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Cinema 4D | Rock/Stone Material Demo
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Cinema 4D | Rock/Stone Material DemoPosted:
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Testing a few rock textures I made in Cinema 4D. The grass was a preset but the stone was fully mine.
If you have any suggestions let me know, if you flame you will be reported. This site has enough trolls and I am not here for that BS.
Keep your stupid opinions to yourself, seriously no one gives a (Insert Curse Word Here).
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Last edited by KingNitro ; edited 2 times in total
If you have any suggestions let me know, if you flame you will be reported. This site has enough trolls and I am not here for that BS.
Keep your stupid opinions to yourself, seriously no one gives a (Insert Curse Word Here).
IF U READ THIS PM ME FOR 100 REP ; ) - iSO SNEAKY
Click image for better view.
[ Register or Signin to view external links. ]
Last edited by KingNitro ; edited 2 times in total
#2. Posted:
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The rock texture looks insane bro...
Hope to see this when you've finished it.
Hope to see this when you've finished it.
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#3. Posted:
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Red-i wrote The rock texture looks insane bro...
Hope to see this when you've finished it.
I cant think of anything else to add. So this is really all there is going to be lol.
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well the material looks OK, if you made it all in the material settings it's pretty good. But it looks like all you did was take a stone/rock texture off of Google and add it into your color tab. Also why do you have the material projection on UVW mapping? it stretches the material out causing certain areas to looks distorted (like the top slope on the N). I'd recommend that you set it cubic or spatial, and then check the seamless box. Then just adjust your offsets and tile size. Then all you gotta do is get some good lighting in there ;)
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#5. Posted:
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dude2410 wrote well the material looks OK, if you made it all in the material settings it's pretty good. But it looks like all you did was take a stone/rock texture off of Google and add it into your color tab. Also why do you have the material projection on UVW mapping? it stretches the material out causing certain areas to looks distorted (like the top slope on the N). I'd recommend that you set it cubic or spatial, and then check the seamless box. Then just adjust your offsets and tile size. Then all you gotta do is get some good lighting in there ;)
It is on cubic in this image. On the material, I used color, bump, and some displacement. The bump is what really gives it definition.
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the material is pretty good
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