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The commands THEY didn't want you to know
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The commands THEY didn't want you to knowPosted:
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Joined: Mar 19, 201212Year Member
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This is how to have a lot more control then you might be used to.
The main commands that will empower you to do just about anything are:
Here is a really simple example of executing commands for other players:
Sets up new point_clientcommand that can now be referenced as pc1.
Sets the targetname of whatever is under your cursor to kill_me
Adds this output to kill_me
*when
- onuser1 (fireuser1)
*does
- pc1 (point_clientcommand)
- new command (command)
- bind UP noclip (bind UP noclip)
Activates the previous code (fireuser1 -> actiates -> onuser1)
That's the basics.
With these commands you can:
1) Go into most(*you can prevent users from doing anything but don't ask me how, seem like you'd need to create a trigger brush that activates when something happens but yada yada probably I have no idea) games with sv_cheats on and take complete control.
2) Troll people.
3) Be awesome and make some really quality servers like nethams' pl_dustbowl
Example unlock achievements for all players in server:
Pretty sure this all should work it's been a while since I've used this stuff.
P.S. UMAD?
wasn't gonna post this anywhere but G-T but looks like there are **** all over the interwebs who think they are the **** king of all things valve.
The main commands that will empower you to do just about anything are:
ent_fire //does what it says, executes a command on an entity
addoutput //does what it says, adds an output that is dependent upon the specified input
point_clientcommand //executes a command as if the client pointed to had executed the command themselves
point_servercommand //executes a command as if the server had run the command
Here is a really simple example of executing commands for other players:
ent_create point_clientcommand
ent_Setname point_clientcommand a
ent_fire point_servercommand addoutput "targetname pc1
ent_fire sc1 addoutput "classname pc1
Sets up new point_clientcommand that can now be referenced as pc1.
ent_fire !picker addoutput "targetname kill_me
Sets the targetname of whatever is under your cursor to kill_me
ent_fire kill_me addoutput "onuser1 pc1,command,bind UP noclip
Adds this output to kill_me
*when
- onuser1 (fireuser1)
*does
- pc1 (point_clientcommand)
- new command (command)
- bind UP noclip (bind UP noclip)
ent_fire kill_me "fireuser1
Activates the previous code (fireuser1 -> actiates -> onuser1)
That's the basics.
With these commands you can:
1) Go into most(*you can prevent users from doing anything but don't ask me how, seem like you'd need to create a trigger brush that activates when something happens but yada yada probably I have no idea) games with sv_cheats on and take complete control.
2) Troll people.
3) Be awesome and make some really quality servers like nethams' pl_dustbowl
Example unlock achievements for all players in server:
ent_create point_servercommand
ent_Setname point_servercommand a
ent_fire point_servercommand addoutput "targetname sc1
ent_fire sc1 addoutput "classname sc1
ent_fire player addoutput "targetname unlock_me
ent_fire unlock_me addoutput "onuser1 sc1,command,achievement_unlock_all
ent_fire player "fireuser1
Pretty sure this all should work it's been a while since I've used this stuff.
P.S. UMAD?
wasn't gonna post this anywhere but G-T but looks like there are **** all over the interwebs who think they are the **** king of all things valve.
The following 1 user thanked w0lfschild for this useful post:
Venom199 (03-24-2012)
#2. Posted:
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what the hell is that stuff
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#3. Posted:
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Take it down man dont mod left for dead 2
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#4. Posted:
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TTG_cHaDd3rZ wrote Take it down man dont mod left for dead 2What does this have anything to do with online? usersettings or something
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#5. Posted:
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shadymodz wrote what the hell is that stuff
Code for the source engine that VALVe games use.
Its not that much anyway just simple entities
And you can't make game modes just based on this you must use a combination of numerous entities coordinating with each other.
Also, an output doesn't just fire an output, you can also fire a keyvalue pair on an entity
Last edited by UnrealSkybox ; edited 1 time in total
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#6. Posted:
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shadymodz wrote what the hell is that stuff
It is commands for all valve titles which allow you to perform any command on any entity
Essentially like infections in COD or something like that. With this you can do anything to any player or item in your game, force them to exec commands, binds, etc...
Since there is a public way to mod all valve titles I figure this is relevant.
There are many more creative and powerful tools you can learn about by reading the source sdk wiki or learning about the hammer editor.
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#7. Posted:
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w0lfschild wroteHey check your pms mate.shadymodz wrote what the hell is that stuff
It is commands for all valve titles which allow you to perform any command on any entity
Essentially like infections in COD or something like that. With this you can do anything to any player or item in your game, force them to exec commands, binds, etc...
Since there is a public way to mod all valve titles I figure this is relevant.
There are many more creative and powerful tools you can learn about by reading the source sdk wiki or learning about the hammer editor.
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#8. Posted:
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Joined: Nov 21, 201013Year Member
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I like how you raged because you couldn't formulate a response to my reply so you just decided to post this here. Anyway, I can guarantee at least half the people who look at this won't have any idea what it's for. In any case, you're being really idiotic and immature.
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#9. Posted:
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thank you for this, if l4d2 couldnt be anymore **** up.
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