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Next 2 updates in FortressCraft: CONFIRMED!
Posted:
Next 2 updates in FortressCraft: CONFIRMED!Posted:
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Joined: Jan 03, 201212Year Member
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The next two updates are soon to be released content patch 9 and 10. Patch 9 wont be a big update more of fixes. Patch 10 will be a big update with many things to come!
Content Patch 9:
Estimated ship date : 11th of May 2012:
- - Added in scrolling into all credit-type screens
- - Updated Help and What's New
- - Replace lights with light models
- - Allow autorebuilding of spleef arenas
- - Track all necessary stats for use with achievements
- - Add stats screen
- - Monster emitters emit no longer emit with jetpack on
- - force zombie update for first 60 frames (ensures good lighting)
- - Underground level
- - Ensure all Portal stuff is removed
- - Add NeoTeric axe. Allows editing of the spawn.
- -Change it so gunfire doesn't do it's thing with the headlight on
- - Fail gracefully BUT NOT SILENTLY if a node fails to load
- - Clients can no longer DELETE monster items
- - Disallow Neoteric Axe spawn editing when you're a client
All zombie work will be experimental only (ie it will NEED A KEYBOARD OR CHATPAD)
- DONE - Restrict clients from building any monster-related items.
- DONE - Massive zombie, gunturret and sawblade optimisations
- DONE - Player damage
- DONE- Allow servers to spawn Zombies at multiple spawn points
- DONE- Improve Zombie AI + graphics
- DONE- Allow custom objects to override zombie parts
- DONE Net-sync zombies
- DONE Add zombie damage
- DONE Consider how to hurt zombies
- DONE - Sawblades
- DONE- AutoTurrets
- DONE AutoTurret NetSync (more technically, not needed)
- DONE- Add in braaaains (Zombies attempt to more-or-less head towards braaains); allows for custom scripted worlds.
- DONE - damage player if resolving and zombies active
- DONE - Copy/paste fix
Slipped to CP10:
- Finish disk access performance improvement
- Allow overrides of light models with custom blocks (may slip to CP10)
- Rotate and lower skysphere, so North is North.
-Client can't see monster emitters
These are all of the things that will be added in patch 9.
_________________________________________________________________________________________
Patch 10:TBA:
- Machinery no longer requires customs. This includes doodads, lasers, factories, conveyors and jumppads.
- Beam inverters ('NOT' gates)
- Beam splitters
- Beam Combiners ('OR' gates)
- Customisable light objects
- Split screen working
- Physics/Graphics split finalised
Content Patch 9:
Estimated ship date : 11th of May 2012:
- - Added in scrolling into all credit-type screens
- - Updated Help and What's New
- - Replace lights with light models
- - Allow autorebuilding of spleef arenas
- - Track all necessary stats for use with achievements
- - Add stats screen
- - Monster emitters emit no longer emit with jetpack on
- - force zombie update for first 60 frames (ensures good lighting)
- - Underground level
- - Ensure all Portal stuff is removed
- - Add NeoTeric axe. Allows editing of the spawn.
- -Change it so gunfire doesn't do it's thing with the headlight on
- - Fail gracefully BUT NOT SILENTLY if a node fails to load
- - Clients can no longer DELETE monster items
- - Disallow Neoteric Axe spawn editing when you're a client
All zombie work will be experimental only (ie it will NEED A KEYBOARD OR CHATPAD)
- DONE - Restrict clients from building any monster-related items.
- DONE - Massive zombie, gunturret and sawblade optimisations
- DONE - Player damage
- DONE- Allow servers to spawn Zombies at multiple spawn points
- DONE- Improve Zombie AI + graphics
- DONE- Allow custom objects to override zombie parts
- DONE Net-sync zombies
- DONE Add zombie damage
- DONE Consider how to hurt zombies
- DONE - Sawblades
- DONE- AutoTurrets
- DONE AutoTurret NetSync (more technically, not needed)
- DONE- Add in braaaains (Zombies attempt to more-or-less head towards braaains); allows for custom scripted worlds.
- DONE - damage player if resolving and zombies active
- DONE - Copy/paste fix
Slipped to CP10:
- Finish disk access performance improvement
- Allow overrides of light models with custom blocks (may slip to CP10)
- Rotate and lower skysphere, so North is North.
-Client can't see monster emitters
These are all of the things that will be added in patch 9.
_________________________________________________________________________________________
Patch 10:TBA:
- Machinery no longer requires customs. This includes doodads, lasers, factories, conveyors and jumppads.
- Beam inverters ('NOT' gates)
- Beam splitters
- Beam Combiners ('OR' gates)
- Customisable light objects
- Split screen working
- Physics/Graphics split finalised
#2. Posted:
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LOL! Who's going to be playing this now that Minecraft is out? :trollin:
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#3. Posted:
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yay wrote LOL! Who's going to be playing this now that Minecraft is out? :trollin:I am a game developer just giving you guys some updates.
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#4. Posted:
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Joined: May 06, 201212Year Member
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I still think this game is great, and people that are laxy and cant be bothered to mine blocks or people that cant afford Minecraft will play this,
Thanks for telling us the updates:D
Thanks for telling us the updates:D
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#5. Posted:
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Joined: Aug 17, 201113Year Member
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Fortresscraft will always be the best. The people that play minecraft just havnt seen the stuff we build in fortresscraft. The pixel art, the amazing towns, the amazing themes. I mean minecraft is still great but fortresscraft is still going to be the most favored. Maybe not right off because minecraft just came out but wtv.
Anyways thanks for the nice info on the next update!
Btw, what happened to the tech recon axe? I had it but in the last update I lost it and i reached legendary again but didnt achive it. I also tested aome fortresscraft updates and didnt get it?
Anyways thanks for the nice info on the next update!
Btw, what happened to the tech recon axe? I had it but in the last update I lost it and i reached legendary again but didnt achive it. I also tested aome fortresscraft updates and didnt get it?
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#6. Posted:
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cod4bouncerhacker wrote Fortresscraft will always be the best. The people that play minecraft just havnt seen the stuff we build in fortresscraft. The pixel art, the amazing towns, the amazing themes. I mean minecraft is still great but fortresscraft is still going to be the most favored. Maybe not right off because minecraft just came out but wtv.i actually have all of the axes that there is
Anyways thanks for the nice info on the next update!
Btw, what happened to the tech recon axe? I had it but in the last update I lost it and i reached legendary again but didnt achive it. I also tested aome fortresscraft updates and didnt get it?
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#7. Posted:
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Joined: Aug 17, 201113Year Member
Posts: 1,223
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Status: Offline
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Reputation Power: 54
ModdingClub wrotecod4bouncerhacker wrote Fortresscraft will always be the best. The people that play minecraft just havnt seen the stuff we build in fortresscraft. The pixel art, the amazing towns, the amazing themes. I mean minecraft is still great but fortresscraft is still going to be the most favored. Maybe not right off because minecraft just came out but wtv.i actually have all of the axes that there is
Anyways thanks for the nice info on the next update!
Btw, what happened to the tech recon axe? I had it but in the last update I lost it and i reached legendary again but didnt achive it. I also tested aome fortresscraft updates and didnt get it?
Why am I not getting anything then? I have down to the winning trophy weapon. Im suppose to get the Tech axe right? Then the others are wiki axe, harrison axe, engine axe, and the storm Staff right?
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#8. Posted:
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cod4bouncerhacker wroteno you dont get those they dont give away those anymore other than the harrison axeModdingClub wrotecod4bouncerhacker wrote Fortresscraft will always be the best. The people that play minecraft just havnt seen the stuff we build in fortresscraft. The pixel art, the amazing towns, the amazing themes. I mean minecraft is still great but fortresscraft is still going to be the most favored. Maybe not right off because minecraft just came out but wtv.i actually have all of the axes that there is
Anyways thanks for the nice info on the next update!
Btw, what happened to the tech recon axe? I had it but in the last update I lost it and i reached legendary again but didnt achive it. I also tested aome fortresscraft updates and didnt get it?
Why am I not getting anything then? I have down to the winning trophy weapon. Im suppose to get the Tech axe right? Then the others are wiki axe, harrison axe, engine axe, and the storm Staff right?
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#9. Posted:
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Joined: May 06, 201212Year Member
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What time in UK is this out? 11 may time?
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#10. Posted:
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I didnt get an update. Where is it. It's exactly 3:51 pm, May 11th
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