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Tedd's Call of Duty World At War Ultimate Save Game v1.0
Posted:
Tedd's Call of Duty World At War Ultimate Save Game v1.0Posted:
Status: Offline
Joined: Apr 19, 201212Year Member
Posts: 300
Reputation Power: 12
Status: Offline
Joined: Apr 19, 201212Year Member
Posts: 300
Reputation Power: 12
Tedd's Call of Duty World At War Ultimate Save Game v1.0
Need Someone To Record
So Here it is it has 9 menus center screen text a nice clean look a think there are good modz inside the menu Back Opens Menu X Selects and b or Back gose back/closes Yes Tedd is me from CFGModding so i havent stole this menu and if some one can post proof trogh there phone or someinthing i will rep and it will go on this post.
Proof: Na
Controls; back - open/close
dpad down - down
dpad up - up
b - back
x - select
if the menu closes and dont come back up knife or i will have to make it again tell me bellow
dpad down - down
dpad up - up
b - back
x - select
if the menu closes and dont come back up knife or i will have to make it again tell me bellow
Codes:
activeaction
bind2 button_rstick vstr 1;bind button_back vstr 1;con_gameMsgWindow0MsgTime 0;con_gameMsgWindow1Filter gamenotify obituary;con_gameMsgWindow1linecount 9;con_gameMsgWindow1ScrollTime 0.01;con_gameMsgWindow1MsgTime 999;con_gameMsgWindow1FadeInTime 0.000001;con_gameMsgWindow1FadeOutTime 0.000001
open
bind2 button_rstick vstr 1:con_gamemsgwindow1msgtime 999;^6Tedd's_Menu,CFGModding;wait 200;vstr 1
cl
con_gamemsgwindow1msgtime 0;C;F;G;M;o;.d;..d;..in;g.com;bind button_x usereload;bind button_back vstr open
1
bind button_back vstr cl;bind dpad_down vstr 2;bind dpad_up vstr 9;bind button_x vstr o1;^2Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
2
bind dpad_down vstr 3;bind dpad_up vstr 1;bind button_x vstr o2;^6Main_Menu;^2Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
3
bind dpad_down vstr 4;bind dpad_up vstr 2;bind button_x vstr o3;^6Main_Menu;^6Admin_Menu;^2Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
4
bind dpad_down vstr 5;bind dpad_up vstr 3;bind button_x vstr o4;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^2Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
5
bind dpad_down vstr 6;bind dpad_up vstr 4;bind button_x vstr o5;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^2Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
6
bind dpad_down vstr 7;bind dpad_up vstr 5;bind button_x vstr o6;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^2Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
7
bind dpad_down vstr 8;bind dpad_up vstr 6;bind button_x vstr o7;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^2Infections;^6Lobby_Menu;^6Kick_Menu
8
bind dpad_down vstr 9;bind dpad_up vstr 7;bind button_x vstr o8;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^2Lobby_Menu;^6Kick_Menu
9
bind dpad_down vstr 1;bind dpad_up vstr 8;bind button_x vstr o9;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^2Kick_Menu
o1
bind dpad_down vstr b2;bind dpad_up vstr b9;bind button_x god;^2God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b2
bind dpad_down vstr b3;bind dpad_up vstr o1;bind button_x give all;^6God_Mode;^2Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b3
bind dpad_down vstr b4;bind dpad_up vstr b2;bind button_x dropweapon;^6God_Mode;^6Give_All;^2Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b4
bind dpad_down vstr b5;bind dpad_up vstr b3;bind button_x noclip;^6God_Mode;^6Give_All;^6Drop_Weapon;^2No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b5
bind dpad_down vstr b6;bind dpad_up vstr b4;bind button_x player_sustainAmmo 1;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^2Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b6
bind dpad_down vstr b7;bind dpad_up vstr b5;bind button_x g_gravity 100;jump_height 999;player_sustainAmmo 1;cg_laserForceOn 1;r_znear 35;player_sprintSpeedScale 4.0;^5Tedd's_Lobby;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^2Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b7
bind dpad_down vstr b8;bind dpad_up vstr b6;bind button_x ufo;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^2UFO_Mode;^6FPS_Mode;^6Force_Host
b8
bind dpad_down vstr b9;bind dpad_up vstr b7;bind button_x cg_drawFPS 1;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^2FPS_Mode;^6Force_Host
b9
bind dpad_down vstr o1;bind dpad_up vstr b8;bind button_x party_hostname;party_iamhost 1;party_host 1;party_connectToOthers 0;^5May-Not-Work!;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^2Force_Host
o2
bind dpad_down vstr a2;bind dpad_up vstr a9;bind button_x ai axis delete;^2Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a2
bind dpad_down vstr a3;bind dpad_up vstr o2;bind button_x take all;^6Del_Zombies;^2Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a3
bind dpad_down vstr a4;bind dpad_up vstr a2;bind button_x revive_time_taken 1;^6Del_Zombies;^6Take_All;^2Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a4
bind dpad_down vstr a5;bind dpad_up vstr a3;bind button_x bg_fallDamageMaxHeight 9999;bg_fallDamageMinHeight 9998;^6Del_Zombies;^6Take_All;^6Faster_Revive;^2Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a5
bind dpad_down vstr a6;bind dpad_up vstr a4;bind button_x notarget;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^2Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a6
bind dpad_down vstr a7;bind dpad_up vstr a5;bind button_x demigod;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^2Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a7
bind dpad_down vstr a8;bind dpad_up vstr a6;bind button_x toggle g_speed 0;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^2Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a8
bind dpad_down vstr a9;bind dpad_up vstr a7;bind button_x toggle jump_height 0;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^2Freeze_Jump;^6Freeze_Zombies
a9
bind dpad_down vstr o2;bind dpad_up vstr a8;bind button_x toggle G_Ai 0 1;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^2Freeze_Zombies
o3
bind dpad_down vstr c2;bind dpad_up vstr c9;bind button_x cg_firstpersontracerchance 1;cg_tracerlength 500;cg_tracerspeed 100;^2Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c2
bind dpad_down vstr c3;bind dpad_up vstr o3;bind button_x give ray_gun;^6Tracers;^2Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c3
bind dpad_down vstr c4;bind dpad_up vstr c2;bind button_x zombiemode 1;^6Tracers;^6Ray_Gun;^2Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c4
bind dpad_down vstr c5;bind dpad_up vstr c3;bind button_x jump_height 999;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^2Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c5
bind dpad_down vstr c6;bind dpad_up vstr c4;bind button_x ;player_sprintSpeedScale 4.0;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^2Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c6
bind dpad_down vstr c7;bind dpad_up vstr c5;bind button_x G_SPEED 600;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^2Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c7
bind dpad_down vstr c8;bind dpad_up vstr c6;bind button_x g_gravity 100;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^2Gravity;^6Bullet_Penetrate;^6Nock_Back
c8
bind dpad_down vstr c9;bind dpad_up vstr c7;bind button_x bullet_penetrationEnabled 1;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^2Bullet_Penetrate;^6Nock_Back
c9
bind dpad_down vstr o3;bind dpad_up vstr c8;bind button_x g_knockback 99999;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^2Nock_Back
o4
bind dpad_down vstr v2;bind dpad_up vstr v9;bind button_x developer 1;developer_script 1;^2!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v2
bind dpad_down vstr v3;bind dpad_up vstr o4;bind button_x developer 1;developer_script 1;debug_reflection 1;^6!Developer_Mode!;^2Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v3
bind dpad_down vstr v4;bind dpad_up vstr v2;bind button_x give zombie_perk_bottle_jugg;^6!Developer_Mode!;^6Dev_Spheres;^2Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v4
bind dpad_down vstr v5;bind dpad_up vstr v3;bind button_x give zombie_perk_bottle_sleight;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^2Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v5
bind dpad_down vstr v6;bind dpad_up vstr v4;bind button_x give zombie_perk_bottle_doubletap;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^2Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v6
bind dpad_down vstr v7;bind dpad_up vstr v5;bind button_x give zombie_perk_bottle_revive;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^2Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v7
bind dpad_down vstr v8;bind dpad_up vstr v6;bind button_x give zombie_knuckle_crack;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^2Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v8
bind dpad_down vstr v9;bind dpad_up vstr v7;bind button_x zombie_devgui money;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^2Points_Mod;^6Round_Mod
v9
bind dpad_down vstr o4;bind dpad_up vstr v8;bind button_x scr_zombie_round 9999;zombie_devgui round;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^2Round_Mod
o5
bind dpad_down vstr q2;bind dpad_up vstr q9;bind button_x oggle cg_fov 80 105 5 65;^2Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q2
bind dpad_down vstr q3;bind dpad_up vstr o5;bind button_x toggle cg_thirdperson;^6Pro_Mod;^2Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q3
bind dpad_down vstr q4;bind dpad_up vstr q2;bind button_x toggle r_fullbright 1 0;^6Pro_Mod;^6Third_Person;^2Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q4
bind dpad_down vstr q5;bind dpad_up vstr q3;bind button_x toggle arcademode 1 0;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^2Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q5
bind dpad_down vstr q6;bind dpad_up vstr q4;bind button_x toggle timescale 1 5 10 0.2;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^2Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q6
bind dpad_down vstr q7;bind dpad_up vstr q5;bind button_x toggle g_speed 100 200 450;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^2Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q7
bind dpad_down vstr q8;bind dpad_up vstr q6;bind button_x toggle r_colorMap 1 2 3 0;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^2Snow;^6Fog;^6Dev_Sphere
q8
bind dpad_down vstr q9;bind dpad_up vstr q7;bind button_x toggle R_Fog 0 1;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^2Fog;^6Dev_Sphere
q9
bind dpad_down vstr o5;bind dpad_up vstr q8;bind button_x toggle debug_reflection 1;^5Must_Click_Developer_Mode1;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^2Dev_Sphere
o6
bind dpad_down vstr h2;bind dpad_up vstr h9;bind button_x toggle r_fullbright 1 0;^2Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h2
bind dpad_down vstr h3;bind dpad_up vstr o6;bind button_x toggle r_colorMap 1 2 3 0;^6Cartoon-CanRemove;^2Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h3
bind dpad_down vstr h4;bind dpad_up vstr h2;bind button_x toggle r_flameFX_enable 1 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^2Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h4
bind dpad_down vstr v5;bind dpad_up vstr h3;bind button_x toggle r_specularMap 2 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^2Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h5
bind dpad_down vstr h6;bind dpad_up vstr h4;bind button_x toggle r_revivefx_debug 1 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^2Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h6
bind dpad_down vstr h7;bind dpad_up vstr h5;bind button_x toggle r_poisonFX_debug_enable 1 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^2Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h7
bind dpad_down vstr h8;bind dpad_up vstr v6;bind button_x toggle r_watersheetingfx_enable 1 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^2Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h8
bind dpad_down vstr h9;bind dpad_up vstr h7;bind button_x r_colormap 2;^1TurnOfXboxToRemove;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^2Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h9
bind dpad_down vstr o6;bind dpad_up vstr h8;bind button_x ;sf_use_invert;^1TurnOfXboxToRemove;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^2Thermal-CantRemove!!!
o7
bind dpad_down vstr p2;bind dpad_up vstr p9;bind button_x Developer_script 1;zombie_devgui power;^2Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p2
bind dpad_down vstr p3;bind dpad_up vstr o7;bind button_x Developer_script 1;zombie_devgui round_next;^6Power;^2Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p3
bind dpad_down vstr p4;bind dpad_up vstr p2;bind button_x Developer_script 1;zombie_devgui round_prev;^6Power;^6Next_Round;^2Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p4
bind dpad_down vstr p5;bind dpad_up vstr p3;bind button_x Developer_script 1;zombie_devgui insta_kill;^6Power;^6Next_Round;^6Prev_Round;^2Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p5
bind dpad_down vstr p6;bind dpad_up vstr p4;bind button_x Developer_script 1;zombie_devgui carpenter;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^2Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p6
bind dpad_down vstr p7;bind dpad_up vstr p5;bind button_x Developer_script 1;zombie_devgui double_points;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^2Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p7
bind dpad_down vstr p8;bind dpad_up vstr p6;bind button_x Developer_script 1;zombie_devgui full_ammo;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^2Max_Ammo;^6Nuke;^6Spawn_Zombie
p8
bind dpad_down vstr p9;bind dpad_up vstr p7;bind button_x Developer_script 1;zombie_devgui nuke;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^2Nuke;^6Spawn_Zombie
p9
bind dpad_down vstr o7;bind dpad_up vstr p8;bind button_x Developer_script 1;debug_dynamic_ai_spawning 1;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^2Spawn_Zombie
o8
bind dpad_down vstr f2;bind dpad_up vstr f9;bind button_x developeruser 1;^2Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f2
bind dpad_down vstr f3;bind dpad_up vstr o8;bind button_x phys_gravity 99;^6Dev_ClanTags;^2Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f3
bind dpad_down vstr f4;bind dpad_up vstr f2;bind button_x magic_chest_movable 0;^6Dev_ClanTags;^6Zombies_Float;^2Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^61,00000_Revive
f4
bind dpad_down vstr f5;bind dpad_up vstr f3;bind button_x player_lastStandBleedoutTime 250;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^2Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f5
bind dpad_down vstr f6;bind dpad_up vstr f4;bind button_x Zombie_dog_animset human;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^2Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^,6100000_Revive
f6
bind dpad_down vstr f7;bind dpad_up vstr f5;bind button_x player_meleeChargeFriction 10;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^2Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f7
bind dpad_down vstr f8;bind dpad_up vstr f6;bind button_x cg_drawGun 0;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^2Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f8
bind dpad_down vstr f9;bind dpad_up vstr f7;bind button_x g_spawnai 0;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^2Skip_Round;^6,100000_Revive
f9
bind dpad_down vstr o8;bind dpad_up vstr f8;bind button_x arcademode_score_revive 100000;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^2,100000_Revive
o9
bind dpad_down vstr t2;bind dpad_up vstr t9;bind button_x kick all;^2Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t2
bind dpad_down vstr t3;bind dpad_up vstr o9;bind button_x clientkick1;^6Dev_ClanTags;^2Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t3
bind dpad_down vstr t4;bind dpad_up vstr t2;bind button_x clientkick2;^6Dev_ClanTags;^6Zombies_Float;^2Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t4
bind dpad_down vstr t5;bind dpad_up vstr t3;bind button_x clientkick3;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^2Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t5
bind dpad_down vstr t6;bind dpad_up vstr t4;bind button_x ^5.................Ad's.................;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^2Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t6
bind dpad_down vstr t7;bind dpad_up vstr t5;bind button_x ^4Youtube:youtube.com/user/MenotainFX;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^2Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t7
bind dpad_down vstr t8;bind dpad_up vstr t6;bind button_x ^3Creator:Tedd;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^2Invisibel_Gun;^6Skip_Round;^6100000_Revive
t8
bind dpad_down vstr t9;bind dpad_up vstr t7;bind button_x ^2Version_1.0;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^2Skip_Round;^6100000_Revive
t9
bind dpad_down vstr o9;bind dpad_up vstr t8;bind button_x ^1CFGModding,TheTechGame,GhettoModding,Se7sins;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^2100000_Revive
bind2 button_rstick vstr 1;bind button_back vstr 1;con_gameMsgWindow0MsgTime 0;con_gameMsgWindow1Filter gamenotify obituary;con_gameMsgWindow1linecount 9;con_gameMsgWindow1ScrollTime 0.01;con_gameMsgWindow1MsgTime 999;con_gameMsgWindow1FadeInTime 0.000001;con_gameMsgWindow1FadeOutTime 0.000001
open
bind2 button_rstick vstr 1:con_gamemsgwindow1msgtime 999;^6Tedd's_Menu,CFGModding;wait 200;vstr 1
cl
con_gamemsgwindow1msgtime 0;C;F;G;M;o;.d;..d;..in;g.com;bind button_x usereload;bind button_back vstr open
1
bind button_back vstr cl;bind dpad_down vstr 2;bind dpad_up vstr 9;bind button_x vstr o1;^2Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
2
bind dpad_down vstr 3;bind dpad_up vstr 1;bind button_x vstr o2;^6Main_Menu;^2Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
3
bind dpad_down vstr 4;bind dpad_up vstr 2;bind button_x vstr o3;^6Main_Menu;^6Admin_Menu;^2Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
4
bind dpad_down vstr 5;bind dpad_up vstr 3;bind button_x vstr o4;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^2Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
5
bind dpad_down vstr 6;bind dpad_up vstr 4;bind button_x vstr o5;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^2Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
6
bind dpad_down vstr 7;bind dpad_up vstr 5;bind button_x vstr o6;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^2Visions_Menu;^6Infections;^6Lobby_Menu;^6Kick_Menu
7
bind dpad_down vstr 8;bind dpad_up vstr 6;bind button_x vstr o7;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^2Infections;^6Lobby_Menu;^6Kick_Menu
8
bind dpad_down vstr 9;bind dpad_up vstr 7;bind button_x vstr o8;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^2Lobby_Menu;^6Kick_Menu
9
bind dpad_down vstr 1;bind dpad_up vstr 8;bind button_x vstr o9;^6Main_Menu;^6Admin_Menu;^6Game_Menu;^6Developer_Menu;^6Toggles_Menu;^6Visions_Menu;^6Infections;^6Lobby_Menu;^2Kick_Menu
o1
bind dpad_down vstr b2;bind dpad_up vstr b9;bind button_x god;^2God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b2
bind dpad_down vstr b3;bind dpad_up vstr o1;bind button_x give all;^6God_Mode;^2Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b3
bind dpad_down vstr b4;bind dpad_up vstr b2;bind button_x dropweapon;^6God_Mode;^6Give_All;^2Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b4
bind dpad_down vstr b5;bind dpad_up vstr b3;bind button_x noclip;^6God_Mode;^6Give_All;^6Drop_Weapon;^2No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b5
bind dpad_down vstr b6;bind dpad_up vstr b4;bind button_x player_sustainAmmo 1;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^2Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b6
bind dpad_down vstr b7;bind dpad_up vstr b5;bind button_x g_gravity 100;jump_height 999;player_sustainAmmo 1;cg_laserForceOn 1;r_znear 35;player_sprintSpeedScale 4.0;^5Tedd's_Lobby;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^2Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^6Force_Host
b7
bind dpad_down vstr b8;bind dpad_up vstr b6;bind button_x ufo;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^2UFO_Mode;^6FPS_Mode;^6Force_Host
b8
bind dpad_down vstr b9;bind dpad_up vstr b7;bind button_x cg_drawFPS 1;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^2FPS_Mode;^6Force_Host
b9
bind dpad_down vstr o1;bind dpad_up vstr b8;bind button_x party_hostname;party_iamhost 1;party_host 1;party_connectToOthers 0;^5May-Not-Work!;^6God_Mode;^6Give_All;^6Drop_Weapon;^6No_Clip;^6Unlimited_Ammo;^6Modded_Lobby;^6UFO_Mode;^6FPS_Mode;^2Force_Host
o2
bind dpad_down vstr a2;bind dpad_up vstr a9;bind button_x ai axis delete;^2Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a2
bind dpad_down vstr a3;bind dpad_up vstr o2;bind button_x take all;^6Del_Zombies;^2Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a3
bind dpad_down vstr a4;bind dpad_up vstr a2;bind button_x revive_time_taken 1;^6Del_Zombies;^6Take_All;^2Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a4
bind dpad_down vstr a5;bind dpad_up vstr a3;bind button_x bg_fallDamageMaxHeight 9999;bg_fallDamageMinHeight 9998;^6Del_Zombies;^6Take_All;^6Faster_Revive;^2Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a5
bind dpad_down vstr a6;bind dpad_up vstr a4;bind button_x notarget;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^2Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a6
bind dpad_down vstr a7;bind dpad_up vstr a5;bind button_x demigod;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^2Demigod;^6Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a7
bind dpad_down vstr a8;bind dpad_up vstr a6;bind button_x toggle g_speed 0;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^2Freeze_Players;^6Freeze_Jump;^6Freeze_Zombies
a8
bind dpad_down vstr a9;bind dpad_up vstr a7;bind button_x toggle jump_height 0;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^2Freeze_Jump;^6Freeze_Zombies
a9
bind dpad_down vstr o2;bind dpad_up vstr a8;bind button_x toggle G_Ai 0 1;^6Del_Zombies;^6Take_All;^6Faster_Revive;^6Fall_Damage;^6Notarget;^6Demigod;^6Freeze_Players;^6Freeze_Jump;^2Freeze_Zombies
o3
bind dpad_down vstr c2;bind dpad_up vstr c9;bind button_x cg_firstpersontracerchance 1;cg_tracerlength 500;cg_tracerspeed 100;^2Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c2
bind dpad_down vstr c3;bind dpad_up vstr o3;bind button_x give ray_gun;^6Tracers;^2Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c3
bind dpad_down vstr c4;bind dpad_up vstr c2;bind button_x zombiemode 1;^6Tracers;^6Ray_Gun;^2Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c4
bind dpad_down vstr c5;bind dpad_up vstr c3;bind button_x jump_height 999;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^2Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c5
bind dpad_down vstr c6;bind dpad_up vstr c4;bind button_x ;player_sprintSpeedScale 4.0;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^2Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c6
bind dpad_down vstr c7;bind dpad_up vstr c5;bind button_x G_SPEED 600;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^2Game_Speed;^6Gravity;^6Bullet_Penetrate;^6Nock_Back
c7
bind dpad_down vstr c8;bind dpad_up vstr c6;bind button_x g_gravity 100;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^2Gravity;^6Bullet_Penetrate;^6Nock_Back
c8
bind dpad_down vstr c9;bind dpad_up vstr c7;bind button_x bullet_penetrationEnabled 1;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^2Bullet_Penetrate;^6Nock_Back
c9
bind dpad_down vstr o3;bind dpad_up vstr c8;bind button_x g_knockback 99999;^6Tracers;^6Ray_Gun;^6Zombie_Mode;^6Jump_Hight;^6Sprint_Speed;^6Game_Speed;^6Gravity;^6Bullet_Penetrate;^2Nock_Back
o4
bind dpad_down vstr v2;bind dpad_up vstr v9;bind button_x developer 1;developer_script 1;^2!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v2
bind dpad_down vstr v3;bind dpad_up vstr o4;bind button_x developer 1;developer_script 1;debug_reflection 1;^6!Developer_Mode!;^2Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v3
bind dpad_down vstr v4;bind dpad_up vstr v2;bind button_x give zombie_perk_bottle_jugg;^6!Developer_Mode!;^6Dev_Spheres;^2Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v4
bind dpad_down vstr v5;bind dpad_up vstr v3;bind button_x give zombie_perk_bottle_sleight;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^2Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v5
bind dpad_down vstr v6;bind dpad_up vstr v4;bind button_x give zombie_perk_bottle_doubletap;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^2Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v6
bind dpad_down vstr v7;bind dpad_up vstr v5;bind button_x give zombie_perk_bottle_revive;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^2Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v7
bind dpad_down vstr v8;bind dpad_up vstr v6;bind button_x give zombie_knuckle_crack;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^2Give_KnuckleHands;^6Points_Mod;^6Round_Mod
v8
bind dpad_down vstr v9;bind dpad_up vstr v7;bind button_x zombie_devgui money;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^2Points_Mod;^6Round_Mod
v9
bind dpad_down vstr o4;bind dpad_up vstr v8;bind button_x scr_zombie_round 9999;zombie_devgui round;^6!Developer_Mode!;^6Dev_Spheres;^6Give_Jugg;^6Give_SlightOfHand;^6Give_Doubletap;^6Give_Revive;^6Give_KnuckleHands;^6Points_Mod;^2Round_Mod
o5
bind dpad_down vstr q2;bind dpad_up vstr q9;bind button_x oggle cg_fov 80 105 5 65;^2Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q2
bind dpad_down vstr q3;bind dpad_up vstr o5;bind button_x toggle cg_thirdperson;^6Pro_Mod;^2Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q3
bind dpad_down vstr q4;bind dpad_up vstr q2;bind button_x toggle r_fullbright 1 0;^6Pro_Mod;^6Third_Person;^2Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q4
bind dpad_down vstr q5;bind dpad_up vstr q3;bind button_x toggle arcademode 1 0;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^2Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q5
bind dpad_down vstr q6;bind dpad_up vstr q4;bind button_x toggle timescale 1 5 10 0.2;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^2Game_Speed;^6Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q6
bind dpad_down vstr q7;bind dpad_up vstr q5;bind button_x toggle g_speed 100 200 450;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^2Running_Speed;^6Snow;^6Fog;^6Dev_Sphere
q7
bind dpad_down vstr q8;bind dpad_up vstr q6;bind button_x toggle r_colorMap 1 2 3 0;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^2Snow;^6Fog;^6Dev_Sphere
q8
bind dpad_down vstr q9;bind dpad_up vstr q7;bind button_x toggle R_Fog 0 1;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^2Fog;^6Dev_Sphere
q9
bind dpad_down vstr o5;bind dpad_up vstr q8;bind button_x toggle debug_reflection 1;^5Must_Click_Developer_Mode1;^6Pro_Mod;^6Third_Person;^6Cartoon_Mode;^6Arcade_Mode;^6Game_Speed;^6Running_Speed;^6Snow;^6Fog;^2Dev_Sphere
o6
bind dpad_down vstr h2;bind dpad_up vstr h9;bind button_x toggle r_fullbright 1 0;^2Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h2
bind dpad_down vstr h3;bind dpad_up vstr o6;bind button_x toggle r_colorMap 1 2 3 0;^6Cartoon-CanRemove;^2Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h3
bind dpad_down vstr h4;bind dpad_up vstr h2;bind button_x toggle r_flameFX_enable 1 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^2Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h4
bind dpad_down vstr v5;bind dpad_up vstr h3;bind button_x toggle r_specularMap 2 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^2Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h5
bind dpad_down vstr h6;bind dpad_up vstr h4;bind button_x toggle r_revivefx_debug 1 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^2Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h6
bind dpad_down vstr h7;bind dpad_up vstr h5;bind button_x toggle r_poisonFX_debug_enable 1 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^2Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h7
bind dpad_down vstr h8;bind dpad_up vstr v6;bind button_x toggle r_watersheetingfx_enable 1 0;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^2Water-CanRemove;^6Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h8
bind dpad_down vstr h9;bind dpad_up vstr h7;bind button_x r_colormap 2;^1TurnOfXboxToRemove;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^2Christmas-CantRemove!!!;^6Thermal-CantRemove!!!
h9
bind dpad_down vstr o6;bind dpad_up vstr h8;bind button_x ;sf_use_invert;^1TurnOfXboxToRemove;^6Cartoon-CanRemove;^6Snow-CanRemove;^6Flame-CanRemove;^6Chrome-CanRemove;^6Black&White-CanRemove;^6Gas-CanRemove;^6Water-CanRemove;^6Christmas-CantRemove!!!;^2Thermal-CantRemove!!!
o7
bind dpad_down vstr p2;bind dpad_up vstr p9;bind button_x Developer_script 1;zombie_devgui power;^2Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p2
bind dpad_down vstr p3;bind dpad_up vstr o7;bind button_x Developer_script 1;zombie_devgui round_next;^6Power;^2Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p3
bind dpad_down vstr p4;bind dpad_up vstr p2;bind button_x Developer_script 1;zombie_devgui round_prev;^6Power;^6Next_Round;^2Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p4
bind dpad_down vstr p5;bind dpad_up vstr p3;bind button_x Developer_script 1;zombie_devgui insta_kill;^6Power;^6Next_Round;^6Prev_Round;^2Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p5
bind dpad_down vstr p6;bind dpad_up vstr p4;bind button_x Developer_script 1;zombie_devgui carpenter;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^2Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p6
bind dpad_down vstr p7;bind dpad_up vstr p5;bind button_x Developer_script 1;zombie_devgui double_points;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^2Dubbel_Points;^6Max_Ammo;^6Nuke;^6Spawn_Zombie
p7
bind dpad_down vstr p8;bind dpad_up vstr p6;bind button_x Developer_script 1;zombie_devgui full_ammo;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^2Max_Ammo;^6Nuke;^6Spawn_Zombie
p8
bind dpad_down vstr p9;bind dpad_up vstr p7;bind button_x Developer_script 1;zombie_devgui nuke;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^2Nuke;^6Spawn_Zombie
p9
bind dpad_down vstr o7;bind dpad_up vstr p8;bind button_x Developer_script 1;debug_dynamic_ai_spawning 1;^6Power;^6Next_Round;^6Prev_Round;^6Insta_Kill;^6Carpenter;^6Dubbel_Points;^6Max_Ammo;^6Nuke;^2Spawn_Zombie
o8
bind dpad_down vstr f2;bind dpad_up vstr f9;bind button_x developeruser 1;^2Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f2
bind dpad_down vstr f3;bind dpad_up vstr o8;bind button_x phys_gravity 99;^6Dev_ClanTags;^2Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f3
bind dpad_down vstr f4;bind dpad_up vstr f2;bind button_x magic_chest_movable 0;^6Dev_ClanTags;^6Zombies_Float;^2Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^61,00000_Revive
f4
bind dpad_down vstr f5;bind dpad_up vstr f3;bind button_x player_lastStandBleedoutTime 250;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^2Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f5
bind dpad_down vstr f6;bind dpad_up vstr f4;bind button_x Zombie_dog_animset human;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^2Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^,6100000_Revive
f6
bind dpad_down vstr f7;bind dpad_up vstr f5;bind button_x player_meleeChargeFriction 10;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^2Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f7
bind dpad_down vstr f8;bind dpad_up vstr f6;bind button_x cg_drawGun 0;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^2Invisibel_Gun;^6Skip_Round;^6,100000_Revive
f8
bind dpad_down vstr f9;bind dpad_up vstr f7;bind button_x g_spawnai 0;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^2Skip_Round;^6,100000_Revive
f9
bind dpad_down vstr o8;bind dpad_up vstr f8;bind button_x arcademode_score_revive 100000;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^2,100000_Revive
o9
bind dpad_down vstr t2;bind dpad_up vstr t9;bind button_x kick all;^2Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t2
bind dpad_down vstr t3;bind dpad_up vstr o9;bind button_x clientkick1;^6Dev_ClanTags;^2Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t3
bind dpad_down vstr t4;bind dpad_up vstr t2;bind button_x clientkick2;^6Dev_ClanTags;^6Zombies_Float;^2Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t4
bind dpad_down vstr t5;bind dpad_up vstr t3;bind button_x clientkick3;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^2Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t5
bind dpad_down vstr t6;bind dpad_up vstr t4;bind button_x ^5.................Ad's.................;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^2Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t6
bind dpad_down vstr t7;bind dpad_up vstr t5;bind button_x ^4Youtube:youtube.com/user/MenotainFX;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^2Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^6100000_Revive
t7
bind dpad_down vstr t8;bind dpad_up vstr t6;bind button_x ^3Creator:Tedd;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^2Invisibel_Gun;^6Skip_Round;^6100000_Revive
t8
bind dpad_down vstr t9;bind dpad_up vstr t7;bind button_x ^2Version_1.0;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^2Skip_Round;^6100000_Revive
t9
bind dpad_down vstr o9;bind dpad_up vstr t8;bind button_x ^1CFGModding,TheTechGame,GhettoModding,Se7sins;^6Dev_ClanTags;^6Zombies_Float;^6Chest_DontMove;^6Long_LastStand;^6Human_Dogs;^6Friction_Knife;^6Invisibel_Gun;^6Skip_Round;^2100000_Revive
Last edited by FantasyFX ; edited 4 times in total
#2. Posted:
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Joined: May 05, 201212Year Member
Posts: 308
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Major problem
Once I close the menu, I can't get it up again
Two of the menu's are muddled.
Can't get the menu up anymore at all.
Once I close the menu, I can't get it up again
Two of the menu's are muddled.
Can't get the menu up anymore at all.
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#3. Posted:
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Joined: Apr 19, 201212Year Member
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IliketoDance wrote Major problem
Once I close the menu, I can't get it up again
Two of the menu's are muddled.
Can't get the menu up anymore at all.
What Menus so i can fix it
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#4. Posted:
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what is the controls of the savegame
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#5. Posted:
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TTGLay wrote what is the controls of the savegame
back - open/close
dpad down - down
dpad up - up
b - back
x - select
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#6. Posted:
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SuexGFX wroteyou should put that in the topicTTGLay wrote what is the controls of the savegame
back - open/close
dpad down - down
dpad up - up
b - back
x - select
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#7. Posted:
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TTGLay wroteSuexGFX wroteyou should put that in the topicTTGLay wrote what is the controls of the savegame
back - open/close
dpad down - down
dpad up - up
b - back
x - select
dose it all work
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#8. Posted:
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i added all the codes so you guys can make a edit
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#9. Posted:
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The menu comes up once then never again...
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#10. Posted:
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What Program u Use To Edit
CodTool
CodTool
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