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#11. Posted:
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Joined: Jul 29, 201014Year Member
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HAHAHAHAHA
Yuh know what? This actually turned out very well my only complaints are the edges need a little feathering because they are a bit sharp. Other than that everything worked out well for this, the rendering bust have been a b1tch!
Yuh know what? This actually turned out very well my only complaints are the edges need a little feathering because they are a bit sharp. Other than that everything worked out well for this, the rendering bust have been a b1tch!
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#12. Posted:
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Joined: May 18, 201113Year Member
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This is funny and epic something new its pretty good keep it up
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#13. Posted:
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Haha that looks amazing bro....
Never thought I would see a soldier squirrel.
Never thought I would see a soldier squirrel.
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#14. Posted:
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Joined: Mar 27, 201212Year Member
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#15. Posted:
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well it's pretty good, but there's always room for improvement.
One thing is that there isn't any depth in this piece. There is nothing really drawing peoples eyes straight to the squirrel. Try blurring the horizon with a relatively strong blur, and then very lightly blurring the areas around the squirrel. It will really make the piece pop more.
Another thing I noticed is how the the items added onto the squirrel were placed pretty flat. By that I mean, to make it more real either smudge or brush some of the squirrels fur over some parts of the weapon. As of now, it just kinda looks like the things were thrown into his hands (doesn't look bad, but just looks odd that way.)
Also, the text in the top right is aliased really bad, I'd try to fix that up, it really ruins a clean piece.
Last thing, the squirrel is very clearly cut from something, by that I mean it has very defined edges, around it's tail in specific. A bushy tail would have a more "free" feel, as bits of fur would be sticking out. Some smudging might help with that effect but I'm not to sure.
Either way, it's a nice piece, but like I said, everything can be improved.
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awww man... I typed all this for a ripped work.... god damnit.
One thing is that there isn't any depth in this piece. There is nothing really drawing peoples eyes straight to the squirrel. Try blurring the horizon with a relatively strong blur, and then very lightly blurring the areas around the squirrel. It will really make the piece pop more.
Another thing I noticed is how the the items added onto the squirrel were placed pretty flat. By that I mean, to make it more real either smudge or brush some of the squirrels fur over some parts of the weapon. As of now, it just kinda looks like the things were thrown into his hands (doesn't look bad, but just looks odd that way.)
Also, the text in the top right is aliased really bad, I'd try to fix that up, it really ruins a clean piece.
Last thing, the squirrel is very clearly cut from something, by that I mean it has very defined edges, around it's tail in specific. A bushy tail would have a more "free" feel, as bits of fur would be sticking out. Some smudging might help with that effect but I'm not to sure.
Either way, it's a nice piece, but like I said, everything can be improved.
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awww man... I typed all this for a ripped work.... god damnit.
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#16. Posted:
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Joined: Apr 09, 201212Year Member
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hahahahah
this is quite funny, and a piece or idea I have never seen on ttg yet. That render must have been really fun... haha niec work bro keep it up
this is quite funny, and a piece or idea I have never seen on ttg yet. That render must have been really fun... haha niec work bro keep it up
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#17. Posted:
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Motto: PM me if you have any issues.
Motto: PM me if you have any issues.
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Looks pretty beast nice job xD
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#18. Posted:
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#19. Posted:
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then why follow an tutorial completely the same, it looks exactly the same.
theirs no point posting it if you didn't make it custom and your own design, your almost always going to get caught out such as bap did.
maybe follow the tutorial but to make an new outcome, not exactly the same.
theirs no point posting it if you didn't make it custom and your own design, your almost always going to get caught out such as bap did.
maybe follow the tutorial but to make an new outcome, not exactly the same.
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#20. Posted:
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Joined: May 23, 201113Year Member
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Stylism wrote then why follow an tutorial completely the same, it looks exactly the same.
theirs no point posting it if you didn't make it custom and your own design, your almost always going to get caught out such as bap did.
maybe follow the tutorial but to make an new outcome, not exactly the same.
Ok. Next time I wont post the fpllowed ones
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