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Alan Wake
Posted:
Alan WakePosted:
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Joined: Dec 08, 200915Year Member
Posts: 287
Reputation Power: 12
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 287
Reputation Power: 12
This game has been in development for YEARS. I think they said around 8? I'm really looking forward to this game and it's originality. Here's a little summary or synopsis of this game and what it wants to achieve. -
Alan Wake is an upcoming video game being developed by Remedy Entertainment, the Finnish company behind the Max Payne games. Alan Wake is a "psychological action thriller" inspired by Twin Peaks, Lost and also the works of Stephen King. It is due for release on Xbox 360 in May 2010. Plans for a Windows release have been shelved indefinitely. The titular character, Alan Wake, is modeled after Ilkka Villi, a Finnish professional actor and writer.
Plot
Alan Wake, a bestselling writer, hasn't managed to write anything in over two years. Now his wife, Alice, brings him to the idyllic small town of Bright Falls to recover his creative flow. But when she vanishes without a trace, Wake finds himself trapped in a nightmare. Word by word, his latest work, a thriller he can't even remember writing, is coming true before his eyes. He somehow knows it's his story without any memory of writing it.
Gameplay
The story will play out in an episodic format, with a television show-style presentation. Remedy has confirmed that Alan Wake is only the first season of a bigger story, opening the door for future sequels.
Light plays a significant role in gameplay and strategy. The enemies, called dark forces in-game, are sensitive to light, encouraging the player to take advantage of environment light sources and placing significant emphasis on the flashlight as a primary weapon. Players also have the ability to set traps which illuminate when triggered, either damaging or temporarily immobilizing an enemy.
Remedy also promised a free-roam, sandbox-style city, similar to those seen in the Grand Theft Auto series. Due to a mistranslation from the magazine Pelaaja, it was thought that Remedy had removed the free-roam. However, Thomas Puha, Creative Director for Pelaaja, announced that there was a mistake in the translation and that the open-world side of Alan Wake would still be included. Puha said, "There is still an open world, but due to the story the action is more directed to tell the story better as you’d expect from Remedy."
Alan Wake features a day/night time cycle, which is controlled by Remedy to create suspense and drama at any given time. During the day, players may interact with other NPCs to find out more about the town of Bright Falls.
Soundtrack
The score of the game will be composed by Petri Alanko. The soundtrack will feature the song "War" by Poets of the Fall from the band's upcoming fourth studio album. Sam Lake said that the song "...is a prominent part of the Alan Wake soundtrack and the theme also links strongly to the game’s storyline." The band also wrote the ending theme to Remedy's previous game Max Payne 2: The Fall of Max Payne called Late Goodbye, which is based on a poem written by Lake. War however, was not written specifically for the game.
Development
Alan Wake was announced at E3 2005. Microsoft partnered with Remedy to release the game for the Xbox 360 and as a DirectX 10-only title for Windows Vista.
A cinematic trailer for the game was shown on October 15, 2008, just before the Max Payne film premiere.
On June 1, 2009, at Microsoft's E3 press conference, Sam Lake presented a new Alan Wake trailer and gameplay movie.
By-mid 2009, plans for a Windows version were put on hold. Remedy stated that they wanted to focus on the Xbox 360 version, though they were not permanently shelving the Windows version. They announced that all plans for a future Windows version lay now in the hands of the publisher, Microsoft.
On August 17, 2009, Matias Myllyrinne, managing director at Remedy, claimed that Alan Wake is 'done', and is undergoing final polishing.
Source: Wikipedia. (The information came from reliable sources)
Discuss...
Alan Wake is an upcoming video game being developed by Remedy Entertainment, the Finnish company behind the Max Payne games. Alan Wake is a "psychological action thriller" inspired by Twin Peaks, Lost and also the works of Stephen King. It is due for release on Xbox 360 in May 2010. Plans for a Windows release have been shelved indefinitely. The titular character, Alan Wake, is modeled after Ilkka Villi, a Finnish professional actor and writer.
Plot
Alan Wake, a bestselling writer, hasn't managed to write anything in over two years. Now his wife, Alice, brings him to the idyllic small town of Bright Falls to recover his creative flow. But when she vanishes without a trace, Wake finds himself trapped in a nightmare. Word by word, his latest work, a thriller he can't even remember writing, is coming true before his eyes. He somehow knows it's his story without any memory of writing it.
Gameplay
The story will play out in an episodic format, with a television show-style presentation. Remedy has confirmed that Alan Wake is only the first season of a bigger story, opening the door for future sequels.
Light plays a significant role in gameplay and strategy. The enemies, called dark forces in-game, are sensitive to light, encouraging the player to take advantage of environment light sources and placing significant emphasis on the flashlight as a primary weapon. Players also have the ability to set traps which illuminate when triggered, either damaging or temporarily immobilizing an enemy.
Remedy also promised a free-roam, sandbox-style city, similar to those seen in the Grand Theft Auto series. Due to a mistranslation from the magazine Pelaaja, it was thought that Remedy had removed the free-roam. However, Thomas Puha, Creative Director for Pelaaja, announced that there was a mistake in the translation and that the open-world side of Alan Wake would still be included. Puha said, "There is still an open world, but due to the story the action is more directed to tell the story better as you’d expect from Remedy."
Alan Wake features a day/night time cycle, which is controlled by Remedy to create suspense and drama at any given time. During the day, players may interact with other NPCs to find out more about the town of Bright Falls.
Soundtrack
The score of the game will be composed by Petri Alanko. The soundtrack will feature the song "War" by Poets of the Fall from the band's upcoming fourth studio album. Sam Lake said that the song "...is a prominent part of the Alan Wake soundtrack and the theme also links strongly to the game’s storyline." The band also wrote the ending theme to Remedy's previous game Max Payne 2: The Fall of Max Payne called Late Goodbye, which is based on a poem written by Lake. War however, was not written specifically for the game.
Development
Alan Wake was announced at E3 2005. Microsoft partnered with Remedy to release the game for the Xbox 360 and as a DirectX 10-only title for Windows Vista.
A cinematic trailer for the game was shown on October 15, 2008, just before the Max Payne film premiere.
On June 1, 2009, at Microsoft's E3 press conference, Sam Lake presented a new Alan Wake trailer and gameplay movie.
By-mid 2009, plans for a Windows version were put on hold. Remedy stated that they wanted to focus on the Xbox 360 version, though they were not permanently shelving the Windows version. They announced that all plans for a future Windows version lay now in the hands of the publisher, Microsoft.
On August 17, 2009, Matias Myllyrinne, managing director at Remedy, claimed that Alan Wake is 'done', and is undergoing final polishing.
Source: Wikipedia. (The information came from reliable sources)
Discuss...
#2. Posted:
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 287
Reputation Power: 12
Status: Offline
Joined: Dec 08, 200915Year Member
Posts: 287
Reputation Power: 12
Bump. Dont forget about this game just because its unique.
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#3. Posted:
Status: Offline
Joined: Dec 20, 200915Year Member
Posts: 31
Reputation Power: 1
Status: Offline
Joined: Dec 20, 200915Year Member
Posts: 31
Reputation Power: 1
Bump. I thought this game was too important to pass up. I saw the Xbox 360 Exclusive bit on X-Play the other day. It looked like 5 out of 5 game. And details were spot on. Great job.
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