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#21. Posted:
Dubbed
  • TTG Senior
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Joined: May 15, 201113Year Member
Posts: 1,543
Reputation Power: 65
Status: Offline
Joined: May 15, 201113Year Member
Posts: 1,543
Reputation Power: 65
I think this deserves to be bumped...

I love this program and used its v1 to code my first menu base!

+

Please SmerF reply to my previous post ^^
#22. Posted:
SmerF
  • Challenger
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
Dubbed wrote Okay so it has been working fine untill this point... I have fully coded my menu and generated the code, Decompressed it and copied+pasted it to the "maps/_debug.gsc" of a standard blank waw common.ff file in ffViewer.

When I try to test the menu on pc nothing happens.
I have used both ways of running the mods on waw, both Converting to an IWD file and even pasting it into the "zone" in the waw folder!

Please help me fix this problem... also you should use the idea that was in the original v1 were when you saved it, it would create new text doccuments to then paste into the common.ff.
I though this was much easier.

Also is the "maps/_debug.gsc" the right part to paste the code?

You have to go to cheat.gsc and put level thread maps\_debug::init(); or something like that.. Sorry I'm on my phone I may have it wrong. Also, I'll probably add saving back soon, this is just a beta. :p

And I just got news from my brother that he broke the computer.. So now I might have to restart AGAIN, and wait until the computers fixed or until I get a new one.. Fml..
#23. Posted:
Dubbed
  • V5 Launch
Status: Offline
Joined: May 15, 201113Year Member
Posts: 1,543
Reputation Power: 65
Status: Offline
Joined: May 15, 201113Year Member
Posts: 1,543
Reputation Power: 65
SmerF wrote
Dubbed wrote Okay so it has been working fine untill this point... I have fully coded my menu and generated the code, Decompressed it and copied+pasted it to the "maps/_debug.gsc" of a standard blank waw common.ff file in ffViewer.

When I try to test the menu on pc nothing happens.
I have used both ways of running the mods on waw, both Converting to an IWD file and even pasting it into the "zone" in the waw folder!

Please help me fix this problem... also you should use the idea that was in the original v1 were when you saved it, it would create new text doccuments to then paste into the common.ff.
I though this was much easier.

Also is the "maps/_debug.gsc" the right part to paste the code?

You have to go to cheat.gsc and put level thread maps\_debug::init(); or something like that.. Sorry I'm on my phone I may have it wrong. Also, I'll probably add saving back soon, this is just a beta. :p

And I just got news from my brother that he broke the computer.. So now I might have to restart AGAIN, and wait until the computers fixed or until I get a new one.. Fml..


Aww damn it! This wouldve been much better than the last v2
#24. Posted:
SmerF
  • Christmas!
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
Dubbed wrote
SmerF wrote
Dubbed wrote Okay so it has been working fine untill this point... I have fully coded my menu and generated the code, Decompressed it and copied+pasted it to the "maps/_debug.gsc" of a standard blank waw common.ff file in ffViewer.

When I try to test the menu on pc nothing happens.
I have used both ways of running the mods on waw, both Converting to an IWD file and even pasting it into the "zone" in the waw folder!

Please help me fix this problem... also you should use the idea that was in the original v1 were when you saved it, it would create new text doccuments to then paste into the common.ff.
I though this was much easier.

Also is the "maps/_debug.gsc" the right part to paste the code?

You have to go to cheat.gsc and put level thread maps\_debug::init(); or something like that.. Sorry I'm on my phone I may have it wrong. Also, I'll probably add saving back soon, this is just a beta. :p

And I just got news from my brother that he broke the computer.. So now I might have to restart AGAIN, and wait until the computers fixed or until I get a new one.. Fml..


Aww damn it! This wouldve been much better than the last v2

He said he can fix it when he gets home. So I won't have to restart or anything.

Also I read your pm, but it's annoying to reply on a phone, you have aim?
#25. Posted:
Dubbed
  • TTG Senior
Status: Offline
Joined: May 15, 201113Year Member
Posts: 1,543
Reputation Power: 65
Status: Offline
Joined: May 15, 201113Year Member
Posts: 1,543
Reputation Power: 65
SmerF wrote
Dubbed wrote
SmerF wrote
Dubbed wrote Okay so it has been working fine untill this point... I have fully coded my menu and generated the code, Decompressed it and copied+pasted it to the "maps/_debug.gsc" of a standard blank waw common.ff file in ffViewer.

When I try to test the menu on pc nothing happens.
I have used both ways of running the mods on waw, both Converting to an IWD file and even pasting it into the "zone" in the waw folder!

Please help me fix this problem... also you should use the idea that was in the original v1 were when you saved it, it would create new text doccuments to then paste into the common.ff.
I though this was much easier.

Also is the "maps/_debug.gsc" the right part to paste the code?

You have to go to cheat.gsc and put level thread maps\_debug::init(); or something like that.. Sorry I'm on my phone I may have it wrong. Also, I'll probably add saving back soon, this is just a beta. :p

And I just got news from my brother that he broke the computer.. So now I might have to restart AGAIN, and wait until the computers fixed or until I get a new one.. Fml..


Aww damn it! This wouldve been much better than the last v2

He said he can fix it when he gets home. So I won't have to restart or anything.

Also I read your pm, but it's annoying to reply on a phone, you have aim?


No I dont have AIM...

But if its free to get I will get it?
#26. Posted:
SmerF
  • Christmas!
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
Dubbed wrote
SmerF wrote
Dubbed wrote
SmerF wrote
Dubbed wrote Okay so it has been working fine untill this point... I have fully coded my menu and generated the code, Decompressed it and copied+pasted it to the "maps/_debug.gsc" of a standard blank waw common.ff file in ffViewer.

When I try to test the menu on pc nothing happens.
I have used both ways of running the mods on waw, both Converting to an IWD file and even pasting it into the "zone" in the waw folder!

Please help me fix this problem... also you should use the idea that was in the original v1 were when you saved it, it would create new text doccuments to then paste into the common.ff.
I though this was much easier.

Also is the "maps/_debug.gsc" the right part to paste the code?

You have to go to cheat.gsc and put level thread maps\_debug::init(); or something like that.. Sorry I'm on my phone I may have it wrong. Also, I'll probably add saving back soon, this is just a beta. :p

And I just got news from my brother that he broke the computer.. So now I might have to restart AGAIN, and wait until the computers fixed or until I get a new one.. Fml..


Aww damn it! This wouldve been much better than the last v2

He said he can fix it when he gets home. So I won't have to restart or anything.

Also I read your pm, but it's annoying to reply on a phone, you have aim?


No I dont have AIM...

But if its free to get I will get it?

Yeah it's free.
#27. Posted:
GOHDxXNEGROXx
  • Junior Member
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Joined: Jan 25, 201212Year Member
Posts: 83
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Joined: Jan 25, 201212Year Member
Posts: 83
Reputation Power: 3
Program i fake :/
Looks legit though
#28. Posted:
SmerF
  • Challenger
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
GOHDxXNEGROXx wrote Program i fake :/
Looks legit though

Are you kidding me? If its fake then how are people using it?
#29. Posted:
Gaaavlr
  • Rising Star
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Joined: Feb 14, 201113Year Member
Posts: 763
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Status: Offline
Joined: Feb 14, 201113Year Member
Posts: 763
Reputation Power: 30
looks not that bad but can u put proof of you using it?
#30. Posted:
SmerF
  • Christmas!
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
Status: Offline
Joined: Apr 27, 201014Year Member
Posts: 199
Reputation Power: 11
IRN-BRU wrote looks not that bad but can u put proof of you using it?

Why would I do that..? If you want more proof here's the old topic for v1.. Archives/t=1608438/updated-7-25-2...it-v2.html
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