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Strike Force Mode | Time Hopping | Characters Returning +
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Source: Kotaku
Read the Full Story Here: [ Register or Signin to view external links. ]
DEVELOPING STORY
The Story:
-The games story will jump between two timelines, with the primary one set in 2025. Most of the game will be set in 2025.
-It is a direct sequel to Black Ops.
-We will find out definitively what happened at the end of Black Opspresumably, Mason didnt actually kill JFK, given that hes out in the field in Black Ops II. But who knows?
-The second timeline will be set in the late 80s near the end of the Cold War.
-The story will be narrated by Black Ops character Frank Woods, now an old man. Apparently he didnt die at the end of Black Ops after all.
-In the 80s timeline, players will take on the role of Black Ops protagonist Alex Mason.
-In 2025, players will take on the role of David Mason, who is the son of Alex Mason. The father/son relationship will play a part in the story. Hello daddening of video games!
-In the games fiction, there is a second Cold War happening between China and the US due to the scarcity of Rare Earth Elements used to make tech devices and military weapons.
-The story is based on a real-world possibility, as China (according to the folks at Treyarch) currently controls 95% of the rare earth elements in the world. Topical!
-Many of the real-world hooks are inspired by P.W. Singers Wired for War: The Robotics Revolution and Conflict in the 21st Century.
-A good deal of the 1980s action will take place during proxy wars in Central America. Tropical!
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-Game Director Dave Anthony hinted that we may find out more about imaginary Viktor Reznov. He was essentially a figment of the players imagination, Anthony said.
Or was he? Studio Director Mark Lamia chimed in, playfully. Will we find out more about that? asked Anthony with a smirk.
-David Mason (the son)s callsign is Section. Which is kind of a cool callsign.
-The villain will be a man named Raul Martinez, who in 2025 is pitting the Chinese and US governments against each other by hacking into their drones and other robotic weapons.
-The 1980s missions will chronicle what started Martinez on setting his current-day plans in motion.
-The story is was written from the ground up by Dark Knight and Batman Begins co-writer David Goyer. Goyer joined the first Black Ops part of the way through. He wanted to create a memorable villain with Martinez.
-Martinez has hacked into the USs unmanned drones and unleashed an attack on Los Angeles. In the mission we saw, a fleet of drones were destroying buildings in downtown LA.
-There will be at least one female character in the game, a pilot named Anderson. She laid quite a bit of waste during the entire LA mission.
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-The president in 2025 is also a woman, and appeared in the Attack on LA mission.
-David Masons sidekick is a soldier named Nelson who appears to be played by Michael Rooker of Mallrats and The Walking Dead fame.
-The game will be using full-body performance capture to place its actors in the game; the tech demo I saw demonstrated both male and female actors captured with the sort of clarity weve come to expect from games using full-performance capture. James Woods will reprise his role as Frank Woods, of course.
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The Gameplay:
-From what I saw in several demo sections set in a burning, futuristic LA, drones are controllable in combat and will play a large part in the game. Players have a drone-controller on their wrist in the game, and can use it to assign targets and waypoints.
-There will be horses, and horseback-riding, during at least one sequence in the 1980s. They even went so far as to bring a horse into the motion capture studio.
-At one point in the demo, the player jumped into a futuristic anti-aircraft gun and shot down enemy drones.
-Vehicle segments will be back, including one piloting a futuristic VTOL airship. Part of the VTOL mission was mostly on-rails, but the second part involved free-flying and dogfighting with drones.
-The Black Ops II story will be branchingit will feature choices and variable outcomes. Wait, what? Yep.
-At one point, players had an option to either grab a sniper rifle and cover their squad, or rappel down to join up with them. Presumably that choice leads to a slightly different gameplay experiencethis looks like one of the smaller of the choices offered in the game.
-A large part of the branching will be due to Strike Force, which is a brand-new game mode featuring tactical, open-ended gameplay in sandbox-style levels.
The New Game Mode: Strike Force
-Strike Force missions will be woven into the core single-player campaign, and will present themselves as various black ops missions available around the globe.
-Players wont be able to play all of the strike force missions in a single playthrough.
-Strike Force is currently only included in the campaign and isnt a separate mode. It wont allow for multiplayer but, at some point down the road, could be fleshed out. Things like Zombies originally -started as unlocks, said an Activision representative after we followed up to make sure. Were not taking the option off the table.
-Depending on the outcome of a given strike force mission, the story will change. Youre going to choose a mission, said Lamia, and thats a branch for the story. Say theres three missions out thereyoure not going to go back and play all of them; the story goes on. If you die on a strike force mission, you die in the story.
-Going on that, it would seem that the playable characters dont feature in the Strike Force missions.
-Strike Force allows players to control squads of troops, giving follow/hold commands with the shoulder buttons.
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-Strike Force also allows a zoomed-out command view via an unmanned aerial drone that lets you to set waypoints for your units to achieve shifting goals.
-Strike Force will allow you to control (at the very least) armed aerial drones, armed land-drones, and unarmed aerial drones in addition to being able to hop to the viewpoint of any of the soldiers in your squad.
-The strike force missions will unfold organically but will be written into the storyin that way, theyll function somewhat like a single-player version of the multiplayer in Mass Effect 3.
-I think I heard Keifer Sutherland voicing one of the squad members in Strike Force, but Im not sure. Consider this a Keifer! Rumor!
Multiplayer:
[ Register or Signin to view external links. ]
-Multiplayer director David Vonderhart relayed that the new approach they are taking is One size does not fit all. That means, he said, that there is no one way to play a Call of Duty game. So, theyre pulling back features like create-a-class, killstreaks, and other features and reexamining them, challenging their assumptions of what cows are sacred.
-Multiplayer will take place entirely in the year 2025there will be no multiplayer missions set in the 80s.
-They are taking the E-sports community very seriously. In part, that means that theyre focusing on making the game more fun to watch as a spectator. Hopefully that means super cute, colorful uniforms!
Zombies:
-Zombies will definitely be back in Black Ops II, and will feature all new modes that are more fleshed-out than ever.
-There will be more zombies and more modes; just more.
-The zombies are In the multiplayer engine. If you think about all of the things we can do with our multiplayer engine, Lamia said, You can start to think about how we might be looking at this. Okay then!
-Zombies are the only confirmed co-op aspect of Black Ops II. The campaign and strike-force modes do not appear to feature co-op.
READ MORE: Kotaku Article: Black Ops IIs Strike Force Mode Adds a Branching Narrative With a Tactical Twist
Every past Call of Duty game has featured a rigidly linear single-player campaign. Theyve gotten shorter and shorter as the years have gone by, toothe last few games have featured campaigns that have lasted merely 4-6 hours.
Treyarch is aiming to change that with Black Ops II with the inclusion of Strike Force, a new, open-ended game-mode thats folded into the single-player campaign.
In the games story, its 2025. There is a cold war going on between China and the United States. In addition to the timeline-hopping story of Alex and David Mason and Frank Woods, Black Ops IIs story will feature several points during which the player is given a number of different operations to undertake.
Youll get to these points in the campaign, said Treyarch head Mark Lamia. Therell be these hotspots around the world, as youd expect in a cold war. And youll get your intel drop on them and JSOC will come to you and say Heres whats going on. We need to drop a black ops team in. Which mission are you gonna assign your team to.
Youll choose a mission, and that is actually a branch for the story, and the structure of the campaign. According to Lamia, if you die, that wont end the game but rather will be included as a part of the storyyour characters are disposable, though the high-level narrative will (allegedly) play out differently depending on how you do in the missions. Its not clear whether the effects will be story-only or whether theyll actually have an affect on the gameplay or settings of missions in the rest of the game.
(I got the impression that the actual missions will still feel fairly separate from the Strike Force missions, and that the non-game parts of the story will be the only parts that are affected. But thats just the sense I got.)
Rather than taking on the role of any of the main characters in Strike Force, youll more or less assume the role of the entire squad, much like in one of Ubisofts Tom Clancy gamesspecifically Ghost Recon Advanced Warfighter.
The missions play out over large, sandbox-y levels, which will call on players to use tactical thinking and creative problem solving to an extent weve certainly never seen in the corridor-happy Cal of Duty franchise before. It may not hit the heights of a true Tom Clancy game (particularly not a GRAW game), but its still a big shift.
The map I saw seemed quite a bit larger than an average multiplayer map, though nowhere near as sprawling as a large Battlefield map. As you play, a series of varied, narrative-driven objectives will roll over the map.
Players will have the option of hopping between the flying Quad drone, the CLAW tank, another armored mechanized tank, and any of the members of their squad. It wasnt confirmed whether there will be more units available than that in the finished game.
Lamia referred to the view from on high as overwatch mode, which you can use to set up any sort of tactic youd like to assign your team from a mobile camera looking over the battlefield. Lamia said that the objectives in a given Strike Force mission will always be the same, but how you take on that objective, thats up to you.
The Strike Force mission I watched took place in Singaporethe goal was to hack into three electron lasers that need to be taken out in order to clear the way for a gunship. Despite that samey-feeling setuphow many times in these games have we fought our way to a control point?watching Strike Force play out really didnt feel much like watching a Call of Duty single-player level. The player kept switching control between his drones and his squad, and it felt and looked much more like Ghost Recon: Advanced Warfighter than Modern Warfare II.
The amount of replayability and choice that Lamia described appears to be about on par with any other tactical shooterif you want, you can try some different tactics in a scenario and see how it plays out. It remains to be seen how well Call of Dutys AI will hold up when given a much bigger scenario to handle. Good artificial intelligence will go a long way towards making the Strike Force missions truly feel worth playing more than once.
Its worth keeping in mind that the main reason this is a big deal is that well, Call of Duty is a big deal. On its face, Strike Force doesnt offer anything dramatically different than a years-old Tom Clancy game. It just happens to be included in a COD game. In fact, I didnt see any sort of stealth options, or very reactive AIthey just came in waves and opened fire.
With that said, its nice to see Treyarch taking steps to shake up the Call of Duty formula somewhat. It certainly could do with some shaking! And as Activisions spokesperson took great pains to point out, the zombies mode also started as a limited, unlockable feature, and its now got its own entire section of the game.
The action-movie blast-blast-blast-and-done formula of the past few Call of Duty single-player campaigns, while still financially marketable, has started to feel a bit stale. More than that, its started to feel like a missed opportunity to really cater to players who want a great single-player experience and dont care about multiplayer.
Strike Forces tactical gameplay will require a lot more thinking than your average Call of Duty mission, and a little bit of brains could well go a long way.
[ Register or Signin to view external links. ]
Source: Kotaku
Read the Full Story Here: [ Register or Signin to view external links. ]
DEVELOPING STORY
The Story:
-The games story will jump between two timelines, with the primary one set in 2025. Most of the game will be set in 2025.
-It is a direct sequel to Black Ops.
-We will find out definitively what happened at the end of Black Opspresumably, Mason didnt actually kill JFK, given that hes out in the field in Black Ops II. But who knows?
-The second timeline will be set in the late 80s near the end of the Cold War.
-The story will be narrated by Black Ops character Frank Woods, now an old man. Apparently he didnt die at the end of Black Ops after all.
-In the 80s timeline, players will take on the role of Black Ops protagonist Alex Mason.
-In 2025, players will take on the role of David Mason, who is the son of Alex Mason. The father/son relationship will play a part in the story. Hello daddening of video games!
-In the games fiction, there is a second Cold War happening between China and the US due to the scarcity of Rare Earth Elements used to make tech devices and military weapons.
-The story is based on a real-world possibility, as China (according to the folks at Treyarch) currently controls 95% of the rare earth elements in the world. Topical!
-Many of the real-world hooks are inspired by P.W. Singers Wired for War: The Robotics Revolution and Conflict in the 21st Century.
-A good deal of the 1980s action will take place during proxy wars in Central America. Tropical!
[ Register or Signin to view external links. ]
-Game Director Dave Anthony hinted that we may find out more about imaginary Viktor Reznov. He was essentially a figment of the players imagination, Anthony said.
Or was he? Studio Director Mark Lamia chimed in, playfully. Will we find out more about that? asked Anthony with a smirk.
-David Mason (the son)s callsign is Section. Which is kind of a cool callsign.
-The villain will be a man named Raul Martinez, who in 2025 is pitting the Chinese and US governments against each other by hacking into their drones and other robotic weapons.
-The 1980s missions will chronicle what started Martinez on setting his current-day plans in motion.
-The story is was written from the ground up by Dark Knight and Batman Begins co-writer David Goyer. Goyer joined the first Black Ops part of the way through. He wanted to create a memorable villain with Martinez.
-Martinez has hacked into the USs unmanned drones and unleashed an attack on Los Angeles. In the mission we saw, a fleet of drones were destroying buildings in downtown LA.
-There will be at least one female character in the game, a pilot named Anderson. She laid quite a bit of waste during the entire LA mission.
[ Register or Signin to view external links. ]
-The president in 2025 is also a woman, and appeared in the Attack on LA mission.
-David Masons sidekick is a soldier named Nelson who appears to be played by Michael Rooker of Mallrats and The Walking Dead fame.
-The game will be using full-body performance capture to place its actors in the game; the tech demo I saw demonstrated both male and female actors captured with the sort of clarity weve come to expect from games using full-performance capture. James Woods will reprise his role as Frank Woods, of course.
[ Register or Signin to view external links. ]
The Gameplay:
-From what I saw in several demo sections set in a burning, futuristic LA, drones are controllable in combat and will play a large part in the game. Players have a drone-controller on their wrist in the game, and can use it to assign targets and waypoints.
-There will be horses, and horseback-riding, during at least one sequence in the 1980s. They even went so far as to bring a horse into the motion capture studio.
-At one point in the demo, the player jumped into a futuristic anti-aircraft gun and shot down enemy drones.
-Vehicle segments will be back, including one piloting a futuristic VTOL airship. Part of the VTOL mission was mostly on-rails, but the second part involved free-flying and dogfighting with drones.
-The Black Ops II story will be branchingit will feature choices and variable outcomes. Wait, what? Yep.
-At one point, players had an option to either grab a sniper rifle and cover their squad, or rappel down to join up with them. Presumably that choice leads to a slightly different gameplay experiencethis looks like one of the smaller of the choices offered in the game.
-A large part of the branching will be due to Strike Force, which is a brand-new game mode featuring tactical, open-ended gameplay in sandbox-style levels.
The New Game Mode: Strike Force
-Strike Force missions will be woven into the core single-player campaign, and will present themselves as various black ops missions available around the globe.
-Players wont be able to play all of the strike force missions in a single playthrough.
-Strike Force is currently only included in the campaign and isnt a separate mode. It wont allow for multiplayer but, at some point down the road, could be fleshed out. Things like Zombies originally -started as unlocks, said an Activision representative after we followed up to make sure. Were not taking the option off the table.
-Depending on the outcome of a given strike force mission, the story will change. Youre going to choose a mission, said Lamia, and thats a branch for the story. Say theres three missions out thereyoure not going to go back and play all of them; the story goes on. If you die on a strike force mission, you die in the story.
-Going on that, it would seem that the playable characters dont feature in the Strike Force missions.
-Strike Force allows players to control squads of troops, giving follow/hold commands with the shoulder buttons.
[ Register or Signin to view external links. ]
-Strike Force also allows a zoomed-out command view via an unmanned aerial drone that lets you to set waypoints for your units to achieve shifting goals.
-Strike Force will allow you to control (at the very least) armed aerial drones, armed land-drones, and unarmed aerial drones in addition to being able to hop to the viewpoint of any of the soldiers in your squad.
-The strike force missions will unfold organically but will be written into the storyin that way, theyll function somewhat like a single-player version of the multiplayer in Mass Effect 3.
-I think I heard Keifer Sutherland voicing one of the squad members in Strike Force, but Im not sure. Consider this a Keifer! Rumor!
Multiplayer:
[ Register or Signin to view external links. ]
-Multiplayer director David Vonderhart relayed that the new approach they are taking is One size does not fit all. That means, he said, that there is no one way to play a Call of Duty game. So, theyre pulling back features like create-a-class, killstreaks, and other features and reexamining them, challenging their assumptions of what cows are sacred.
-Multiplayer will take place entirely in the year 2025there will be no multiplayer missions set in the 80s.
-They are taking the E-sports community very seriously. In part, that means that theyre focusing on making the game more fun to watch as a spectator. Hopefully that means super cute, colorful uniforms!
Zombies:
-Zombies will definitely be back in Black Ops II, and will feature all new modes that are more fleshed-out than ever.
-There will be more zombies and more modes; just more.
-The zombies are In the multiplayer engine. If you think about all of the things we can do with our multiplayer engine, Lamia said, You can start to think about how we might be looking at this. Okay then!
-Zombies are the only confirmed co-op aspect of Black Ops II. The campaign and strike-force modes do not appear to feature co-op.
READ MORE: Kotaku Article: Black Ops IIs Strike Force Mode Adds a Branching Narrative With a Tactical Twist
Every past Call of Duty game has featured a rigidly linear single-player campaign. Theyve gotten shorter and shorter as the years have gone by, toothe last few games have featured campaigns that have lasted merely 4-6 hours.
Treyarch is aiming to change that with Black Ops II with the inclusion of Strike Force, a new, open-ended game-mode thats folded into the single-player campaign.
In the games story, its 2025. There is a cold war going on between China and the United States. In addition to the timeline-hopping story of Alex and David Mason and Frank Woods, Black Ops IIs story will feature several points during which the player is given a number of different operations to undertake.
Youll get to these points in the campaign, said Treyarch head Mark Lamia. Therell be these hotspots around the world, as youd expect in a cold war. And youll get your intel drop on them and JSOC will come to you and say Heres whats going on. We need to drop a black ops team in. Which mission are you gonna assign your team to.
Youll choose a mission, and that is actually a branch for the story, and the structure of the campaign. According to Lamia, if you die, that wont end the game but rather will be included as a part of the storyyour characters are disposable, though the high-level narrative will (allegedly) play out differently depending on how you do in the missions. Its not clear whether the effects will be story-only or whether theyll actually have an affect on the gameplay or settings of missions in the rest of the game.
(I got the impression that the actual missions will still feel fairly separate from the Strike Force missions, and that the non-game parts of the story will be the only parts that are affected. But thats just the sense I got.)
Rather than taking on the role of any of the main characters in Strike Force, youll more or less assume the role of the entire squad, much like in one of Ubisofts Tom Clancy gamesspecifically Ghost Recon Advanced Warfighter.
The missions play out over large, sandbox-y levels, which will call on players to use tactical thinking and creative problem solving to an extent weve certainly never seen in the corridor-happy Cal of Duty franchise before. It may not hit the heights of a true Tom Clancy game (particularly not a GRAW game), but its still a big shift.
The map I saw seemed quite a bit larger than an average multiplayer map, though nowhere near as sprawling as a large Battlefield map. As you play, a series of varied, narrative-driven objectives will roll over the map.
Players will have the option of hopping between the flying Quad drone, the CLAW tank, another armored mechanized tank, and any of the members of their squad. It wasnt confirmed whether there will be more units available than that in the finished game.
Lamia referred to the view from on high as overwatch mode, which you can use to set up any sort of tactic youd like to assign your team from a mobile camera looking over the battlefield. Lamia said that the objectives in a given Strike Force mission will always be the same, but how you take on that objective, thats up to you.
The Strike Force mission I watched took place in Singaporethe goal was to hack into three electron lasers that need to be taken out in order to clear the way for a gunship. Despite that samey-feeling setuphow many times in these games have we fought our way to a control point?watching Strike Force play out really didnt feel much like watching a Call of Duty single-player level. The player kept switching control between his drones and his squad, and it felt and looked much more like Ghost Recon: Advanced Warfighter than Modern Warfare II.
The amount of replayability and choice that Lamia described appears to be about on par with any other tactical shooterif you want, you can try some different tactics in a scenario and see how it plays out. It remains to be seen how well Call of Dutys AI will hold up when given a much bigger scenario to handle. Good artificial intelligence will go a long way towards making the Strike Force missions truly feel worth playing more than once.
Its worth keeping in mind that the main reason this is a big deal is that well, Call of Duty is a big deal. On its face, Strike Force doesnt offer anything dramatically different than a years-old Tom Clancy game. It just happens to be included in a COD game. In fact, I didnt see any sort of stealth options, or very reactive AIthey just came in waves and opened fire.
With that said, its nice to see Treyarch taking steps to shake up the Call of Duty formula somewhat. It certainly could do with some shaking! And as Activisions spokesperson took great pains to point out, the zombies mode also started as a limited, unlockable feature, and its now got its own entire section of the game.
The action-movie blast-blast-blast-and-done formula of the past few Call of Duty single-player campaigns, while still financially marketable, has started to feel a bit stale. More than that, its started to feel like a missed opportunity to really cater to players who want a great single-player experience and dont care about multiplayer.
Strike Forces tactical gameplay will require a lot more thinking than your average Call of Duty mission, and a little bit of brains could well go a long way.
#2. Posted:
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NICE POST MAN!!!!!!!!!!!!!!
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#3. Posted:
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thanks for the info, i hope it's true info...
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#4. Posted:
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Thanks for the update man
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