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New Modz Aim n Knife Modz V1 throug V9/ challenge[Unlockall]
Posted:
New Modz Aim n Knife Modz V1 throug V9/ challenge[Unlockall]Posted:
Status: Offline
Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
Status: Offline
Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
Codes for your own modded lobby
Posting if i can get 5 legits in posts and/or rep
To down load must hav usb
I will be putting codes up in about 5-10 mins only if i can get wat i said obove
there is V1 v2 v3 v4 v5 v6 v7 v8 v9
can edit mod menu after down loaded to your computer
Hint(To down load copy and paste the codes onto a note pad, edit them and download to usb and exstact it to ur xbox 360) Thanks guys lol
Includes challenge lobby xp and so much more
my Gt: OpticxSn1p3z 2
Cohost:For wen lobbys come out): Mr.Huuuuuuu
Last edited by aaron122345 ; edited 4 times in total
Posting if i can get 5 legits in posts and/or rep
To down load must hav usb
I will be putting codes up in about 5-10 mins only if i can get wat i said obove
there is V1 v2 v3 v4 v5 v6 v7 v8 v9
can edit mod menu after down loaded to your computer
Hint(To down load copy and paste the codes onto a note pad, edit them and download to usb and exstact it to ur xbox 360) Thanks guys lol
Includes challenge lobby xp and so much more
my Gt: OpticxSn1p3z 2
Cohost:For wen lobbys come out): Mr.Huuuuuuu
Last edited by aaron122345 ; edited 4 times in total
#2. Posted:
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Joined: Apr 24, 201212Year Member
Posts: 16
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Legit =) !!!!!!!!!!!!!!!!!!!!!
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#3. Posted:
Status: Offline
Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
Status: Offline
Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
doGod() { self endon ( "disconnect" ); self endon ( "death" ); self.maxhealth = 90000; self.health = self.maxhealth; for( ;; ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; } }
Read more: [ Register or Signin to view external links. ] setClientDvar( "player_sustainAmmo", "1" );doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.05; } }
Read more: [ Register or Signin to view external links. ] ) { self endon( "death" ); ProcessBar = createPrimaryProgressBar(); ProcessBarText = createPrimaryProgressBarText(); ProcessBarText setText( "Unlocking Challenges..." ); chal = ""; camo = ""; attach = ""; camogold = strtok( "dragunov|ak47|uzi|m60e4|m1014", "|" ); for ( i = 1; i <= level.numChallengeTiers; i++ ) { tableName = "mp/challengetable_tier" + i + ".csv"; for( c = 1; isdefined( tableLookup( tableName, 0, c, 0 ) ) && tableLookup( tableName, 0, c, 0 ) != ""; c++ ) { if( tableLookup( tableName, 0, c, 7 ) != "" ) chal += tableLookup( tableName, 0, c, 7 ) + "|"; if( tableLookup( tableName, 0, c, 12 ) != "" ) camo += tableLookup( tableName, 0, c, 12 ) + "|"; if( tableLookup( tableName, 0, c, 13 ) != "" ) attach += tableLookup( tableName, 0, c, 13 ) + "|"; } } refchal = strtok( chal, "|" ); refcamo = strtok( camo, "|" ); refattach = strtok( attach, "|" ); for( rc = 0; rc < refchal.size; rc++ ) { self setStat( level.challengeInfo[refchal[ rc ]]["stateid"], 255 ); self setStat( level.challengeInfo[refchal[ rc ]]["statid"], level.challengeInfo[refchal[ rc ]]["maxval"] ); Process = ceil( ( ( rc / refchal.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait ( 0.05 ); } ProcessBarText setText( "Unlocking Attachments.." ); for( at = 0; at < refattach.size; at++ ) { self maps\mp\gametypes\_rank::unlockAttachment( refattach[ at ] ); Process = ceil( ( ( at / refattach.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait( 0.05 ); } ProcessBarText setText( "Unlocking Camos." ); for( ca = 0; ca < refcamo.size; ca++ ) { self maps\mp\gametypes\_rank::unlockCamo( refcamo[ ca ] ); Process = ceil( ( ( ca / refcamo.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait( 0.05 ); } for( g = 0; g < camogold.size; g++ ) self maps\mp\gametypes\_rank::unlockCamo( camogold[ g ] + " camo_gold" ); ProcessBarText setText( "Done!" ); wait ( 1 ); self setClientDvar( "player_unlock_page", "3" ); ProcessBar destroyElem(); ProcessBarText destroy();
Read more: [ Register or Signin to view external links. ] <camoname> );maps\mp\gametypes\_rank::unlockCamo( "dragunov camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "ak47 camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "uzi camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "m60e4 camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "m1014 camo_gold" );
Read more: [ Register or Signin to view external links. ] maps\mp\gametypes\_persistence::statSet( <type>, <value> );self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );self maps\mp\gametypes\_persistence::statSet( "plevel", value ); self maps\mp\gametypes\_persistence::statSet( "rank", value ); self maps\mp\gametypes\_persistence::statSet( "plevel", value ); self maps\mp\gametypes\_persistence::statSet( "rank", value ); self maps\mp\gametypes\_persistence::statSet( "total_hits", value ); self maps\mp\gametypes\_persistence::statSet( "hits", value ); self maps\mp\gametypes\_persistence::statSet( "misses", value ); self maps\mp\gametypes\_persistence::statSet( "accuracy", value ); self maps\mp\gametypes\_persistence::statSet( "rankxp", value ); self maps\mp\gametypes\_persistence::statSet( "score", value ); self maps\mp\gametypes\_persistence::statSet( "kills", value ); self maps\mp\gametypes\_persistence::statSet( "deaths", value ); self maps\mp\gametypes\_persistence::statSet( "time_played_total", value ); self maps\mp\gametypes\_persistence::statSet( "kill_streak", value ); self maps\mp\gametypes\_persistence::statSet( "win_streak", value );
Read more: [ Register or Signin to view external links. ] statSet( "<value>", <value> );maps\mp\gametypes\_hardpoints::giveHardpointItem( <killstreak> );maps\mp\gametypes\_hardpoints::giveHardpointItem( "radar_mp" );maps\mp\gametypes\_hardpoints::giveHardpointItem( "airstrike_mp" );maps\mp\gametypes\_hardpoints::giveHardpointItem( "helicopter_mp" );self iPrintln("Text");self sayall("text");self iPrintlnBold("Text");doTeleport() { self endon ( "disconnect" ); self endon ( "death" ); for(;;) { self waittill( "weapon_change" ); self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 ); self.selectingLocation = true; self waittill( "confirm_location", location ); newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) ); self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; } }
Read more: [ Register or Signin to view external links. ] setModel( <modelname> );self setModel( "vehicle_mig29_desert" );self hide();self show();Code:
if( self UseButtonPressed())
if( self AttackButtonPressed())
if( self AdsButtonPressed())
if( self secondaryOffhandButtonPressed())
if( self FragButtonPressed())
if( self MeleeButtonPressed())
Read more: [ Register or Signin to view external links. ] self UseButtonPressed()) self notify( "X" ); if( self AttackButtonPressed()) self notify( "RT" ); if( self AdsButtonPressed()) self notify( "LT" ); if( self secondaryOffhandButtonPressed()) self notify( "LB" ); if( self FragButtonPressed()) self notify( "RB" ); if( self MeleeButtonPressed()) self nofify( "RS" );
Read more: [ Register or Signin to view external links. ] ( self GetStance() == "stand" ) { }
Read more: [ Register or Signin to view external links. ] ( self GetStance() == "crouch" ) { }
Read more: [ Register or Signin to view external links. ] ( self GetStance() == "prone" ) { }
Read more: [ Register or Signin to view external links. ] == "GT") || (self.name == level.hostname)) { } else { }
Read more: [ Register or Signin to view external links. ] freezeControlsWrapper( <Boolean> );allowJump(<boolean>);allowSprint(<boolean>);allowADS(<boolean>);allowADS(<boolean>);allowStand(<boolean>);player freezeControlsWrapper(<boolean>);self GiveWeapon( <weaponname> );getDvarVector( <DVAR>, <default> );getDvarFloat( <DVAR>, <default> );getDvarInt( <DVAR>, <default> );getDvar( <DVAR>, <default> ); setDvar( <DVAR>, <value> );<player> setClientDvar( <DVAR>, <value> );set <dvar> <value>;seta <dvar> <value>;setu <dvar> <value>;sets <dvar> <value>;<bind> toggle <dvar> <value> <value>bind BUTTON_BACK toggle jump_height 999 10bind <button> <code/command> <value>bind BUTTON_RTRIG +attack
Read more: [ Register or Signin to view external links. ] setClientDvar( "player_sustainAmmo", "1" );doAmmo() { self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.05; } }
Read more: [ Register or Signin to view external links. ] ) { self endon( "death" ); ProcessBar = createPrimaryProgressBar(); ProcessBarText = createPrimaryProgressBarText(); ProcessBarText setText( "Unlocking Challenges..." ); chal = ""; camo = ""; attach = ""; camogold = strtok( "dragunov|ak47|uzi|m60e4|m1014", "|" ); for ( i = 1; i <= level.numChallengeTiers; i++ ) { tableName = "mp/challengetable_tier" + i + ".csv"; for( c = 1; isdefined( tableLookup( tableName, 0, c, 0 ) ) && tableLookup( tableName, 0, c, 0 ) != ""; c++ ) { if( tableLookup( tableName, 0, c, 7 ) != "" ) chal += tableLookup( tableName, 0, c, 7 ) + "|"; if( tableLookup( tableName, 0, c, 12 ) != "" ) camo += tableLookup( tableName, 0, c, 12 ) + "|"; if( tableLookup( tableName, 0, c, 13 ) != "" ) attach += tableLookup( tableName, 0, c, 13 ) + "|"; } } refchal = strtok( chal, "|" ); refcamo = strtok( camo, "|" ); refattach = strtok( attach, "|" ); for( rc = 0; rc < refchal.size; rc++ ) { self setStat( level.challengeInfo[refchal[ rc ]]["stateid"], 255 ); self setStat( level.challengeInfo[refchal[ rc ]]["statid"], level.challengeInfo[refchal[ rc ]]["maxval"] ); Process = ceil( ( ( rc / refchal.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait ( 0.05 ); } ProcessBarText setText( "Unlocking Attachments.." ); for( at = 0; at < refattach.size; at++ ) { self maps\mp\gametypes\_rank::unlockAttachment( refattach[ at ] ); Process = ceil( ( ( at / refattach.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait( 0.05 ); } ProcessBarText setText( "Unlocking Camos." ); for( ca = 0; ca < refcamo.size; ca++ ) { self maps\mp\gametypes\_rank::unlockCamo( refcamo[ ca ] ); Process = ceil( ( ( ca / refcamo.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait( 0.05 ); } for( g = 0; g < camogold.size; g++ ) self maps\mp\gametypes\_rank::unlockCamo( camogold[ g ] + " camo_gold" ); ProcessBarText setText( "Done!" ); wait ( 1 ); self setClientDvar( "player_unlock_page", "3" ); ProcessBar destroyElem(); ProcessBarText destroy();
Read more: [ Register or Signin to view external links. ] <camoname> );maps\mp\gametypes\_rank::unlockCamo( "dragunov camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "ak47 camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "uzi camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "m60e4 camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "m1014 camo_gold" );
Read more: [ Register or Signin to view external links. ] maps\mp\gametypes\_persistence::statSet( <type>, <value> );self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );self maps\mp\gametypes\_persistence::statSet( "plevel", value ); self maps\mp\gametypes\_persistence::statSet( "rank", value ); self maps\mp\gametypes\_persistence::statSet( "plevel", value ); self maps\mp\gametypes\_persistence::statSet( "rank", value ); self maps\mp\gametypes\_persistence::statSet( "total_hits", value ); self maps\mp\gametypes\_persistence::statSet( "hits", value ); self maps\mp\gametypes\_persistence::statSet( "misses", value ); self maps\mp\gametypes\_persistence::statSet( "accuracy", value ); self maps\mp\gametypes\_persistence::statSet( "rankxp", value ); self maps\mp\gametypes\_persistence::statSet( "score", value ); self maps\mp\gametypes\_persistence::statSet( "kills", value ); self maps\mp\gametypes\_persistence::statSet( "deaths", value ); self maps\mp\gametypes\_persistence::statSet( "time_played_total", value ); self maps\mp\gametypes\_persistence::statSet( "kill_streak", value ); self maps\mp\gametypes\_persistence::statSet( "win_streak", value );
Read more: [ Register or Signin to view external links. ] statSet( "<value>", <value> );maps\mp\gametypes\_hardpoints::giveHardpointItem( <killstreak> );maps\mp\gametypes\_hardpoints::giveHardpointItem( "radar_mp" );maps\mp\gametypes\_hardpoints::giveHardpointItem( "airstrike_mp" );maps\mp\gametypes\_hardpoints::giveHardpointItem( "helicopter_mp" );self iPrintln("Text");self sayall("text");self iPrintlnBold("Text");doTeleport() { self endon ( "disconnect" ); self endon ( "death" ); for(;;) { self waittill( "weapon_change" ); self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 ); self.selectingLocation = true; self waittill( "confirm_location", location ); newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) ); self SetOrigin( newLocation ); self endLocationselection(); self.selectingLocation = undefined; } }
Read more: [ Register or Signin to view external links. ] setModel( <modelname> );self setModel( "vehicle_mig29_desert" );self hide();self show();Code:
if( self UseButtonPressed())
if( self AttackButtonPressed())
if( self AdsButtonPressed())
if( self secondaryOffhandButtonPressed())
if( self FragButtonPressed())
if( self MeleeButtonPressed())
Read more: [ Register or Signin to view external links. ] self UseButtonPressed()) self notify( "X" ); if( self AttackButtonPressed()) self notify( "RT" ); if( self AdsButtonPressed()) self notify( "LT" ); if( self secondaryOffhandButtonPressed()) self notify( "LB" ); if( self FragButtonPressed()) self notify( "RB" ); if( self MeleeButtonPressed()) self nofify( "RS" );
Read more: [ Register or Signin to view external links. ] ( self GetStance() == "stand" ) { }
Read more: [ Register or Signin to view external links. ] ( self GetStance() == "crouch" ) { }
Read more: [ Register or Signin to view external links. ] ( self GetStance() == "prone" ) { }
Read more: [ Register or Signin to view external links. ] == "GT") || (self.name == level.hostname)) { } else { }
Read more: [ Register or Signin to view external links. ] freezeControlsWrapper( <Boolean> );allowJump(<boolean>);allowSprint(<boolean>);allowADS(<boolean>);allowADS(<boolean>);allowStand(<boolean>);player freezeControlsWrapper(<boolean>);self GiveWeapon( <weaponname> );getDvarVector( <DVAR>, <default> );getDvarFloat( <DVAR>, <default> );getDvarInt( <DVAR>, <default> );getDvar( <DVAR>, <default> ); setDvar( <DVAR>, <value> );<player> setClientDvar( <DVAR>, <value> );set <dvar> <value>;seta <dvar> <value>;setu <dvar> <value>;sets <dvar> <value>;<bind> toggle <dvar> <value> <value>bind BUTTON_BACK toggle jump_height 999 10bind <button> <code/command> <value>bind BUTTON_RTRIG +attack
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#4. Posted:
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legit !! thank's !
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#5. Posted:
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Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
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Posts: 263
Reputation Power: 13
srry bout the wink in the codz
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#6. Posted:
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Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
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Posts: 263
Reputation Power: 13
i will be puting other mod menu of mine on this page make sure to rep or i will stop putting out codz lol i will be hosting the boss menu wen i get my usb back you will get all of my codz for the one post!!! lols
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#7. Posted:
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Joined: Mar 15, 201212Year Member
Posts: 263
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Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
UnlockEverything()
{
self endon( "death" );
ProcessBar = createPrimaryProgressBar();
ProcessBarText = createPrimaryProgressBarText();
ProcessBarText setText( "Unlocking Challenges..." );
chal = ""; camo = ""; attach = ""; camogold = strtok( "dragunov|ak47|uzi|m60e4|m1014", "|" );
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier" + i + ".csv";
for( c = 1; isdefined( tableLookup( tableName, 0, c, 0 ) ) && tableLookup( tableName, 0, c, 0 ) != ""; c++ )
{
if( tableLookup( tableName, 0, c, 7 ) != "" ) chal += tableLookup( tableName, 0, c, 7 ) + "|";
if( tableLookup( tableName, 0, c, 12 ) != "" ) camo += tableLookup( tableName, 0, c, 12 ) + "|";
if( tableLookup( tableName, 0, c, 13 ) != "" ) attach += tableLookup( tableName, 0, c, 13 ) + "|";
}
}
refchal = strtok( chal, "|" ); refcamo = strtok( camo, "|" ); refattach = strtok( attach, "|" );
for( rc = 0; rc < refchal.size; rc++ )
{
self setStat( level.challengeInfo[refchal[ rc ]]["stateid"], 255 );
self setStat( level.challengeInfo[refchal[ rc ]]["statid"], level.challengeInfo[refchal[ rc ]]["maxval"] );
Process = ceil( ( ( rc / refchal.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait ( 0.05 );
}
ProcessBarText setText( "Unlocking Attachments.." );
for( at = 0; at < refattach.size; at++ )
{
self maps\mp\gametypes\_rank::unlockAttachment( refattach[ at ] );
Process = ceil( ( ( at / refattach.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
ProcessBarText setText( "Unlocking Camos." );
for( ca = 0; ca < refcamo.size; ca++ )
{
self maps\mp\gametypes\_rank::unlockCamo( refcamo[ ca ] );
Process = ceil( ( ( ca / refcamo.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
for( g = 0; g < camogold.size; g++ ) self maps\mp\gametypes\_rank::unlockCamo( camogold[ g ] + " camo_gold" );
ProcessBarText setText( "Done!" );
wait ( 1 );
self setClientDvar( "player_unlock_page", "3" );
ProcessBar destroyElem();
ProcessBarText destroy();
}
Read more: [ Register or Signin to view external links. ] "dragunov camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "ak47 camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "uzi camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "m60e4 camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "m1014 camo_gold" );
Read more: [ Register or Signin to view external links. ]
Last edited by aaron122345 ; edited 1 time in total
{
self endon( "death" );
ProcessBar = createPrimaryProgressBar();
ProcessBarText = createPrimaryProgressBarText();
ProcessBarText setText( "Unlocking Challenges..." );
chal = ""; camo = ""; attach = ""; camogold = strtok( "dragunov|ak47|uzi|m60e4|m1014", "|" );
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier" + i + ".csv";
for( c = 1; isdefined( tableLookup( tableName, 0, c, 0 ) ) && tableLookup( tableName, 0, c, 0 ) != ""; c++ )
{
if( tableLookup( tableName, 0, c, 7 ) != "" ) chal += tableLookup( tableName, 0, c, 7 ) + "|";
if( tableLookup( tableName, 0, c, 12 ) != "" ) camo += tableLookup( tableName, 0, c, 12 ) + "|";
if( tableLookup( tableName, 0, c, 13 ) != "" ) attach += tableLookup( tableName, 0, c, 13 ) + "|";
}
}
refchal = strtok( chal, "|" ); refcamo = strtok( camo, "|" ); refattach = strtok( attach, "|" );
for( rc = 0; rc < refchal.size; rc++ )
{
self setStat( level.challengeInfo[refchal[ rc ]]["stateid"], 255 );
self setStat( level.challengeInfo[refchal[ rc ]]["statid"], level.challengeInfo[refchal[ rc ]]["maxval"] );
Process = ceil( ( ( rc / refchal.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait ( 0.05 );
}
ProcessBarText setText( "Unlocking Attachments.." );
for( at = 0; at < refattach.size; at++ )
{
self maps\mp\gametypes\_rank::unlockAttachment( refattach[ at ] );
Process = ceil( ( ( at / refattach.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
ProcessBarText setText( "Unlocking Camos." );
for( ca = 0; ca < refcamo.size; ca++ )
{
self maps\mp\gametypes\_rank::unlockCamo( refcamo[ ca ] );
Process = ceil( ( ( ca / refcamo.size ) * 100 ) );
ProcessBar updateBar( Process / 100 );
wait( 0.05 );
}
for( g = 0; g < camogold.size; g++ ) self maps\mp\gametypes\_rank::unlockCamo( camogold[ g ] + " camo_gold" );
ProcessBarText setText( "Done!" );
wait ( 1 );
self setClientDvar( "player_unlock_page", "3" );
ProcessBar destroyElem();
ProcessBarText destroy();
}
Read more: [ Register or Signin to view external links. ] "dragunov camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "ak47 camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "uzi camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "m60e4 camo_gold" ); maps\mp\gametypes\_rank::unlockCamo( "m1014 camo_gold" );
Read more: [ Register or Signin to view external links. ]
Last edited by aaron122345 ; edited 1 time in total
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#8. Posted:
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Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
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Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
Challenge Codz <== awsome awsome <==
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#9. Posted:
Status: Offline
Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
Status: Offline
Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
//Created by opticxSn1p3z 2 UnlockEverything() { self endon( "death" ); ProcessBar = createPrimaryProgressBar(); ProcessBarText = createPrimaryProgressBarText(); ProcessBarText setText( "Unlocking Challenges..." ); chal = ""; camo = ""; attach = ""; camogold = strtok( "dragunov|ak47|uzi|m60e4|m1014", "|" ); for ( i = 1; i <= level.numChallengeTiers; i++ ) { tableName = "mp/challengetable_tier" + i + ".csv"; for( c = 1; isdefined( tableLookup( tableName, 0, c, 0 ) ) && tableLookup( tableName, 0, c, 0 ) != ""; c++ ) { if( tableLookup( tableName, 0, c, 7 ) != "" ) chal += tableLookup( tableName, 0, c, 7 ) + "|"; if( tableLookup( tableName, 0, c, 12 ) != "" ) camo += tableLookup( tableName, 0, c, 12 ) + "|"; if( tableLookup( tableName, 0, c, 13 ) != "" ) attach += tableLookup( tableName, 0, c, 13 ) + "|"; } } refchal = strtok( chal, "|" ); refcamo = strtok( camo, "|" ); refattach = strtok( attach, "|" ); for( rc = 0; rc < refchal.size; rc++ ) { self setStat( level.challengeInfo[refchal[ rc ]]["stateid"], 255 ); self setStat( level.challengeInfo[refchal[ rc ]]["statid"], level.challengeInfo[refchal[ rc ]]["maxval"] ); Process = ceil( ( ( rc / refchal.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait ( 0.05 ); } ProcessBarText setText( "Unlocking Attachments.." ); for( at = 0; at < refattach.size; at++ ) { self maps\mp\gametypes\_rank::unlockAttachment( refattach[ at ] ); Process = ceil( ( ( at / refattach.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait( 0.05 ); } ProcessBarText setText( "Unlocking Camos." ); for( ca = 0; ca < refcamo.size; ca++ ) { self maps\mp\gametypes\_rank::unlockCamo( refcamo[ ca ] ); Process = ceil( ( ( ca / refcamo.size ) * 100 ) ); ProcessBar updateBar( Process / 100 ); wait( 0.05 ); } for( g = 0; g < camogold.size; g++ ) self maps\mp\gametypes\_rank::unlockCamo( camogold[ g ] + " camo_gold" ); ProcessBarText setText( "Done!" ); wait ( 1 ); self setClientDvar( "player_unlock_page", "3" ); ProcessBar destroyElem(); ProcessBarText destroy(); }
Read more: [ Register or Signin to view external links. ] //W1200
m1014_mp //M1014saw_mp //SAW
rpd_mp //RPD
m60e4_mp //M60saw_mp //SAW
rpd_mp //RPDm40a3_mp //M40A3 m21_mp //M21 dragunov_mp //Dragonuv remington700_mp //R700 barret_mp //Barret 50 Cal
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m60e4_mp //M60
Read more: [ Register or Signin to view external links. ] //W1200
m1014_mp //M1014saw_mp //SAW
rpd_mp //RPD
m60e4_mp //M60saw_mp //SAW
rpd_mp //RPDm40a3_mp //M40A3 m21_mp //M21 dragunov_mp //Dragonuv remington700_mp //R700 barret_mp //Barret 50 Cal
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m60e4_mp //M60
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#10. Posted:
Status: Offline
Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
Status: Offline
Joined: Mar 15, 201212Year Member
Posts: 263
Reputation Power: 13
Wen i can get mw2 challenge lobbys who ever post legit and gives rep will be the first ones ill inv so Rep Plz
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