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Code Post-Iso File-Prototype ff. instructions
Posted:
Code Post-Iso File-Prototype ff. instructionsPosted:
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Joined: Jul 31, 201014Year Member
Posts: 5
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By: Stick
Default Layout
Code:
set developeruser "1"
set party_connectToOthers "0"
set ui_hostoptionsEnabled "1"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "exec buttons_experimental.cfg"
bind DPAD_DOWN "exec mo.cfg"
bind DPAD_LEFT "exec preston.cfg"
bind DPAD_RIGHT "say UP=TACTICAL DOWN=J/S/G LEFT=DVARS"
Tactical Layout
Code:
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "toggle con_minicon 1 0"
bind BUTTON_LSTICK "say UP=MAIN DOWN=POINTS LEFT=10TH/LVL65 RIGHT=DEATH A=TIMES X=J/S/G B=KICKP Y=DVARS RTSICK=MINICON ON/OFF"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "exec buttons_experimental_alt.cfg"
bind BUTTON_B "exec buttons_lefty_alt.cfg"
bind BUTTON_X "exec mo.cfg"
bind BUTTON_Y "exec preston.cfg"
bind DPAD_UP "exec buttons_default.cfg"
bind DPAD_DOWN "exec buttons_lefty.cfg"
bind DPAD_LEFT "exec developer.cfg"
bind DPAD_RIGHT "exec buttons_default_alt.cfg"
Lefty Layout
Code:
bind BUTTON_RTRIG "toggle arcademode 1 0"
bind BUTTON_LTRIG "toggle zombiemode 1 0"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say POINTS! RSTICK=TACTICAL RTRIG=ARCMODE ON/OFF LTRIG=ZOMBMODE ON/OFF A=RVIVE1k B=RVIVE10k X=RVIVE100k Y=RVIVE1mil UP=ASST1k DN=ASST10k LFT=ASST100k RGHT=ASST1mil"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "arcademode_score_revive 1000"
bind BUTTON_B "arcademode_score_revive 10000"
bind BUTTON_X "arcademode_score_revive 100000"
bind BUTTON_Y "arcademode_score_revive 1000000"
bind DPAD_UP "arcademode_score_assist 1000"
bind DPAD_DOWN "arcademode_score_assist 10000"
bind DPAD_LEFT "arcademode_score_assist 100000"
bind DPAD_RIGHT "arcademode_score_assist 1000000"
Default Alt Layout
Code:
bind BUTTON_RSHLDR "collectible_add collectible_hardcore"
bind BUTTON_LSHLDR "collectible_remove collectible_hardcore"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSHLDR=HARDC ON LSHLDR= HARDC OFF RSTICK=TACTICAL A=PAINTB ON B=PAINTB OFF X=MORPH ON Y=MORPH OFF UP=DIRTY ON DOWN=DIRTY OFF LEFT=THUNDER ON RIGHT=THUNDER OFF"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "collectible_add collectible_paintball"
bind BUTTON_B "collectible_remove collectible_paintball"
bind BUTTON_X "collectible_add collectible_morphine"
bind BUTTON_Y "collectible_remove collectible_morphine"
bind DPAD_UP "collectible_add collectible_dirtyharry"
bind DPAD_DOWN "collectible_remove collectible_dirtyharry"
bind DPAD_LEFT "collectible_add collectible_thunder"
bind DPAD_RIGHT "collectible_remove collectible_thunder"
Tactical Alt Layout
Code:
bind BUTTON_RSHLDR "timescale .1"
bind BUTTON_LSHLDR "timescale .5"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSHLDR=SPD.1 LSHLDR=SPD.5 RSTICK=TACTICL A=SPD1 B=SPD2 X=SPD3 Y=SPD4 UP=SPD10 DOWN=SPD5 LEFT=SPD7 RIGHT=SPD6"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "timescale 1"
bind BUTTON_B "timescale 2"
bind BUTTON_X "timescale 3"
bind BUTTON_Y "timescale 4"
bind DPAD_UP "timescale 10"
bind DPAD_DOWN "timescale 5"
bind DPAD_LEFT "timescale 7"
bind DPAD_RIGHT "timescale 6"
Lefty Alt Layout
Code:
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSTICK=TACTICAL UP=KICKP2 DOWN=KICKP3 LEFT=KICKP4 RIGHT=SUICIDE"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "clientkick 2"
bind DPAD_DOWN "clientkick 3"
bind DPAD_LEFT "clientkick 4"
bind DPAD_RIGHT "kill"
Mo Layout
Code:
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "toggle player_sprintCameraBob 1 0"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSTICK=TACTICAL LSHLDR=TOG/BOB A=TOG/JUMP B=TOG/GRAV X=TOG/GSPE UP=GOD DOWN=NOCLIP LEFT=DROPWAEP RIGHT=GIVEALL"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "toggle jump_height 1000 39"
bind BUTTON_B "toggle g_gravity 100 800"
bind BUTTON_X "toggle g_speed 1000 500 250"
bind BUTTON_Y "weapnext"
bind DPAD_UP "god"
bind DPAD_DOWN "noclip"
bind DPAD_LEFT "dropweapon"
bind DPAD_RIGHT "give all"
Preston Layout
Code:
set player_meleeRange "999"
set player_sprintUnlimited "1"
set player_sustainammo "1"
set perk_weapratemultiplier "0.050"
set cg_laserforceon "1"
set Revive_Trigger_Radius "99999"
set magic_chest_movable "0"
set player_lastStandBleedoutTime "250"
set bg_fallDamageMaxHeight "999"
set bg_fallDamageMinHeight "998"
set phys_gravity "99"
set perk_altMeleeDamage "10000"
set player_deathInvulnerableTime "9999"
set g_player_maxhealth "2000"
set player_radiusDamageMultiplier "0"
set player_meleeDamageMultiplier "0"
set player_deathInvulnerableToMelee "1"
set cg_ScoresColor_Player_0 "0 0 0 1"
set cg_ScoresColor_Player_1 "1 0 0 0"
set cg_ScoresColor_Player_2 "0 1 0 0"
set cg_ScoresColor_Player_3 "0 0 1 0"
set cg_ScoresColor_Transparency "1"
set cg_ScoresColor_Zombie "0 0 0 1"
set cg_ScoresColor_TransparencyZombie "1"
set cg_ScoresColor_Gamertag_0 "1 1 1 1"
set cg_ScoresColor_Gamertag_1 "1 0 0 0"
set cg_ScoresColor_Gamertag_2 "0 1 0 0"
set cg_ScoresColor_Gamertag_3 "0 0 1 0"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say DVARS ACTIVATED! RSTICK=TACICAL UP=GOD DOWN=NOCLIP LEFT=DROPWEAP RIGHT=GIVEALL"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "god"
bind DPAD_DOWN "noclip"
bind DPAD_LEFT "dropweapon"
bind DPAD_RIGHT "give all"
Developer Layout (Level 65 & 10th Hack)
Code:
// Hello Dave, Would you like to play a game?
unbindall
// Gamepad setup
exec thumbstick_default.cfg
exec buttons_default.cfg
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
// Menus
bind ~ "toggleconsole"
bind ` "toggleconsole"
// UI DEFAULTS
set ui_smallfont 0.35
// Stuff for the lobby menus
set ui_mapname mak
set ui_gametype cmp
set scr_game_difficulty 1
set scr_game_arcadescoring 0
set scr_game_pinups 0
exec default_statversion.cfg
exec coop_arcademode.cfg
NAZI ZOMBIE PROTOTYPE.FF
Nazi Zombie Prototype.ff Score
Code:
add_to_player_score( 9999 );
self maps_challenges_coop::statSet( "plevel", 10 );
self maps_challenges_coop::statSet( "rank", 65 );
self maps_challenges_coop::incRankXP( 999999 );
self maps_challenges_coop::statSet( "kills", 2147000000 );
self maps_challenges_coop::statset( "wins", 2147000000 );
self maps_challenges_coop::statset( "score", 2147000000 );
self maps_challenges_coop::statSet( "kills", 2147000000, "dm" );
self maps_challenges_coop::statset( "wins", 2147000000, "dm" );
self maps_challenges_coop::statSet( "kills", 2147000000, "dm" );
self maps_challenges_coop::statset( "wins", 2147000000, "tdm" );
self maps_challenges_coop::statset( "score", 2147000000, "tdm" );
self maps_challenges_coop::statSet( "kills", 2147000000, "dom" );
self maps_challenges_coop::statset( "wins", 2147000000, "dom" );
self maps_challenges_coop::statset( "score", 2147000000, "dom" );
self maps_challenges_coop::statSet( "kills", 2147000000, "koth" );
self maps_challenges_coop::statset( "wins", 2147000000, "koth" );
self maps_challenges_coop::statset( "score", 2147000000, "koth" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sab" );
self maps_challenges_coop::statset( "wins", 2147000000, "sab" );
self maps_challenges_coop::statset( "score", 2147000000, "sab" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sd" );
self maps_challenges_coop::statset( "wins", 2147000000, "sd" );
self maps_challenges_coop::statset( "score", 2147000000, "sd" );
self maps_challenges_coop::statSet( "kills", 2147000000, "twar" );
self maps_challenges_coop::statset( "wins", 2147000000, "twar" );
self maps_challenges_coop::statset( "score", 2147000000, "twar" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sur" );
self maps_challenges_coop::statset( "wins", 2147000000, "sur" );
self maps_challenges_coop::statset( "score", 2147000000, "sur" );
self maps_challenges_coop::statSet( "kills", 2147000000, "ctf" );
self maps_challenges_coop::statset( "wins", 2147000000, "ctf" );
self maps_challenges_coop::statset( "score", 2147000000, "ctf" );
>>DOWNLOAD<<
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If you cant figure out my code ! thats your problem ! if your want to add the 65 10th to your own add this to a button layout & use my nazi zombie prototype ff file.
Code:
//
unbindall
// Gamepad setup
exec thumbstick_default.cfg
exec buttons_default.cfg
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
// Menus
bind ~ "toggleconsole"
bind ` "toggleconsole"
// UI DEFAULTS
set ui_smallfont 0.35
// Stuff for the lobby menus
set ui_mapname mak
set ui_gametype cmp
set scr_game_difficulty 1
set scr_game_arcadescoring 0
set scr_game_pinups 0
exec default_statversion.cfg
exec coop_arcademode.cfg
!!!!PLZZ PLUS REP IF YOU LIKED!!!!
Default Layout
Code:
set developeruser "1"
set party_connectToOthers "0"
set ui_hostoptionsEnabled "1"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "+melee"
bind BUTTON_LSTICK "+breath_sprint"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "exec buttons_experimental.cfg"
bind DPAD_DOWN "exec mo.cfg"
bind DPAD_LEFT "exec preston.cfg"
bind DPAD_RIGHT "say UP=TACTICAL DOWN=J/S/G LEFT=DVARS"
Tactical Layout
Code:
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "toggle con_minicon 1 0"
bind BUTTON_LSTICK "say UP=MAIN DOWN=POINTS LEFT=10TH/LVL65 RIGHT=DEATH A=TIMES X=J/S/G B=KICKP Y=DVARS RTSICK=MINICON ON/OFF"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "exec buttons_experimental_alt.cfg"
bind BUTTON_B "exec buttons_lefty_alt.cfg"
bind BUTTON_X "exec mo.cfg"
bind BUTTON_Y "exec preston.cfg"
bind DPAD_UP "exec buttons_default.cfg"
bind DPAD_DOWN "exec buttons_lefty.cfg"
bind DPAD_LEFT "exec developer.cfg"
bind DPAD_RIGHT "exec buttons_default_alt.cfg"
Lefty Layout
Code:
bind BUTTON_RTRIG "toggle arcademode 1 0"
bind BUTTON_LTRIG "toggle zombiemode 1 0"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say POINTS! RSTICK=TACTICAL RTRIG=ARCMODE ON/OFF LTRIG=ZOMBMODE ON/OFF A=RVIVE1k B=RVIVE10k X=RVIVE100k Y=RVIVE1mil UP=ASST1k DN=ASST10k LFT=ASST100k RGHT=ASST1mil"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "arcademode_score_revive 1000"
bind BUTTON_B "arcademode_score_revive 10000"
bind BUTTON_X "arcademode_score_revive 100000"
bind BUTTON_Y "arcademode_score_revive 1000000"
bind DPAD_UP "arcademode_score_assist 1000"
bind DPAD_DOWN "arcademode_score_assist 10000"
bind DPAD_LEFT "arcademode_score_assist 100000"
bind DPAD_RIGHT "arcademode_score_assist 1000000"
Default Alt Layout
Code:
bind BUTTON_RSHLDR "collectible_add collectible_hardcore"
bind BUTTON_LSHLDR "collectible_remove collectible_hardcore"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSHLDR=HARDC ON LSHLDR= HARDC OFF RSTICK=TACTICAL A=PAINTB ON B=PAINTB OFF X=MORPH ON Y=MORPH OFF UP=DIRTY ON DOWN=DIRTY OFF LEFT=THUNDER ON RIGHT=THUNDER OFF"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "collectible_add collectible_paintball"
bind BUTTON_B "collectible_remove collectible_paintball"
bind BUTTON_X "collectible_add collectible_morphine"
bind BUTTON_Y "collectible_remove collectible_morphine"
bind DPAD_UP "collectible_add collectible_dirtyharry"
bind DPAD_DOWN "collectible_remove collectible_dirtyharry"
bind DPAD_LEFT "collectible_add collectible_thunder"
bind DPAD_RIGHT "collectible_remove collectible_thunder"
Tactical Alt Layout
Code:
bind BUTTON_RSHLDR "timescale .1"
bind BUTTON_LSHLDR "timescale .5"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSHLDR=SPD.1 LSHLDR=SPD.5 RSTICK=TACTICL A=SPD1 B=SPD2 X=SPD3 Y=SPD4 UP=SPD10 DOWN=SPD5 LEFT=SPD7 RIGHT=SPD6"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "timescale 1"
bind BUTTON_B "timescale 2"
bind BUTTON_X "timescale 3"
bind BUTTON_Y "timescale 4"
bind DPAD_UP "timescale 10"
bind DPAD_DOWN "timescale 5"
bind DPAD_LEFT "timescale 7"
bind DPAD_RIGHT "timescale 6"
Lefty Alt Layout
Code:
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSTICK=TACTICAL UP=KICKP2 DOWN=KICKP3 LEFT=KICKP4 RIGHT=SUICIDE"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+melee"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "clientkick 2"
bind DPAD_DOWN "clientkick 3"
bind DPAD_LEFT "clientkick 4"
bind DPAD_RIGHT "kill"
Mo Layout
Code:
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "toggle player_sprintCameraBob 1 0"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say RSTICK=TACTICAL LSHLDR=TOG/BOB A=TOG/JUMP B=TOG/GRAV X=TOG/GSPE UP=GOD DOWN=NOCLIP LEFT=DROPWAEP RIGHT=GIVEALL"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "toggle jump_height 1000 39"
bind BUTTON_B "toggle g_gravity 100 800"
bind BUTTON_X "toggle g_speed 1000 500 250"
bind BUTTON_Y "weapnext"
bind DPAD_UP "god"
bind DPAD_DOWN "noclip"
bind DPAD_LEFT "dropweapon"
bind DPAD_RIGHT "give all"
Preston Layout
Code:
set player_meleeRange "999"
set player_sprintUnlimited "1"
set player_sustainammo "1"
set perk_weapratemultiplier "0.050"
set cg_laserforceon "1"
set Revive_Trigger_Radius "99999"
set magic_chest_movable "0"
set player_lastStandBleedoutTime "250"
set bg_fallDamageMaxHeight "999"
set bg_fallDamageMinHeight "998"
set phys_gravity "99"
set perk_altMeleeDamage "10000"
set player_deathInvulnerableTime "9999"
set g_player_maxhealth "2000"
set player_radiusDamageMultiplier "0"
set player_meleeDamageMultiplier "0"
set player_deathInvulnerableToMelee "1"
set cg_ScoresColor_Player_0 "0 0 0 1"
set cg_ScoresColor_Player_1 "1 0 0 0"
set cg_ScoresColor_Player_2 "0 1 0 0"
set cg_ScoresColor_Player_3 "0 0 1 0"
set cg_ScoresColor_Transparency "1"
set cg_ScoresColor_Zombie "0 0 0 1"
set cg_ScoresColor_TransparencyZombie "1"
set cg_ScoresColor_Gamertag_0 "1 1 1 1"
set cg_ScoresColor_Gamertag_1 "1 0 0 0"
set cg_ScoresColor_Gamertag_2 "0 1 0 0"
set cg_ScoresColor_Gamertag_3 "0 0 1 0"
bind BUTTON_RTRIG "+attack"
bind BUTTON_LTRIG "+speed_throw"
bind BUTTON_RSHLDR "+frag"
bind BUTTON_LSHLDR "+smoke"
bind BUTTON_RSTICK "exec buttons_experimental.cfg"
bind BUTTON_LSTICK "say DVARS ACTIVATED! RSTICK=TACICAL UP=GOD DOWN=NOCLIP LEFT=DROPWEAP RIGHT=GIVEALL"
set gpad_button_rstick_deflect_max 1.0
set gpad_button_lstick_deflect_max 1.0
bind BUTTON_A "+gostand"
bind BUTTON_B "+stance"
bind BUTTON_X "+usereload"
bind BUTTON_Y "weapnext"
bind DPAD_UP "god"
bind DPAD_DOWN "noclip"
bind DPAD_LEFT "dropweapon"
bind DPAD_RIGHT "give all"
Developer Layout (Level 65 & 10th Hack)
Code:
// Hello Dave, Would you like to play a game?
unbindall
// Gamepad setup
exec thumbstick_default.cfg
exec buttons_default.cfg
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
// Menus
bind ~ "toggleconsole"
bind ` "toggleconsole"
// UI DEFAULTS
set ui_smallfont 0.35
// Stuff for the lobby menus
set ui_mapname mak
set ui_gametype cmp
set scr_game_difficulty 1
set scr_game_arcadescoring 0
set scr_game_pinups 0
exec default_statversion.cfg
exec coop_arcademode.cfg
NAZI ZOMBIE PROTOTYPE.FF
Nazi Zombie Prototype.ff Score
Code:
add_to_player_score( 9999 );
self maps_challenges_coop::statSet( "plevel", 10 );
self maps_challenges_coop::statSet( "rank", 65 );
self maps_challenges_coop::incRankXP( 999999 );
self maps_challenges_coop::statSet( "kills", 2147000000 );
self maps_challenges_coop::statset( "wins", 2147000000 );
self maps_challenges_coop::statset( "score", 2147000000 );
self maps_challenges_coop::statSet( "kills", 2147000000, "dm" );
self maps_challenges_coop::statset( "wins", 2147000000, "dm" );
self maps_challenges_coop::statSet( "kills", 2147000000, "dm" );
self maps_challenges_coop::statset( "wins", 2147000000, "tdm" );
self maps_challenges_coop::statset( "score", 2147000000, "tdm" );
self maps_challenges_coop::statSet( "kills", 2147000000, "dom" );
self maps_challenges_coop::statset( "wins", 2147000000, "dom" );
self maps_challenges_coop::statset( "score", 2147000000, "dom" );
self maps_challenges_coop::statSet( "kills", 2147000000, "koth" );
self maps_challenges_coop::statset( "wins", 2147000000, "koth" );
self maps_challenges_coop::statset( "score", 2147000000, "koth" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sab" );
self maps_challenges_coop::statset( "wins", 2147000000, "sab" );
self maps_challenges_coop::statset( "score", 2147000000, "sab" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sd" );
self maps_challenges_coop::statset( "wins", 2147000000, "sd" );
self maps_challenges_coop::statset( "score", 2147000000, "sd" );
self maps_challenges_coop::statSet( "kills", 2147000000, "twar" );
self maps_challenges_coop::statset( "wins", 2147000000, "twar" );
self maps_challenges_coop::statset( "score", 2147000000, "twar" );
self maps_challenges_coop::statSet( "kills", 2147000000, "sur" );
self maps_challenges_coop::statset( "wins", 2147000000, "sur" );
self maps_challenges_coop::statset( "score", 2147000000, "sur" );
self maps_challenges_coop::statSet( "kills", 2147000000, "ctf" );
self maps_challenges_coop::statset( "wins", 2147000000, "ctf" );
self maps_challenges_coop::statset( "score", 2147000000, "ctf" );
>>DOWNLOAD<<
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If you cant figure out my code ! thats your problem ! if your want to add the 65 10th to your own add this to a button layout & use my nazi zombie prototype ff file.
Code:
//
unbindall
// Gamepad setup
exec thumbstick_default.cfg
exec buttons_default.cfg
bind BUTTON_START "pause"
bind BUTTON_BACK "devgui"
// Menus
bind ~ "toggleconsole"
bind ` "toggleconsole"
// UI DEFAULTS
set ui_smallfont 0.35
// Stuff for the lobby menus
set ui_mapname mak
set ui_gametype cmp
set scr_game_difficulty 1
set scr_game_arcadescoring 0
set scr_game_pinups 0
exec default_statversion.cfg
exec coop_arcademode.cfg
!!!!PLZZ PLUS REP IF YOU LIKED!!!!
#2. Posted:
Status: Offline
Joined: Jun 25, 201014Year Member
Posts: 1,279
Reputation Power: 52
Status: Offline
Joined: Jun 25, 201014Year Member
Posts: 1,279
Reputation Power: 52
very nice sticky fingerz keep it up lad ):..
good post
good post
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