You are viewing our Forum Archives. To view or take place in current topics click here.
Newest MW2 Zombie Patch!
Posted:

Newest MW2 Zombie Patch!Posted:

Midview13
  • TTG Addict
Status: Offline
Joined: Dec 31, 200914Year Member
Posts: 2,987
Reputation Power: 180
Status: Offline
Joined: Dec 31, 200914Year Member
Posts: 2,987
Reputation Power: 180
Mods Featured :
* A custom round system, so map doesn't have to be reset every time
* Random Submachine Gun, Shotgun, and Pistol at beginning of round
* 100% all time active shop menu, as to not disrupt gameplay
* Random Machine Pistol, Assault Rifle, or Light Machine Gun when upgrading weapons
* Game Start when night sets in
* Fog is generated to limit your sight
* Ability to Customize your weapon with attachments
* Number of Alpha Zombies selected are determined by number of players
* Alpha Zombies are slightly faster than normal zombies and slightly stronger
* All Zombies can buy health, thermal vision overlay, or throwing knife
* Doors, Blocks, and Elevators Opens Up more of the map to play on.
* Doors can be broken down by zombies
* Zombies can buy throwing knifes, To prevent uber camp pwnage
* State of the art, Reconnect Prevention

Download Link :
[ Register or Signin to view external links. ]

Video:


[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]


[ Register or Signin to view external links. ]


Last edited by Midview13 ; edited 1 time in total

The following 4 users thanked Midview13 for this useful post:

Burlz (08-01-2010), JesusTheTroll (08-01-2010), JaWxmods (08-01-2010), MW2_Comp (08-01-2010)
#2. Posted:
MW2_Comp
  • TTG Addict
Status: Offline
Joined: Jul 14, 201014Year Member
Posts: 2,108
Reputation Power: 84
Status: Offline
Joined: Jul 14, 201014Year Member
Posts: 2,108
Reputation Power: 84
Seems nasty. Gonna have to try this out. 8)
#3. Posted:
TTG_Bateyy
  • TTG Undisputed
Status: Offline
Joined: Dec 23, 200914Year Member
Posts: 5,279
Reputation Power: 1065
Status: Offline
Joined: Dec 23, 200914Year Member
Posts: 5,279
Reputation Power: 1065
wow nice post dude

Bateyy
#4. Posted:
Jake_J
  • Spooky Poster
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 12,067
Reputation Power: 641
Status: Offline
Joined: Mar 07, 201014Year Member
Posts: 12,067
Reputation Power: 641
Omg sexyyy ;)
I saw this earlier too
#5. Posted:
Midview13
  • TTG Addict
Status: Offline
Joined: Dec 31, 200914Year Member
Posts: 2,987
Reputation Power: 180
Status: Offline
Joined: Dec 31, 200914Year Member
Posts: 2,987
Reputation Power: 180
du_du_BEAST wrote Seems nasty. Gonna have to try this out. 8)


I want to too, It seems sickk.
#6. Posted:
oSo-_-iSHAUN
  • TTG Addict
Status: Offline
Joined: Mar 20, 201014Year Member
Posts: 2,592
Reputation Power: 113
Status: Offline
Joined: Mar 20, 201014Year Member
Posts: 2,592
Reputation Power: 113
thats******** sexy......
#7. Posted:
JaWxmods
  • Wise One
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 559
Reputation Power: 21
Status: Offline
Joined: Jul 12, 201014Year Member
Posts: 559
Reputation Power: 21
damn looks beast i played this last night was really fun!
#8. Posted:
Pointz
  • TTG Contender
Status: Offline
Joined: Apr 22, 201014Year Member
Posts: 3,478
Reputation Power: 165
Status: Offline
Joined: Apr 22, 201014Year Member
Posts: 3,478
Reputation Power: 165
Thats pretty sexy. The1NdOnly's new one is going to be bad with the super Jump and super speed.
#9. Posted:
Midview13
  • TTG Addict
Status: Offline
Joined: Dec 31, 200914Year Member
Posts: 2,987
Reputation Power: 180
Status: Offline
Joined: Dec 31, 200914Year Member
Posts: 2,987
Reputation Power: 180
Updated A Little (; Tell me what you think!
#10. Posted:
TTG_TBAG
  • New Member
Status: Offline
Joined: Aug 01, 201014Year Member
Posts: 26
Reputation Power: 1
Status: Offline
Joined: Aug 01, 201014Year Member
Posts: 26
Reputation Power: 1
Midview13 wrote Mods Featured :
* A custom round system, so map doesn't have to be reset every time
* Random Submachine Gun, Shotgun, and Pistol at beginning of round
* 100% all time active shop menu, as to not disrupt gameplay
* Random Machine Pistol, Assault Rifle, or Light Machine Gun when upgrading weapons
* Game Start when night sets in
* Fog is generated to limit your sight
* Ability to Customize your weapon with attachments
* Number of Alpha Zombies selected are determined by number of players
* Alpha Zombies are slightly faster than normal zombies and slightly stronger
* All Zombies can buy health, thermal vision overlay, or throwing knife
* Doors, Blocks, and Elevators Opens Up more of the map to play on.
* Doors can be broken down by zombies
* Zombies can buy throwing knifes, To prevent uber camp pwnage
* State of the art, Reconnect Prevention

Download Link :
[ Register or Signin to view external links. ]

Video:


[ Register or Signin to view external links. ]

[ Register or Signin to view external links. ]


[ Register or Signin to view external links. ]

No offense but this patch was already released before 1n only zombie patch. The name of the patch your describing if im right is called Quarantine Chaos Zombie Mod
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.