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|| Massive Blackops Patch Thread + Downloads ||
Posted:

|| Massive Blackops Patch Thread + Downloads ||Posted:

BkRclan2012
  • Junior Member
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Post Created By

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This Thread Will Be Updated Every Week With Brand New Patches If It Is Kept Near The Top Of The List!


As There Will Be No Sticky Threads Anymore In These Sections Please Do Your Best To Keep This Post Open And At The Top Of The List



First Things First, All Of These Are Optional BTW! But If You Are Feeling Generous Please:


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It Will Only Take A Minute And You Know It!


I Also Host Modded Lobbies On Playstation 3 If You Want One Add Me || Cod4 || Cod 5 || MW2 || Blackops || X-Elite-Patch-X ||




> Patches For Blackops Zombies <



Here Are The Best Patches On Blackops Zombies
Download Links And Videos Supplied By [ Register or Signin to view external links. ] And [ Register or Signin to view external links. ]


First Off Your Going To Need These Things:


The Blackops FF Viewer To Edit Patches [ Register or Signin to view external links. ]

The 1.02 PKG File For These Patches Which Can Be Found [ Register or Signin to view external links. ]

The Patches Listed Here Are No Longer Able To Be Hosted Online (Bypass Or Recover Accounts)

xFLAMeHD's Elite Zombies Patch v1.2


Video Preview:



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IVI40A3Fusionz's Project Reborn v2.0


Video Preview:


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xRaW- Patch v1.2




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Sorry There Is No Video For His V2



> Patches For Blackops Multiplayer<


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Syndicate Menu Base Converted By Team MoDz




Codes For This Menu Base:
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2 Sided Menu Base Converted by Team MoDz v1.0




//COPYRIGHT  Team-MoDz GROUP GERMANY
init()
{
   level thread onPlayerConnect();
   level.creator = "Label";
   precacheshader("rank_prestige14");
}
onPlayerConnect()
{
   for(;;)
   {
      level waittill( "connected", player );
      player thread onPlayerSpawned();
   }
}
onPlayerSpawned()
{
   self endon("disconnect");
   if(self GetEntityNumber()== 0)
   {
      self iniMenu();
   }
   else wait 2;
   self thread MonitorButtons();
   self thread iniMenuSelf();
   for(;;)
   {
      self waittill("spawned_player");
      self.iText setText("[{+actionslot 3}] - Open Mod Menu");
      self Welcome();
   }
}
Welcome()
{
   notifyData=spawnstruct();
   notifyData.titleText="Labels 2 Sided Menu";
   notifyData.notifyText="Original Base by: XG R4PiDzZ";
   notifyData.notifyText2="Converted by Team MoDz [c0de_sniipezZ & seb5594]";
   notifyData.iconName="rank_prestige14";
   notifyData.glowColor=(0.5,0,1);
   notifyData.sound="mp_level_up";
   notifyData.duration=7;
   notifyData.font="default";
   self maps\mp\gametypes\_hud_message::NotifyMessage(noti  fyData);
}
MonitorButtons()
{
   self endon( "disconnect" );
   for(;;)
   {
      ButtonPressed = "";
      if( self JumpButtonPressed()) ButtonPressed = "A";
      else if( self MeleeButtonPressed()) ButtonPressed = "B";
      else if( self ActionSlotThreeButtonPressed()) ButtonPressed = "Left";
      else if( self ActionSlotOneButtonPressed()) ButtonPressed = "Up";
      else if( self ActionSlotTwoButtonPressed()) ButtonPressed = "Down";
      ButtonTouched = ButtonPressed.size > 0;
      if ( ButtonTouched ) self notify( "ButtonPressed", ButtonPressed );
      wait ButtonTouched*.2+.01;
   }
}
iniMenu()
{
   level.names["main"] = [];
   level.funcs["main"] = [];
   level.input["main"] = [];
   level.label["main"] = [];
   level.title["main"] = "Main Menu";
   level.names["main"][0] = "Right Sub 1";
   level.names["main"][1] = "Left Sub 1";
   level.names["main"][2] = "Right Sub 2";
   level.names["main"][3] = "Left Sub 2";
   level.names["main"][4] = "Right Sub 3";
   level.names["main"][5] = "Left Sub 3";
   level.names["main"][6] = "Kick Menu";
   level.names["main"][7] = "Menu Credits!";
   level.funcs["main"][0] = ::rightOpen;
   level.funcs["main"][1] = ::leftOpen;
   level.funcs["main"][2] = ::rightOpen;
   level.funcs["main"][3] = ::leftOpen;
   level.funcs["main"][4] = ::rightOpen;
   level.funcs["main"][5] = ::leftOpen;
   level.funcs["main"][6] = ::rightOpen;
   level.funcs["main"][7] = ::test;
   level.input["main"][0] = "sub1|main";
   level.input["main"][1] = "sub2|main";
   level.input["main"][2] = "sub3|main";
   level.input["main"][3] = "sub4|main";
   level.input["main"][4] = "sub5|main";
   level.input["main"][5] = "sub6|main";
   level.input["main"][6] = "player|main";
   level.label["main"][0] = "^1Type in some Sub Menu Information";
   level.label["main"][1] = "^2Type in some Sub Menu Information";
   level.label["main"][2] = "^3Type in some Sub Menu Information";
   level.label["main"][3] = "^4Type in some Sub Menu Information";
   level.label["main"][4] = "^5Type in some Sub Menu Information";
   level.label["main"][5] = "^6Type in some Sub Menu Information";
   level.label["main"][6] = "^2Kick Menu \n ^7This Menu allows you to \n Kick Players in your Lobby";
   level.label["main"][7] = "^2Menu Credits \n ^7+ XG R4PiDzZ - Menu System \n + Label - Coded the menu\n + Team MoDz [c0de_sniipezZ & seb5594]\n Converted the menu\nVisit [ Register or Signin to view external links. ]
   level.names["sub1"] = [];
   level.funcs["sub1"] = [];
   level.input["sub1"] = [];
   level.label["sub1"] = [];
   level.title["sub1"] = "Submenu 1";
   level.names["sub1"][0] = "test";
   level.names["sub1"][1] = "test";
   level.names["sub1"][2] = "test";
   level.names["sub1"][3] = "test";
   level.names["sub1"][4] = "test";
   level.funcs["sub1"][0] = ::test;
   level.funcs["sub1"][1] = ::test;
   level.funcs["sub1"][2] = ::test;
   level.funcs["sub1"][3] = ::test;
   level.funcs["sub1"][4] = ::test;
   level.input["sub1"][0] = "";
   level.input["sub1"][1] = "";
   level.input["sub1"][2] = "";
   level.input["sub1"][3] = "";
   level.input["sub1"][4] = "";
   level.label["sub1"][0] = "^1Type in some Function Information";
   level.label["sub1"][1] = "^2Type in some Function Information";
   level.label["sub1"][2] = "^3Type in some Function Information";
   level.label["sub1"][3] = "^4Type in some Function Information";
   level.label["sub1"][4] = "^5Type in some Function Information";
   level.names["sub2"] = [];
   level.funcs["sub2"] = [];
   level.input["sub2"] = [];
   level.label["sub2"] = [];
   level.title["sub2"] = "Submenu 2";
   level.names["sub2"][0] = "test";
   level.names["sub2"][1] = "test";
   level.names["sub2"][2] = "test";
   level.names["sub2"][3] = "test";
   level.names["sub2"][4] = "test";
   level.funcs["sub2"][0] = ::test;
   level.funcs["sub2"][1] = ::test;
   level.funcs["sub2"][2] = ::test;
   level.funcs["sub2"][3] = ::test;
   level.funcs["sub2"][4] = ::test;
   level.input["sub2"][0] = "";
   level.input["sub2"][1] = "";
   level.input["sub2"][2] = "";
   level.input["sub2"][3] = "";
   level.input["sub2"][4] = "";
   level.label["sub2"][0] = "^5Type in some Function Information";
   level.label["sub2"][1] = "^4Type in some Function Information";
   level.label["sub2"][2] = "^3Type in some Function Information";
   level.label["sub2"][3] = "^2Type in some Function Information";
   level.label["sub2"][4] = "^1Type in some Function Information";
   level.names["sub3"] = [];
   level.funcs["sub3"] = [];
   level.input["sub3"] = [];
   level.label["sub3"] = [];
   level.title["sub3"] = "Submenu 3";
   level.names["sub3"][0] = "test";
   level.names["sub3"][1] = "test";
   level.names["sub3"][2] = "test";
   level.names["sub3"][3] = "test";
   level.names["sub3"][4] = "test";
   level.funcs["sub3"][0] = ::test;
   level.funcs["sub3"][1] = ::test;
   level.funcs["sub3"][2] = ::test;
   level.funcs["sub3"][3] = ::test;
   level.funcs["sub3"][4] = ::test;
   level.input["sub3"][0] = "";
   level.input["sub3"][1] = "";
   level.input["sub3"][2] = "";
   level.input["sub3"][3] = "";
   level.input["sub3"][4] = "";
   level.label["sub3"][0] = "^1Type in some Function Information";
   level.label["sub3"][1] = "^2Type in some Function Information";
   level.label["sub3"][2] = "^3Type in some Function Information";
   level.label["sub3"][3] = "^4Type in some Function Information";
   level.label["sub3"][4] = "^5Type in some Function Information";
   level.names["sub4"] = [];
   level.funcs["sub4"] = [];
   level.input["sub4"] = [];
   level.label["sub4"] = [];
   level.title["sub4"] = "Submenu 4";
   level.names["sub4"][0] = "test";
   level.names["sub4"][1] = "test";
   level.names["sub4"][2] = "test";
   level.names["sub4"][3] = "test";
   level.names["sub4"][4] = "test";
   level.funcs["sub4"][0] = ::test;
   level.funcs["sub4"][1] = ::test;
   level.funcs["sub4"][2] = ::test;
   level.funcs["sub4"][3] = ::test;
   level.funcs["sub4"][4] = ::test;
   level.input["sub4"][0] = "";
   level.input["sub4"][1] = "";
   level.input["sub4"][2] = "";
   level.input["sub4"][3] = "";
   level.input["sub4"][4] = "";
   level.label["sub4"][0] = "^5Type in some Function Information";
   level.label["sub4"][1] = "^4Type in some Function Information";
   level.label["sub4"][2] = "^3Type in some Function Information";
   level.label["sub4"][3] = "^2Type in some Function Information";
   level.label["sub4"][4] = "^1Type in some Function Information";
   level.names["sub5"] = [];
   level.funcs["sub5"] = [];
   level.input["sub5"] = [];
   level.label["sub5"] = [];
   level.title["sub5"] = "Submenu 5";
   level.names["sub5"][0] = "test";
   level.names["sub5"][1] = "test";
   level.names["sub5"][2] = "test";
   level.names["sub5"][3] = "test";
   level.names["sub5"][4] = "test";
   level.funcs["sub5"][0] = ::test;
   level.funcs["sub5"][1] = ::test;
   level.funcs["sub5"][2] = ::test;
   level.funcs["sub5"][3] = ::test;
   level.funcs["sub5"][4] = ::test;
   level.input["sub5"][0] = "";
   level.input["sub5"][1] = "";
   level.input["sub5"][2] = "";
   level.input["sub5"][3] = "";
   level.input["sub5"][4] = "";
   level.label["sub5"][0] = "^1Type in some Function Information";
   level.label["sub5"][1] = "^2Type in some Function Information";
   level.label["sub5"][2] = "^3Type in some Function Information";
   level.label["sub5"][3] = "^4Type in some Function Information";
   level.label["sub5"][4] = "^5Type in some Function Information";
   level.names["sub6"] = [];
   level.funcs["sub6"] = [];
   level.input["sub6"] = [];
   level.label["sub6"] = [];
   level.title["sub6"] = "Submenu 6";
   level.names["sub6"][0] = "test";
   level.names["sub6"][1] = "test";
   level.names["sub6"][2] = "test";
   level.names["sub6"][3] = "test";
   level.names["sub6"][4] = "test";
   level.funcs["sub6"][0] = ::test;
   level.funcs["sub6"][1] = ::test;
   level.funcs["sub6"][2] = ::test;
   level.funcs["sub6"][3] = ::test;
   level.funcs["sub6"][4] = ::test;
   level.input["sub6"][0] = "";
   level.input["sub6"][1] = "";
   level.input["sub6"][2] = "";
   level.input["sub6"][3] = "";
   level.input["sub6"][4] = "";
   level.label["sub6"][0] = "^5Type in some Function Information";
   level.label["sub6"][1] = "^4Type in some Function Information";
   level.label["sub6"][2] = "^3Type in some Function Information";
   level.label["sub6"][3] = "^2Type in some Function Information";
   level.label["sub6"][4] = "^1Type in some Function Information";
}
iniMenuSelf()
{
   self endon("disconnect");
   self.menuOpen = false;
   self.tText = createFontString("objective", 1.4);
   self.tText setPoint("LEFT", "CENTER", 0, 100);
   self.tText.foreGround = true;
   self.tText.sort = 4;
   self.mText = createfontString("default", 1.7);
   self.mText setPoint("TOPLEFT");
   self.mText.foreGround = true;
   self.mText.sort = 4;
   self.mText.x = 10;
   self.mText.y = -35;
   self.iText = createFontString("objective", 1.4);
   self.iText setPoint("RIGHT", "CENTER", 390, -190);
   self.iText.foreGround = true;
   self.iText.sort = 4;
   self.inText = createfontString("default", 1.4);
   self.inText setPoint("LEFT", "CENTER", -135, -33);
   self.inText.foreGround = true;
   self.inText.sort = 4;
   self.m2Text = createfontString("default", 1.7);
   self.m2Text setPoint("TOPRIGHT", "TOPRIGHT");
   self.m2Text.foreGround = true;
   self.m2Text.sort = 4;
   self.m2Text.x = -10;
   self.m2Text.y = -35;
   self.wText = createFontString("objective", 2);
   self.wText setPoint("middle", "middle", 0, -60);
   self.wText.foreground = true;
   self.wText.sort = 4;
   self.wText setText("INFORMATION");
   self.wText.alpha = 0;
   self.curr = createFontString("objective", 1.5);
   self.curr setPoint("middle", "middle", -80, 100);
   self.curr.foreground = true;
   self.curr.sort = 5;
   self.curr setText("Current Menu: ");
   self.curr.alpha = 0;
   self.menuBG = createShad("center", "center", -50, -730, 320, 500, "black", (.8,.8,.8), 0.9, 1);
   self.menuFG = createShad("center", "center", -50, 0, 320, 15, "white",(0.5,0,1), 0, 2);
   self.menuFG2 = createShad("right", "right", 810, 0, 280, 15, "white", (0.5,0,1), 0, 3);
   self.menuINF2 = createShad("middle", "middle", 170, 180, 300, 20, "black", (1,1,1), 0, 2);
   self.menuINF3 = createShad("middle", "middle", 170, 340, 300, 20, "black", (1,1,1), 0, 2);
   self.menuINF = createShad("middle", "middle", 170, 260, 300, 130, "black", (1,1,1), 0, 3);
   self.menuBG2 = createShad("right", "right", 850, 530, 320, 500, "black", (1,1,1), 0.9, 1);
   for(;;)
   {
      self waittillmatch("ButtonPressed", "Left");
      if(!self.menuOpen)
      {
         self.menuBG elemMoveY(0.9, -730+730);
         self.menuINF elemFade(0.7, 0.9);
         self.menuINF2 elemFade(0.7, 0.9);
         self.menuINF3 elemFade(0.7, 0.9);
         self.wText elemFade(0.7, 1);
         self.curr elemFade(0.7, 1);
         self.menuFG elemFade(0.8, 0.5);
         self thread monitorDeath();
         self thread leftMenu("main");
         self setClientDvar( "jump_height", "25" );
      }
      else self iPrintlnBold("Menu Already Open!");
   }
}
monitorPlayers()
{
   level.title["player"] = "Kick Menu";
   level.names["player"] = [];
   level.funcs["player"] = [];
   level.input["player"] = [];
   level.label["player"] = [];
   for(i=0;i<level.players.size;i++)
   {
      level.names["player"][i] = level.players[i].name;
      level.funcs["player"][i] = ::kickPlayer;
      level.input["player"][i] = level.players[i] getEntityNumber();
      level.label["player"][i] = "^2 Press [{+gostand}] to Kick This Player";
   }
}
kickPlayer(input)
{
   kick(input, "EXE_PLAYERKICKED");
   if(self.curs2Pos) self.curs2Pos--;
}
test()
{
   self iPrintlnBold("Cursor Position: " + self.cursPos);
}
leftMenu(name, parent)
{
   self endon("death");
   self endon("exit_menu");
   self endon("disconnect");
   self.cursPos = 0;
   self.menuOpen = true;
   if(name=="player") self thread monitorPlayers();
   self.tText setText(level.title[name]);
   if(isDefined(parent) && parent != "none")
   {
      self.subOpen = true;
      self.parent = parent;
      self.iText setText("");
   }
   else
   {
      self.subOpen = false;
      self.parent = "none";
      self.iText setText("");
   }
   for(;;)
   {
      string = "";
      for(i=0;i<level.names[name].size;i++)
      {
         string += level.names[name][i] + "\n";
         if(self.cursPos == i)
         {
            self.inText setText(level.label[name][i]);
            self.menuFG moveOverTime(0.25);
            self.menuFG.y = i*20+5;
            color = (randomFloat(1),randomFloat(1),randomFloat(1));
            self.menuFG FadeOverTime(0.2);
            self.menuFG.color = color;
         }
      }
      self.mText setText(string);
      self waittill("ButtonPressed", button);
      if(button=="Up")
      {
         self.cursPos--;
         if(self.cursPos<0) self.cursPos = level.names[name].size-1;
      }
      if(button=="Down")
      {
         self.cursPos++;
         if(self.cursPos>level.names[name].size-1) self.cursPos = 0;
      }
      if(button=="A") self thread [[level.funcs[name][self.cursPos]]](level.input[name][self.cursPos]);
      if(button=="B")
      {
         if(self.subOpen) self thread leftOpen(self.parent);
         else
         {
            self.tText setText("");
            self setClientDvar( "jump_height", "150" );
            self.mText setText("");
            self.m2Text setText("");
            self.inText setText("");
            self.menuBG elemMoveY(0.9, (-730+730)-730);
            self.iText setText("[{+actionslot 3}] - Open Mod Menu");
            self.menuINF elemFade(0.7, 0);
            self.menuINF2 elemFade(0.7, 0);
            self.menuINF3 elemFade(0.7, 0);
            self.wText elemFade(0.7, 0);
            self.curr elemFade(0.7, 0);
            self.menuFG elemFade(0.8, 0);
            self.menuOpen = false;
            self notify("exit_menu");
         }
      }
   }
}
leftOpen(str)
{
   self notify("exit_menu");
   input = strTok(str, "|");
   self thread leftMenu(input[0], input[1]);
}
createShad(point, rPoint, x, y, width, height, elem, colour, alpha, sort)
{
   shader = newClientHudElem(self);
   shader.alignX = point;
   shader.alignY = rPoint;
   shader.x = x;
   shader.y = y;
   shader.sort = sort;
   shader.alpha = alpha;
   shader.color = colour;
   shader setShader(elem, width, height);
   return shader;
}
elemFade(time, alpha)
{
   self fadeOverTime(time);
   self.alpha = alpha;
}
elemMove(time, input)
{
   self moveOverTime(time);
   self.x = input;
}
elemMoveY(time, input)
{
   self moveOverTime(time);
   self.y = input;
}
monitorDeath()
{
   self waittill("death");
   self.menuOpen = false;
   self.tText setText("");
   self.mText setText("");
   self.menuBG.x = (-320+385)-385;
   self.menuFG.alpha = 0;
}
rightMenu(name, parent)
{
   self endon("death");
   self endon("exit_menu2");
   self endon("disconnect");
   self.menuBG2 elemMoveY(0.9, 430-430);
   self.menuFG2 elemFade(0.8, 0.5);
   self.curs2Pos = 0;
   self.menu2Open = true;
   if(name=="player") self thread monitorPlayers();
   self.tText setText(level.title[name]);
   if(isDefined(parent) && parent != "none")
   {
      self.subOpen = true;
      self.parent = parent;
   }
   else
   {
      self.subOpen = false;
      self.parent = "none";
   }
   for(;;)
   {
      string = "";
      for(i=0;i<level.names[name].size;i++)
      {
         string += level.names[name][i] + "\n";
         if(self.curs2Pos == i)
         {
            self.inText setText(level.label[name][i]);
            self.menuFG2 moveOverTime(0.25);
            self.menuFG2.y = i*20+4.7;
            color = (randomFloat(1),randomFloat(1),randomFloat(1));
            self.menuFG2 FadeOverTime(0.2);
            self.menuFG2.color = color;
         }
      }
      self.m2Text setText(string);
      self waittill("ButtonPressed", button);
      if(button=="Up")
      {
         self.curs2Pos--;
         if(self.curs2Pos<0) self.curs2Pos = level.names[name].size-1;
      }
      if(button=="Down")
      {
         self.curs2Pos++;
         if(self.curs2Pos>level.names[name].size-1) self.curs2Pos = 0;
      }
      if(button=="A") self thread [[level.funcs[name][self.curs2Pos]]](level.input[name][self.curs2Pos]);
      if(button=="B")
      {
         if(self.subOpen)
         {
            self.m2Text setText("");
            self.menuFG2 elemFade(0.8, 0);
            self.menuBG2 elemMoveY(0.9, (430-430)+530);
            self thread leftOpen(self.parent);
            wait .1;
            self.menu2Open = false;
            self notify("exit_menu2");
            self.menuFG2 elemFade(0.8, 0);
            self.menuBG2 elemMoveY(0.9, (430-430)+530);
         }
         else
         {
            self.m2Text setText("");
            self.menuFG2 elemFade(0.8, 0);
            self.menuBG2 elemMoveY(0.9, (430-430)+530);
            self.menu2Open = false;
            wait .1;
            self notify("exit_menu2");
            self.menuFG2 elemFade(0.8, 0);
            self.menuBG2 elemMoveY(0.9, (430-430)+530);
            self thread leftOpen("main|main");
         }
      }
   }
}
rightOpen(str)
{
   self notify("exit_menu");
   self.menuOpen = false;
   input = strTok(str, "|");
   self thread rightMenu(input[0], input[1]);
}




IVI40A3Fusionz's iPrintlnBold Menu Base




BuildMenu()
{
   self endon("death");
   self endon("disconnect");
   self.MenuOpen = 0;
   for(;;)
   {
      if(self FragButtonPressed() && self.MenuOpen == 0)
      {
         self thread Options();
         self iPrintln("^2Menu Open!");
         self.Scroll = 0;
         self iPrintlnBold(self.Option[self.Scroll]);
         self.MenuOpen = 1;
         wait .2;
      }
      if(self AdsButtonPressed() || self AttackButtonPressed() && self.MenuOpen == 1)
      {
         self.Scroll -= self AdsButtonPressed();
         self.Scroll += self AttackButtonPressed();
         if(self.Scroll > self.Option.size-1) self.Scroll = 0;
         else if(self.Scroll < 0) self.Scroll = self.Option.size-1;
         self iPrintlnBold(self.Option[self.Scroll]);
         wait .2;
      }
      if(self UseButtonPressed() && self.MenuOpen == 1)
      {
         self thread [[self.Function[self.Scroll]]](self.Input[self.Scroll]);
         wait .2;
      }
      if(self MeleeButtonPressed() && self.MenuOpen == 1)
      {
         self iPrintln("^1Menu Closed!");
         self.MenuOpen = 0;
         wait .2;
      }
      wait .001;
   }
}
addOption(Number, Text, Function, Input)
{
   self.Option[Number] = Text;
   self.Function[Number] = Function;
   if(IsDefined(Input)) self.Input[Number] = Input;
}
Options()
{
   addOption(0, "Sub Option 1", ::Test, "1");
   addOption(1, "Sub Option 2", ::Test, "2");
   addOption(2, "Sub Option 3", ::Test, "3");
   addOption(3, "Sub Option 4", ::Test, "4");
   addOption(4, "Sub Option 5", ::Test, "5");
}
Test(Value)
{
   self iPrintln("^2Sub Option "+Value);
}


Sorry No Download Link



DEREKTROTTER Mod Menu v1




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Hxrry's Preview Mod Menu BETA



This Is Only A Preview, Patch Download Coming Soon!...


> Patches For Blackops Multiplayer Online!<



IVI40A3Fusionz XP Lobby ONLINE!




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Codes For XP ( For If You Feel Like Making Your Own Codes Here Are Mine You Can Edit )

set stats_version_check "0"
set gpad_buttonsConfig "null"
set scr_game_suicidepointloss "1"
set scr_dom_score_kill "31173"
set scr_dom_score_capture "31173"


This Section Will Be Updated As Soon As New ONLINE Mods Are Released +KEEP UPDATED+


> Patches For Blackops Zombies Online!<



Full Written Tutorial On How To Do This:


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Tutorial:
On your Jailbroken PS3 install Black ops 1.13 patch

After installing thew new patch quit the game.

Once you have quit the game open up BlackBox FTP

Then open Fillzilla and connect to your PS3

Once connected navigate to:

dev_hdd0 -> game -> then your black ops patch

once in you black ops patch directory

Click on USRDIR and drag the modded EBOOT into the folder

after that click on english and drag the modded Patch.ff in folder

after completing these steps run black ops on your 3.55 PS3

once you loaded Black Ops load zombies, and why it is loading it should freeze.

when it freezes turn of you PS3

When your PS3 is back on go to Saved Game Data and copy your black ops save to your USB

Then go on you 4.11 PS3 PS3 copy the data from your USB to your PS3

Load zombies and enjoy <3



Taking the mods online:


On your 4.11 install the 1.03 patch

once installed data transfer the patch to your 3.55

once you have data transfer open file filezilla

navigate to:

dev_hdd0 -> game -> then your black ops patch -> english

and copy the patch.ff to the english folder

after copying it to the english folder data transfer from your 3.55 to 4.11

then copy your modded save

go online and F***ING Enjoy

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[b]Thank You To The Following People For This Post:


    IVI40A3Fusionz- For His Patch And Posts
    .Choco- For His Patch And Posts
    TheUnkn0wn- For His FF Viewer Thread


I Would Like This Post To Stay Open As Long As Possible As I Spent Ages Creating It





Thanks For Stopping By || If You Feel Its In Order Please Thank Topic (Optional) || Add Me On PS3 (PSN) X-Elite-Patch-X || www.TheTechGame.com || WOOOOOO || I LOVE MELONS || And Peanut Butter! || Come On Ive Been Working On This For Ages I'm Aloud To Be A Little Crazy ||



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Please Read:

*Please Remember That Thanking The Topic Is Completely Optional And You Don't Have To Do It, I Am In No Way Shape Or Form Telling You That You Have To Thank This Topic, However It Would Help Us Out Allot... Also I Do Not Expect Anyone To +Rep Me Because Of This Post, So Don't Feel The Need To Do So If You Don't Feel That It Is Needed!


Last edited by BkRclan2012 ; edited 1 time in total
#2. Posted:
Rodgers
  • TTG Senior
Status: Offline
Joined: Nov 01, 201113Year Member
Posts: 1,476
Reputation Power: 72
Status: Offline
Joined: Nov 01, 201113Year Member
Posts: 1,476
Reputation Power: 72
Thanks bro
And to be honest i could make this post in 10 minutes
#3. Posted:
BkRclan2012
  • Junior Member
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Powerful-Modz wrote Thanks bro
And to be honest i could make this post in 10 minutes

ok lol
(filling space)
#4. Posted:
underwate
  • Challenger
Status: Offline
Joined: Apr 09, 201113Year Member
Posts: 182
Reputation Power: 7
Status: Offline
Joined: Apr 09, 201113Year Member
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Reputation Power: 7
OMG now evryone can host this and the game will be just as hacked as mw2
#5. Posted:
BkRclan2012
  • Junior Member
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
underwate wrote OMG now evryone can host this and the game will be just as hacked as mw2

OMG This was already released i just posted it in a big post and most of it is offline
#6. Posted:
JakesLobbies-
  • TTG Addict
Status: Offline
Joined: Apr 23, 201212Year Member
Posts: 2,587
Reputation Power: 116
Status: Offline
Joined: Apr 23, 201212Year Member
Posts: 2,587
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Can you add the xp lobby patch download? there were three tut's but no download :/
#7. Posted:
BkRclan2012
  • Junior Member
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Vice wrote Can you add the xp lobby patch download? there were three tut's but no download :/

The Codes Are In My Post
#8. Posted:
JakesLobbies-
  • Gold Gifter
Status: Offline
Joined: Apr 23, 201212Year Member
Posts: 2,587
Reputation Power: 116
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Joined: Apr 23, 201212Year Member
Posts: 2,587
Reputation Power: 116
BkRclan2012 wrote
Vice wrote Can you add the xp lobby patch download? there were three tut's but no download :/

The Codes Are In My Post


You should add the download, if the Subject is || Massive Blackops Patch Thread + Downloads ||

Please.... i dont know how to edit EBOOT.BIN Or Black ops patch files
#9. Posted:
BkRclan2012
  • Junior Member
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Status: Offline
Joined: Feb 13, 201212Year Member
Posts: 79
Reputation Power: 3
Vice wrote
BkRclan2012 wrote
Vice wrote Can you add the xp lobby patch download? there were three tut's but no download :/

The Codes Are In My Post


You should add the download, if the Subject is || Massive Blackops Patch Thread + Downloads ||

Please.... i dont know how to edit EBOOT.BIN Or Black ops patch files

you will have to find another tut im sorry but when i put the link up it gets blocked :| its not hard though just keep the xp levels as they are so they stick
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