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[release] - RGLOADER-dev 0v260 - Beta Release! [xenon fix]
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[release] - RGLOADER-dev 0v260 - Beta Release! [xenon fix]Posted:

m0j0j0_j0
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XELL DOES NOT BOOT ON JTAGS, ONLY RGH

___/ - RESET GLITCH LOADER-dev 0v260 - \___
________ #RGLoader @ EFnet ________

***THIS IS A BETA RELEASE, NOT EVEN THE NFO IS FINISHED YET***

[ Register or Signin to view external links. ]



=====================JTAG BETA RELEASE=============================
We are releasing a jtag beta test for xenons only. The rest will come in the next update.
================================================================

=====================DUMMY KV Generation===========================
To protect you from getting your keyvaults banned, we have added an option to options.ini for creating a
temporary dummy KV. This sometimes introduces a lag when going to the dashboard and some xex caused by the
xbox live connection timeout. If this annoys you, just disable it in options.ini and we will get it fixed soon.
================================================================


We have added a new launcher GUI! Use this to start the build process, or open the flash tool mode

Patch engine has been updated and is MUCH faster now at building images.

RGBuild can now build valid 14719 images for xenon jtag, and all RGH consoles.

Builder now supports JTAG images! (only xenon, unable to test patches on falcon/zephyr/jasper. Will be fixed for all soon)

When building a jtag image, it is best to supply an already jtagged NAND. This way any customizations
to your SMC will be kept and also if your crc does not match it will not matter. (this will not be neccesary in final release)
NOTE: When an already patched SMC is supplied, the builder will say (unable to patch). Just ignore this.

Big thanks to team-xecuter & xconsoles for donating a xenon jtag! Would not have been possible without one.

The issue with some jaspers not booting on 0v170 has been fixed.

This builder still does not support big block jaspers. I know this sucks for a lot of jtags, so we will try to get this out ASAP.


---Things to come in final release---

JTAG for all consoles
Big block support.
hvxbootOS
much more...


\_____________________|- Usage -|________________________/

AS OF 0v99 YOU NEED TO PROVIDE THE FILESYSTEM FILES --

Download a filesystem package and extract it into the same folder as this builder (merging filesystems and loaders)

Slims require fcrt.bin to play retail DVDs.
-----------------------------------------------------

You will need .NET Framework 4 installed. May work with Mono.

Create a folder 'Filesystems' (don't forget the 's') on the xbox hard drive.
(This is where you will store the devkit system files since they won't all fit on a 16MB retail NAND.)

Copy the devkit files to a folder '14699-dev' (or 14719-dev for ver.14719) inside of 'Filesystems' on the HDD.
ie: hdd:/Filesystems/14699-dev

Put your nand next to the builder and name it "nand.bin".

Open the RGBuild Launcher and type in your CPU_Key and select your build options.

Click "RGBuilder" button to start the process.

Output will be next to this file named: Image._____.bin


----------- Prototype NAND Image Editor -----------
Click "RGLoader" button in the launcher, or run rgbuild.exe /ui to open the rgbuild UI, which is a prototype NAND image editor similar to 360 flash tool.
The GUI is still very beta, but should be very functional now. Please reports bugs to #rgloader!



\_____________________|- Known Bugs -|________________________/

-Occasionally slims/trinitys will freeze or reboot on the first boot attempt after a reflash.
This usually only happens the first time, if ever.

-Dummy KV sometimes introduces lags when opening xexes.

-Slims require fcrt for retail dvds to run.



\_____________________|- Changelog -|_________________________/

0v260
-Added better error handling on patch compiling
-MUCH faster compile times
-Added GUI launcher (thanks m0j0j0_j0!)
-GUI Launcher settings save to options.ini
-Xenon jtag 14719 fixed


0v255
-Fixed 14719 dash issue
-Fixed 14719 retail xex issue
-Fixed KV editing in GUI
-Added dummy KV generating (thanks cOz!)
-Added option to generate KV in options.ini
-Patched xbdm to always be dev, instead of xbdm.ini (thanks Natelx!)

0v240
-Integrated bat files into rgbuild.exe
-Fixed jasper issue
-Added options.ini
-Lots of changes to builder, mostly internal
-Missing filesystem files will now be ignored (dae, fcrt, etc..)
-Changed selection menu
-Auto detects console using smc (thanks cOz!)
-Fixed CF/CG bug (can now use them in GUI)
-Support for JTAG images
-Changed selection menu layout
-Builder now ignores missing filesystem files instead of locking up
-Added 14719
-Support for trinity 14719 source images
-Updated xell binary to v0.991
-Added icons to builder (thanks m0j0j0_j0!)
-Fixed xell binary size issue
-Added option for compiling phat CD to options.ini
-Fixed issue with KV editing not saving

0v170
-Added KV editing to the GUI
-Xell dual boot (xell-gggggg.bin)
-Bad block support
-Added font files to nand image to fix fsd (thanks cOz)
-No need to run image through nandpro anymore
-More error handling, builder doesn't say successful build every time

0v100
-Added 14699 patches
-Moved files location on hdd
-Slims show up as dev kit on 14699 without xbdm.ini or modded xbdm.xex
-Retail disc support on slims
-Added neededfiles.txt to the folders


\_____________________|- GREETINGS -|_________________________/

RGLoader was started from the foundations left by others.
We hold no claim to researching everything used in rgloader.
It's thanks to the work of the amazing people below that we got anywhere:

tmbinc, almost every 360 tool owes you for your initial work. although
we may be -FAR- away from your intended goals, we'd still like to thank
you for your amazing work and the example you set for a good reverse engineerer.

The 360 Flash Tool team, thanks for your amazing tool which has
helped many people, many times over. My only gripe is that it's
not open, maybe one day.

GliGli, Tiros, and co., I'm sure anybody with a glitched console should
know the work you all put in. I hope recent releases won't deter you
from continuing to contribute to the scene with your work.

Last but not least: the donators who helped get me a glitched box
and CPLD, I will add the names to the nfo in the final release.

jsjar for graphics and dash skin.

m0j0j0_j0 for RGLauncher skin and icons.

Big thanks to cOz for tips and hints and for the work he has contributed
to the scene.

Thanks to Tortuga Cove for providing news updates and hosting services.

GliGli, Tiros, cOz, and co.
IceKiller
Team-Xecuter
TeamFSD
Freeboot/ggbuild/xebuild team
Natelx

----------------------------------------------------
#RGLoader-dev Group

stoker25
tydye81

Deathlok
RF1911
spandaman
Juggahax0r
Evil0ne
XDK
Mustache
iCEQB
m0j0j0_j0

----------------------------------------------------
Testers/Helpers/#RGLoader regulars

Ameel
Grim187
Rumblpak
iLLNESS
Xumpy
Gadorach
no1b4me
Mycah
Alter
PizzaG
ddxcb

(many more to add)


RGBuild Beta 0v260: [ Register or Signin to view external links. ]
14719 Filesystem Package: [ Register or Signin to view external links. ]
14699 Filesystem Package: [ Register or Signin to view external links. ]

IF YOU HAVE ISSUES!
Join us on efnet!
Chan:
#rgloader
#rgloader-dev
#2. Posted:
-Fluttershy
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When Im done creating an image for my xenon, what program do I use to flash it?

Flash360,Nand Flasher 360 or some other program??????


Last edited by -Fluttershy ; edited 1 time in total
#3. Posted:
Iselldajtags
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-Brony wrote When Im done creating an image for my xenon, what program do I use to flash it?


just use jtag tool or nandpro.
#4. Posted:
vGucciZ
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After I flashed the image all I got was a blank screen and the xbox never boots... I know I did everything right because I checked each step 10x at least. Any help thanks.
#5. Posted:
m0j0j0_j0
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Give more details:
Console:
Kernel build/version:
hack method:

99% of the time its that you didn't include the correct hdd files.
#6. Posted:
BoSsLoBbYz
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good job giving credit one of the first times that I have seen that
#7. Posted:
m0j0j0_j0
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BoSsLoBbYz wrote good job giving credit one of the first times that I have seen that


What do you mean? We always give credit to the people who help and develop?
#8. Posted:
BoSsLoBbYz
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m0j0j0_j0 wrote
BoSsLoBbYz wrote good job giving credit one of the first times that I have seen that


What do you mean? We always give credit to the people who help and develop?


I mean that other people not you don't give credit all the time lol
#9. Posted:
m0j0j0_j0
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BoSsLoBbYz wrote
m0j0j0_j0 wrote
BoSsLoBbYz wrote good job giving credit one of the first times that I have seen that


What do you mean? We always give credit to the people who help and develop?


I mean that other people not you don't give credit all the time lol


Aw, I was about to ask if you were talking about people who just post stuff that isn't theirs or isn't from their team and doesn't provide the nfo.
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