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Do you think it''s real??
Yes!!!
40.00% (2 votes)
40.00% (2 votes)
No!!!! :(
60.00% (3 votes)
60.00% (3 votes)
Total Votes: 5
Black Ops 2 Info: ( might be false )
Posted:
Black Ops 2 Info: ( might be false )Posted:
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Joined: Apr 27, 201212Year Member
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Status: Offline
Joined: Apr 27, 201212Year Member
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[size=24]( Credit Does not Go to me it goes to whoever told me to post this )[/size]Yesterday, it was noticed that Treyarch and Activision had begun their marketing campaign for their next Call of Duty title. Posters such as this one, containing a potential announcement date, began appearing in various GameStop locations. It also suggested the importance of the word Eclipse which, thanks to the help of some YouTubers, led us to believe that the next CoD will be releasing on November the 13th, 2012, a day in which a total solar eclipse will take place and also a day which happens to be the second Tuesday of the month, a day that CoD titles typically release. Thanks to a brand new poster that has appeared on the PSPKing forums from an unnamed source, it seems that November the 13th will, indeed, be the release date of Call of Duty: Black Ops 2, if it is to be believed. Check it out for yourself and let us know what you think in the comments below!
NEW Game Modes:
Escort ~ A game mode in which you escort a player across three flags to achieve victory. The enemy team killing the player will result in a win for their side.
Split Spawn ~ A game mode in which you spawn from a hellicopter, and climb down to get to the ground. The player starts with 3 lives. One player can control the chopper to let you climb down in different areas, as well as shoot from the chopper. If the chopper is destroyed, players can no longer spawn. Players compete for a central flag that takes 2x as long to capture than a regular domination flag. Either the death of all opposing players or the capturing of the flag will grant you a win. This game has 2 rounds.
Equalizer ~ A game mode in which players are switched to the enemy team upon death. Players will compete for a flag, which when owned, open up a power plant to allow the player to customize their class in game, get new weapons, and put on a juggernaut suit for their team only.When there are 2 players left on a team, they are granted with the power plant automatically, and pointstreaks up to a 5 point requirement can also be obtained. If either of the two players die, they will remain on their own team. The team with the most converts (kills) at the end will win. If tied, whoever is currently owning the power plant will win.
To clarify what elite is, it is a side-pro perk you can choose when leveling up the base perk. These elite perks ONLY work if paired with another BASE perk.
-Perks- (Only new and modified!) (Perk slot not yet defined!)
1. Spy Appear as a friend on the map. (Disadvantage is, youre always spotted even without a UAV, and when shooting, you turn red on the map)
b. Pro Detect enemy spies. They will still always be spotted on the radar.
c. Elite If Pilot is active, your airship will be marked as an ally.
2. Escape Artist When going prone, you feign death (You cannot shoot during)
b. Pro When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite if Diver is active You realistically fall into your feign death instead of diving.
3. Audiophile Players with silenced weapons will show on your radar if they are shooting at you or close around you.
b. Pro Footsteps are louder
c. Elite If bladesman is active kniving will show up on the radar
4. Defuser Throw all equipment but cookable grenades up to 2x farther a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.
b. Pro Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.
c. Elite if quickdraw is active the circle will fill in 1.5 seconds.
5. Juggernaut Regenerate health faster while moving
b. Pro Regenerate health faster while crouched
c. Elite If scavenger is active you are able to drop ammo packs for your team.
6. Diver You can dive into cover (A.K.A. Dolphin Dive) and while diving you can still shoot, however when you land it takes awhile to regain focus.
b. Pro You crawl 2x faster
c. Elite With Extreme conditioning active You can sprint while crawling to crawl faster (3x) instead of getting up.
7. Pilot Your flying killstreaks kills will count towards your next killstreak.
b. Pro Your controllable flying killstreaks will last until they are shot down.
c. Elite With blind eye active Your uncontrollable flying killstreaks will not show on the map.
8. Technician Any land killstreaks kills will count towards your next killstreak.
b. Pro Your Advnaced UAVS will disable the enemies UAV
c. Elite If defuser is active, your sentries cannot be taken down instantly.
9. Bladesman You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro You have a chance of dodging the incoming players knife.
c. Elite If assasin is active kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.
10. Conciousness While standing, you are just as accurate as when you are prone
b. Pro Your bullets cause more flinching.
c. Elite If marksman is active shooting your enemy will mark him on the mini map.
11. Focus Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite If stalker is active when jumping, equipment does less damage to you.
12. Deep Impact Your bullets shoot through hard surfaces.
b. Pro Your bullets gain 50% damage with each person they go through.
c. Elite if steady aim is active when hip-firing, your bullets have 10% more damage with each person they go through.
-NEW!!-
Knife Melee Slot
1. Default Knife takes 2 swipes to kill, you need to put it away, and take it back out like usual.
2. Tactical knife takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
3. Tactical hammer takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.
4. Throwing knifes Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
5. Tomahawks Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
6. Ballistic knife [Disallows use of equipment] A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)
-Guns- (More than EVER!!) (These are the ones announced or finished so far)
Assault Rifles
Submachine Guns
Shotguns
Sniper Rifles
Light Machine Guns
Pistols
Explosives
AK74 Mp5SD Model 590 Psg-1 Type 67 M973 SA-7 Grail / 9k32 Strela-2
Ruger Mini-14 PA3(DM) Model 1300 PSL Enfield L7 Steyr GB Stinger
Type 65 SW M76 Model 1100 SVD M240 Skorpion Redeye
Valmet M76 Type 64 Spas-12 Model 700 AS70 MEU Arwen 37
M70 UZI CAWS M76
Python M26 Grenade
R1 Rifle Ares FMG Featherlight
Mini-Uzi HG 84 Grenade
Valmet M60 AKS-74U Stakeout
M67 Grenade
AKM-63 Mac 10 Saiga-12
Sticky Grenade
AMD-65 MPL Striker
Commando
Type 64
AR-18
Attachments
-Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)
-Attached Pistol (For snipers only)
-Attached Shotgun (For Assault Rifles only)
-Attached Bayonette (For Assault Rifles and Snipers only)
-Laser
-Red dot sight
-Reflex scope
-Thermal Scope
-Acog Scope
-Extended Mags
-Dual Mags
-Rapid Fire
-Grenade Launcher (Grenades drop significantly more)
-Grip
-Perfected Ironsights (Ironsights that make it easier to see your bearings)
Plz Thank the Topic To let everyone know!
Last edited by TTG-Undead-FuZioNzZ ; edited 3 times in total
NEW Game Modes:
Escort ~ A game mode in which you escort a player across three flags to achieve victory. The enemy team killing the player will result in a win for their side.
Split Spawn ~ A game mode in which you spawn from a hellicopter, and climb down to get to the ground. The player starts with 3 lives. One player can control the chopper to let you climb down in different areas, as well as shoot from the chopper. If the chopper is destroyed, players can no longer spawn. Players compete for a central flag that takes 2x as long to capture than a regular domination flag. Either the death of all opposing players or the capturing of the flag will grant you a win. This game has 2 rounds.
Equalizer ~ A game mode in which players are switched to the enemy team upon death. Players will compete for a flag, which when owned, open up a power plant to allow the player to customize their class in game, get new weapons, and put on a juggernaut suit for their team only.When there are 2 players left on a team, they are granted with the power plant automatically, and pointstreaks up to a 5 point requirement can also be obtained. If either of the two players die, they will remain on their own team. The team with the most converts (kills) at the end will win. If tied, whoever is currently owning the power plant will win.
To clarify what elite is, it is a side-pro perk you can choose when leveling up the base perk. These elite perks ONLY work if paired with another BASE perk.
-Perks- (Only new and modified!) (Perk slot not yet defined!)
1. Spy Appear as a friend on the map. (Disadvantage is, youre always spotted even without a UAV, and when shooting, you turn red on the map)
b. Pro Detect enemy spies. They will still always be spotted on the radar.
c. Elite If Pilot is active, your airship will be marked as an ally.
2. Escape Artist When going prone, you feign death (You cannot shoot during)
b. Pro When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite if Diver is active You realistically fall into your feign death instead of diving.
3. Audiophile Players with silenced weapons will show on your radar if they are shooting at you or close around you.
b. Pro Footsteps are louder
c. Elite If bladesman is active kniving will show up on the radar
4. Defuser Throw all equipment but cookable grenades up to 2x farther a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.
b. Pro Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.
c. Elite if quickdraw is active the circle will fill in 1.5 seconds.
5. Juggernaut Regenerate health faster while moving
b. Pro Regenerate health faster while crouched
c. Elite If scavenger is active you are able to drop ammo packs for your team.
6. Diver You can dive into cover (A.K.A. Dolphin Dive) and while diving you can still shoot, however when you land it takes awhile to regain focus.
b. Pro You crawl 2x faster
c. Elite With Extreme conditioning active You can sprint while crawling to crawl faster (3x) instead of getting up.
7. Pilot Your flying killstreaks kills will count towards your next killstreak.
b. Pro Your controllable flying killstreaks will last until they are shot down.
c. Elite With blind eye active Your uncontrollable flying killstreaks will not show on the map.
8. Technician Any land killstreaks kills will count towards your next killstreak.
b. Pro Your Advnaced UAVS will disable the enemies UAV
c. Elite If defuser is active, your sentries cannot be taken down instantly.
9. Bladesman You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro You have a chance of dodging the incoming players knife.
c. Elite If assasin is active kniving will be completely silent and not show on the killfeed, unless countered by audiophile elite.
10. Conciousness While standing, you are just as accurate as when you are prone
b. Pro Your bullets cause more flinching.
c. Elite If marksman is active shooting your enemy will mark him on the mini map.
11. Focus Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite If stalker is active when jumping, equipment does less damage to you.
12. Deep Impact Your bullets shoot through hard surfaces.
b. Pro Your bullets gain 50% damage with each person they go through.
c. Elite if steady aim is active when hip-firing, your bullets have 10% more damage with each person they go through.
-NEW!!-
Knife Melee Slot
1. Default Knife takes 2 swipes to kill, you need to put it away, and take it back out like usual.
2. Tactical knife takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
3. Tactical hammer takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.
4. Throwing knifes Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
5. Tomahawks Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
6. Ballistic knife [Disallows use of equipment] A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)
-Guns- (More than EVER!!) (These are the ones announced or finished so far)
Assault Rifles
Submachine Guns
Shotguns
Sniper Rifles
Light Machine Guns
Pistols
Explosives
AK74 Mp5SD Model 590 Psg-1 Type 67 M973 SA-7 Grail / 9k32 Strela-2
Ruger Mini-14 PA3(DM) Model 1300 PSL Enfield L7 Steyr GB Stinger
Type 65 SW M76 Model 1100 SVD M240 Skorpion Redeye
Valmet M76 Type 64 Spas-12 Model 700 AS70 MEU Arwen 37
M70 UZI CAWS M76
Python M26 Grenade
R1 Rifle Ares FMG Featherlight
Mini-Uzi HG 84 Grenade
Valmet M60 AKS-74U Stakeout
M67 Grenade
AKM-63 Mac 10 Saiga-12
Sticky Grenade
AMD-65 MPL Striker
Commando
Type 64
AR-18
Attachments
-Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)
-Attached Pistol (For snipers only)
-Attached Shotgun (For Assault Rifles only)
-Attached Bayonette (For Assault Rifles and Snipers only)
-Laser
-Red dot sight
-Reflex scope
-Thermal Scope
-Acog Scope
-Extended Mags
-Dual Mags
-Rapid Fire
-Grenade Launcher (Grenades drop significantly more)
-Grip
-Perfected Ironsights (Ironsights that make it easier to see your bearings)
Plz Thank the Topic To let everyone know!
Last edited by TTG-Undead-FuZioNzZ ; edited 3 times in total
#2. Posted:
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looks like a pretty good post
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#3. Posted:
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Thanks !!!Not all credit to me some one told me some of it :arrow:
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#4. Posted:
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This was in the news section on TTG. It's a copy paste.
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#5. Posted:
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There is already a sticky on this.
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#6. Posted:
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CuRiouCitY wrote This was in the news section on TTG. It's a copy paste.
Some one told me to copy and paste to spread so shut up but nice job noticing
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#7. Posted:
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There is already a sticky on this
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#8. Posted:
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CuRiouCitY wrote This was in the news section on TTG. It's a copy paste.
It is but im only trying to spread it and they said i can
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#9. Posted:
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VENOM_MODZ wrote There is already a sticky on thisThen It worked i guess ??
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