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What is your all-time favorite Nazi Zombie map?

Nacht der Untoten
2.30% (7 votes)
Verrückt
2.62% (8 votes)
Shi No Numa
2.95% (9 votes)
Der Riese
29.51% (90 votes)
Kino der Toten
5.90% (18 votes)
Five
2.62% (8 votes)
Ascension
21.31% (65 votes)
Call of the Dead
8.85% (27 votes)
Shangri-La
2.95% (9 votes)
Moon
20.98% (64 votes)

Total Votes: 305

*7/23* Kick It Here For Everything Nazi Zombies & BO2!
Posted:

*7/23* Kick It Here For Everything Nazi Zombies & BO2!Posted:

RevisIsland
  • TTG Senior
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Joined: May 16, 201014Year Member
Posts: 1,368
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Status: Offline
Joined: May 16, 201014Year Member
Posts: 1,368
Reputation Power: 66


**NEW POLL QUESTION**

What is your favorite Nazi Zombie Map?

I'm curious to hear what your guys favorite map was.

Mine is probably Der Riese in W@W because well the the PaP machine was the most bada$$ thing ive ever seen and in BO my favorite map was probably Ascension it was just an awesomely map with a cool easter egg.

What about you guys vote in the poll above and post a comment what is your favorite map of all time!!!!!





Black Ops 2 Nazi Zombies News
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*NEW* Black Ops 2 Zombies Poster

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This is a tough one to decifer all i can really see is just this chick with an old shotgun holding a skull by the scalp. The roman numeral 2 (II) in the background seems to be made out of blood spatter. Besides her impressive rack the only other thing on this girl is what looks like a sword on her right side in a holster so that could be a pretty cool addition. This could very well be a new character, so with all that said not much else to be said about this one but i will update as more info comes up.

jackburgy wrote Well I was looking at the black ops || zombie poster and thinking that since the game is set in the future (2025 I think) the woman could be Samantha when she's older? just my thoughts - please don't hate if I'm wrong I'm just trying to share my opinion with you guys


*NEW* Trailer + Breakdown... Zombie Airport (MY IDEA)



Well for us Zombie lovers im afraid theres not much in regards to Zombies so ill leave the the trailer up for now and lets hope for some new videos with zombies soon, but for now heres my breakdown.




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*I understand that this may not be the mystery box light but i still beleive it is so no need to post telling me its not i understand your views and i dont agree with them this is my opinion if you want to leave your opinion fee lfree and ill put it in, but don't tell me to change my opinion.*

Now what we have here is the confirmation of Zombies with the blue Mystery Box Light, which is f*cking awesome!!!!! SO with this you might wonder what else we can get from this image. Well it looks like our soldier here is holding an M16 which is a pretty good Zombies gun so i like what im seeing so far, and now ill give you my insight on where i think this is which would lead us to know this map.

If you look to the left of our guy you see a pole and on top of that is something that looks sort of like an elephant trunk. Well take a look at this...

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I dont know if you guys know what this is but instantly i knew what it was its the tool used in airports to see the direction of wind, which leads me to beleive we will be having an airplane Zombie map which i think would be really cool and has a lot of potential to be awesome.

Some more confirmation that this could be a sick map the whole left side of the photo has a very dark vibe to it while in the right you see the sun is coming up so could mean for some special rounds.

Pt2 of this picture in regards to zombies tell me this, we might be on the verge of some new characters, this guy looks like he's from the year 2025 the year this takes place (according to the video). SO maybe on some new maps you will get a whole new squad but hopefully you could still play as the classic four on some maps.

That's what i can get from this picture.




More to come, STAY TUNED!!!









I would like to start this off by saying that this is my first about zombies in like 6 months or so, since MW3 came out. Secondly i would like you guys to know i dont BS you guys when it comes to zombies i have 3 stickies regarding to zombies and for those of you who don't recognize the name, my old username was TTG_Pack-A-Punch.

Call of the Dead Sticky
Shangri-La Sticky
Moon Sticky

Now that i addressed that im making this topic for you guys just to discuss a few different things...

    Map Size
    Weapons
    Perks & Pack-a-Punch
    Zombie Prestiging


What i want to get from this is not only to voice my opinion but also i wanna hear what you guys want, so if you post it ill put it in the topic and make your ideas known.




Here's what i think Treyarch should put into Nazi Zombies to make it even cooler!

Map Size

Personally my favorite kind of maps are ones that are relatively big similar to Moon and Ascension would be a very good size, but also a couple map like Call of the Dead wouldn't hurt as it is always nice to have some diversity. If you don't really know what size map you like think about this...

Bigger Map = More box locations, maybe more places to run strategy's, more spots for perks, more exotic Easter Eggs, cooler ways to get around the map (lunar landers etc.)

Smaller Map = Camping spots, easy to get around, easier to find wall weapons, most likely general transportation (ziplines)

Hopefully that little guide can help you make up your mind on which map size you would prefer.

In addition to map size i would just like to say i would really like it if old maps would be incorporated into the game, like if you purchased them in BO you should receive them complimentary in BO2.

Once post what you want in regards to map size.




Weapons

When it comes to weapons there's been one thing i've wanted to see since Black Ops came out and that is just an option where you could shoose between 3 different tiers of weapons,

1-All Black Ops Zombie Weapons
2-All World At War Zombie Weapons (MG-42,PPSh41,BAR etc.)
3-Random- Includes weapons from both games at random

If they did this it would give you different options and more strategy for different maps because maybe different maps call for different types of weapons.

I think that W@W weapons just ripped through zombies especially when they were PaP'd.

Another thing i would like to see is maybe some new wonder weapons as opposed to the ones we have already seen and the wonder weapons shouldn't be specific to any one map they should be at random for every map so you could get a thundergun or scavenger.

This is really what i would like to see weapons-wise.




Perks & Pack-a-Punch

When it comes to Perks im pretty satisfied but maybe some new ones would be pretty cool or even pro-perks would be an awesome upgrade. Check these out for size

Juggernaug Pro : take 4 hits instead of 2 and bullets do more damage.

Speed Cola Pro : reload faster and rebuild faster + buying open barriers should be faster( I can't tell you how many times I have got killed on maps like Der Reise trying to move the barrier on the juggernaug side and it would stick me there.)

Quick Revive Pro : (online) revive teamates faster + when you get downed with QR Pro you revive yourself and lose the perk after that. (offline) gives you a nuke after you are revived to give you time to get situated so that you are not trapped as soon as you get up.

Double Tap Pro : shoot faster + Specials such as monkeys should be thrown faster + Stab faster( this is mainly for the Bowie Knife)

Stamin up Pro : run for longer time and faster + when player runs out of energy it he or she regains it faster

PhD Flopper Pro : no fall damage and Dive Bomb + when Dive bomb is preformed on 20+ enemies and kills all of them it drops random drop.

Deadshot Pro : not really sure

Mule Kick Pro : Carry 3 weapons + More Specials such as gershes, monkeys QED's

Warlord Pro : upgrade weapons twice + Upgrade grenades and specials

As for the Pack-a-Punch machine i think it is one of the coolest things in Nazi Zombies, the one change i would make is something that has been thrown around a lot in the Zombies community and that is double pack-a-punch. I think that this would be a super improvement and would make the game a tons more fun to play. Thing about it would be it is unlocked after say level 25 or so so you really have to be on top of your game to do it and it wouldn't be the same as the Pack-a-Punch it would be a different machine in a different location on the map so it requires more strategy to have to get there making it more interesting. I have another idea with double pack-a-punching and zombie prestiging which i will mention in the next section down.




Zombie Prestiging

This idea along with Double PaP would be two hugely popular improvements made and if Treyarch claims they listen to the community as much as they do then they would give this a shot. How this could work you may ask...

Well the way i see it is that it could work very well with how COD Elite works in keeping track of stats and stuff, so i tihnk that you could rank up just by getting kills and how long you survive or how many revives:downs you have and as you rank up you could unlock certain things such as maybe when you reach a relatively high level you could unlock the feature of being able to double PaP which would be awesome. Im not saying that it has to be like 50 levels im just thinking that like a high level of 35 would be good and there doesn't have to be prestiges cause i don't see how that would work, but where the stats could come in would be say your searching for a game you could get paired with different positioned players here are 4 different positions there could be...

Sharpshooter - Achieved when majority of kills are headshots

Nurse - Achieved when you have like a 5:1 revive to down ratio

Mercenary Killer - Achieved when you have killed a boatload of zombies

Now i understand in reality it might not really reflect how you play but it is just a cool little thing that you could just see what your stats reflect what your doing.





I hope you enjoyed what i wrote about what i would like to see but now i want you guys to take some time and post what you want and ill quote into the section below with all credit being due to you, if i like some ideas you guys have ill even incorporate them into my ideas with credit given.

Your Ideas


G36K wrote I hope the Easter Egg rewards doesn't go down. The Easter Egg reward for Moon was unlimited Perks for all Perks. Hopefully they keep this reward or have a better one. I'd also like to see more Easter Eggs. I'm a very big fan of Zombies, but I get really bored after Moon's Easter Egg or after 25-35 Rounds.

Honestly, the only reason I'm buying Black Ops 2 is because of Zombies. I'll be in Military Bootcamp or Apprenticeship School when this is released, but once I get to my command I'm definitely going to try get this.



TTG_Crysis wrote I have many of ideas for black ops, and sorry for grammar, im using an ipod currently.

For map size, depending on what they do with map packs and stuff, is when they release a map pack is have 2 small maps in it like Verruct size and another map pack have a large one like moon, or perhaps even let us make our own maps???

With weapons, they already Do a great job at it and dont see what else they could implement but maybe better weapons on walls or perhaps when you hit a certian round everyone has to pay 2500 and the wall weapons will switch to a teir 2 or something sweet like that.

I think withthe perks, they should make some map exclusive to give you a reason to play that map again and to let you buy ALL the perks this time. Pro perks wouldnt be a bad idea, i just cant seem to picture it in my mind. The PaP is awsome the way it is but they should let you PaP it again if you were low on ammo or something, or perhaps on some maps take it out and replace it with something new?!?!

With zombie ranking up and stuff, it would be a great idea and i would do it as i play zombies alot and need something to keep me feel like i need to play for a reason and so i could see my stats also.
Thos are my ideas, if you ever want to play zombies add Crysis Andrew



Count-Chocula wrote I like alot of your suggestions.

I especially like the one where you stated that there should be a leveling system in Zombies.

I think there should also be a character selection menu, so you can play as more than just a handful of the same characters.



Afrochubman wrote Yay Revis is back!


Anyways..

For Map Size, I like the bigger maps, but then there are maps like Shangri-La which are big, but are also tightly compact. But I would like a map that is fairly big, and like Verruckt you are separated, but it would be harder to get to each other, like having to do a step in the Easter Egg to finally come in contact with each other.

For Weapons, I would like for them to have the Weapons from the previous games, like WaW and BO, but I doubt they will have them.

For Pack-A-Punch,I would want double PaP , or this PaP Fusion
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It would be cool.

For Perks they should do a Pack-A-Perk of some sort.

For Zombie Prestiging, that would be cool too. Like someone said above me, it give zombies more of a reason to play, and the higher you get, you could like customize your zombies character or get some starting perks or something.

And if you want to play sometime again I got another account. GT: Afrochubmans


Xp_LoBB13z wrote I agree with the level up Idea. Also i think they should do it like survival mode im nmw3 Were u can get leveled up. It would be cool because u can Get different gunz to make it easier. Last thing is they should put a Rpg in Zombies that would be so fun to shoot zombies with rockets.



iTrey wrote They should have a storyline for zombies.Like Campaign,you'll see the objectives on the top left.



-Vendetta wrote Well... I'm guessing you all know about "Tacitus" on FPS Russia's T-shirt and WoodysGamertag's video about it.

Anyway... Tacitus was a famous Roman Senator. He wrote allot and in one of his writings he wrote about an lunar eclipse which occurred on September 27, 14 CE. He wrote: The soldiers were ignorant of the cause took this for an omen referring to their present adventures. Basically, the eclipse occurred just after Augustus, the Roman Emperor at the time died. So maybe this indicates that the title for the new CoD could be called - Call of Duty: Eclipse, or Treyarch are trying to give us hints at the next zombies e.g. Ancient Roman Zombies.



Matt1979 wrote Here is my idea and I hope and pray this comes true
Imagine a mode like MW 3 where the other team is in fact zombies and the other team are humans. The zombie team will look like zombies and will have unique abilities such as able to see through walls a heat vision effect, be able to break through certain walls to get to the other team, ability to infect the other team, has more health but get this in the new mode the more players you kill as a zombie you rank up and get zombie unique perks like a larger health, faster speeds etc perhaps when you max your zombie level you get to be a hell hell hound are maybe call one as a type of attachment? it will be separate from online regular team death match modes etc the rank system. now the other team the human players will be able to use there own load outs just like online play. I could go on for days about this great idea but I will let all you to share and add on to my idea. It can be done and I know it would be a huge hit!



-Ace wrote i would like to see the thundergun in black ops 2 zombies



NinjaNoFear... THIS IS AN AWESOME IDEA!!!! wrote Manhattan-After our heroes leave Rictofen and his zombie army on the MOON they find themselves in a desolated and destroyed city. Only noticing one minor detail they realize that New York has fallen. Will it also resurrect?

Radiation-The days of Nova 6 has passed and no one really knows the true origins of 115 and Nova 6s partnership. That is except for John F. Kennedy. After the Pentagon is the White House. Defcon 5 just got a whole lot bigger.

Revelation-Tank, Takeo, Nikolai, and Samantha face off against the sociopathic doctor for the last time. Secrets will unfold and the truth about Samantha and her connection to the zombies will implode right before your eyes. Why is there a giant monkey on the ceiling?

Extraction-As the world finally ends the last population of Earth flees to the only livable area in the universe. Mars. The secret base planted there has enough resources for a city. Only Tank, Takeo, Nikolai, and their new companion can hold them off. But what happened to Samantha and Richthofen?

Notice how on the map 'Extraction' the description says 'Only Tank, Takeo, Nikolai, and their new companion can hold them off.' Isn't that strange that it states that there will be a new character right off the bat. Obviously Samantha won't be with us in Rictofen's body forever. Who could this new character possibly be?



Matt1979 wrote I was thinking of this idea wouldn't it be cool if they had a special bullet attachment that actually disables the enemy's extremities? Imagine shooting someone in the leg and they are now unable to run or imagine shooting someone in the lower back and they are paralyzed and can only crawl? The effects would not be permanent however.



DiS-Gaming wrote For Map Size: It would Be great If they Had Large Maps, But have Farely Small Maps To Like Der Riese.

I Would Also Like To See A Map Pack Like Black Ops Were They Brought Back The Older Maps.

For Guns/PaP: They Did A Vary Good Job On The Guns, But More Special Weopens Like you mentioned.

As for Pack A Punch There Should Be An Option For Attachments,And More Than One Tier For PaP.

Perks: I would Love For Them To Add More New Perks Like An Ammo Perk, Or A Selection Of Perks Based On The Multiplayer Online And With That In Your Game You Can Get Pro Versions For Them.

Random Stuff : More Map Bosses Like George In Call Of The Dead, It Would Be Cool If You Die(Respawn Next Round) So Many Times(5-10) You Get The Option Of Becoming A Zombie And Fighting Agianst Who Ever You Are Playing With.


All These Would Be Vary Nice To See In The Upcoming Black Ops 2 Zombies



_Extra_ wrote Some levels would be good in zombies like 50 levels and maybe 5 prestigues?



SiniSt3rCirCuS wrote What would b nice is the ability to play 4 player splitscreen. Its a pain to system link



ChewCok wrote I'm only buying BO2 for zombies
I REALLY want to see attachments for weapons.
Like hold X on a weapon on the wall and pick a red dot, grip, noob tube...
Or killstreaks? Like call in an airstrike things like that



B3ASTiixRAMPAG3 wrote Every time you get a kill by a headshot

you earn a bullet or something, suppose that

could fit in with deadshot pro.


EDIT: Great post btw I wasn't here when you had the first BO zombies thread but

i'll be looking out for your threads now though. . .



Hasbro wrote Maybe since the game will be in future a zombies map could be in like a hotel or something sweet like that. What do you think?



-Tranqulity- wrote Love the topic bro. I also agree with the idea of zombie leveling! They should also make a zombie campaign that tells the whole story of zombies!. Maybe with the leveling idea we could be gifted custom classes at the max rank and prestige! Make our own zombies class for an advantage?! Lastly They should have zombie stats so we can track our kills, downs, headshots, revives, PaP's and so on. Just an idea though



Mini-Uzi wrote Regarding you 1DC-188 theory, when used with google, it brings you to a lodge near new deli, so maybe a new map like shangri la?



NGOway wrote Am I the only one who wants to see Zombies with all new characters, ideas and a new storyline? Let's be honest, we have gone through as much as we can with the original 4. Why not make an all new storyline, new mysteries, new characters, all that good stuff, but keep the staples like E115, mystery boxes and perks? Am I the only one who really wants to see something more in Zombies than new maps, weapons and perks?



Hawks484 wrote Here's what i think/feel they should do: (WARNING IT'S LONG!!!)
1. I like the big maps because they can combine small tight spaces with large open ones. Along with offering more variety in gameplay.

2. Have certain areas of each map tailored to the play style of certain people. for example you have a staircase that has only one way up and down with a window in the back so that you can camp, but its like the cat walk on Der Riese. And then have some pattern in the maps for the "runners" to create R*pe trains.

3.Go back to only having zombies come out of windows and such because in later maps they have them spawn inevery single room even if they don't have a window, at the very least reduce the number of non-window spawns, because for me it took the fun out of it cause you had no time to rest.

4.I enjoyed boss waves like the dogs or monkeys, but when they added George Romero to Call of the Dead i thought it would ruin it for campers like me. And it did, you can kill him but he only stays dead for a few rounds before resurrecting, which for a boss i would think is unfair considering how many bullets i pumped into him! So i propose sticking to special waves instead of something like Romero. The only exception i can think of is if they made an enemy like Romero that STAYED dead when killed, but was really really hard to kill.

5.I would like to see every weapon they put in the game, whether multiplayer or campaign be in the game. I mean everyone thought we'd get to kill zombies with and AK-47, but the cut it for what ever reason. Yes i know they have to balance it, but find other ways to balance it. Which leads to my next idea...

6.Maybe have guns that are bad when normal, but awesome when P-a-P, but then another set that is good unupgraded and so-so when upgraded. Or any kinda combo or stat balancing like that.

7.An idea for the zombie leveling is that you can have "specializations" that you earn and level up as you play. They could be something like "GRENADIER - Double ammo, damage, and area-of-effect. Can refill other players' grenades" or "MEDIC - Smaller weapons like SMGs and pistols have double size clips, players around the MEDIC receive a 50% health boost added to they're existing total health (including Juggernog) But the MEDIC loses 50% of his health" This could add a new dynamic that forces teams to consider who is place where and who uses what "Specializations".

---WARNING THE FOLLOWING MAY ENRAGE SOME PEOPLE, READ AT YOUR OWN DISCRETION---
8.Lower the Easter Eggs' difficulty down or at least decentralize the map from the Easter Egg. Most of the maps in Black Ops felt like they were designed around the Easter Egg, instead of the Easter Egg being designed around the map, like it should be in my opinion. I say this because you play Shangri La and every single thing in the map serves some kinda purpose in the Easter Egg. As a result i felt like Shangri La didn't have very good gameplay. Whereas when you look at Ascension you play the map and its fun to play with certain parts activating the Easter Egg but it's not required aside from the rocket launch, but you have to unlock the P-a-P with some challenge so i think it's OK. Aside from launching the rocket, you were able to play the map and not feel like you were missing anything important.
In Conclusion, i would say bring zombies back to what the original idea was: "A cool survival game where your stuck in a certain area and must survive against waves of zombies and get the highest wave/score possible." If they do that then attach other ideas while still keeping that core idea, scratch that, it should be a core RULE. That they keep that rule while adding things that make zombies funner, like more gamemodes, leveling, an easter egg designed around the maps that doesn't require for people and days worth of time to solve by the average person; instead of vice-versa, and innovative gameplay ideas like lower gravity on Moon. Which leads to my last point.

9.In Moon when i was in the low gravity areas of the map i would experience what you might call "LAG" (no i was not lagging, i never do because i have a fairly awesome sauce connection). I came to the conclusion that the physics engine couldn't calculate and handle all of the differences with the lower gravity setting, because i would be next to a zombie and run then jump away from them, put the zombie would still swing at me and hit me even though is was on the other side of the area. I think i'm just asking that they refine maps that have major new additions like that before they release them. Because it made Moon fairly enjoyable for me.

Thank you for sticking with me through all that!!! It means a lot to me, feedback would be awesome!!!



wtswasthat wrote to add onto your ideas:

deadshot pro: headshots are 1 shot kills with any gun, PaP or unPaP

Mystery Pro box(5000 points): Mysterybox that includes PaP weapons only

Stock up: Perk machine that allows you to carry 2x the ammount of max ammo
Stock up Pro: Allows you to buy ammo for a unPaP weapon for 200points and a PaP ammo for 2250 points.

Drop Box(1500): allows you to buy random drops, instakill, double points ect.

And like stated before PaPfusion

i think that if treyarch includes this it will be a huge success



-Mark wrote I would like to see a new character like the mystery photograph in kino der toten (the blank picture)



TimeSplitters wrote What do you think about this zombie map idea?

Back in Time

So in this one I was thinking they would go back in time to stop Richtofen before he blows up the earth and you have to teleport through all the zombie map and if you want to fight off at one of them you can stay but you had to find the secrets to each map to teleport to the next map and at the last one you stop Richtofen from blowing up the earth to continue the next zombies map but it will be hard not seeing Richtofen in the zombies group but I mean they could change his mined about blowing up the earth and not kill him.



Hawks484 wrote What about having multiplayer killstreaks in zombies? Especially with an new 8 player limit it could make sense for them to make a buy-able equipment, like the Quadrotor or one of the predator style drones? Sense the zombies only want to get the people, presumably, you could also have the little tank robot on tracks but all these things would only have limited ammo, it would have to be a fair amount though. But they could be rearmed with a max ammo or something!



Jmsy wrote I Wanna see zombie mall like DR, with you starting in a security room and survive and stuff with the Pack a punch in the security room but you need a key to get in which is place randomly in the mall, the special gun could be the like Sonic emitter gun; why hasn't treyarch hired me already !!!!!!!!!!!!



VISIBLExNINJA wrote if they bring back old maps like kindo der toten or der riese i think they should make it totally new with new guns but with an easter egg on each map which makes you go back in time and then you could get old weapons and possibly find out new messages for the story



wtswasthat wrote I am back to share my ideas about Blops 2 zombies, as zombies has been my favorite thing ever in the Call of Duty's. Anyways moving on to the ideas;

Leveling up- Instead of separating the online rank up system from the non ranked zombie mode treyarch should include ranking up, however good zombie players last to wave 50+ and have over a total of 4k kills so i think that every 100 kills counts as a 100 points to ranking up.

Bigger Maps/ 2 part maps- When you get back from teleporting from the PaP room in Kino you get lucky sometimes to catch a break from slaughtering the undead and try to find hidden tapes or walk around in some rooms, well why not have that but instead of a tiny room its a totally different part of the map and it takes you to a place where there is no round, and zombies never stop coming until you find the other teleporter back to the round based map (much like a51 from moon), of course this will have to mean that all players need to teleport at the same time unfortunately.

Closing Doors- maybe not the greatest idea; for humans not the idea in general; but the ability to close the door you bought for half the price to open it, the door will need to be re bought to open and when closing the door and locking yourself or your friends and you the zombies will be all forced through the windows in the room, this concluding that closing the doors may be helpful a little bit but a death trap in the long run. Although this idea will lead to many trolling activities on closing the doors on randoms that have no points.

Teleporters - Not just for using to go to PaP area but like how Der Riese had but the ability to teleport to another teleporter on the map; best if described (Using the map Der Riese) if player B goes down in the type 100 room, player A in the mp40 room could teleport to the type 100 room to save his downed ally.

PERKS:-To buy a pro perk just go to the machine and buy the perk twice; Second time buy is twice as much money

Ghost- more of a selfish perk to buy but makes it so zombies will target you when everyone else is down or is on the opposite side of the map.
Ghost Pro- Hellhounds don't attack you

Scrambler- Zombies become confused when around you and take longer to decide if you and nearby team mates are humans
Scrambler Pro- Zombies mark you as a zombie and ignore you until everyone else is down.

Serial Zombie Stabber (SZS)- Knife is x2 deadlier than normal
SZS Pro - Invulnerable when in the knifing action

Gas Mask- Nova crawlers gas doesn't do anything
Gas Mask Pro- Nova Crawlers explosions don't harm you

side note to revis: In my new ideas to this thread/ your future threads i will be keeping what i said in all the previous ones. the new ideas will be marked with a whole line of equal signs just to let you know where the old ones left off and the new ones begin.

wtswasthat wrote Leveling up- Instead of separating the online rank up system from the non ranked zombie mode treyarch should include ranking up, however good zombie players last to wave 50+ and have over a total of 4k kills so i think that every 100 kills counts as a 100 points to ranking up.

Destroyable Enviroment - Not to copy Battlefields idea of frostbite but think about how fun if a bunch of grenades go off in one area and finally the ceiling above the exploded are just caves in. Detour around the maps now.

Bigger Maps/ 2 part maps- When you get back from teleporting from the PaP room in Kino you get lucky sometimes to catch a break from slaughtering the undead and try to find hidden tapes or walk around in some rooms, well why not have that but instead of a tiny room its a totally different part of the map and it takes you to a place where there is no round, and zombies never stop coming until you find the other teleporter back to the round based map (much like a51 from moon), of course this will have to mean that all players need to teleport at the same time unfortunately.

Closing Doors- maybe not the greatest idea; for humans not the idea in general; but the ability to close the door you bought for half the price to open it, the door will need to be re bought to open and when closing the door and locking yourself or your friends and you the zombies will be all forced through the windows in the room, this concluding that closing the doors may be helpful a little bit but a death trap in the long run. Although this idea will lead to many trolling activities on closing the doors on randoms that have no points.

Teleporters - Not just for using to go to PaP area but like how Der Riese had but the ability to teleport to another teleporter on the map; best if described (Using the map Der Riese) if player B goes down in the type 100 room, player A in the mp40 room could teleport to the type 100 room to save his downed ally.
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Hidden Rooms - Every player likes a nice twist right? Then why not have a lot more than hidden meanings? Why not throw a room above a room that can only be accessed by a ladder (Look into ceiling and buy the room and the ladder drops down as well). Now just because they are dead doesnt mean that they are stupid. Zombies will climb the ladders as well as come in from the windows in the room. (why not throw perk in the room, or make it double points for killing zombies in the death trap room.)
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PERKS:-To buy a pro perk just go to the machine and buy the perk twice; Second time buy is twice as much money. Numbers at the end of the perks name are how much the regular perk costs.

Ghost- more of a selfish perk to buy but makes it so zombies will target you when everyone else is down or is on the opposite side of the map.
Ghost Pro- Hellhounds don't attack you

Scrambler- Zombies become confused when around you and take longer to decide if you and nearby team mates are humans
Scrambler Pro- Zombies mark you as a zombie and ignore you until everyone else is down.

Serial Zombie Stabber (SZS)- Knife is x2 deadlier than normal
SZS Pro - Invulnerable when in the knifing action

Gas Mask- Nova crawlers gas doesn't do anything
Gas Mask Pro- Nova Crawlers explosions don't harm you
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6th Sense - (4000) from behind and downing right? Well kiss that good bye. 6th sense allows you to never get hit and downed from the direct back side.
6th Sense Pro - zombies behind you make a lot more noise than normal.

Bleed Out - (1500) Bleed out allows the bleeding out time to be increase from 25 seconds to 50 seconds.
Bleed out Pro - Anyone reviving you is not targeted by zombies, allowing you and your teammate to have more chance of survival.

Doubled Luck - (2000) This perk helps/ can be the end of a player. Double Luck allows it so you get 2x the points as normal for killing zombies, however this also means that after you buy it everything is doubled, (4x the amount of points to buy a pro perk after this is bought.) And drops dont add to your point score, except for double points and instant kill. TAKES UP 2 PERK SPOTS
Double Luck Pro - Heres where the perk helps you out. When Prod perks, ammo and PaP goes back to normal price (acts like a permanent double point). Cant buy from box or get more than 3 perks, Pro perks now cost 2x the amount of original price.

Traps! - Lets face it the traps in Zombies are helpful but dont look as cool or as gory as they could be.

Crusher - remember in those horror movies the walls with spikes? Why not add this. This brutal trap is a room itself, two walls with spikes allowed to move once the lever is pulled while this might take around 20 seconds to get the trap to kill the zombies it will also allow them to build up on the end, so be careful or you might be over run.











Videos
(This section is for all videos i think hold credible info regarding Nazi Zombies in BO2)


Black Ops 2 Zombies - Storyline Gathered From Moon! Hidden Details






Call Of Duty: Black Ops 2 | Zombies Weapon !?






Call of Duty: BLACK OPS 2 - Zombies & Tacitus Information!






New! Black Ops 2: Zombies Worldwide Announcement!






Roll Call - Treyarch Announces Black Ops 2






"Black Ops 2 Zombies" - New Map Ideas! - (Call of Duty Black Ops Zombies gameplay)






Black Ops 2: Zombies 'Pack-A-Punch' Upgrade Discussion






Black Ops 2: Official Multiplayer Interview (30min) Exclusive With Producer- Mark Lamia






IG Extended: Call of Duty: Black Ops 2 Multiplayer Interview w/ Mark Lamia






Call of Duty: BLACK OPS 2 - Zombies Information! (New COD BO2 Zombies 2012)






Black Ops 2 Zombies Information! New Character Revealed!






Black Ops 2 Zombie Map "Echelon" - Theory














Theories

This section is dedicated to all theories regarding anything dealing with BO2 and Nazi Zombies!




My First Theory - Element 118 Theory

The first thing i would like to address in the new section is this picture from the website, probably one of the most least looked at ones, but take a look at it.

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For this theory i'm looking at the numbers on the right that keep switching back and forth. I dont know if you guys notice this but the first 3 numbers switch between 1DC and 118.Now this is where i might lose some of you guys but try and stay with me...

Throughout BO1 the common theme was how the Government lies to us to keep as happy leading us to the Zombie map in Five, the Pentagon in washington DC. This leads me to believe there is another map that will take place in DC maybe a white house map or something like that.This is the simple part of my theory just that there is a new map in DC the second part...

Even before Black Ops, when Zombies began in W@W we were introduced to Element 115, the reason Zombies exist and the reason we have Wonder Weapons. The more i read into BO2 the more i see that a theme could be that this is set in the future including zombies from where we've been in BO, which leads to believe that maybe instead of finally stabilizing the zombie crisis with element 115, perhaps Richtofen or some other crazy dr. will try something dangerous, make the zombies even more powerful by using element 118. I did some research and found that this element (Ununoctium) is one of if not the most unstable elements in the periodic table, which could lead to a very powerful zombie or even a powerful Wonder Weapon. If a Doctor such as Richtofen or DR. Maxis (remember him)might of had plans for this and if executed could be a very lethal weapon so to sum up my theory om saying that maybe in a map in DC (1DC from the pic) will contain this Element 118 (118 form the pic) or could mean a new even more dangerous type of zombies thats even stronger that can only be defeated by using the Element 118 weapon.




My Second Theory - Mason's Room?

1st Image Courtesy of COD website

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2nd Image Courtesy of Ecko

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Alright so this is probably the biggest clue we've seen in regard to BO2 having Zombies.

Obviously the first thing you see when you look a t both images on the picture frame that is seen in both pictures. One is in what i think might be Mason's room hanging over war medals he got.The other is from the zombie map FIVE when you look through the barriers.

In the first picture you can see the picture a lot clearer, and on the bottom right of it you can see a picture of someone who served in the army at the time. Now first thing i thought is that it'd be Mason but that wouldn't make sense cause why would a normal soldier be in the picture of someone in the office of the Pentagon. This has to be someone that Mason must know somehow maybe he served with him or something im not to sure.

It seems like that this certainly means zombies will be back but its tough to really relate this to zombies so until i reach a stunning realization ill let you guys discuss it.



below this double line break you will find some little things i've put in still relate to zombies more for some quick reads if you guys want them.





EXTRAS


ALL PACK A PUNCHED GUNS NAME AND DESCRIPTION

Pistols

M1911 = Mustang & Sally- Becomes dual pistols that fire grenades semi-automatically.

Python = Cobra- Increased damage, recoil settles more quickly, each cylinder holds twice as many rounds.

CZ75 = Calamity- Increased damage, becomes full automatic, each mag holds an extra 5 rounds.

CZ75 Dual Wield = Calamity & Jane- Increased damage, both fire full-auto, both have 20 round mags, 0.5x more spare ammo.

Sub-Machine Guns

MPK5 = MP115 Kollider- Bigger Magazine, More Damage.

AK47u = AK74fu2- Custom Red Dot, Bigger Magazine, More Damage.

PM63 = Tokyo & Rose- Dual Wield.

Spectre = Phantom- Increased damage, gets a custom reflex sight, 1.5x mag size, holds more spare ammo.

MPL = MPL-LF- Bigger Magazine, Custom Red Dot.

MP40 = The Afterburner- 64 Round Magazine, Slight rate of fire increase, Increased damage.

Light Machine Guns

HK21 = H115 Oscillator- Increased damage, each mag holds 25 more rounds, extra 100 spare ammo.

RPK = R115 Resonator- Increased damage, increased rate of fire, 0.25x extra rounds per mag, 0.25x extra spare rounds.

Assault Rifles

M16 = SkullCrusher- Increased damage, gets an underbarrel grenade launcher (has 9 grenades), becomes full-auto.

M14 = Mnesia- Doubled Magazine, Higher Damage, gains grip.

Famas = G16-GL35- Gets a custom red dot sight, increased damage, each mag holds 1.5x more ammo.

Galil = Lemantation- Increased damage, gets a custom red dot sight, almost double spare ammo.

AUG = AUG-50M3- Increased damage, adds a Masterkey attachment (shotgun, with 6 shells loaded and 30 spare), increased rate of fire, about 1.4x extra spare ammo.

Commando = Predator- 40 Round magazine, 320 Carried ammo, Dual Mags, Damage Increase.

FN FAL = EPC WN- Gets a custom red dot sight, increased damage, fires in 3-round bursts, each mag holds 1.5x more ammo, double spare ammo.

G11 = G115 Generator- Increased damage, fully automatic, scope has no sway any more.

Shotguns

Olympia = Hades- Higher Power, Longer Range, Incendiary Rounds.

SPAZ-12 = SPAZ-24- Increased damage, increased rate of fire, faster reload speed (the reload animation loads all 24 shells by only putting in one), holds 3x as many shells, holds 3x more spare ammo.

HS10 = Typhoid & Mary- Increased damage, becomes dual HS-10s, both reload faster, each holds a couple more rounds than the regular HS-10 and spare ammo becomes a little more than doubled.

Stakeout = Raid- Bigger Magazine, Reloads 2 Shells at a time, Longer Range, Higher Damage with grip.

Sniper Rifles

Dragunov = D115 Disassembler- Increased damage, scope now has variable zoom.

L96A1 = L115 Isolator- Increased damage, scope now has variable zoom.

Launchers

China Lake = China Beach- Increased damage, faster reload speed (the reload animation only requires reloading one grenade and 5 will be loaded), holds 5 rounds, double spare ammo.

M72 LAW = M72 Anarchy- Increased damage, now holds 10 rockets at once firing semi-auto with 2x spare ammo.

Special Weapons

Winters Howl = Winters Fury- Bigger Magazine, Longer Freeze Time, Increased damage.

Ray Gun = Porters X2 Ray Gun- Damage doubled, Spare ammo increased, Magazine capacity doubled.

Thundergun = Zeus Cannon- Doubled Magazine, Can Kill More Zombies with One Shot.

Ballistic Knife = The Krause Refibrillator- Increased damage, now holds 9 spare blades, shooting a downed ally with it will revive them (instant revival upon being hit).

Scavenger - New Explosive Sniper This new explosive sniper rifle is called the Scavenger. It shoots rockets and is bolt action. When upgraded, it is renamed the Hyena Infra-dead.

V-R11 - A.K.A. "Wonder Weapon" or "Humangun" This mystery weapon, known as the V-R11 cures zombies and turn them into humans. The other zombies will then kill these cured zombies. When Pack-a-Punched, it is renamed to the V-R11 Lazarus. The V-R11 has Siberian camo and the number 87 written on its side.

Wunderwaffe DG-2 The Wunderwaffe DG-2 is obtained by completing the Original Characters Trapped Easter Egg. You cannot Pack-a-Punch it and you will lose it once you run out of ammo. You can get a max ammo for it however

Crossbow = Awful Lawton- Increased damage, now the rounds fired will attract zombies (just like Monkeys, though these explosive bolts explode a little sooner).







This topic will be for just discussing the zombies aspect of the new Black Ops please don't post anything related to multiplayer or campaign.


Last edited by RevisIsland ; edited 63 times in total

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#2. Posted:
TTG_Crysis
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I have many of ideas for black ops, and sorry for grammar, im using an ipod currently.

For map size, depending on what they do with map packs and stuff, is when they release a map pack is have 2 small maps in it like Verruct size and another map pack have a large one like moon, or perhaps even let us make our own maps???

With weapons, they already Do a great job at it and dont see what else they could implement but maybe better weapons on walls or perhaps when you hit a certian round everyone has to pay 2500 and the wall weapons will switch to a teir 2 or something sweet like that.

I think withthe perks, they should make some map exclusive to give you a reason to play that map again and to let you buy ALL the perks this time. Pro perks wouldnt be a bad idea, i just cant seem to picture it in my mind. The PaP is awsome the way it is but they should let you PaP it again if you were low on ammo or something, or perhaps on some maps take it out and replace it with something new?!?!

With zombie ranking up and stuff, it would be a great idea and i would do it as i play zombies alot and need something to keep me feel like i need to play for a reason and so i could see my stats also.
Thos are my ideas, if you ever want to play zombies add Crysis Andrew
#3. Posted:
Count-Chocula
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I like alot of your suggestions.

I especially like the one where you stated that there should be a leveling system in Zombies.

I think there should also be a character selection menu, so you can play as more than just a handful of the same characters.
#4. Posted:
Michiko
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nice post bro. hoping to see a 4th sticky in your future.
#5. Posted:
FIVB
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I think your suggestions are great zombie prestigeing like levels for playing online zombies brilliant
#6. Posted:
RevisIsland
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TTG_Crysis wrote I have many of ideas for black ops, and sorry for grammar, im using an ipod currently.

For map size, depending on what they do with map packs and stuff, is when they release a map pack is have 2 small maps in it like Verruct size and another map pack have a large one like moon, or perhaps even let us make our own maps???

With weapons, they already Do a great job at it and dont see what else they could implement but maybe better weapons on walls or perhaps when you hit a certian round everyone has to pay 2500 and the wall weapons will switch to a teir 2 or something sweet like that.

I think withthe perks, they should make some map exclusive to give you a reason to play that map again and to let you buy ALL the perks this time. Pro perks wouldnt be a bad idea, i just cant seem to picture it in my mind. The PaP is awsome the way it is but they should let you PaP it again if you were low on ammo or something, or perhaps on some maps take it out and replace it with something new?!?!

With zombie ranking up and stuff, it would be a great idea and i would do it as i play zombies alot and need something to keep me feel like i need to play for a reason and so i could see my stats also.
Thos are my ideas, if you ever want to play zombies add Crysis Andrew

Count-Chocula wrote I like alot of your suggestions.

I especially like the one where you stated that there should be a leveling system in Zombies.

I think there should also be a character selection menu, so you can play as more than just a handful of the same characters.


Thanks for posting your ideas!

IDLAIxASSASSIN wrote nice post bro. hoping to see a 4th sticky in your future.

Lets hope so

TylerUS wrote I think your suggestions are great zombie prestigeing like levels for playing online zombies brilliant


Thank you i really think it would be an awesome addition to the game



DON"T FORGET TO POST ANY IDEAS YOU HAVE ILL PUT THEM IN THREAD FOR ALL TO SEE!!!
#7. Posted:
Afrochubman
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Yay Revis is back!


Anyways..

For Map Size, I like the bigger maps, but then there are maps like Shangri-La which are big, but are also tightly compact. But I would like a map that is fairly big, and like Verruckt you are separated, but it would be harder to get to each other, like having to do a step in the Easter Egg to finally come in contact with each other.

For Weapons, I would like for them to have the Weapons from the previous games, like WaW and BO, but I doubt they will have them.

For Pack-A-Punch,I would want double PaP , or this PaP Fusion
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It would be cool.

For Perks they should do a Pack-A-Perk of some sort.

For Zombie Prestiging, that would be cool too. Like someone said above me, it give zombies more of a reason to play, and the higher you get, you could like customize your zombies character or get some starting perks or something.


Last edited by Afrochubman ; edited 1 time in total
#8. Posted:
SkidHD
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I like the leveling up idea but it would not be hard to boost at all!
Just have your friend get like 20 downs you get 1 there a boat load of XP
#9. Posted:
Xp_LoBB13z
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I agree with the level up Idea. Also i think they should do it like survival mode im nmw3 Were u can get leveled up. It would be cool because u can Get different gunz to make it easier. Last thing is they should put a Rpg in Zombies that would be so fun to shoot zombies with rockets.
#10. Posted:
TTG_Crysis
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Afrochubman wrote
Yay Revis is back!


Anyways..

For Map Size, I like the bigger maps, but then there are maps like Shangri-La which are big, but are also tightly compact. But I would like a map that is fairly big, and like Verruckt you are separated, but it would be harder to get to each other, like having to do a step in the Easter Egg to finally come in contact with each other.

For Weapons, I would like for them to have the Weapons from the previous games, like WaW and BO, but I doubt they will have them.

For Pack-A-Punch,I would want double PaP , or this PaP Fusion
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
It would be cool.

For Perks they should do a Pack-A-Perk of some sort.

For Zombie Prestiging, that would be cool too. Like someone said above me, it give zombies more of a reason to play, and the higher you get, you could like customize your zombies character or get some starting perks or something.

And if you want to play sometime again I got another account. GT: Afrochubmans
Where did you get them pics at bro, they are wack!
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