represent geography.
But for all of its technical achievement and gorgeous landscapes, Red Dead Redemption is perhaps most distinguished by the brilliant voice acting and pungent, pitch-perfect writing we have come to expect from Rockstar. From snake-oil hucksters to wizened old gunslingers to traumatized **** victims to cynical revolutionaries, Red Dead Redemption teems with characters you may never forget. Of course I am sure it is purely a coincidence that the addled, Gollumlike grave robber that Marston enlists on his mission is named Seth. Rockstars creative trademark has always been a mordant, knowing wit. And so I was hardly surprised to read in the games local paper about the eventual fate of the fey, drug-addicted anthropologist, Professor MacDougal, upon his return to Yale: A Connecticut newspaper reports that MacDougal attacked Mr. Fortisque after an argument broke out over Polynesian cannibals at a garden party. After beating Mr. Fortisque with a croquet mallet, the agitated professor fled to the roof of Woolsey Hall where he removed his clothes and threatened to jump if somebody did not bring him a plate of Beef Wellington and a bottle of 94 Claret.
Of all the worlds game developers, only Rockstar would even dream of a passage of such relevant hilarity. No other game developer has been so willing, and quite so able, to riff on the real world rather than sticking to elves or dragons or aliens or fantasized battlefields.
In the more than 1,100 articles I have written for this newspaper since 1996, I have never before called anything a tour de force. Yet there is no more succinct and appropriate way to describe Red Dead Redemption. Rockstar rides again.
9Graphics:9.1
9.1Gameplay:9.5
9.5Sound:9.4
9.4Control:9.0
9.0Replay Value:9.5
9.5Online Gameplay:9.2
9.2Overall Rating:9.3
Publisher:Take-Two InteractiveDeveloper:Rockstar
GamesNumber Of Players:1 (1-16 Online)
Genre:Action/Adventure
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You didn't write this review. It's relatively easy to find copies and yours is a pretty blatent copy.
Original Review
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